cirnogodot/Scenes/test.tscn

6994 lines
306 KiB
Text

[gd_scene load_steps=15 format=3 uid="uid://bv451a8wgty4u"]
[ext_resource type="Texture2D" uid="uid://bxclo2fg3ulur" path="res://Sprites/tinyBlocks_NOiL_1.1update.png" id="1_43rfa"]
[ext_resource type="TileSet" uid="uid://c26fvvju514rc" path="res://Tilesets/test_tileset.tres" id="1_k3ie3"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
[ext_resource type="PackedScene" uid="uid://cxmcqehjjy82j" path="res://Scenes/reisen.tscn" id="3_8k37m"]
[ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"]
[ext_resource type="Texture2D" uid="uid://boi73xiydtslu" path="res://Sprites/MCBlocksBlackOutline.png" id="4_xm6li"]
[ext_resource type="Script" path="res://Scenes/CameraController.gd" id="6_t8ide"]
[ext_resource type="Texture2D" uid="uid://tphqodqyere1" path="res://Tilesets/factory.png" id="8_0km4o"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_poyp6"]
resource_name = "tinyBlocks"
texture = ExtResource("1_43rfa")
texture_region_size = Vector2i(18, 18)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, -4)
1:0/0 = 0
1:0/0/texture_origin = Vector2i(0, -4)
2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, -4)
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, -4)
4:0/0 = 0
4:0/0/texture_origin = Vector2i(0, -4)
5:0/0 = 0
5:0/0/texture_origin = Vector2i(0, -4)
0:1/0 = 0
0:1/0/texture_origin = Vector2i(0, -4)
1:1/0 = 0
1:1/0/texture_origin = Vector2i(0, -4)
2:1/0 = 0
2:1/0/texture_origin = Vector2i(0, -4)
3:1/0 = 0
3:1/0/texture_origin = Vector2i(0, -4)
4:1/0 = 0
4:1/0/texture_origin = Vector2i(0, -4)
5:1/0 = 0
5:1/0/texture_origin = Vector2i(0, -4)
0:2/0 = 0
0:2/0/texture_origin = Vector2i(0, -4)
1:2/0 = 0
1:2/0/texture_origin = Vector2i(0, -4)
2:2/0 = 0
2:2/0/texture_origin = Vector2i(0, -4)
3:2/0 = 0
3:2/0/texture_origin = Vector2i(0, -4)
4:2/0 = 0
4:2/0/texture_origin = Vector2i(0, -4)
5:2/0 = 0
5:2/0/texture_origin = Vector2i(0, -4)
0:3/0 = 0
0:3/0/texture_origin = Vector2i(0, -4)
1:3/0 = 0
1:3/0/texture_origin = Vector2i(0, -4)
2:3/0 = 0
2:3/0/texture_origin = Vector2i(0, -4)
3:3/0 = 0
3:3/0/texture_origin = Vector2i(0, -4)
4:3/0 = 0
4:3/0/texture_origin = Vector2i(0, -4)
5:3/0 = 0
5:3/0/texture_origin = Vector2i(0, -4)
0:4/0 = 0
0:4/0/texture_origin = Vector2i(0, -4)
1:4/0 = 0
1:4/0/texture_origin = Vector2i(0, -4)
2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, -4)
3:4/0 = 0
3:4/0/texture_origin = Vector2i(0, -4)
4:4/0 = 0
4:4/0/texture_origin = Vector2i(0, -4)
5:4/0 = 0
5:4/0/texture_origin = Vector2i(0, -4)
0:5/0 = 0
0:5/0/texture_origin = Vector2i(0, -4)
1:5/0 = 0
1:5/0/texture_origin = Vector2i(0, -4)
2:5/0 = 0
2:5/0/texture_origin = Vector2i(0, -4)
3:5/0 = 0
3:5/0/texture_origin = Vector2i(0, -4)
4:5/0 = 0
4:5/0/texture_origin = Vector2i(0, -4)
5:5/0 = 0
5:5/0/texture_origin = Vector2i(0, -4)
[sub_resource type="TileSet" id="TileSet_aganr"]
tile_shape = 1
tile_size = Vector2i(16, 9)
sources/0 = SubResource("TileSetAtlasSource_poyp6")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_kegq5"]
texture = ExtResource("4_xm6li")
margins = Vector2i(4, 4)
separation = Vector2i(8, 8)
texture_region_size = Vector2i(24, 24)
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, -6)
0:0/0/y_sort_origin = -6
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:0/0 = 0
1:0/0/texture_origin = Vector2i(0, -6)
1:0/0/y_sort_origin = -6
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, -6)
2:0/0/y_sort_origin = -6
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, -6)
3:0/0/y_sort_origin = -6
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:0/0 = 0
4:0/0/texture_origin = Vector2i(0, -6)
4:0/0/y_sort_origin = -6
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:0/0 = 0
5:0/0/texture_origin = Vector2i(0, -6)
5:0/0/y_sort_origin = -6
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:0/0 = 0
6:0/0/texture_origin = Vector2i(0, -6)
6:0/0/y_sort_origin = -6
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:0/0 = 0
7:0/0/texture_origin = Vector2i(0, -6)
7:0/0/y_sort_origin = -6
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:0/0 = 0
8:0/0/texture_origin = Vector2i(0, -6)
8:0/0/y_sort_origin = -6
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:0/0 = 0
9:0/0/texture_origin = Vector2i(0, -6)
9:0/0/y_sort_origin = -6
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:0/0 = 0
10:0/0/texture_origin = Vector2i(0, -6)
10:0/0/y_sort_origin = -6
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:0/0/physics_layer_0/angular_velocity = 0.0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:0/0 = 0
11:0/0/texture_origin = Vector2i(0, -6)
11:0/0/y_sort_origin = -6
11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:0/0/physics_layer_0/angular_velocity = 0.0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:0/0 = 0
12:0/0/texture_origin = Vector2i(0, -6)
12:0/0/y_sort_origin = -6
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:0/0/physics_layer_0/angular_velocity = 0.0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:0/0 = 0
13:0/0/texture_origin = Vector2i(0, -6)
13:0/0/y_sort_origin = -6
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:0/0/physics_layer_0/angular_velocity = 0.0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:0/0 = 0
14:0/0/texture_origin = Vector2i(0, -6)
14:0/0/y_sort_origin = -6
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:0/0/physics_layer_0/angular_velocity = 0.0
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:0/0 = 0
15:0/0/texture_origin = Vector2i(0, -6)
15:0/0/y_sort_origin = -6
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:0/0/physics_layer_0/angular_velocity = 0.0
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:0/0 = 0
16:0/0/texture_origin = Vector2i(0, -6)
16:0/0/y_sort_origin = -6
16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:0/0/physics_layer_0/angular_velocity = 0.0
16:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:0/0 = 0
17:0/0/texture_origin = Vector2i(0, -6)
17:0/0/y_sort_origin = -6
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:0/0/physics_layer_0/angular_velocity = 0.0
17:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:1/0 = 0
0:1/0/texture_origin = Vector2i(0, -6)
0:1/0/y_sort_origin = -6
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:1/0 = 0
1:1/0/texture_origin = Vector2i(0, -6)
1:1/0/y_sort_origin = -6
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:1/0 = 0
2:1/0/texture_origin = Vector2i(0, -6)
2:1/0/y_sort_origin = -6
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:1/0 = 0
3:1/0/texture_origin = Vector2i(0, -6)
3:1/0/y_sort_origin = -6
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:1/0 = 0
4:1/0/texture_origin = Vector2i(0, -6)
4:1/0/y_sort_origin = -6
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:1/0 = 0
5:1/0/texture_origin = Vector2i(0, -6)
5:1/0/y_sort_origin = -6
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:1/0 = 0
6:1/0/texture_origin = Vector2i(0, -6)
6:1/0/y_sort_origin = -6
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:1/0 = 0
7:1/0/texture_origin = Vector2i(0, -6)
7:1/0/y_sort_origin = -6
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:1/0 = 0
8:1/0/texture_origin = Vector2i(0, -6)
8:1/0/y_sort_origin = -6
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:1/0 = 0
9:1/0/texture_origin = Vector2i(0, -6)
9:1/0/y_sort_origin = -6
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:1/0 = 0
10:1/0/texture_origin = Vector2i(0, -6)
10:1/0/y_sort_origin = -6
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:1/0/physics_layer_0/angular_velocity = 0.0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:1/0 = 0
11:1/0/texture_origin = Vector2i(0, -6)
11:1/0/y_sort_origin = -6
11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:1/0/physics_layer_0/angular_velocity = 0.0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:1/0 = 0
12:1/0/texture_origin = Vector2i(0, -6)
12:1/0/y_sort_origin = -6
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:1/0/physics_layer_0/angular_velocity = 0.0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:1/0 = 0
13:1/0/texture_origin = Vector2i(0, -6)
13:1/0/y_sort_origin = -6
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:1/0/physics_layer_0/angular_velocity = 0.0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:1/0 = 0
14:1/0/texture_origin = Vector2i(0, -6)
14:1/0/y_sort_origin = -6
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:1/0/physics_layer_0/angular_velocity = 0.0
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:1/0 = 0
15:1/0/texture_origin = Vector2i(0, -6)
15:1/0/y_sort_origin = -6
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:1/0/physics_layer_0/angular_velocity = 0.0
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:1/0 = 0
16:1/0/texture_origin = Vector2i(0, -6)
16:1/0/y_sort_origin = -6
16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:1/0/physics_layer_0/angular_velocity = 0.0
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:1/0 = 0
17:1/0/texture_origin = Vector2i(0, -6)
17:1/0/y_sort_origin = -6
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:1/0/physics_layer_0/angular_velocity = 0.0
17:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:2/0 = 0
0:2/0/texture_origin = Vector2i(0, -6)
0:2/0/y_sort_origin = -6
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:2/0 = 0
1:2/0/texture_origin = Vector2i(0, -6)
1:2/0/y_sort_origin = -6
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:2/0 = 0
2:2/0/texture_origin = Vector2i(0, -6)
2:2/0/y_sort_origin = -6
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:2/0 = 0
3:2/0/texture_origin = Vector2i(0, -6)
3:2/0/y_sort_origin = -6
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:2/0 = 0
4:2/0/texture_origin = Vector2i(0, -6)
4:2/0/y_sort_origin = -6
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:2/0 = 0
5:2/0/texture_origin = Vector2i(0, -6)
5:2/0/y_sort_origin = -6
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:2/0 = 0
6:2/0/texture_origin = Vector2i(0, -6)
6:2/0/y_sort_origin = -6
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:2/0 = 0
7:2/0/texture_origin = Vector2i(0, -6)
7:2/0/y_sort_origin = -6
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:2/0 = 0
8:2/0/texture_origin = Vector2i(0, -6)
8:2/0/y_sort_origin = -6
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:2/0 = 0
9:2/0/texture_origin = Vector2i(0, -6)
9:2/0/y_sort_origin = -6
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:2/0 = 0
10:2/0/texture_origin = Vector2i(0, -6)
10:2/0/y_sort_origin = -6
10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:2/0/physics_layer_0/angular_velocity = 0.0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:2/0 = 0
11:2/0/texture_origin = Vector2i(0, -6)
11:2/0/y_sort_origin = -6
11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:2/0/physics_layer_0/angular_velocity = 0.0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:2/0 = 0
12:2/0/texture_origin = Vector2i(0, -6)
12:2/0/y_sort_origin = -6
12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:2/0/physics_layer_0/angular_velocity = 0.0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:2/0 = 0
13:2/0/texture_origin = Vector2i(0, -6)
13:2/0/y_sort_origin = -6
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:2/0/physics_layer_0/angular_velocity = 0.0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:2/0 = 0
14:2/0/texture_origin = Vector2i(0, -6)
14:2/0/y_sort_origin = -6
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:2/0/physics_layer_0/angular_velocity = 0.0
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:2/0 = 0
15:2/0/texture_origin = Vector2i(0, -6)
15:2/0/y_sort_origin = -6
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:2/0/physics_layer_0/angular_velocity = 0.0
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:2/0 = 0
16:2/0/texture_origin = Vector2i(0, -6)
16:2/0/y_sort_origin = -6
16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:2/0/physics_layer_0/angular_velocity = 0.0
16:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:2/0 = 0
17:2/0/texture_origin = Vector2i(0, -6)
17:2/0/y_sort_origin = -6
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:2/0/physics_layer_0/angular_velocity = 0.0
17:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:3/0 = 0
0:3/0/texture_origin = Vector2i(0, -6)
0:3/0/y_sort_origin = -6
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:3/0 = 0
1:3/0/texture_origin = Vector2i(0, -6)
1:3/0/y_sort_origin = -6
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:3/0 = 0
2:3/0/texture_origin = Vector2i(0, -6)
2:3/0/y_sort_origin = -6
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:3/0 = 0
3:3/0/texture_origin = Vector2i(0, -6)
3:3/0/y_sort_origin = -6
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:3/0 = 0
4:3/0/texture_origin = Vector2i(0, -6)
4:3/0/y_sort_origin = -6
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:3/0 = 0
5:3/0/texture_origin = Vector2i(0, -6)
5:3/0/y_sort_origin = -6
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:3/0 = 0
6:3/0/texture_origin = Vector2i(0, -6)
6:3/0/y_sort_origin = -6
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:3/0 = 0
7:3/0/texture_origin = Vector2i(0, -6)
7:3/0/y_sort_origin = -6
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:3/0 = 0
8:3/0/texture_origin = Vector2i(0, -6)
8:3/0/y_sort_origin = -6
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:3/0 = 0
9:3/0/texture_origin = Vector2i(0, -6)
9:3/0/y_sort_origin = -6
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:3/0 = 0
10:3/0/texture_origin = Vector2i(0, -6)
10:3/0/y_sort_origin = -6
10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:3/0/physics_layer_0/angular_velocity = 0.0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:3/0 = 0
11:3/0/texture_origin = Vector2i(0, -6)
11:3/0/y_sort_origin = -6
11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:3/0/physics_layer_0/angular_velocity = 0.0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:3/0 = 0
12:3/0/texture_origin = Vector2i(0, -6)
12:3/0/y_sort_origin = -6
12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:3/0/physics_layer_0/angular_velocity = 0.0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:3/0 = 0
13:3/0/texture_origin = Vector2i(0, -6)
13:3/0/y_sort_origin = -6
13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:3/0/physics_layer_0/angular_velocity = 0.0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:3/0 = 0
14:3/0/texture_origin = Vector2i(0, -6)
14:3/0/y_sort_origin = -6
14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:3/0/physics_layer_0/angular_velocity = 0.0
14:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:3/0 = 0
15:3/0/texture_origin = Vector2i(0, -6)
15:3/0/y_sort_origin = -6
15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:3/0/physics_layer_0/angular_velocity = 0.0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:3/0 = 0
16:3/0/texture_origin = Vector2i(0, -6)
16:3/0/y_sort_origin = -6
16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:3/0/physics_layer_0/angular_velocity = 0.0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:3/0 = 0
17:3/0/texture_origin = Vector2i(0, -6)
17:3/0/y_sort_origin = -6
17:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:3/0/physics_layer_0/angular_velocity = 0.0
17:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:4/0 = 0
0:4/0/texture_origin = Vector2i(0, -6)
0:4/0/y_sort_origin = -6
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:4/0 = 0
1:4/0/texture_origin = Vector2i(0, -6)
1:4/0/y_sort_origin = -6
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, -6)
2:4/0/y_sort_origin = -6
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:4/0 = 0
3:4/0/texture_origin = Vector2i(0, -6)
3:4/0/y_sort_origin = -6
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:4/0 = 0
4:4/0/texture_origin = Vector2i(0, -6)
4:4/0/y_sort_origin = -6
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:4/0 = 0
5:4/0/texture_origin = Vector2i(0, -6)
5:4/0/y_sort_origin = -6
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:4/0 = 0
6:4/0/texture_origin = Vector2i(0, -6)
6:4/0/y_sort_origin = -6
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:4/0 = 0
7:4/0/texture_origin = Vector2i(0, -6)
7:4/0/y_sort_origin = -6
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:4/0 = 0
8:4/0/texture_origin = Vector2i(0, -6)
8:4/0/y_sort_origin = -6
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:4/0 = 0
9:4/0/texture_origin = Vector2i(0, -6)
9:4/0/y_sort_origin = -6
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:4/0 = 0
10:4/0/texture_origin = Vector2i(0, -6)
10:4/0/y_sort_origin = -6
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:4/0/physics_layer_0/angular_velocity = 0.0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:4/0 = 0
11:4/0/texture_origin = Vector2i(0, -6)
11:4/0/y_sort_origin = -6
11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:4/0/physics_layer_0/angular_velocity = 0.0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:4/0 = 0
12:4/0/texture_origin = Vector2i(0, -6)
12:4/0/y_sort_origin = -6
