mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
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Merge branch 'tiles'
This commit is contained in:
commit
b3070cd71e
7 changed files with 859 additions and 4 deletions
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@ -7,6 +7,8 @@
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radius = 2.23607
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radius = 2.23607
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[node name="Bullet" type="Area2D" groups=["bullets"]]
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[node name="Bullet" type="Area2D" groups=["bullets"]]
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collision_layer = 8
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collision_mask = 21
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script = ExtResource("1_jvxw3")
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script = ExtResource("1_jvxw3")
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Speed = 200.0
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Speed = 200.0
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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@ -69,7 +69,7 @@ radius = 7.0
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[node name="Fragola" type="RigidBody2D" groups=["enemies"]]
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[node name="Fragola" type="RigidBody2D" groups=["enemies"]]
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collision_layer = 4
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collision_layer = 4
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collision_mask = 7
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collision_mask = 11
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mass = 0.03
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mass = 0.03
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gravity_scale = 0.0
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gravity_scale = 0.0
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script = ExtResource("1_773fi")
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script = ExtResource("1_773fi")
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817
Scenes/test.tscn
817
Scenes/test.tscn
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Tilesets/factory.aseprite
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Tilesets/factory.aseprite
(Stored with Git LFS)
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Tilesets/factory.png
(Stored with Git LFS)
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Tilesets/factory.png
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34
Tilesets/factory.png.import
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34
Tilesets/factory.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://tphqodqyere1"
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path="res://.godot/imported/factory.png-cfcd1328a98fcb6fdb084c282bfedb79.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Tilesets/factory.png"
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dest_files=["res://.godot/imported/factory.png-cfcd1328a98fcb6fdb084c282bfedb79.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -70,6 +70,8 @@ shoot={
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2d_physics/layer_1="world"
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2d_physics/layer_1="world"
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2d_physics/layer_2="player"
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2d_physics/layer_2="player"
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2d_physics/layer_3="items"
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2d_physics/layer_3="items"
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2d_physics/layer_4="bullets"
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2d_physics/layer_5="enemies"
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[physics]
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[physics]
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