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:4/0/physics_layer_0/angular_velocity = 0.0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:4/0 = 0
13:4/0/texture_origin = Vector2i(0, -6)
13:4/0/y_sort_origin = -6
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:4/0/physics_layer_0/angular_velocity = 0.0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:4/0 = 0
14:4/0/texture_origin = Vector2i(0, -6)
14:4/0/y_sort_origin = -6
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:4/0/physics_layer_0/angular_velocity = 0.0
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:4/0 = 0
15:4/0/texture_origin = Vector2i(0, -6)
15:4/0/y_sort_origin = -6
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:4/0/physics_layer_0/angular_velocity = 0.0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:4/0 = 0
16:4/0/texture_origin = Vector2i(0, -6)
16:4/0/y_sort_origin = -6
16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:4/0/physics_layer_0/angular_velocity = 0.0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:4/0 = 0
17:4/0/texture_origin = Vector2i(0, -6)
17:4/0/y_sort_origin = -6
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:4/0/physics_layer_0/angular_velocity = 0.0
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:5/0 = 0
0:5/0/texture_origin = Vector2i(0, -6)
0:5/0/y_sort_origin = -6
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:5/0 = 0
1:5/0/texture_origin = Vector2i(0, -6)
1:5/0/y_sort_origin = -6
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:5/0 = 0
2:5/0/texture_origin = Vector2i(0, -6)
2:5/0/y_sort_origin = -6
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:5/0 = 0
3:5/0/texture_origin = Vector2i(0, -6)
3:5/0/y_sort_origin = -6
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:5/0 = 0
4:5/0/texture_origin = Vector2i(0, -6)
4:5/0/y_sort_origin = -6
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:5/0 = 0
5:5/0/texture_origin = Vector2i(0, -6)
5:5/0/y_sort_origin = -6
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:5/0 = 0
6:5/0/texture_origin = Vector2i(0, -6)
6:5/0/y_sort_origin = -6
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:5/0 = 0
7:5/0/texture_origin = Vector2i(0, -6)
7:5/0/y_sort_origin = -6
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:5/0 = 0
8:5/0/texture_origin = Vector2i(0, -6)
8:5/0/y_sort_origin = -6
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:5/0 = 0
9:5/0/texture_origin = Vector2i(0, -6)
9:5/0/y_sort_origin = -6
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:5/0 = 0
10:5/0/texture_origin = Vector2i(0, -6)
10:5/0/y_sort_origin = -6
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:5/0/physics_layer_0/angular_velocity = 0.0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:5/0 = 0
11:5/0/texture_origin = Vector2i(0, -6)
11:5/0/y_sort_origin = -6
11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:5/0/physics_layer_0/angular_velocity = 0.0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:5/0 = 0
12:5/0/texture_origin = Vector2i(0, -6)
12:5/0/y_sort_origin = -6
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:5/0/physics_layer_0/angular_velocity = 0.0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:5/0 = 0
13:5/0/texture_origin = Vector2i(0, -6)
13:5/0/y_sort_origin = -6
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:5/0/physics_layer_0/angular_velocity = 0.0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:5/0 = 0
14:5/0/texture_origin = Vector2i(0, -6)
14:5/0/y_sort_origin = -6
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:5/0/physics_layer_0/angular_velocity = 0.0
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:5/0 = 0
15:5/0/texture_origin = Vector2i(0, -6)
15:5/0/y_sort_origin = -6
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:5/0/physics_layer_0/angular_velocity = 0.0
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:5/0 = 0
16:5/0/texture_origin = Vector2i(0, -6)
16:5/0/y_sort_origin = -6
16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:5/0/physics_layer_0/angular_velocity = 0.0
16:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:5/0 = 0
17:5/0/texture_origin = Vector2i(0, -6)
17:5/0/y_sort_origin = -6
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:5/0/physics_layer_0/angular_velocity = 0.0
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:6/0 = 0
0:6/0/texture_origin = Vector2i(0, -6)
0:6/0/y_sort_origin = -6
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:6/0 = 0
1:6/0/texture_origin = Vector2i(0, -6)
1:6/0/y_sort_origin = -6
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:6/0 = 0
2:6/0/texture_origin = Vector2i(0, -6)
2:6/0/y_sort_origin = -6
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:6/0 = 0
3:6/0/texture_origin = Vector2i(0, -6)
3:6/0/y_sort_origin = -6
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:6/0 = 0
4:6/0/texture_origin = Vector2i(0, -6)
4:6/0/y_sort_origin = -6
4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:6/0/physics_layer_0/angular_velocity = 0.0
4:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:6/0 = 0
5:6/0/texture_origin = Vector2i(0, -6)
5:6/0/y_sort_origin = -6
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:6/0 = 0
6:6/0/texture_origin = Vector2i(0, -6)
6:6/0/y_sort_origin = -6
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:6/0 = 0
7:6/0/texture_origin = Vector2i(0, -6)
7:6/0/y_sort_origin = -6
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:6/0 = 0
8:6/0/texture_origin = Vector2i(0, -6)
8:6/0/y_sort_origin = -6
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:6/0 = 0
9:6/0/texture_origin = Vector2i(0, -6)
9:6/0/y_sort_origin = -6
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:6/0 = 0
10:6/0/texture_origin = Vector2i(0, -6)
10:6/0/y_sort_origin = -6
10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:6/0/physics_layer_0/angular_velocity = 0.0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:6/0 = 0
11:6/0/texture_origin = Vector2i(0, -6)
11:6/0/y_sort_origin = -6
11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:6/0/physics_layer_0/angular_velocity = 0.0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:6/0 = 0
12:6/0/texture_origin = Vector2i(0, -6)
12:6/0/y_sort_origin = -6
12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:6/0/physics_layer_0/angular_velocity = 0.0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:6/0 = 0
13:6/0/texture_origin = Vector2i(0, -6)
13:6/0/y_sort_origin = -6
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:6/0/physics_layer_0/angular_velocity = 0.0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:6/0 = 0
14:6/0/texture_origin = Vector2i(0, -6)
14:6/0/y_sort_origin = -6
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:6/0/physics_layer_0/angular_velocity = 0.0
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:6/0 = 0
15:6/0/texture_origin = Vector2i(0, -6)
15:6/0/y_sort_origin = -6
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:6/0/physics_layer_0/angular_velocity = 0.0
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:6/0 = 0
16:6/0/texture_origin = Vector2i(0, -6)
16:6/0/y_sort_origin = -6
16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:6/0/physics_layer_0/angular_velocity = 0.0
16:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:6/0 = 0
17:6/0/texture_origin = Vector2i(0, -6)
17:6/0/y_sort_origin = -6
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:6/0/physics_layer_0/angular_velocity = 0.0
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:7/0 = 0
0:7/0/texture_origin = Vector2i(0, -6)
0:7/0/y_sort_origin = -6
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:7/0 = 0
1:7/0/texture_origin = Vector2i(0, -6)
1:7/0/y_sort_origin = -6
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:7/0 = 0
2:7/0/texture_origin = Vector2i(0, -6)
2:7/0/y_sort_origin = -6
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:7/0 = 0
3:7/0/texture_origin = Vector2i(0, -6)
3:7/0/y_sort_origin = -6
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:7/0 = 0
4:7/0/texture_origin = Vector2i(0, -6)
4:7/0/y_sort_origin = -6
4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:7/0/physics_layer_0/angular_velocity = 0.0
4:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:7/0 = 0
5:7/0/texture_origin = Vector2i(0, -6)
5:7/0/y_sort_origin = -6
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:7/0 = 0
6:7/0/texture_origin = Vector2i(0, -6)
6:7/0/y_sort_origin = -6
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:7/0 = 0
7:7/0/texture_origin = Vector2i(0, -6)
7:7/0/y_sort_origin = -6
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:7/0 = 0
8:7/0/texture_origin = Vector2i(0, -6)
8:7/0/y_sort_origin = -6
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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10:7/0/texture_origin = Vector2i(0, -6)
10:7/0/y_sort_origin = -6
10:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:7/0/physics_layer_0/angular_velocity = 0.0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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11:7/0/texture_origin = Vector2i(0, -6)
11:7/0/y_sort_origin = -6
11:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:7/0/physics_layer_0/angular_velocity = 0.0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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12:7/0/texture_origin = Vector2i(0, -6)
12:7/0/y_sort_origin = -6
12:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:7/0/physics_layer_0/angular_velocity = 0.0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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13:7/0/texture_origin = Vector2i(0, -6)
13:7/0/y_sort_origin = -6
13:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:7/0/physics_layer_0/angular_velocity = 0.0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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14:7/0/texture_origin = Vector2i(0, -6)
14:7/0/y_sort_origin = -6
14:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:7/0/physics_layer_0/angular_velocity = 0.0
14:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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15:7/0/texture_origin = Vector2i(0, -6)
15:7/0/y_sort_origin = -6
15:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:7/0/physics_layer_0/angular_velocity = 0.0
15:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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16:7/0/texture_origin = Vector2i(0, -6)
16:7/0/y_sort_origin = -6
16:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:7/0/physics_layer_0/angular_velocity = 0.0
16:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:7/0 = 0
17:7/0/texture_origin = Vector2i(0, -6)
17:7/0/y_sort_origin = -6
17:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:7/0/physics_layer_0/angular_velocity = 0.0
17:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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0:8/0/y_sort_origin = -6
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:8/0 = 0
1:8/0/texture_origin = Vector2i(0, -6)
1:8/0/y_sort_origin = -6
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:8/0 = 0
2:8/0/texture_origin = Vector2i(0, -6)
2:8/0/y_sort_origin = -6
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:8/0 = 0
3:8/0/texture_origin = Vector2i(0, -6)
3:8/0/y_sort_origin = -6
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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4:8/0/texture_origin = Vector2i(0, -6)
4:8/0/y_sort_origin = -6
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:8/0 = 0
5:8/0/texture_origin = Vector2i(0, -6)
5:8/0/y_sort_origin = -6
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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6:8/0/texture_origin = Vector2i(0, -6)
6:8/0/y_sort_origin = -6
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:8/0 = 0
7:8/0/texture_origin = Vector2i(0, -6)
7:8/0/y_sort_origin = -6
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:8/0 = 0
8:8/0/texture_origin = Vector2i(0, -6)
8:8/0/y_sort_origin = -6
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:8/0 = 0
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9:8/0/y_sort_origin = -6
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:8/0 = 0
10:8/0/texture_origin = Vector2i(0, -6)
10:8/0/y_sort_origin = -6
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:8/0/physics_layer_0/angular_velocity = 0.0
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:8/0 = 0
11:8/0/texture_origin = Vector2i(0, -6)
11:8/0/y_sort_origin = -6
11:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:8/0/physics_layer_0/angular_velocity = 0.0
11:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:8/0 = 0
12:8/0/texture_origin = Vector2i(0, -6)
12:8/0/y_sort_origin = -6
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:8/0/physics_layer_0/angular_velocity = 0.0
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:8/0 = 0
13:8/0/texture_origin = Vector2i(0, -6)
13:8/0/y_sort_origin = -6
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:8/0/physics_layer_0/angular_velocity = 0.0
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:8/0 = 0
14:8/0/texture_origin = Vector2i(0, -6)
14:8/0/y_sort_origin = -6
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:8/0/physics_layer_0/angular_velocity = 0.0
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:8/0 = 0
15:8/0/texture_origin = Vector2i(0, -6)
15:8/0/y_sort_origin = -6
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:8/0/physics_layer_0/angular_velocity = 0.0
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:8/0 = 0
16:8/0/texture_origin = Vector2i(0, -6)
16:8/0/y_sort_origin = -6
16:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:8/0/physics_layer_0/angular_velocity = 0.0
16:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:8/0 = 0
17:8/0/texture_origin = Vector2i(0, -6)
17:8/0/y_sort_origin = -6
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:8/0/physics_layer_0/angular_velocity = 0.0
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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0:9/0/y_sort_origin = -6
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0:9/0/physics_layer_0/angular_velocity = 0.0
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:9/0 = 0
1:9/0/texture_origin = Vector2i(0, -6)
1:9/0/y_sort_origin = -6
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:9/0 = 0
2:9/0/texture_origin = Vector2i(0, -6)
2:9/0/y_sort_origin = -6
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:9/0 = 0
3:9/0/texture_origin = Vector2i(0, -6)
3:9/0/y_sort_origin = -6
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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4:9/0/y_sort_origin = -6
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4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:9/0 = 0
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5:9/0/y_sort_origin = -6
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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6:9/0/texture_origin = Vector2i(0, -6)
6:9/0/y_sort_origin = -6
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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7:9/0/texture_origin = Vector2i(0, -6)
7:9/0/y_sort_origin = -6
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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8:9/0/texture_origin = Vector2i(0, -6)
8:9/0/y_sort_origin = -6
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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9:9/0/y_sort_origin = -6
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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10:9/0/texture_origin = Vector2i(0, -6)
10:9/0/y_sort_origin = -6
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:9/0/physics_layer_0/angular_velocity = 0.0
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:9/0 = 0
11:9/0/texture_origin = Vector2i(0, -6)
11:9/0/y_sort_origin = -6
11:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:9/0/physics_layer_0/angular_velocity = 0.0
11:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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12:9/0/texture_origin = Vector2i(0, -6)
12:9/0/y_sort_origin = -6
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:9/0/physics_layer_0/angular_velocity = 0.0
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:9/0 = 0
13:9/0/texture_origin = Vector2i(0, -6)
13:9/0/y_sort_origin = -6
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:9/0/physics_layer_0/angular_velocity = 0.0
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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14:9/0/texture_origin = Vector2i(0, -6)
14:9/0/y_sort_origin = -6
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:9/0/physics_layer_0/angular_velocity = 0.0
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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15:9/0/texture_origin = Vector2i(0, -6)
15:9/0/y_sort_origin = -6
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:9/0/physics_layer_0/angular_velocity = 0.0
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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16:9/0/texture_origin = Vector2i(0, -6)
16:9/0/y_sort_origin = -6
16:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:9/0/physics_layer_0/angular_velocity = 0.0
16:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:9/0 = 0
17:9/0/texture_origin = Vector2i(0, -6)
17:9/0/y_sort_origin = -6
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:9/0/physics_layer_0/angular_velocity = 0.0
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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0:10/0/texture_origin = Vector2i(0, -6)
0:10/0/y_sort_origin = -6
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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1:10/0/texture_origin = Vector2i(0, -6)
1:10/0/y_sort_origin = -6
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
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2:10/0/texture_origin = Vector2i(0, -6)
2:10/0/y_sort_origin = -6
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:10/0 = 0
3:10/0/texture_origin = Vector2i(0, -6)
3:10/0/y_sort_origin = -6
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:10/0 = 0
4:10/0/texture_origin = Vector2i(0, -6)
4:10/0/y_sort_origin = -6
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:10/0 = 0
5:10/0/texture_origin = Vector2i(0, -6)
5:10/0/y_sort_origin = -6
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:10/0 = 0
6:10/0/texture_origin = Vector2i(0, -6)
6:10/0/y_sort_origin = -6
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:10/0 = 0
7:10/0/texture_origin = Vector2i(0, -6)
7:10/0/y_sort_origin = -6
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:10/0 = 0
8:10/0/texture_origin = Vector2i(0, -6)
8:10/0/y_sort_origin = -6
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:10/0 = 0
9:10/0/texture_origin = Vector2i(0, -6)
9:10/0/y_sort_origin = -6
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:10/0 = 0
10:10/0/texture_origin = Vector2i(0, -6)
10:10/0/y_sort_origin = -6
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:10/0/physics_layer_0/angular_velocity = 0.0
10:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:10/0 = 0
11:10/0/texture_origin = Vector2i(0, -6)
11:10/0/y_sort_origin = -6
11:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:10/0/physics_layer_0/angular_velocity = 0.0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:10/0 = 0
12:10/0/texture_origin = Vector2i(0, -6)
12:10/0/y_sort_origin = -6
12:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:10/0/physics_layer_0/angular_velocity = 0.0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:10/0 = 0
13:10/0/texture_origin = Vector2i(0, -6)
13:10/0/y_sort_origin = -6
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:10/0/physics_layer_0/angular_velocity = 0.0
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:10/0 = 0
14:10/0/texture_origin = Vector2i(0, -6)
14:10/0/y_sort_origin = -6
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:10/0/physics_layer_0/angular_velocity = 0.0
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:10/0 = 0
15:10/0/texture_origin = Vector2i(0, -6)
15:10/0/y_sort_origin = -6
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:10/0/physics_layer_0/angular_velocity = 0.0
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:10/0 = 0
16:10/0/texture_origin = Vector2i(0, -6)
16:10/0/y_sort_origin = -6
16:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:10/0/physics_layer_0/angular_velocity = 0.0
16:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:10/0 = 0
17:10/0/texture_origin = Vector2i(0, -6)
17:10/0/y_sort_origin = -6
17:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:10/0/physics_layer_0/angular_velocity = 0.0
17:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:11/0 = 0
0:11/0/texture_origin = Vector2i(0, -6)
0:11/0/y_sort_origin = -6
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
0:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:11/0 = 0
1:11/0/texture_origin = Vector2i(0, -6)
1:11/0/y_sort_origin = -6
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
1:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:11/0 = 0
2:11/0/texture_origin = Vector2i(0, -6)
2:11/0/y_sort_origin = -6
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:11/0 = 0
3:11/0/texture_origin = Vector2i(0, -6)
3:11/0/y_sort_origin = -6
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:11/0 = 0
4:11/0/texture_origin = Vector2i(0, -6)
4:11/0/y_sort_origin = -6
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:11/0 = 0
5:11/0/texture_origin = Vector2i(0, -6)
5:11/0/y_sort_origin = -6
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:11/0 = 0
6:11/0/texture_origin = Vector2i(0, -6)
6:11/0/y_sort_origin = -6
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
6:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:11/0 = 0
7:11/0/texture_origin = Vector2i(0, -6)
7:11/0/y_sort_origin = -6
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:11/0 = 0
8:11/0/texture_origin = Vector2i(0, -6)
8:11/0/y_sort_origin = -6
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:11/0 = 0
9:11/0/texture_origin = Vector2i(0, -6)
9:11/0/y_sort_origin = -6
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:11/0 = 0
10:11/0/texture_origin = Vector2i(0, -6)
10:11/0/y_sort_origin = -6
10:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:11/0/physics_layer_0/angular_velocity = 0.0
10:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:11/0 = 0
11:11/0/texture_origin = Vector2i(0, -6)
11:11/0/y_sort_origin = -6
11:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:11/0/physics_layer_0/angular_velocity = 0.0
11:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:11/0 = 0
12:11/0/texture_origin = Vector2i(0, -6)
12:11/0/y_sort_origin = -6
12:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:11/0/physics_layer_0/angular_velocity = 0.0
12:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:11/0 = 0
13:11/0/texture_origin = Vector2i(0, -6)
13:11/0/y_sort_origin = -6
13:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:11/0/physics_layer_0/angular_velocity = 0.0
13:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:11/0 = 0
14:11/0/texture_origin = Vector2i(0, -6)
14:11/0/y_sort_origin = -6
14:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:11/0/physics_layer_0/angular_velocity = 0.0
14:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:11/0 = 0
15:11/0/texture_origin = Vector2i(0, -6)
15:11/0/y_sort_origin = -6
15:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:11/0/physics_layer_0/angular_velocity = 0.0
15:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:11/0 = 0
16:11/0/texture_origin = Vector2i(0, -6)
16:11/0/y_sort_origin = -6
16:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:11/0/physics_layer_0/angular_velocity = 0.0
16:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:11/0 = 0
17:11/0/texture_origin = Vector2i(0, -6)
17:11/0/y_sort_origin = -6
17:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:11/0/physics_layer_0/angular_velocity = 0.0
17:11/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:12/0 = 0
0:12/0/texture_origin = Vector2i(0, -6)
0:12/0/y_sort_origin = -6
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
0:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
1:12/0 = 0
1:12/0/texture_origin = Vector2i(0, -6)
1:12/0/y_sort_origin = -6
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
1:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
2:12/0 = 0
2:12/0/texture_origin = Vector2i(0, -6)
2:12/0/y_sort_origin = -6
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
3:12/0 = 0
3:12/0/texture_origin = Vector2i(0, -6)
3:12/0/y_sort_origin = -6
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
4:12/0 = 0
4:12/0/texture_origin = Vector2i(0, -6)
4:12/0/y_sort_origin = -6
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
5:12/0 = 0
5:12/0/texture_origin = Vector2i(0, -6)
5:12/0/y_sort_origin = -6
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
6:12/0 = 0
6:12/0/texture_origin = Vector2i(0, -6)
6:12/0/y_sort_origin = -6
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
7:12/0 = 0
7:12/0/texture_origin = Vector2i(0, -6)
7:12/0/y_sort_origin = -6
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
8:12/0 = 0
8:12/0/texture_origin = Vector2i(0, -6)
8:12/0/y_sort_origin = -6
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
8:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
9:12/0 = 0
9:12/0/texture_origin = Vector2i(0, -6)
9:12/0/y_sort_origin = -6
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
9:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
10:12/0 = 0
10:12/0/texture_origin = Vector2i(0, -6)
10:12/0/y_sort_origin = -6
10:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:12/0/physics_layer_0/angular_velocity = 0.0
10:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
11:12/0 = 0
11:12/0/texture_origin = Vector2i(0, -6)
11:12/0/y_sort_origin = -6
11:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:12/0/physics_layer_0/angular_velocity = 0.0
11:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
12:12/0 = 0
12:12/0/texture_origin = Vector2i(0, -6)
12:12/0/y_sort_origin = -6
12:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:12/0/physics_layer_0/angular_velocity = 0.0
12:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
13:12/0 = 0
13:12/0/texture_origin = Vector2i(0, -6)
13:12/0/y_sort_origin = -6
13:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:12/0/physics_layer_0/angular_velocity = 0.0
13:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
14:12/0 = 0
14:12/0/texture_origin = Vector2i(0, -6)
14:12/0/y_sort_origin = -6
14:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:12/0/physics_layer_0/angular_velocity = 0.0
14:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
15:12/0 = 0
15:12/0/texture_origin = Vector2i(0, -6)
15:12/0/y_sort_origin = -6
15:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:12/0/physics_layer_0/angular_velocity = 0.0
15:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
16:12/0 = 0
16:12/0/texture_origin = Vector2i(0, -6)
16:12/0/y_sort_origin = -6
16:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:12/0/physics_layer_0/angular_velocity = 0.0
16:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
17:12/0 = 0
17:12/0/texture_origin = Vector2i(0, -6)
17:12/0/y_sort_origin = -6
17:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:12/0/physics_layer_0/angular_velocity = 0.0
17:12/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -6, -12, 0, -11.6673, 12.3744, -0.707108, 17.5009, 10.7834, 12.7279, 12, 0)
0:13/0 = 0
0:13/0/texture_origin = Vector2i(0, -6)
0:13/0/y_sort_origin = -6
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
1:13/0 = 0
1:13/0/texture_origin = Vector2i(0, -6)
1:13/0/y_sort_origin = -6
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0 = 0
2:13/0/texture_origin = Vector2i(0, -6)
2:13/0/y_sort_origin = -6
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0 = 0
3:13/0/texture_origin = Vector2i(0, -6)
3:13/0/y_sort_origin = -6
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0 = 0
4:13/0/texture_origin = Vector2i(0, -6)
4:13/0/y_sort_origin = -6
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0 = 0
5:13/0/texture_origin = Vector2i(0, -6)
5:13/0/y_sort_origin = -6
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0 = 0
6:13/0/texture_origin = Vector2i(0, -6)
6:13/0/y_sort_origin = -6
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0 = 0
7:13/0/texture_origin = Vector2i(0, -6)
7:13/0/y_sort_origin = -6
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0 = 0
8:13/0/texture_origin = Vector2i(0, -6)
8:13/0/y_sort_origin = -6
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0 = 0
9:13/0/texture_origin = Vector2i(0, -6)
9:13/0/y_sort_origin = -6
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
10:13/0 = 0
10:13/0/texture_origin = Vector2i(0, -6)
10:13/0/y_sort_origin = -6
10:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:13/0/physics_layer_0/angular_velocity = 0.0
11:13/0 = 0
11:13/0/texture_origin = Vector2i(0, -6)
11:13/0/y_sort_origin = -6
11:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:13/0/physics_layer_0/angular_velocity = 0.0
12:13/0 = 0
12:13/0/texture_origin = Vector2i(0, -6)
12:13/0/y_sort_origin = -6
12:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:13/0/physics_layer_0/angular_velocity = 0.0
13:13/0 = 0
13:13/0/texture_origin = Vector2i(0, -6)
13:13/0/y_sort_origin = -6
13:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:13/0/physics_layer_0/angular_velocity = 0.0
14:13/0 = 0
14:13/0/texture_origin = Vector2i(0, -6)
14:13/0/y_sort_origin = -6
14:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:13/0/physics_layer_0/angular_velocity = 0.0
15:13/0 = 0
15:13/0/texture_origin = Vector2i(0, -6)
15:13/0/y_sort_origin = -6
15:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:13/0/physics_layer_0/angular_velocity = 0.0
16:13/0 = 0
16:13/0/texture_origin = Vector2i(0, -6)
16:13/0/y_sort_origin = -6
16:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:13/0/physics_layer_0/angular_velocity = 0.0
17:13/0 = 0
17:13/0/texture_origin = Vector2i(0, -6)
17:13/0/y_sort_origin = -6
17:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:13/0/physics_layer_0/angular_velocity = 0.0
0:14/0 = 0
0:14/0/texture_origin = Vector2i(0, -6)
0:14/0/y_sort_origin = -6
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
1:14/0 = 0
1:14/0/texture_origin = Vector2i(0, -6)
1:14/0/y_sort_origin = -6
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0 = 0
2:14/0/texture_origin = Vector2i(0, -6)
2:14/0/y_sort_origin = -6
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0 = 0
3:14/0/texture_origin = Vector2i(0, -6)
3:14/0/y_sort_origin = -6
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0 = 0
4:14/0/texture_origin = Vector2i(0, -6)
4:14/0/y_sort_origin = -6
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0 = 0
5:14/0/texture_origin = Vector2i(0, -6)
5:14/0/y_sort_origin = -6
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0 = 0
6:14/0/texture_origin = Vector2i(0, -6)
6:14/0/y_sort_origin = -6
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0 = 0
7:14/0/texture_origin = Vector2i(0, -6)
7:14/0/y_sort_origin = -6
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0 = 0
8:14/0/texture_origin = Vector2i(0, -6)
8:14/0/y_sort_origin = -6
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0 = 0
9:14/0/texture_origin = Vector2i(0, -6)
9:14/0/y_sort_origin = -6
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
10:14/0 = 0
10:14/0/texture_origin = Vector2i(0, -6)
10:14/0/y_sort_origin = -6
10:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:14/0/physics_layer_0/angular_velocity = 0.0
11:14/0 = 0
11:14/0/texture_origin = Vector2i(0, -6)
11:14/0/y_sort_origin = -6
11:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:14/0/physics_layer_0/angular_velocity = 0.0
12:14/0 = 0
12:14/0/texture_origin = Vector2i(0, -6)
12:14/0/y_sort_origin = -6
12:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:14/0/physics_layer_0/angular_velocity = 0.0
13:14/0 = 0
13:14/0/texture_origin = Vector2i(0, -6)
13:14/0/y_sort_origin = -6
13:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:14/0/physics_layer_0/angular_velocity = 0.0
14:14/0 = 0
14:14/0/texture_origin = Vector2i(0, -6)
14:14/0/y_sort_origin = -6
14:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:14/0/physics_layer_0/angular_velocity = 0.0
15:14/0 = 0
15:14/0/texture_origin = Vector2i(0, -6)
15:14/0/y_sort_origin = -6
15:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:14/0/physics_layer_0/angular_velocity = 0.0
16:14/0 = 0
16:14/0/texture_origin = Vector2i(0, -6)
16:14/0/y_sort_origin = -6
16:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:14/0/physics_layer_0/angular_velocity = 0.0
17:14/0 = 0
17:14/0/texture_origin = Vector2i(0, -6)
17:14/0/y_sort_origin = -6
17:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:14/0/physics_layer_0/angular_velocity = 0.0
0:15/0 = 0
0:15/0/texture_origin = Vector2i(0, -6)
0:15/0/y_sort_origin = -6
0:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:15/0/physics_layer_0/angular_velocity = 0.0
1:15/0 = 0
1:15/0/texture_origin = Vector2i(0, -6)
1:15/0/y_sort_origin = -6
1:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:15/0/physics_layer_0/angular_velocity = 0.0
2:15/0 = 0
2:15/0/texture_origin = Vector2i(0, -6)
2:15/0/y_sort_origin = -6
2:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:15/0/physics_layer_0/angular_velocity = 0.0
3:15/0 = 0
3:15/0/texture_origin = Vector2i(0, -6)
3:15/0/y_sort_origin = -6
3:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:15/0/physics_layer_0/angular_velocity = 0.0
4:15/0 = 0
4:15/0/texture_origin = Vector2i(0, -6)
4:15/0/y_sort_origin = -6
4:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:15/0/physics_layer_0/angular_velocity = 0.0
5:15/0 = 0
5:15/0/texture_origin = Vector2i(0, -6)
5:15/0/y_sort_origin = -6
5:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:15/0/physics_layer_0/angular_velocity = 0.0
6:15/0 = 0
6:15/0/texture_origin = Vector2i(0, -6)
6:15/0/y_sort_origin = -6
6:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:15/0/physics_layer_0/angular_velocity = 0.0
7:15/0 = 0
7:15/0/texture_origin = Vector2i(0, -6)
7:15/0/y_sort_origin = -6
7:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:15/0/physics_layer_0/angular_velocity = 0.0
8:15/0 = 0
8:15/0/texture_origin = Vector2i(0, -6)
8:15/0/y_sort_origin = -6
8:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:15/0/physics_layer_0/angular_velocity = 0.0
9:15/0 = 0
9:15/0/texture_origin = Vector2i(0, -6)
9:15/0/y_sort_origin = -6
9:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:15/0/physics_layer_0/angular_velocity = 0.0
10:15/0 = 0
10:15/0/texture_origin = Vector2i(0, -6)
10:15/0/y_sort_origin = -6
10:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:15/0/physics_layer_0/angular_velocity = 0.0
11:15/0 = 0
11:15/0/texture_origin = Vector2i(0, -6)
11:15/0/y_sort_origin = -6
11:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:15/0/physics_layer_0/angular_velocity = 0.0
12:15/0 = 0
12:15/0/texture_origin = Vector2i(0, -6)
12:15/0/y_sort_origin = -6
12:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:15/0/physics_layer_0/angular_velocity = 0.0
13:15/0 = 0
13:15/0/texture_origin = Vector2i(0, -6)
13:15/0/y_sort_origin = -6
13:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:15/0/physics_layer_0/angular_velocity = 0.0
14:15/0 = 0
14:15/0/texture_origin = Vector2i(0, -6)
14:15/0/y_sort_origin = -6
14:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:15/0/physics_layer_0/angular_velocity = 0.0
15:15/0 = 0
15:15/0/texture_origin = Vector2i(0, -6)
15:15/0/y_sort_origin = -6
15:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:15/0/physics_layer_0/angular_velocity = 0.0
16:15/0 = 0
16:15/0/texture_origin = Vector2i(0, -6)
16:15/0/y_sort_origin = -6
16:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:15/0/physics_layer_0/angular_velocity = 0.0
17:15/0 = 0
17:15/0/texture_origin = Vector2i(0, -6)
17:15/0/y_sort_origin = -6
17:15/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:15/0/physics_layer_0/angular_velocity = 0.0
0:16/0 = 0
0:16/0/texture_origin = Vector2i(0, -6)
0:16/0/y_sort_origin = -6
0:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:16/0/physics_layer_0/angular_velocity = 0.0
1:16/0 = 0
1:16/0/texture_origin = Vector2i(0, -6)
1:16/0/y_sort_origin = -6
1:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:16/0/physics_layer_0/angular_velocity = 0.0
2:16/0 = 0
2:16/0/texture_origin = Vector2i(0, -6)
2:16/0/y_sort_origin = -6
2:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:16/0/physics_layer_0/angular_velocity = 0.0
3:16/0 = 0
3:16/0/texture_origin = Vector2i(0, -6)
3:16/0/y_sort_origin = -6
3:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:16/0/physics_layer_0/angular_velocity = 0.0
4:16/0 = 0
4:16/0/texture_origin = Vector2i(0, -6)
4:16/0/y_sort_origin = -6
4:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:16/0/physics_layer_0/angular_velocity = 0.0
5:16/0 = 0
5:16/0/texture_origin = Vector2i(0, -6)
5:16/0/y_sort_origin = -6
5:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:16/0/physics_layer_0/angular_velocity = 0.0
6:16/0 = 0
6:16/0/texture_origin = Vector2i(0, -6)
6:16/0/y_sort_origin = -6
6:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:16/0/physics_layer_0/angular_velocity = 0.0
7:16/0 = 0
7:16/0/texture_origin = Vector2i(0, -6)
7:16/0/y_sort_origin = -6
7:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:16/0/physics_layer_0/angular_velocity = 0.0
8:16/0 = 0
8:16/0/texture_origin = Vector2i(0, -6)
8:16/0/y_sort_origin = -6
8:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:16/0/physics_layer_0/angular_velocity = 0.0
9:16/0 = 0
9:16/0/texture_origin = Vector2i(0, -6)
9:16/0/y_sort_origin = -6
9:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:16/0/physics_layer_0/angular_velocity = 0.0
10:16/0 = 0
10:16/0/texture_origin = Vector2i(0, -6)
10:16/0/y_sort_origin = -6
10:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:16/0/physics_layer_0/angular_velocity = 0.0
11:16/0 = 0
11:16/0/texture_origin = Vector2i(0, -6)
11:16/0/y_sort_origin = -6
11:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:16/0/physics_layer_0/angular_velocity = 0.0
12:16/0 = 0
12:16/0/texture_origin = Vector2i(0, -6)
12:16/0/y_sort_origin = -6
12:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:16/0/physics_layer_0/angular_velocity = 0.0
13:16/0 = 0
13:16/0/texture_origin = Vector2i(0, -6)
13:16/0/y_sort_origin = -6
13:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:16/0/physics_layer_0/angular_velocity = 0.0
14:16/0 = 0
14:16/0/texture_origin = Vector2i(0, -6)
14:16/0/y_sort_origin = -6
14:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:16/0/physics_layer_0/angular_velocity = 0.0
15:16/0 = 0
15:16/0/texture_origin = Vector2i(0, -6)
15:16/0/y_sort_origin = -6
15:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:16/0/physics_layer_0/angular_velocity = 0.0
16:16/0 = 0
16:16/0/texture_origin = Vector2i(0, -6)
16:16/0/y_sort_origin = -6
16:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:16/0/physics_layer_0/angular_velocity = 0.0
17:16/0 = 0
17:16/0/texture_origin = Vector2i(0, -6)
17:16/0/y_sort_origin = -6
17:16/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:16/0/physics_layer_0/angular_velocity = 0.0
0:17/0 = 0
0:17/0/texture_origin = Vector2i(0, -6)
0:17/0/y_sort_origin = -6
0:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:17/0/physics_layer_0/angular_velocity = 0.0
1:17/0 = 0
1:17/0/texture_origin = Vector2i(0, -6)
1:17/0/y_sort_origin = -6
1:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:17/0/physics_layer_0/angular_velocity = 0.0
2:17/0 = 0
2:17/0/texture_origin = Vector2i(0, -6)
2:17/0/y_sort_origin = -6
2:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:17/0/physics_layer_0/angular_velocity = 0.0
3:17/0 = 0
3:17/0/texture_origin = Vector2i(0, -6)
3:17/0/y_sort_origin = -6
3:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:17/0/physics_layer_0/angular_velocity = 0.0
4:17/0 = 0
4:17/0/texture_origin = Vector2i(0, -6)
4:17/0/y_sort_origin = -6
4:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:17/0/physics_layer_0/angular_velocity = 0.0
5:17/0 = 0
5:17/0/texture_origin = Vector2i(0, -6)
5:17/0/y_sort_origin = -6
5:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:17/0/physics_layer_0/angular_velocity = 0.0
6:17/0 = 0
6:17/0/texture_origin = Vector2i(0, -6)
6:17/0/y_sort_origin = -6
6:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:17/0/physics_layer_0/angular_velocity = 0.0
7:17/0 = 0
7:17/0/texture_origin = Vector2i(0, -6)
7:17/0/y_sort_origin = -6
7:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:17/0/physics_layer_0/angular_velocity = 0.0
8:17/0 = 0
8:17/0/texture_origin = Vector2i(0, -6)
8:17/0/y_sort_origin = -6
8:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:17/0/physics_layer_0/angular_velocity = 0.0
9:17/0 = 0
9:17/0/texture_origin = Vector2i(0, -6)
9:17/0/y_sort_origin = -6
9:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:17/0/physics_layer_0/angular_velocity = 0.0
10:17/0 = 0
10:17/0/texture_origin = Vector2i(0, -6)
10:17/0/y_sort_origin = -6
10:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:17/0/physics_layer_0/angular_velocity = 0.0
11:17/0 = 0
11:17/0/texture_origin = Vector2i(0, -6)
11:17/0/y_sort_origin = -6
11:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:17/0/physics_layer_0/angular_velocity = 0.0
12:17/0 = 0
12:17/0/texture_origin = Vector2i(0, -6)
12:17/0/y_sort_origin = -6
12:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:17/0/physics_layer_0/angular_velocity = 0.0
13:17/0 = 0
13:17/0/texture_origin = Vector2i(0, -6)
13:17/0/y_sort_origin = -6
13:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:17/0/physics_layer_0/angular_velocity = 0.0
14:17/0 = 0
14:17/0/texture_origin = Vector2i(0, -6)
14:17/0/y_sort_origin = -6
14:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:17/0/physics_layer_0/angular_velocity = 0.0
15:17/0 = 0
15:17/0/texture_origin = Vector2i(0, -6)
15:17/0/y_sort_origin = -6
15:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:17/0/physics_layer_0/angular_velocity = 0.0
16:17/0 = 0
16:17/0/texture_origin = Vector2i(0, -6)
16:17/0/y_sort_origin = -6
16:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:17/0/physics_layer_0/angular_velocity = 0.0
17:17/0 = 0
17:17/0/texture_origin = Vector2i(0, -6)
17:17/0/y_sort_origin = -6
17:17/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:17/0/physics_layer_0/angular_velocity = 0.0
0:18/0 = 0
0:18/0/texture_origin = Vector2i(0, -6)
0:18/0/y_sort_origin = -6
0:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:18/0/physics_layer_0/angular_velocity = 0.0
1:18/0 = 0
1:18/0/texture_origin = Vector2i(0, -6)
1:18/0/y_sort_origin = -6
1:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:18/0/physics_layer_0/angular_velocity = 0.0
2:18/0 = 0
2:18/0/texture_origin = Vector2i(0, -6)
2:18/0/y_sort_origin = -6
2:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:18/0/physics_layer_0/angular_velocity = 0.0
3:18/0 = 0
3:18/0/texture_origin = Vector2i(0, -6)
3:18/0/y_sort_origin = -6
3:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:18/0/physics_layer_0/angular_velocity = 0.0
4:18/0 = 0
4:18/0/texture_origin = Vector2i(0, -6)
4:18/0/y_sort_origin = -6
4:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:18/0/physics_layer_0/angular_velocity = 0.0
5:18/0 = 0
5:18/0/texture_origin = Vector2i(0, -6)
5:18/0/y_sort_origin = -6
5:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:18/0/physics_layer_0/angular_velocity = 0.0
6:18/0 = 0
6:18/0/texture_origin = Vector2i(0, -6)
6:18/0/y_sort_origin = -6
6:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:18/0/physics_layer_0/angular_velocity = 0.0
7:18/0 = 0
7:18/0/texture_origin = Vector2i(0, -6)
7:18/0/y_sort_origin = -6
7:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:18/0/physics_layer_0/angular_velocity = 0.0
8:18/0 = 0
8:18/0/texture_origin = Vector2i(0, -6)
8:18/0/y_sort_origin = -6
8:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:18/0/physics_layer_0/angular_velocity = 0.0
9:18/0 = 0
9:18/0/texture_origin = Vector2i(0, -6)
9:18/0/y_sort_origin = -6
9:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:18/0/physics_layer_0/angular_velocity = 0.0
10:18/0 = 0
10:18/0/texture_origin = Vector2i(0, -6)
10:18/0/y_sort_origin = -6
10:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:18/0/physics_layer_0/angular_velocity = 0.0
11:18/0 = 0
11:18/0/texture_origin = Vector2i(0, -6)
11:18/0/y_sort_origin = -6
11:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:18/0/physics_layer_0/angular_velocity = 0.0
12:18/0 = 0
12:18/0/texture_origin = Vector2i(0, -6)
12:18/0/y_sort_origin = -6
12:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:18/0/physics_layer_0/angular_velocity = 0.0
13:18/0 = 0
13:18/0/texture_origin = Vector2i(0, -6)
13:18/0/y_sort_origin = -6
13:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:18/0/physics_layer_0/angular_velocity = 0.0
14:18/0 = 0
14:18/0/texture_origin = Vector2i(0, -6)
14:18/0/y_sort_origin = -6
14:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:18/0/physics_layer_0/angular_velocity = 0.0
15:18/0 = 0
15:18/0/texture_origin = Vector2i(0, -6)
15:18/0/y_sort_origin = -6
15:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:18/0/physics_layer_0/angular_velocity = 0.0
16:18/0 = 0
16:18/0/texture_origin = Vector2i(0, -6)
16:18/0/y_sort_origin = -6
16:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:18/0/physics_layer_0/angular_velocity = 0.0
17:18/0 = 0
17:18/0/texture_origin = Vector2i(0, -6)
17:18/0/y_sort_origin = -6
17:18/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:18/0/physics_layer_0/angular_velocity = 0.0
0:19/0 = 0
0:19/0/texture_origin = Vector2i(0, -6)
0:19/0/y_sort_origin = -6
0:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:19/0/physics_layer_0/angular_velocity = 0.0
1:19/0 = 0
1:19/0/texture_origin = Vector2i(0, -6)
1:19/0/y_sort_origin = -6
1:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:19/0/physics_layer_0/angular_velocity = 0.0
2:19/0 = 0
2:19/0/texture_origin = Vector2i(0, -6)
2:19/0/y_sort_origin = -6
2:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:19/0/physics_layer_0/angular_velocity = 0.0
3:19/0 = 0
3:19/0/texture_origin = Vector2i(0, -6)
3:19/0/y_sort_origin = -6
3:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:19/0/physics_layer_0/angular_velocity = 0.0
4:19/0 = 0
4:19/0/texture_origin = Vector2i(0, -6)
4:19/0/y_sort_origin = -6
4:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:19/0/physics_layer_0/angular_velocity = 0.0
5:19/0 = 0
5:19/0/texture_origin = Vector2i(0, -6)
5:19/0/y_sort_origin = -6
5:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:19/0/physics_layer_0/angular_velocity = 0.0
6:19/0 = 0
6:19/0/texture_origin = Vector2i(0, -6)
6:19/0/y_sort_origin = -6
6:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:19/0/physics_layer_0/angular_velocity = 0.0
7:19/0 = 0
7:19/0/texture_origin = Vector2i(0, -6)
7:19/0/y_sort_origin = -6
7:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:19/0/physics_layer_0/angular_velocity = 0.0
8:19/0 = 0
8:19/0/texture_origin = Vector2i(0, -6)
8:19/0/y_sort_origin = -6
8:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:19/0/physics_layer_0/angular_velocity = 0.0
9:19/0 = 0
9:19/0/texture_origin = Vector2i(0, -6)
9:19/0/y_sort_origin = -6
9:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:19/0/physics_layer_0/angular_velocity = 0.0
10:19/0 = 0
10:19/0/texture_origin = Vector2i(0, -6)
10:19/0/y_sort_origin = -6
10:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:19/0/physics_layer_0/angular_velocity = 0.0
11:19/0 = 0
11:19/0/texture_origin = Vector2i(0, -6)
11:19/0/y_sort_origin = -6
11:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:19/0/physics_layer_0/angular_velocity = 0.0
12:19/0 = 0
12:19/0/texture_origin = Vector2i(0, -6)
12:19/0/y_sort_origin = -6
12:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:19/0/physics_layer_0/angular_velocity = 0.0
13:19/0 = 0
13:19/0/texture_origin = Vector2i(0, -6)
13:19/0/y_sort_origin = -6
13:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:19/0/physics_layer_0/angular_velocity = 0.0
14:19/0 = 0
14:19/0/texture_origin = Vector2i(0, -6)
14:19/0/y_sort_origin = -6
14:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:19/0/physics_layer_0/angular_velocity = 0.0
15:19/0 = 0
15:19/0/texture_origin = Vector2i(0, -6)
15:19/0/y_sort_origin = -6
15:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:19/0/physics_layer_0/angular_velocity = 0.0
16:19/0 = 0
16:19/0/texture_origin = Vector2i(0, -6)
16:19/0/y_sort_origin = -6
16:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:19/0/physics_layer_0/angular_velocity = 0.0
17:19/0 = 0
17:19/0/texture_origin = Vector2i(0, -6)
17:19/0/y_sort_origin = -6
17:19/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:19/0/physics_layer_0/angular_velocity = 0.0
0:20/0 = 0
0:20/0/texture_origin = Vector2i(0, -6)
0:20/0/y_sort_origin = -6
0:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:20/0/physics_layer_0/angular_velocity = 0.0
1:20/0 = 0
1:20/0/texture_origin = Vector2i(0, -6)
1:20/0/y_sort_origin = -6
1:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:20/0/physics_layer_0/angular_velocity = 0.0
2:20/0 = 0
2:20/0/texture_origin = Vector2i(0, -6)
2:20/0/y_sort_origin = -6
2:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:20/0/physics_layer_0/angular_velocity = 0.0
3:20/0 = 0
3:20/0/texture_origin = Vector2i(0, -6)
3:20/0/y_sort_origin = -6
3:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:20/0/physics_layer_0/angular_velocity = 0.0
4:20/0 = 0
4:20/0/texture_origin = Vector2i(0, -6)
4:20/0/y_sort_origin = -6
4:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:20/0/physics_layer_0/angular_velocity = 0.0
5:20/0 = 0
5:20/0/texture_origin = Vector2i(0, -6)
5:20/0/y_sort_origin = -6
5:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:20/0/physics_layer_0/angular_velocity = 0.0
6:20/0 = 0
6:20/0/texture_origin = Vector2i(0, -6)
6:20/0/y_sort_origin = -6
6:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:20/0/physics_layer_0/angular_velocity = 0.0
7:20/0 = 0
7:20/0/texture_origin = Vector2i(0, -6)
7:20/0/y_sort_origin = -6
7:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:20/0/physics_layer_0/angular_velocity = 0.0
8:20/0 = 0
8:20/0/texture_origin = Vector2i(0, -6)
8:20/0/y_sort_origin = -6
8:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:20/0/physics_layer_0/angular_velocity = 0.0
9:20/0 = 0
9:20/0/texture_origin = Vector2i(0, -6)
9:20/0/y_sort_origin = -6
9:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:20/0/physics_layer_0/angular_velocity = 0.0
10:20/0 = 0
10:20/0/texture_origin = Vector2i(0, -6)
10:20/0/y_sort_origin = -6
10:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:20/0/physics_layer_0/angular_velocity = 0.0
11:20/0 = 0
11:20/0/texture_origin = Vector2i(0, -6)
11:20/0/y_sort_origin = -6
11:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:20/0/physics_layer_0/angular_velocity = 0.0
12:20/0 = 0
12:20/0/texture_origin = Vector2i(0, -6)
12:20/0/y_sort_origin = -6
12:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:20/0/physics_layer_0/angular_velocity = 0.0
13:20/0 = 0
13:20/0/texture_origin = Vector2i(0, -6)
13:20/0/y_sort_origin = -6
13:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:20/0/physics_layer_0/angular_velocity = 0.0
14:20/0 = 0
14:20/0/texture_origin = Vector2i(0, -6)
14:20/0/y_sort_origin = -6
14:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:20/0/physics_layer_0/angular_velocity = 0.0
15:20/0 = 0
15:20/0/texture_origin = Vector2i(0, -6)
15:20/0/y_sort_origin = -6
15:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:20/0/physics_layer_0/angular_velocity = 0.0
16:20/0 = 0
16:20/0/texture_origin = Vector2i(0, -6)
16:20/0/y_sort_origin = -6
16:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:20/0/physics_layer_0/angular_velocity = 0.0
17:20/0 = 0
17:20/0/texture_origin = Vector2i(0, -6)
17:20/0/y_sort_origin = -6
17:20/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:20/0/physics_layer_0/angular_velocity = 0.0
0:21/0 = 0
0:21/0/texture_origin = Vector2i(0, -6)
0:21/0/y_sort_origin = -6
0:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:21/0/physics_layer_0/angular_velocity = 0.0
1:21/0 = 0
1:21/0/texture_origin = Vector2i(0, -6)
1:21/0/y_sort_origin = -6
1:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:21/0/physics_layer_0/angular_velocity = 0.0
2:21/0 = 0
2:21/0/texture_origin = Vector2i(0, -6)
2:21/0/y_sort_origin = -6
2:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:21/0/physics_layer_0/angular_velocity = 0.0
3:21/0 = 0
3:21/0/texture_origin = Vector2i(0, -6)
3:21/0/y_sort_origin = -6
3:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:21/0/physics_layer_0/angular_velocity = 0.0
4:21/0 = 0
4:21/0/texture_origin = Vector2i(0, -6)
4:21/0/y_sort_origin = -6
4:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:21/0/physics_layer_0/angular_velocity = 0.0
5:21/0 = 0
5:21/0/texture_origin = Vector2i(0, -6)
5:21/0/y_sort_origin = -6
5:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:21/0/physics_layer_0/angular_velocity = 0.0
6:21/0 = 0
6:21/0/texture_origin = Vector2i(0, -6)
6:21/0/y_sort_origin = -6
6:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:21/0/physics_layer_0/angular_velocity = 0.0
7:21/0 = 0
7:21/0/texture_origin = Vector2i(0, -6)
7:21/0/y_sort_origin = -6
7:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:21/0/physics_layer_0/angular_velocity = 0.0
8:21/0 = 0
8:21/0/texture_origin = Vector2i(0, -6)
8:21/0/y_sort_origin = -6
8:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:21/0/physics_layer_0/angular_velocity = 0.0
9:21/0 = 0
9:21/0/texture_origin = Vector2i(0, -6)
9:21/0/y_sort_origin = -6
9:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:21/0/physics_layer_0/angular_velocity = 0.0
10:21/0 = 0
10:21/0/texture_origin = Vector2i(0, -6)
10:21/0/y_sort_origin = -6
10:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:21/0/physics_layer_0/angular_velocity = 0.0
11:21/0 = 0
11:21/0/texture_origin = Vector2i(0, -6)
11:21/0/y_sort_origin = -6
11:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:21/0/physics_layer_0/angular_velocity = 0.0
12:21/0 = 0
12:21/0/texture_origin = Vector2i(0, -6)
12:21/0/y_sort_origin = -6
12:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:21/0/physics_layer_0/angular_velocity = 0.0
13:21/0 = 0
13:21/0/texture_origin = Vector2i(0, -6)
13:21/0/y_sort_origin = -6
13:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:21/0/physics_layer_0/angular_velocity = 0.0
14:21/0 = 0
14:21/0/texture_origin = Vector2i(0, -6)
14:21/0/y_sort_origin = -6
14:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:21/0/physics_layer_0/angular_velocity = 0.0
15:21/0 = 0
15:21/0/texture_origin = Vector2i(0, -6)
15:21/0/y_sort_origin = -6
15:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:21/0/physics_layer_0/angular_velocity = 0.0
16:21/0 = 0
16:21/0/texture_origin = Vector2i(0, -6)
16:21/0/y_sort_origin = -6
16:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:21/0/physics_layer_0/angular_velocity = 0.0
17:21/0 = 0
17:21/0/texture_origin = Vector2i(0, -6)
17:21/0/y_sort_origin = -6
17:21/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:21/0/physics_layer_0/angular_velocity = 0.0
0:22/0 = 0
0:22/0/texture_origin = Vector2i(0, -6)
0:22/0/y_sort_origin = -6
0:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:22/0/physics_layer_0/angular_velocity = 0.0
1:22/0 = 0
1:22/0/texture_origin = Vector2i(0, -6)
1:22/0/y_sort_origin = -6
1:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:22/0/physics_layer_0/angular_velocity = 0.0
2:22/0 = 0
2:22/0/texture_origin = Vector2i(0, -6)
2:22/0/y_sort_origin = -6
2:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:22/0/physics_layer_0/angular_velocity = 0.0
3:22/0 = 0
3:22/0/texture_origin = Vector2i(0, -6)
3:22/0/y_sort_origin = -6
3:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:22/0/physics_layer_0/angular_velocity = 0.0
4:22/0 = 0
4:22/0/texture_origin = Vector2i(0, -6)
4:22/0/y_sort_origin = -6
4:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:22/0/physics_layer_0/angular_velocity = 0.0
5:22/0 = 0
5:22/0/texture_origin = Vector2i(0, -6)
5:22/0/y_sort_origin = -6
5:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:22/0/physics_layer_0/angular_velocity = 0.0
6:22/0 = 0
6:22/0/texture_origin = Vector2i(0, -6)
6:22/0/y_sort_origin = -6
6:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:22/0/physics_layer_0/angular_velocity = 0.0
7:22/0 = 0
7:22/0/texture_origin = Vector2i(0, -6)
7:22/0/y_sort_origin = -6
7:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:22/0/physics_layer_0/angular_velocity = 0.0
8:22/0 = 0
8:22/0/texture_origin = Vector2i(0, -6)
8:22/0/y_sort_origin = -6
8:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:22/0/physics_layer_0/angular_velocity = 0.0
9:22/0 = 0
9:22/0/texture_origin = Vector2i(0, -6)
9:22/0/y_sort_origin = -6
9:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:22/0/physics_layer_0/angular_velocity = 0.0
10:22/0 = 0
10:22/0/texture_origin = Vector2i(0, -6)
10:22/0/y_sort_origin = -6
10:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:22/0/physics_layer_0/angular_velocity = 0.0
11:22/0 = 0
11:22/0/texture_origin = Vector2i(0, -6)
11:22/0/y_sort_origin = -6
11:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:22/0/physics_layer_0/angular_velocity = 0.0
12:22/0 = 0
12:22/0/texture_origin = Vector2i(0, -6)
12:22/0/y_sort_origin = -6
12:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:22/0/physics_layer_0/angular_velocity = 0.0
13:22/0 = 0
13:22/0/texture_origin = Vector2i(0, -6)
13:22/0/y_sort_origin = -6
13:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:22/0/physics_layer_0/angular_velocity = 0.0
14:22/0 = 0
14:22/0/texture_origin = Vector2i(0, -6)
14:22/0/y_sort_origin = -6
14:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:22/0/physics_layer_0/angular_velocity = 0.0
15:22/0 = 0
15:22/0/texture_origin = Vector2i(0, -6)
15:22/0/y_sort_origin = -6
15:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:22/0/physics_layer_0/angular_velocity = 0.0
16:22/0 = 0
16:22/0/texture_origin = Vector2i(0, -6)
16:22/0/y_sort_origin = -6
16:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:22/0/physics_layer_0/angular_velocity = 0.0
17:22/0 = 0
17:22/0/texture_origin = Vector2i(0, -6)
17:22/0/y_sort_origin = -6
17:22/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:22/0/physics_layer_0/angular_velocity = 0.0
0:23/0 = 0
0:23/0/texture_origin = Vector2i(0, -6)
0:23/0/y_sort_origin = -6
0:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:23/0/physics_layer_0/angular_velocity = 0.0
1:23/0 = 0
1:23/0/texture_origin = Vector2i(0, -6)
1:23/0/y_sort_origin = -6
1:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:23/0/physics_layer_0/angular_velocity = 0.0
2:23/0 = 0
2:23/0/texture_origin = Vector2i(0, -6)
2:23/0/y_sort_origin = -6
2:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:23/0/physics_layer_0/angular_velocity = 0.0
3:23/0 = 0
3:23/0/texture_origin = Vector2i(0, -6)
3:23/0/y_sort_origin = -6
3:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:23/0/physics_layer_0/angular_velocity = 0.0
4:23/0 = 0
4:23/0/texture_origin = Vector2i(0, -6)
4:23/0/y_sort_origin = -6
4:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:23/0/physics_layer_0/angular_velocity = 0.0
5:23/0 = 0
5:23/0/texture_origin = Vector2i(0, -6)
5:23/0/y_sort_origin = -6
5:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:23/0/physics_layer_0/angular_velocity = 0.0
6:23/0 = 0
6:23/0/texture_origin = Vector2i(0, -6)
6:23/0/y_sort_origin = -6
6:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:23/0/physics_layer_0/angular_velocity = 0.0
7:23/0 = 0
7:23/0/texture_origin = Vector2i(0, -6)
7:23/0/y_sort_origin = -6
7:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:23/0/physics_layer_0/angular_velocity = 0.0
8:23/0 = 0
8:23/0/texture_origin = Vector2i(0, -6)
8:23/0/y_sort_origin = -6
8:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:23/0/physics_layer_0/angular_velocity = 0.0
9:23/0 = 0
9:23/0/texture_origin = Vector2i(0, -6)
9:23/0/y_sort_origin = -6
9:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:23/0/physics_layer_0/angular_velocity = 0.0
10:23/0 = 0
10:23/0/texture_origin = Vector2i(0, -6)
10:23/0/y_sort_origin = -6
10:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:23/0/physics_layer_0/angular_velocity = 0.0
11:23/0 = 0
11:23/0/texture_origin = Vector2i(0, -6)
11:23/0/y_sort_origin = -6
11:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:23/0/physics_layer_0/angular_velocity = 0.0
12:23/0 = 0
12:23/0/texture_origin = Vector2i(0, -6)
12:23/0/y_sort_origin = -6
12:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:23/0/physics_layer_0/angular_velocity = 0.0
13:23/0 = 0
13:23/0/texture_origin = Vector2i(0, -6)
13:23/0/y_sort_origin = -6
13:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:23/0/physics_layer_0/angular_velocity = 0.0
14:23/0 = 0
14:23/0/texture_origin = Vector2i(0, -6)
14:23/0/y_sort_origin = -6
14:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:23/0/physics_layer_0/angular_velocity = 0.0
15:23/0 = 0
15:23/0/texture_origin = Vector2i(0, -6)
15:23/0/y_sort_origin = -6
15:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:23/0/physics_layer_0/angular_velocity = 0.0
16:23/0 = 0
16:23/0/texture_origin = Vector2i(0, -6)
16:23/0/y_sort_origin = -6
16:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:23/0/physics_layer_0/angular_velocity = 0.0
17:23/0 = 0
17:23/0/texture_origin = Vector2i(0, -6)
17:23/0/y_sort_origin = -6
17:23/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:23/0/physics_layer_0/angular_velocity = 0.0
0:24/0 = 0
0:24/0/texture_origin = Vector2i(0, -6)
0:24/0/y_sort_origin = -6
0:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:24/0/physics_layer_0/angular_velocity = 0.0
1:24/0 = 0
1:24/0/texture_origin = Vector2i(0, -6)
1:24/0/y_sort_origin = -6
1:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:24/0/physics_layer_0/angular_velocity = 0.0
2:24/0 = 0
2:24/0/texture_origin = Vector2i(0, -6)
2:24/0/y_sort_origin = -6
2:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:24/0/physics_layer_0/angular_velocity = 0.0
3:24/0 = 0
3:24/0/texture_origin = Vector2i(0, -6)
3:24/0/y_sort_origin = -6
3:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:24/0/physics_layer_0/angular_velocity = 0.0
4:24/0 = 0
4:24/0/texture_origin = Vector2i(0, -6)
4:24/0/y_sort_origin = -6
4:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:24/0/physics_layer_0/angular_velocity = 0.0
5:24/0 = 0
5:24/0/texture_origin = Vector2i(0, -6)
5:24/0/y_sort_origin = -6
5:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:24/0/physics_layer_0/angular_velocity = 0.0
6:24/0 = 0
6:24/0/texture_origin = Vector2i(0, -6)
6:24/0/y_sort_origin = -6
6:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:24/0/physics_layer_0/angular_velocity = 0.0
7:24/0 = 0
7:24/0/texture_origin = Vector2i(0, -6)
7:24/0/y_sort_origin = -6
7:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:24/0/physics_layer_0/angular_velocity = 0.0
8:24/0 = 0
8:24/0/texture_origin = Vector2i(0, -6)
8:24/0/y_sort_origin = -6
8:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:24/0/physics_layer_0/angular_velocity = 0.0
9:24/0 = 0
9:24/0/texture_origin = Vector2i(0, -6)
9:24/0/y_sort_origin = -6
9:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:24/0/physics_layer_0/angular_velocity = 0.0
10:24/0 = 0
10:24/0/texture_origin = Vector2i(0, -6)
10:24/0/y_sort_origin = -6
10:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:24/0/physics_layer_0/angular_velocity = 0.0
11:24/0 = 0
11:24/0/texture_origin = Vector2i(0, -6)
11:24/0/y_sort_origin = -6
11:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:24/0/physics_layer_0/angular_velocity = 0.0
12:24/0 = 0
12:24/0/texture_origin = Vector2i(0, -6)
12:24/0/y_sort_origin = -6
12:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:24/0/physics_layer_0/angular_velocity = 0.0
13:24/0 = 0
13:24/0/texture_origin = Vector2i(0, -6)
13:24/0/y_sort_origin = -6
13:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:24/0/physics_layer_0/angular_velocity = 0.0
14:24/0 = 0
14:24/0/texture_origin = Vector2i(0, -6)
14:24/0/y_sort_origin = -6
14:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:24/0/physics_layer_0/angular_velocity = 0.0
15:24/0 = 0
15:24/0/texture_origin = Vector2i(0, -6)
15:24/0/y_sort_origin = -6
15:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:24/0/physics_layer_0/angular_velocity = 0.0
16:24/0 = 0
16:24/0/texture_origin = Vector2i(0, -6)
16:24/0/y_sort_origin = -6
16:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:24/0/physics_layer_0/angular_velocity = 0.0
17:24/0 = 0
17:24/0/texture_origin = Vector2i(0, -6)
17:24/0/y_sort_origin = -6
17:24/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:24/0/physics_layer_0/angular_velocity = 0.0
0:25/0 = 0
0:25/0/texture_origin = Vector2i(0, -6)
0:25/0/y_sort_origin = -6
0:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:25/0/physics_layer_0/angular_velocity = 0.0
1:25/0 = 0
1:25/0/texture_origin = Vector2i(0, -6)
1:25/0/y_sort_origin = -6
1:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:25/0/physics_layer_0/angular_velocity = 0.0
2:25/0 = 0
2:25/0/texture_origin = Vector2i(0, -6)
2:25/0/y_sort_origin = -6
2:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:25/0/physics_layer_0/angular_velocity = 0.0
3:25/0 = 0
3:25/0/texture_origin = Vector2i(0, -6)
3:25/0/y_sort_origin = -6
3:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:25/0/physics_layer_0/angular_velocity = 0.0
4:25/0 = 0
4:25/0/texture_origin = Vector2i(0, -6)
4:25/0/y_sort_origin = -6
4:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:25/0/physics_layer_0/angular_velocity = 0.0
5:25/0 = 0
5:25/0/texture_origin = Vector2i(0, -6)
5:25/0/y_sort_origin = -6
5:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:25/0/physics_layer_0/angular_velocity = 0.0
6:25/0 = 0
6:25/0/texture_origin = Vector2i(0, -6)
6:25/0/y_sort_origin = -6
6:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:25/0/physics_layer_0/angular_velocity = 0.0
7:25/0 = 0
7:25/0/texture_origin = Vector2i(0, -6)
7:25/0/y_sort_origin = -6
7:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:25/0/physics_layer_0/angular_velocity = 0.0
8:25/0 = 0
8:25/0/texture_origin = Vector2i(0, -6)
8:25/0/y_sort_origin = -6
8:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:25/0/physics_layer_0/angular_velocity = 0.0
9:25/0 = 0
9:25/0/texture_origin = Vector2i(0, -6)
9:25/0/y_sort_origin = -6
9:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:25/0/physics_layer_0/angular_velocity = 0.0
10:25/0 = 0
10:25/0/texture_origin = Vector2i(0, -6)
10:25/0/y_sort_origin = -6
10:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:25/0/physics_layer_0/angular_velocity = 0.0
11:25/0 = 0
11:25/0/texture_origin = Vector2i(0, -6)
11:25/0/y_sort_origin = -6
11:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:25/0/physics_layer_0/angular_velocity = 0.0
12:25/0 = 0
12:25/0/texture_origin = Vector2i(0, -6)
12:25/0/y_sort_origin = -6
12:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:25/0/physics_layer_0/angular_velocity = 0.0
13:25/0 = 0
13:25/0/texture_origin = Vector2i(0, -6)
13:25/0/y_sort_origin = -6
13:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:25/0/physics_layer_0/angular_velocity = 0.0
14:25/0 = 0
14:25/0/texture_origin = Vector2i(0, -6)
14:25/0/y_sort_origin = -6
14:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:25/0/physics_layer_0/angular_velocity = 0.0
15:25/0 = 0
15:25/0/texture_origin = Vector2i(0, -6)
15:25/0/y_sort_origin = -6
15:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:25/0/physics_layer_0/angular_velocity = 0.0
16:25/0 = 0
16:25/0/texture_origin = Vector2i(0, -6)
16:25/0/y_sort_origin = -6
16:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:25/0/physics_layer_0/angular_velocity = 0.0
17:25/0 = 0
17:25/0/texture_origin = Vector2i(0, -6)
17:25/0/y_sort_origin = -6
17:25/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:25/0/physics_layer_0/angular_velocity = 0.0
0:26/0 = 0
0:26/0/texture_origin = Vector2i(0, -6)
0:26/0/y_sort_origin = -6
0:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:26/0/physics_layer_0/angular_velocity = 0.0
1:26/0 = 0
1:26/0/texture_origin = Vector2i(0, -6)
1:26/0/y_sort_origin = -6
1:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:26/0/physics_layer_0/angular_velocity = 0.0
2:26/0 = 0
2:26/0/texture_origin = Vector2i(0, -6)
2:26/0/y_sort_origin = -6
2:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:26/0/physics_layer_0/angular_velocity = 0.0
3:26/0 = 0
3:26/0/texture_origin = Vector2i(0, -6)
3:26/0/y_sort_origin = -6
3:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:26/0/physics_layer_0/angular_velocity = 0.0
4:26/0 = 0
4:26/0/texture_origin = Vector2i(0, -6)
4:26/0/y_sort_origin = -6
4:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:26/0/physics_layer_0/angular_velocity = 0.0
5:26/0 = 0
5:26/0/texture_origin = Vector2i(0, -6)
5:26/0/y_sort_origin = -6
5:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:26/0/physics_layer_0/angular_velocity = 0.0
6:26/0 = 0
6:26/0/texture_origin = Vector2i(0, -6)
6:26/0/y_sort_origin = -6
6:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:26/0/physics_layer_0/angular_velocity = 0.0
7:26/0 = 0
7:26/0/texture_origin = Vector2i(0, -6)
7:26/0/y_sort_origin = -6
7:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:26/0/physics_layer_0/angular_velocity = 0.0
8:26/0 = 0
8:26/0/texture_origin = Vector2i(0, -6)
8:26/0/y_sort_origin = -6
8:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:26/0/physics_layer_0/angular_velocity = 0.0
9:26/0 = 0
9:26/0/texture_origin = Vector2i(0, -6)
9:26/0/y_sort_origin = -6
9:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:26/0/physics_layer_0/angular_velocity = 0.0
10:26/0 = 0
10:26/0/texture_origin = Vector2i(0, -6)
10:26/0/y_sort_origin = -6
10:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:26/0/physics_layer_0/angular_velocity = 0.0
11:26/0 = 0
11:26/0/texture_origin = Vector2i(0, -6)
11:26/0/y_sort_origin = -6
11:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:26/0/physics_layer_0/angular_velocity = 0.0
12:26/0 = 0
12:26/0/texture_origin = Vector2i(0, -6)
12:26/0/y_sort_origin = -6
12:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:26/0/physics_layer_0/angular_velocity = 0.0
13:26/0 = 0
13:26/0/texture_origin = Vector2i(0, -6)
13:26/0/y_sort_origin = -6
13:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:26/0/physics_layer_0/angular_velocity = 0.0
14:26/0 = 0
14:26/0/texture_origin = Vector2i(0, -6)
14:26/0/y_sort_origin = -6
14:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:26/0/physics_layer_0/angular_velocity = 0.0
15:26/0 = 0
15:26/0/texture_origin = Vector2i(0, -6)
15:26/0/y_sort_origin = -6
15:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:26/0/physics_layer_0/angular_velocity = 0.0
16:26/0 = 0
16:26/0/texture_origin = Vector2i(0, -6)
16:26/0/y_sort_origin = -6
16:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:26/0/physics_layer_0/angular_velocity = 0.0
17:26/0 = 0
17:26/0/texture_origin = Vector2i(0, -6)
17:26/0/y_sort_origin = -6
17:26/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:26/0/physics_layer_0/angular_velocity = 0.0
0:27/0 = 0
0:27/0/texture_origin = Vector2i(0, -6)
0:27/0/y_sort_origin = -6
0:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:27/0/physics_layer_0/angular_velocity = 0.0
1:27/0 = 0
1:27/0/texture_origin = Vector2i(0, -6)
1:27/0/y_sort_origin = -6
1:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:27/0/physics_layer_0/angular_velocity = 0.0
2:27/0 = 0
2:27/0/texture_origin = Vector2i(0, -6)
2:27/0/y_sort_origin = -6
2:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:27/0/physics_layer_0/angular_velocity = 0.0
3:27/0 = 0
3:27/0/texture_origin = Vector2i(0, -6)
3:27/0/y_sort_origin = -6
3:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:27/0/physics_layer_0/angular_velocity = 0.0
4:27/0 = 0
4:27/0/texture_origin = Vector2i(0, -6)
4:27/0/y_sort_origin = -6
4:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:27/0/physics_layer_0/angular_velocity = 0.0
5:27/0 = 0
5:27/0/texture_origin = Vector2i(0, -6)
5:27/0/y_sort_origin = -6
5:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:27/0/physics_layer_0/angular_velocity = 0.0
6:27/0 = 0
6:27/0/texture_origin = Vector2i(0, -6)
6:27/0/y_sort_origin = -6
6:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:27/0/physics_layer_0/angular_velocity = 0.0
7:27/0 = 0
7:27/0/texture_origin = Vector2i(0, -6)
7:27/0/y_sort_origin = -6
7:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:27/0/physics_layer_0/angular_velocity = 0.0
8:27/0 = 0
8:27/0/texture_origin = Vector2i(0, -6)
8:27/0/y_sort_origin = -6
8:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:27/0/physics_layer_0/angular_velocity = 0.0
9:27/0 = 0
9:27/0/texture_origin = Vector2i(0, -6)
9:27/0/y_sort_origin = -6
9:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:27/0/physics_layer_0/angular_velocity = 0.0
10:27/0 = 0
10:27/0/texture_origin = Vector2i(0, -6)
10:27/0/y_sort_origin = -6
10:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:27/0/physics_layer_0/angular_velocity = 0.0
11:27/0 = 0
11:27/0/texture_origin = Vector2i(0, -6)
11:27/0/y_sort_origin = -6
11:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:27/0/physics_layer_0/angular_velocity = 0.0
12:27/0 = 0
12:27/0/texture_origin = Vector2i(0, -6)
12:27/0/y_sort_origin = -6
12:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:27/0/physics_layer_0/angular_velocity = 0.0
13:27/0 = 0
13:27/0/texture_origin = Vector2i(0, -6)
13:27/0/y_sort_origin = -6
13:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:27/0/physics_layer_0/angular_velocity = 0.0
14:27/0 = 0
14:27/0/texture_origin = Vector2i(0, -6)
14:27/0/y_sort_origin = -6
14:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:27/0/physics_layer_0/angular_velocity = 0.0
15:27/0 = 0
15:27/0/texture_origin = Vector2i(0, -6)
15:27/0/y_sort_origin = -6
15:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:27/0/physics_layer_0/angular_velocity = 0.0
16:27/0 = 0
16:27/0/texture_origin = Vector2i(0, -6)
16:27/0/y_sort_origin = -6
16:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:27/0/physics_layer_0/angular_velocity = 0.0
17:27/0 = 0
17:27/0/texture_origin = Vector2i(0, -6)
17:27/0/y_sort_origin = -6
17:27/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:27/0/physics_layer_0/angular_velocity = 0.0
0:28/0 = 0
0:28/0/texture_origin = Vector2i(0, -6)
0:28/0/y_sort_origin = -6
0:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:28/0/physics_layer_0/angular_velocity = 0.0
1:28/0 = 0
1:28/0/texture_origin = Vector2i(0, -6)
1:28/0/y_sort_origin = -6
1:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:28/0/physics_layer_0/angular_velocity = 0.0
2:28/0 = 0
2:28/0/texture_origin = Vector2i(0, -6)
2:28/0/y_sort_origin = -6
2:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:28/0/physics_layer_0/angular_velocity = 0.0
3:28/0 = 0
3:28/0/texture_origin = Vector2i(0, -6)
3:28/0/y_sort_origin = -6
3:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:28/0/physics_layer_0/angular_velocity = 0.0
4:28/0 = 0
4:28/0/texture_origin = Vector2i(0, -6)
4:28/0/y_sort_origin = -6
4:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:28/0/physics_layer_0/angular_velocity = 0.0
5:28/0 = 0
5:28/0/texture_origin = Vector2i(0, -6)
5:28/0/y_sort_origin = -6
5:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:28/0/physics_layer_0/angular_velocity = 0.0
6:28/0 = 0
6:28/0/texture_origin = Vector2i(0, -6)
6:28/0/y_sort_origin = -6
6:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:28/0/physics_layer_0/angular_velocity = 0.0
7:28/0 = 0
7:28/0/texture_origin = Vector2i(0, -6)
7:28/0/y_sort_origin = -6
7:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:28/0/physics_layer_0/angular_velocity = 0.0
8:28/0 = 0
8:28/0/texture_origin = Vector2i(0, -6)
8:28/0/y_sort_origin = -6
8:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:28/0/physics_layer_0/angular_velocity = 0.0
9:28/0 = 0
9:28/0/texture_origin = Vector2i(0, -6)
9:28/0/y_sort_origin = -6
9:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:28/0/physics_layer_0/angular_velocity = 0.0
10:28/0 = 0
10:28/0/texture_origin = Vector2i(0, -6)
10:28/0/y_sort_origin = -6
10:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:28/0/physics_layer_0/angular_velocity = 0.0
11:28/0 = 0
11:28/0/texture_origin = Vector2i(0, -6)
11:28/0/y_sort_origin = -6
11:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:28/0/physics_layer_0/angular_velocity = 0.0
12:28/0 = 0
12:28/0/texture_origin = Vector2i(0, -6)
12:28/0/y_sort_origin = -6
12:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:28/0/physics_layer_0/angular_velocity = 0.0
13:28/0 = 0
13:28/0/texture_origin = Vector2i(0, -6)
13:28/0/y_sort_origin = -6
13:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:28/0/physics_layer_0/angular_velocity = 0.0
14:28/0 = 0
14:28/0/texture_origin = Vector2i(0, -6)
14:28/0/y_sort_origin = -6
14:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:28/0/physics_layer_0/angular_velocity = 0.0
15:28/0 = 0
15:28/0/texture_origin = Vector2i(0, -6)
15:28/0/y_sort_origin = -6
15:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:28/0/physics_layer_0/angular_velocity = 0.0
16:28/0 = 0
16:28/0/texture_origin = Vector2i(0, -6)
16:28/0/y_sort_origin = -6
16:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:28/0/physics_layer_0/angular_velocity = 0.0
17:28/0 = 0
17:28/0/texture_origin = Vector2i(0, -6)
17:28/0/y_sort_origin = -6
17:28/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:28/0/physics_layer_0/angular_velocity = 0.0
0:29/0 = 0
0:29/0/texture_origin = Vector2i(0, -6)
0:29/0/y_sort_origin = -6
0:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:29/0/physics_layer_0/angular_velocity = 0.0
1:29/0 = 0
1:29/0/texture_origin = Vector2i(0, -6)
1:29/0/y_sort_origin = -6
1:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:29/0/physics_layer_0/angular_velocity = 0.0
2:29/0 = 0
2:29/0/texture_origin = Vector2i(0, -6)
2:29/0/y_sort_origin = -6
2:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:29/0/physics_layer_0/angular_velocity = 0.0
3:29/0 = 0
3:29/0/texture_origin = Vector2i(0, -6)
3:29/0/y_sort_origin = -6
3:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:29/0/physics_layer_0/angular_velocity = 0.0
4:29/0 = 0
4:29/0/texture_origin = Vector2i(0, -6)
4:29/0/y_sort_origin = -6
4:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:29/0/physics_layer_0/angular_velocity = 0.0
5:29/0 = 0
5:29/0/texture_origin = Vector2i(0, -6)
5:29/0/y_sort_origin = -6
5:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:29/0/physics_layer_0/angular_velocity = 0.0
6:29/0 = 0
6:29/0/texture_origin = Vector2i(0, -6)
6:29/0/y_sort_origin = -6
6:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:29/0/physics_layer_0/angular_velocity = 0.0
7:29/0 = 0
7:29/0/texture_origin = Vector2i(0, -6)
7:29/0/y_sort_origin = -6
7:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:29/0/physics_layer_0/angular_velocity = 0.0
8:29/0 = 0
8:29/0/texture_origin = Vector2i(0, -6)
8:29/0/y_sort_origin = -6
8:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:29/0/physics_layer_0/angular_velocity = 0.0
9:29/0 = 0
9:29/0/texture_origin = Vector2i(0, -6)
9:29/0/y_sort_origin = -6
9:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:29/0/physics_layer_0/angular_velocity = 0.0
10:29/0 = 0
10:29/0/texture_origin = Vector2i(0, -6)
10:29/0/y_sort_origin = -6
10:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:29/0/physics_layer_0/angular_velocity = 0.0
11:29/0 = 0
11:29/0/texture_origin = Vector2i(0, -6)
11:29/0/y_sort_origin = -6
11:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:29/0/physics_layer_0/angular_velocity = 0.0
12:29/0 = 0
12:29/0/texture_origin = Vector2i(0, -6)
12:29/0/y_sort_origin = -6
12:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:29/0/physics_layer_0/angular_velocity = 0.0
13:29/0 = 0
13:29/0/texture_origin = Vector2i(0, -6)
13:29/0/y_sort_origin = -6
13:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:29/0/physics_layer_0/angular_velocity = 0.0
14:29/0 = 0
14:29/0/texture_origin = Vector2i(0, -6)
14:29/0/y_sort_origin = -6
14:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:29/0/physics_layer_0/angular_velocity = 0.0
15:29/0 = 0
15:29/0/texture_origin = Vector2i(0, -6)
15:29/0/y_sort_origin = -6
15:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:29/0/physics_layer_0/angular_velocity = 0.0
16:29/0 = 0
16:29/0/texture_origin = Vector2i(0, -6)
16:29/0/y_sort_origin = -6
16:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:29/0/physics_layer_0/angular_velocity = 0.0
17:29/0 = 0
17:29/0/texture_origin = Vector2i(0, -6)
17:29/0/y_sort_origin = -6
17:29/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:29/0/physics_layer_0/angular_velocity = 0.0
0:30/0 = 0
0:30/0/texture_origin = Vector2i(0, -6)
0:30/0/y_sort_origin = -6
0:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:30/0/physics_layer_0/angular_velocity = 0.0
1:30/0 = 0
1:30/0/texture_origin = Vector2i(0, -6)
1:30/0/y_sort_origin = -6
1:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:30/0/physics_layer_0/angular_velocity = 0.0
2:30/0 = 0
2:30/0/texture_origin = Vector2i(0, -6)
2:30/0/y_sort_origin = -6
2:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:30/0/physics_layer_0/angular_velocity = 0.0
3:30/0 = 0
3:30/0/texture_origin = Vector2i(0, -6)
3:30/0/y_sort_origin = -6
3:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:30/0/physics_layer_0/angular_velocity = 0.0
4:30/0 = 0
4:30/0/texture_origin = Vector2i(0, -6)
4:30/0/y_sort_origin = -6
4:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:30/0/physics_layer_0/angular_velocity = 0.0
5:30/0 = 0
5:30/0/texture_origin = Vector2i(0, -6)
5:30/0/y_sort_origin = -6
5:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:30/0/physics_layer_0/angular_velocity = 0.0
6:30/0 = 0
6:30/0/texture_origin = Vector2i(0, -6)
6:30/0/y_sort_origin = -6
6:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:30/0/physics_layer_0/angular_velocity = 0.0
7:30/0 = 0
7:30/0/texture_origin = Vector2i(0, -6)
7:30/0/y_sort_origin = -6
7:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:30/0/physics_layer_0/angular_velocity = 0.0
8:30/0 = 0
8:30/0/texture_origin = Vector2i(0, -6)
8:30/0/y_sort_origin = -6
8:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:30/0/physics_layer_0/angular_velocity = 0.0
9:30/0 = 0
9:30/0/texture_origin = Vector2i(0, -6)
9:30/0/y_sort_origin = -6
9:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:30/0/physics_layer_0/angular_velocity = 0.0
10:30/0 = 0
10:30/0/texture_origin = Vector2i(0, -6)
10:30/0/y_sort_origin = -6
10:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:30/0/physics_layer_0/angular_velocity = 0.0
11:30/0 = 0
11:30/0/texture_origin = Vector2i(0, -6)
11:30/0/y_sort_origin = -6
11:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:30/0/physics_layer_0/angular_velocity = 0.0
12:30/0 = 0
12:30/0/texture_origin = Vector2i(0, -6)
12:30/0/y_sort_origin = -6
12:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:30/0/physics_layer_0/angular_velocity = 0.0
13:30/0 = 0
13:30/0/texture_origin = Vector2i(0, -6)
13:30/0/y_sort_origin = -6
13:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:30/0/physics_layer_0/angular_velocity = 0.0
14:30/0 = 0
14:30/0/texture_origin = Vector2i(0, -6)
14:30/0/y_sort_origin = -6
14:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:30/0/physics_layer_0/angular_velocity = 0.0
15:30/0 = 0
15:30/0/texture_origin = Vector2i(0, -6)
15:30/0/y_sort_origin = -6
15:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:30/0/physics_layer_0/angular_velocity = 0.0
16:30/0 = 0
16:30/0/texture_origin = Vector2i(0, -6)
16:30/0/y_sort_origin = -6
16:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:30/0/physics_layer_0/angular_velocity = 0.0
17:30/0 = 0
17:30/0/texture_origin = Vector2i(0, -6)
17:30/0/y_sort_origin = -6
17:30/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:30/0/physics_layer_0/angular_velocity = 0.0
0:31/0 = 0
0:31/0/texture_origin = Vector2i(0, -6)
0:31/0/y_sort_origin = -6
0:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:31/0/physics_layer_0/angular_velocity = 0.0
1:31/0 = 0
1:31/0/texture_origin = Vector2i(0, -6)
1:31/0/y_sort_origin = -6
1:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:31/0/physics_layer_0/angular_velocity = 0.0
2:31/0 = 0
2:31/0/texture_origin = Vector2i(0, -6)
2:31/0/y_sort_origin = -6
2:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:31/0/physics_layer_0/angular_velocity = 0.0
3:31/0 = 0
3:31/0/texture_origin = Vector2i(0, -6)
3:31/0/y_sort_origin = -6
3:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:31/0/physics_layer_0/angular_velocity = 0.0
4:31/0 = 0
4:31/0/texture_origin = Vector2i(0, -6)
4:31/0/y_sort_origin = -6
4:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:31/0/physics_layer_0/angular_velocity = 0.0
5:31/0 = 0
5:31/0/texture_origin = Vector2i(0, -6)
5:31/0/y_sort_origin = -6
5:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:31/0/physics_layer_0/angular_velocity = 0.0
6:31/0 = 0
6:31/0/texture_origin = Vector2i(0, -6)
6:31/0/y_sort_origin = -6
6:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:31/0/physics_layer_0/angular_velocity = 0.0
7:31/0 = 0
7:31/0/texture_origin = Vector2i(0, -6)
7:31/0/y_sort_origin = -6
7:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:31/0/physics_layer_0/angular_velocity = 0.0
8:31/0 = 0
8:31/0/texture_origin = Vector2i(0, -6)
8:31/0/y_sort_origin = -6
8:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:31/0/physics_layer_0/angular_velocity = 0.0
9:31/0 = 0
9:31/0/texture_origin = Vector2i(0, -6)
9:31/0/y_sort_origin = -6
9:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:31/0/physics_layer_0/angular_velocity = 0.0
10:31/0 = 0
10:31/0/texture_origin = Vector2i(0, -6)
10:31/0/y_sort_origin = -6
10:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:31/0/physics_layer_0/angular_velocity = 0.0
11:31/0 = 0
11:31/0/texture_origin = Vector2i(0, -6)
11:31/0/y_sort_origin = -6
11:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:31/0/physics_layer_0/angular_velocity = 0.0
12:31/0 = 0
12:31/0/texture_origin = Vector2i(0, -6)
12:31/0/y_sort_origin = -6
12:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:31/0/physics_layer_0/angular_velocity = 0.0
13:31/0 = 0
13:31/0/texture_origin = Vector2i(0, -6)
13:31/0/y_sort_origin = -6
13:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:31/0/physics_layer_0/angular_velocity = 0.0
14:31/0 = 0
14:31/0/texture_origin = Vector2i(0, -6)
14:31/0/y_sort_origin = -6
14:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:31/0/physics_layer_0/angular_velocity = 0.0
15:31/0 = 0
15:31/0/texture_origin = Vector2i(0, -6)
15:31/0/y_sort_origin = -6
15:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:31/0/physics_layer_0/angular_velocity = 0.0
16:31/0 = 0
16:31/0/texture_origin = Vector2i(0, -6)
16:31/0/y_sort_origin = -6
16:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:31/0/physics_layer_0/angular_velocity = 0.0
17:31/0 = 0
17:31/0/texture_origin = Vector2i(0, -6)
17:31/0/y_sort_origin = -6
17:31/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:31/0/physics_layer_0/angular_velocity = 0.0
0:32/0 = 0
0:32/0/texture_origin = Vector2i(0, -6)
0:32/0/y_sort_origin = -6
0:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:32/0/physics_layer_0/angular_velocity = 0.0
1:32/0 = 0
1:32/0/texture_origin = Vector2i(0, -6)
1:32/0/y_sort_origin = -6
1:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:32/0/physics_layer_0/angular_velocity = 0.0
2:32/0 = 0
2:32/0/texture_origin = Vector2i(0, -6)
2:32/0/y_sort_origin = -6
2:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:32/0/physics_layer_0/angular_velocity = 0.0
3:32/0 = 0
3:32/0/texture_origin = Vector2i(0, -6)
3:32/0/y_sort_origin = -6
3:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:32/0/physics_layer_0/angular_velocity = 0.0
4:32/0 = 0
4:32/0/texture_origin = Vector2i(0, -6)
4:32/0/y_sort_origin = -6
4:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:32/0/physics_layer_0/angular_velocity = 0.0
5:32/0 = 0
5:32/0/texture_origin = Vector2i(0, -6)
5:32/0/y_sort_origin = -6
5:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:32/0/physics_layer_0/angular_velocity = 0.0
6:32/0 = 0
6:32/0/texture_origin = Vector2i(0, -6)
6:32/0/y_sort_origin = -6
6:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:32/0/physics_layer_0/angular_velocity = 0.0
7:32/0 = 0
7:32/0/texture_origin = Vector2i(0, -6)
7:32/0/y_sort_origin = -6
7:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:32/0/physics_layer_0/angular_velocity = 0.0
8:32/0 = 0
8:32/0/texture_origin = Vector2i(0, -6)
8:32/0/y_sort_origin = -6
8:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:32/0/physics_layer_0/angular_velocity = 0.0
9:32/0 = 0
9:32/0/texture_origin = Vector2i(0, -6)
9:32/0/y_sort_origin = -6
9:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:32/0/physics_layer_0/angular_velocity = 0.0
10:32/0 = 0
10:32/0/texture_origin = Vector2i(0, -6)
10:32/0/y_sort_origin = -6
10:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:32/0/physics_layer_0/angular_velocity = 0.0
11:32/0 = 0
11:32/0/texture_origin = Vector2i(0, -6)
11:32/0/y_sort_origin = -6
11:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:32/0/physics_layer_0/angular_velocity = 0.0
12:32/0 = 0
12:32/0/texture_origin = Vector2i(0, -6)
12:32/0/y_sort_origin = -6
12:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:32/0/physics_layer_0/angular_velocity = 0.0
13:32/0 = 0
13:32/0/texture_origin = Vector2i(0, -6)
13:32/0/y_sort_origin = -6
13:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:32/0/physics_layer_0/angular_velocity = 0.0
14:32/0 = 0
14:32/0/texture_origin = Vector2i(0, -6)
14:32/0/y_sort_origin = -6
14:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:32/0/physics_layer_0/angular_velocity = 0.0
15:32/0 = 0
15:32/0/texture_origin = Vector2i(0, -6)
15:32/0/y_sort_origin = -6
15:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:32/0/physics_layer_0/angular_velocity = 0.0
16:32/0 = 0
16:32/0/texture_origin = Vector2i(0, -6)
16:32/0/y_sort_origin = -6
16:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:32/0/physics_layer_0/angular_velocity = 0.0
17:32/0 = 0
17:32/0/texture_origin = Vector2i(0, -6)
17:32/0/y_sort_origin = -6
17:32/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:32/0/physics_layer_0/angular_velocity = 0.0
0:33/0 = 0
0:33/0/texture_origin = Vector2i(0, -6)
0:33/0/y_sort_origin = -6
0:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:33/0/physics_layer_0/angular_velocity = 0.0
1:33/0 = 0
1:33/0/texture_origin = Vector2i(0, -6)
1:33/0/y_sort_origin = -6
1:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:33/0/physics_layer_0/angular_velocity = 0.0
2:33/0 = 0
2:33/0/texture_origin = Vector2i(0, -6)
2:33/0/y_sort_origin = -6
2:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:33/0/physics_layer_0/angular_velocity = 0.0
3:33/0 = 0
3:33/0/texture_origin = Vector2i(0, -6)
3:33/0/y_sort_origin = -6
3:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:33/0/physics_layer_0/angular_velocity = 0.0
4:33/0 = 0
4:33/0/texture_origin = Vector2i(0, -6)
4:33/0/y_sort_origin = -6
4:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:33/0/physics_layer_0/angular_velocity = 0.0
5:33/0 = 0
5:33/0/texture_origin = Vector2i(0, -6)
5:33/0/y_sort_origin = -6
5:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:33/0/physics_layer_0/angular_velocity = 0.0
6:33/0 = 0
6:33/0/texture_origin = Vector2i(0, -6)
6:33/0/y_sort_origin = -6
6:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:33/0/physics_layer_0/angular_velocity = 0.0
7:33/0 = 0
7:33/0/texture_origin = Vector2i(0, -6)
7:33/0/y_sort_origin = -6
7:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:33/0/physics_layer_0/angular_velocity = 0.0
8:33/0 = 0
8:33/0/texture_origin = Vector2i(0, -6)
8:33/0/y_sort_origin = -6
8:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:33/0/physics_layer_0/angular_velocity = 0.0
9:33/0 = 0
9:33/0/texture_origin = Vector2i(0, -6)
9:33/0/y_sort_origin = -6
9:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:33/0/physics_layer_0/angular_velocity = 0.0
10:33/0 = 0
10:33/0/texture_origin = Vector2i(0, -6)
10:33/0/y_sort_origin = -6
10:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:33/0/physics_layer_0/angular_velocity = 0.0
11:33/0 = 0
11:33/0/texture_origin = Vector2i(0, -6)
11:33/0/y_sort_origin = -6
11:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:33/0/physics_layer_0/angular_velocity = 0.0
12:33/0 = 0
12:33/0/texture_origin = Vector2i(0, -6)
12:33/0/y_sort_origin = -6
12:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:33/0/physics_layer_0/angular_velocity = 0.0
13:33/0 = 0
13:33/0/texture_origin = Vector2i(0, -6)
13:33/0/y_sort_origin = -6
13:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:33/0/physics_layer_0/angular_velocity = 0.0
14:33/0 = 0
14:33/0/texture_origin = Vector2i(0, -6)
14:33/0/y_sort_origin = -6
14:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:33/0/physics_layer_0/angular_velocity = 0.0
15:33/0 = 0
15:33/0/texture_origin = Vector2i(0, -6)
15:33/0/y_sort_origin = -6
15:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:33/0/physics_layer_0/angular_velocity = 0.0
16:33/0 = 0
16:33/0/texture_origin = Vector2i(0, -6)
16:33/0/y_sort_origin = -6
16:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:33/0/physics_layer_0/angular_velocity = 0.0
17:33/0 = 0
17:33/0/texture_origin = Vector2i(0, -6)
17:33/0/y_sort_origin = -6
17:33/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:33/0/physics_layer_0/angular_velocity = 0.0
0:34/0 = 0
0:34/0/texture_origin = Vector2i(0, -6)
0:34/0/y_sort_origin = -6
0:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:34/0/physics_layer_0/angular_velocity = 0.0
1:34/0 = 0
1:34/0/texture_origin = Vector2i(0, -6)
1:34/0/y_sort_origin = -6
1:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:34/0/physics_layer_0/angular_velocity = 0.0
2:34/0 = 0
2:34/0/texture_origin = Vector2i(0, -6)
2:34/0/y_sort_origin = -6
2:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:34/0/physics_layer_0/angular_velocity = 0.0
3:34/0 = 0
3:34/0/texture_origin = Vector2i(0, -6)
3:34/0/y_sort_origin = -6
3:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:34/0/physics_layer_0/angular_velocity = 0.0
4:34/0 = 0
4:34/0/texture_origin = Vector2i(0, -6)
4:34/0/y_sort_origin = -6
4:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:34/0/physics_layer_0/angular_velocity = 0.0
5:34/0 = 0
5:34/0/texture_origin = Vector2i(0, -6)
5:34/0/y_sort_origin = -6
5:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:34/0/physics_layer_0/angular_velocity = 0.0
6:34/0 = 0
6:34/0/texture_origin = Vector2i(0, -6)
6:34/0/y_sort_origin = -6
6:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:34/0/physics_layer_0/angular_velocity = 0.0
7:34/0 = 0
7:34/0/texture_origin = Vector2i(0, -6)
7:34/0/y_sort_origin = -6
7:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:34/0/physics_layer_0/angular_velocity = 0.0
8:34/0 = 0
8:34/0/texture_origin = Vector2i(0, -6)
8:34/0/y_sort_origin = -6
8:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:34/0/physics_layer_0/angular_velocity = 0.0
9:34/0 = 0
9:34/0/texture_origin = Vector2i(0, -6)
9:34/0/y_sort_origin = -6
9:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:34/0/physics_layer_0/angular_velocity = 0.0
10:34/0 = 0
10:34/0/texture_origin = Vector2i(0, -6)
10:34/0/y_sort_origin = -6
10:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:34/0/physics_layer_0/angular_velocity = 0.0
11:34/0 = 0
11:34/0/texture_origin = Vector2i(0, -6)
11:34/0/y_sort_origin = -6
11:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:34/0/physics_layer_0/angular_velocity = 0.0
12:34/0 = 0
12:34/0/texture_origin = Vector2i(0, -6)
12:34/0/y_sort_origin = -6
12:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:34/0/physics_layer_0/angular_velocity = 0.0
13:34/0 = 0
13:34/0/texture_origin = Vector2i(0, -6)
13:34/0/y_sort_origin = -6
13:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:34/0/physics_layer_0/angular_velocity = 0.0
14:34/0 = 0
14:34/0/texture_origin = Vector2i(0, -6)
14:34/0/y_sort_origin = -6
14:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:34/0/physics_layer_0/angular_velocity = 0.0
15:34/0 = 0
15:34/0/texture_origin = Vector2i(0, -6)
15:34/0/y_sort_origin = -6
15:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:34/0/physics_layer_0/angular_velocity = 0.0
16:34/0 = 0
16:34/0/texture_origin = Vector2i(0, -6)
16:34/0/y_sort_origin = -6
16:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:34/0/physics_layer_0/angular_velocity = 0.0
17:34/0 = 0
17:34/0/texture_origin = Vector2i(0, -6)
17:34/0/y_sort_origin = -6
17:34/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:34/0/physics_layer_0/angular_velocity = 0.0
0:35/0 = 0
0:35/0/texture_origin = Vector2i(0, -6)
0:35/0/y_sort_origin = -6
0:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:35/0/physics_layer_0/angular_velocity = 0.0
1:35/0 = 0
1:35/0/texture_origin = Vector2i(0, -6)
1:35/0/y_sort_origin = -6
1:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:35/0/physics_layer_0/angular_velocity = 0.0
2:35/0 = 0
2:35/0/texture_origin = Vector2i(0, -6)
2:35/0/y_sort_origin = -6
2:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:35/0/physics_layer_0/angular_velocity = 0.0
3:35/0 = 0
3:35/0/texture_origin = Vector2i(0, -6)
3:35/0/y_sort_origin = -6
3:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:35/0/physics_layer_0/angular_velocity = 0.0
4:35/0 = 0
4:35/0/texture_origin = Vector2i(0, -6)
4:35/0/y_sort_origin = -6
4:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:35/0/physics_layer_0/angular_velocity = 0.0
5:35/0 = 0
5:35/0/texture_origin = Vector2i(0, -6)
5:35/0/y_sort_origin = -6
5:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:35/0/physics_layer_0/angular_velocity = 0.0
6:35/0 = 0
6:35/0/texture_origin = Vector2i(0, -6)
6:35/0/y_sort_origin = -6
6:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:35/0/physics_layer_0/angular_velocity = 0.0
7:35/0 = 0
7:35/0/texture_origin = Vector2i(0, -6)
7:35/0/y_sort_origin = -6
7:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:35/0/physics_layer_0/angular_velocity = 0.0
8:35/0 = 0
8:35/0/texture_origin = Vector2i(0, -6)
8:35/0/y_sort_origin = -6
8:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:35/0/physics_layer_0/angular_velocity = 0.0
9:35/0 = 0
9:35/0/texture_origin = Vector2i(0, -6)
9:35/0/y_sort_origin = -6
9:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:35/0/physics_layer_0/angular_velocity = 0.0
10:35/0 = 0
10:35/0/texture_origin = Vector2i(0, -6)
10:35/0/y_sort_origin = -6
10:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:35/0/physics_layer_0/angular_velocity = 0.0
11:35/0 = 0
11:35/0/texture_origin = Vector2i(0, -6)
11:35/0/y_sort_origin = -6
11:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:35/0/physics_layer_0/angular_velocity = 0.0
12:35/0 = 0
12:35/0/texture_origin = Vector2i(0, -6)
12:35/0/y_sort_origin = -6
12:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:35/0/physics_layer_0/angular_velocity = 0.0
13:35/0 = 0
13:35/0/texture_origin = Vector2i(0, -6)
13:35/0/y_sort_origin = -6
13:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:35/0/physics_layer_0/angular_velocity = 0.0
14:35/0 = 0
14:35/0/texture_origin = Vector2i(0, -6)
14:35/0/y_sort_origin = -6
14:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:35/0/physics_layer_0/angular_velocity = 0.0
15:35/0 = 0
15:35/0/texture_origin = Vector2i(0, -6)
15:35/0/y_sort_origin = -6
15:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:35/0/physics_layer_0/angular_velocity = 0.0
16:35/0 = 0
16:35/0/texture_origin = Vector2i(0, -6)
16:35/0/y_sort_origin = -6
16:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:35/0/physics_layer_0/angular_velocity = 0.0
17:35/0 = 0
17:35/0/texture_origin = Vector2i(0, -6)
17:35/0/y_sort_origin = -6
17:35/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:35/0/physics_layer_0/angular_velocity = 0.0
0:36/0 = 0
0:36/0/texture_origin = Vector2i(0, -6)
0:36/0/y_sort_origin = -6
0:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:36/0/physics_layer_0/angular_velocity = 0.0
1:36/0 = 0
1:36/0/texture_origin = Vector2i(0, -6)
1:36/0/y_sort_origin = -6
1:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:36/0/physics_layer_0/angular_velocity = 0.0
2:36/0 = 0
2:36/0/texture_origin = Vector2i(0, -6)
2:36/0/y_sort_origin = -6
2:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:36/0/physics_layer_0/angular_velocity = 0.0
3:36/0 = 0
3:36/0/texture_origin = Vector2i(0, -6)
3:36/0/y_sort_origin = -6
3:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:36/0/physics_layer_0/angular_velocity = 0.0
4:36/0 = 0
4:36/0/texture_origin = Vector2i(0, -6)
4:36/0/y_sort_origin = -6
4:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:36/0/physics_layer_0/angular_velocity = 0.0
5:36/0 = 0
5:36/0/texture_origin = Vector2i(0, -6)
5:36/0/y_sort_origin = -6
5:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:36/0/physics_layer_0/angular_velocity = 0.0
6:36/0 = 0
6:36/0/texture_origin = Vector2i(0, -6)
6:36/0/y_sort_origin = -6
6:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:36/0/physics_layer_0/angular_velocity = 0.0
7:36/0 = 0
7:36/0/texture_origin = Vector2i(0, -6)
7:36/0/y_sort_origin = -6
7:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:36/0/physics_layer_0/angular_velocity = 0.0
8:36/0 = 0
8:36/0/texture_origin = Vector2i(0, -6)
8:36/0/y_sort_origin = -6
8:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:36/0/physics_layer_0/angular_velocity = 0.0
9:36/0 = 0
9:36/0/texture_origin = Vector2i(0, -6)
9:36/0/y_sort_origin = -6
9:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:36/0/physics_layer_0/angular_velocity = 0.0
10:36/0 = 0
10:36/0/texture_origin = Vector2i(0, -6)
10:36/0/y_sort_origin = -6
10:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:36/0/physics_layer_0/angular_velocity = 0.0
11:36/0 = 0
11:36/0/texture_origin = Vector2i(0, -6)
11:36/0/y_sort_origin = -6
11:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:36/0/physics_layer_0/angular_velocity = 0.0
12:36/0 = 0
12:36/0/texture_origin = Vector2i(0, -6)
12:36/0/y_sort_origin = -6
12:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:36/0/physics_layer_0/angular_velocity = 0.0
13:36/0 = 0
13:36/0/texture_origin = Vector2i(0, -6)
13:36/0/y_sort_origin = -6
13:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:36/0/physics_layer_0/angular_velocity = 0.0
14:36/0 = 0
14:36/0/texture_origin = Vector2i(0, -6)
14:36/0/y_sort_origin = -6
14:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:36/0/physics_layer_0/angular_velocity = 0.0
15:36/0 = 0
15:36/0/texture_origin = Vector2i(0, -6)
15:36/0/y_sort_origin = -6
15:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:36/0/physics_layer_0/angular_velocity = 0.0
16:36/0 = 0
16:36/0/texture_origin = Vector2i(0, -6)
16:36/0/y_sort_origin = -6
16:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:36/0/physics_layer_0/angular_velocity = 0.0
17:36/0 = 0
17:36/0/texture_origin = Vector2i(0, -6)
17:36/0/y_sort_origin = -6
17:36/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:36/0/physics_layer_0/angular_velocity = 0.0
0:37/0 = 0
0:37/0/texture_origin = Vector2i(0, -6)
0:37/0/y_sort_origin = -6
0:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:37/0/physics_layer_0/angular_velocity = 0.0
1:37/0 = 0
1:37/0/texture_origin = Vector2i(0, -6)
1:37/0/y_sort_origin = -6
1:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:37/0/physics_layer_0/angular_velocity = 0.0
2:37/0 = 0
2:37/0/texture_origin = Vector2i(0, -6)
2:37/0/y_sort_origin = -6
2:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:37/0/physics_layer_0/angular_velocity = 0.0
3:37/0 = 0
3:37/0/texture_origin = Vector2i(0, -6)
3:37/0/y_sort_origin = -6
3:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:37/0/physics_layer_0/angular_velocity = 0.0
4:37/0 = 0
4:37/0/texture_origin = Vector2i(0, -6)
4:37/0/y_sort_origin = -6
4:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:37/0/physics_layer_0/angular_velocity = 0.0
5:37/0 = 0
5:37/0/texture_origin = Vector2i(0, -6)
5:37/0/y_sort_origin = -6
5:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:37/0/physics_layer_0/angular_velocity = 0.0
6:37/0 = 0
6:37/0/texture_origin = Vector2i(0, -6)
6:37/0/y_sort_origin = -6
6:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:37/0/physics_layer_0/angular_velocity = 0.0
7:37/0 = 0
7:37/0/texture_origin = Vector2i(0, -6)
7:37/0/y_sort_origin = -6
7:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:37/0/physics_layer_0/angular_velocity = 0.0
8:37/0 = 0
8:37/0/texture_origin = Vector2i(0, -6)
8:37/0/y_sort_origin = -6
8:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:37/0/physics_layer_0/angular_velocity = 0.0
9:37/0 = 0
9:37/0/texture_origin = Vector2i(0, -6)
9:37/0/y_sort_origin = -6
9:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:37/0/physics_layer_0/angular_velocity = 0.0
10:37/0 = 0
10:37/0/texture_origin = Vector2i(0, -6)
10:37/0/y_sort_origin = -6
10:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:37/0/physics_layer_0/angular_velocity = 0.0
11:37/0 = 0
11:37/0/texture_origin = Vector2i(0, -6)
11:37/0/y_sort_origin = -6
11:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:37/0/physics_layer_0/angular_velocity = 0.0
12:37/0 = 0
12:37/0/texture_origin = Vector2i(0, -6)
12:37/0/y_sort_origin = -6
12:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:37/0/physics_layer_0/angular_velocity = 0.0
13:37/0 = 0
13:37/0/texture_origin = Vector2i(0, -6)
13:37/0/y_sort_origin = -6
13:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:37/0/physics_layer_0/angular_velocity = 0.0
14:37/0 = 0
14:37/0/texture_origin = Vector2i(0, -6)
14:37/0/y_sort_origin = -6
14:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:37/0/physics_layer_0/angular_velocity = 0.0
15:37/0 = 0
15:37/0/texture_origin = Vector2i(0, -6)
15:37/0/y_sort_origin = -6
15:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:37/0/physics_layer_0/angular_velocity = 0.0
16:37/0 = 0
16:37/0/texture_origin = Vector2i(0, -6)
16:37/0/y_sort_origin = -6
16:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:37/0/physics_layer_0/angular_velocity = 0.0
17:37/0 = 0
17:37/0/texture_origin = Vector2i(0, -6)
17:37/0/y_sort_origin = -6
17:37/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:37/0/physics_layer_0/angular_velocity = 0.0
0:38/0 = 0
0:38/0/texture_origin = Vector2i(0, -6)
0:38/0/y_sort_origin = -6
0:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:38/0/physics_layer_0/angular_velocity = 0.0
1:38/0 = 0
1:38/0/texture_origin = Vector2i(0, -6)
1:38/0/y_sort_origin = -6
1:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:38/0/physics_layer_0/angular_velocity = 0.0
2:38/0 = 0
2:38/0/texture_origin = Vector2i(0, -6)
2:38/0/y_sort_origin = -6
2:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:38/0/physics_layer_0/angular_velocity = 0.0
3:38/0 = 0
3:38/0/texture_origin = Vector2i(0, -6)
3:38/0/y_sort_origin = -6
3:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:38/0/physics_layer_0/angular_velocity = 0.0
4:38/0 = 0
4:38/0/texture_origin = Vector2i(0, -6)
4:38/0/y_sort_origin = -6
4:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:38/0/physics_layer_0/angular_velocity = 0.0
5:38/0 = 0
5:38/0/texture_origin = Vector2i(0, -6)
5:38/0/y_sort_origin = -6
5:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:38/0/physics_layer_0/angular_velocity = 0.0
6:38/0 = 0
6:38/0/texture_origin = Vector2i(0, -6)
6:38/0/y_sort_origin = -6
6:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:38/0/physics_layer_0/angular_velocity = 0.0
7:38/0 = 0
7:38/0/texture_origin = Vector2i(0, -6)
7:38/0/y_sort_origin = -6
7:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:38/0/physics_layer_0/angular_velocity = 0.0
8:38/0 = 0
8:38/0/texture_origin = Vector2i(0, -6)
8:38/0/y_sort_origin = -6
8:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:38/0/physics_layer_0/angular_velocity = 0.0
9:38/0 = 0
9:38/0/texture_origin = Vector2i(0, -6)
9:38/0/y_sort_origin = -6
9:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:38/0/physics_layer_0/angular_velocity = 0.0
10:38/0 = 0
10:38/0/texture_origin = Vector2i(0, -6)
10:38/0/y_sort_origin = -6
10:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:38/0/physics_layer_0/angular_velocity = 0.0
11:38/0 = 0
11:38/0/texture_origin = Vector2i(0, -6)
11:38/0/y_sort_origin = -6
11:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:38/0/physics_layer_0/angular_velocity = 0.0
12:38/0 = 0
12:38/0/texture_origin = Vector2i(0, -6)
12:38/0/y_sort_origin = -6
12:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:38/0/physics_layer_0/angular_velocity = 0.0
13:38/0 = 0
13:38/0/texture_origin = Vector2i(0, -6)
13:38/0/y_sort_origin = -6
13:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:38/0/physics_layer_0/angular_velocity = 0.0
14:38/0 = 0
14:38/0/texture_origin = Vector2i(0, -6)
14:38/0/y_sort_origin = -6
14:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:38/0/physics_layer_0/angular_velocity = 0.0
15:38/0 = 0
15:38/0/texture_origin = Vector2i(0, -6)
15:38/0/y_sort_origin = -6
15:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:38/0/physics_layer_0/angular_velocity = 0.0
16:38/0 = 0
16:38/0/texture_origin = Vector2i(0, -6)
16:38/0/y_sort_origin = -6
16:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:38/0/physics_layer_0/angular_velocity = 0.0
17:38/0 = 0
17:38/0/texture_origin = Vector2i(0, -6)
17:38/0/y_sort_origin = -6
17:38/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:38/0/physics_layer_0/angular_velocity = 0.0
0:39/0 = 0
0:39/0/texture_origin = Vector2i(0, -6)
0:39/0/y_sort_origin = -6
0:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:39/0/physics_layer_0/angular_velocity = 0.0
1:39/0 = 0
1:39/0/texture_origin = Vector2i(0, -6)
1:39/0/y_sort_origin = -6
1:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:39/0/physics_layer_0/angular_velocity = 0.0
2:39/0 = 0
2:39/0/texture_origin = Vector2i(0, -6)
2:39/0/y_sort_origin = -6
2:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:39/0/physics_layer_0/angular_velocity = 0.0
3:39/0 = 0
3:39/0/texture_origin = Vector2i(0, -6)
3:39/0/y_sort_origin = -6
3:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:39/0/physics_layer_0/angular_velocity = 0.0
4:39/0 = 0
4:39/0/texture_origin = Vector2i(0, -6)
4:39/0/y_sort_origin = -6
4:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:39/0/physics_layer_0/angular_velocity = 0.0
5:39/0 = 0
5:39/0/texture_origin = Vector2i(0, -6)
5:39/0/y_sort_origin = -6
5:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:39/0/physics_layer_0/angular_velocity = 0.0
6:39/0 = 0
6:39/0/texture_origin = Vector2i(0, -6)
6:39/0/y_sort_origin = -6
6:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:39/0/physics_layer_0/angular_velocity = 0.0
7:39/0 = 0
7:39/0/texture_origin = Vector2i(0, -6)
7:39/0/y_sort_origin = -6
7:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:39/0/physics_layer_0/angular_velocity = 0.0
8:39/0 = 0
8:39/0/texture_origin = Vector2i(0, -6)
8:39/0/y_sort_origin = -6
8:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:39/0/physics_layer_0/angular_velocity = 0.0
9:39/0 = 0
9:39/0/texture_origin = Vector2i(0, -6)
9:39/0/y_sort_origin = -6
9:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:39/0/physics_layer_0/angular_velocity = 0.0
10:39/0 = 0
10:39/0/texture_origin = Vector2i(0, -6)
10:39/0/y_sort_origin = -6
10:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:39/0/physics_layer_0/angular_velocity = 0.0
11:39/0 = 0
11:39/0/texture_origin = Vector2i(0, -6)
11:39/0/y_sort_origin = -6
11:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:39/0/physics_layer_0/angular_velocity = 0.0
12:39/0 = 0
12:39/0/texture_origin = Vector2i(0, -6)
12:39/0/y_sort_origin = -6
12:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:39/0/physics_layer_0/angular_velocity = 0.0
13:39/0 = 0
13:39/0/texture_origin = Vector2i(0, -6)
13:39/0/y_sort_origin = -6
13:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:39/0/physics_layer_0/angular_velocity = 0.0
14:39/0 = 0
14:39/0/texture_origin = Vector2i(0, -6)
14:39/0/y_sort_origin = -6
14:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:39/0/physics_layer_0/angular_velocity = 0.0
15:39/0 = 0
15:39/0/texture_origin = Vector2i(0, -6)
15:39/0/y_sort_origin = -6
15:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:39/0/physics_layer_0/angular_velocity = 0.0
16:39/0 = 0
16:39/0/texture_origin = Vector2i(0, -6)
16:39/0/y_sort_origin = -6
16:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:39/0/physics_layer_0/angular_velocity = 0.0
17:39/0 = 0
17:39/0/texture_origin = Vector2i(0, -6)
17:39/0/y_sort_origin = -6
17:39/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:39/0/physics_layer_0/angular_velocity = 0.0
0:40/0 = 0
0:40/0/texture_origin = Vector2i(0, -6)
0:40/0/y_sort_origin = -6
0:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:40/0/physics_layer_0/angular_velocity = 0.0
1:40/0 = 0
1:40/0/texture_origin = Vector2i(0, -6)
1:40/0/y_sort_origin = -6
1:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:40/0/physics_layer_0/angular_velocity = 0.0
2:40/0 = 0
2:40/0/texture_origin = Vector2i(0, -6)
2:40/0/y_sort_origin = -6
2:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:40/0/physics_layer_0/angular_velocity = 0.0
3:40/0 = 0
3:40/0/texture_origin = Vector2i(0, -6)
3:40/0/y_sort_origin = -6
3:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:40/0/physics_layer_0/angular_velocity = 0.0
4:40/0 = 0
4:40/0/texture_origin = Vector2i(0, -6)
4:40/0/y_sort_origin = -6
4:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:40/0/physics_layer_0/angular_velocity = 0.0
5:40/0 = 0
5:40/0/texture_origin = Vector2i(0, -6)
5:40/0/y_sort_origin = -6
5:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:40/0/physics_layer_0/angular_velocity = 0.0
6:40/0 = 0
6:40/0/texture_origin = Vector2i(0, -6)
6:40/0/y_sort_origin = -6
6:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:40/0/physics_layer_0/angular_velocity = 0.0
7:40/0 = 0
7:40/0/texture_origin = Vector2i(0, -6)
7:40/0/y_sort_origin = -6
7:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:40/0/physics_layer_0/angular_velocity = 0.0
8:40/0 = 0
8:40/0/texture_origin = Vector2i(0, -6)
8:40/0/y_sort_origin = -6
8:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:40/0/physics_layer_0/angular_velocity = 0.0
9:40/0 = 0
9:40/0/texture_origin = Vector2i(0, -6)
9:40/0/y_sort_origin = -6
9:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:40/0/physics_layer_0/angular_velocity = 0.0
10:40/0 = 0
10:40/0/texture_origin = Vector2i(0, -6)
10:40/0/y_sort_origin = -6
10:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:40/0/physics_layer_0/angular_velocity = 0.0
11:40/0 = 0
11:40/0/texture_origin = Vector2i(0, -6)
11:40/0/y_sort_origin = -6
11:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:40/0/physics_layer_0/angular_velocity = 0.0
12:40/0 = 0
12:40/0/texture_origin = Vector2i(0, -6)
12:40/0/y_sort_origin = -6
12:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:40/0/physics_layer_0/angular_velocity = 0.0
13:40/0 = 0
13:40/0/texture_origin = Vector2i(0, -6)
13:40/0/y_sort_origin = -6
13:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:40/0/physics_layer_0/angular_velocity = 0.0
14:40/0 = 0
14:40/0/texture_origin = Vector2i(0, -6)
14:40/0/y_sort_origin = -6
14:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:40/0/physics_layer_0/angular_velocity = 0.0
15:40/0 = 0
15:40/0/texture_origin = Vector2i(0, -6)
15:40/0/y_sort_origin = -6
15:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:40/0/physics_layer_0/angular_velocity = 0.0
16:40/0 = 0
16:40/0/texture_origin = Vector2i(0, -6)
16:40/0/y_sort_origin = -6
16:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:40/0/physics_layer_0/angular_velocity = 0.0
17:40/0 = 0
17:40/0/texture_origin = Vector2i(0, -6)
17:40/0/y_sort_origin = -6
17:40/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:40/0/physics_layer_0/angular_velocity = 0.0
0:41/0 = 0
0:41/0/texture_origin = Vector2i(0, -6)
0:41/0/y_sort_origin = -6
0:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:41/0/physics_layer_0/angular_velocity = 0.0
1:41/0 = 0
1:41/0/texture_origin = Vector2i(0, -6)
1:41/0/y_sort_origin = -6
1:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:41/0/physics_layer_0/angular_velocity = 0.0
2:41/0 = 0
2:41/0/texture_origin = Vector2i(0, -6)
2:41/0/y_sort_origin = -6
2:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:41/0/physics_layer_0/angular_velocity = 0.0
3:41/0 = 0
3:41/0/texture_origin = Vector2i(0, -6)
3:41/0/y_sort_origin = -6
3:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:41/0/physics_layer_0/angular_velocity = 0.0
4:41/0 = 0
4:41/0/texture_origin = Vector2i(0, -6)
4:41/0/y_sort_origin = -6
4:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:41/0/physics_layer_0/angular_velocity = 0.0
5:41/0 = 0
5:41/0/texture_origin = Vector2i(0, -6)
5:41/0/y_sort_origin = -6
5:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:41/0/physics_layer_0/angular_velocity = 0.0
6:41/0 = 0
6:41/0/texture_origin = Vector2i(0, -6)
6:41/0/y_sort_origin = -6
6:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:41/0/physics_layer_0/angular_velocity = 0.0
7:41/0 = 0
7:41/0/texture_origin = Vector2i(0, -6)
7:41/0/y_sort_origin = -6
7:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:41/0/physics_layer_0/angular_velocity = 0.0
8:41/0 = 0
8:41/0/texture_origin = Vector2i(0, -6)
8:41/0/y_sort_origin = -6
8:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:41/0/physics_layer_0/angular_velocity = 0.0
9:41/0 = 0
9:41/0/texture_origin = Vector2i(0, -6)
9:41/0/y_sort_origin = -6
9:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:41/0/physics_layer_0/angular_velocity = 0.0
10:41/0 = 0
10:41/0/texture_origin = Vector2i(0, -6)
10:41/0/y_sort_origin = -6
10:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:41/0/physics_layer_0/angular_velocity = 0.0
11:41/0 = 0
11:41/0/texture_origin = Vector2i(0, -6)
11:41/0/y_sort_origin = -6
11:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:41/0/physics_layer_0/angular_velocity = 0.0
12:41/0 = 0
12:41/0/texture_origin = Vector2i(0, -6)
12:41/0/y_sort_origin = -6
12:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:41/0/physics_layer_0/angular_velocity = 0.0
13:41/0 = 0
13:41/0/texture_origin = Vector2i(0, -6)
13:41/0/y_sort_origin = -6
13:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:41/0/physics_layer_0/angular_velocity = 0.0
14:41/0 = 0
14:41/0/texture_origin = Vector2i(0, -6)
14:41/0/y_sort_origin = -6
14:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:41/0/physics_layer_0/angular_velocity = 0.0
15:41/0 = 0
15:41/0/texture_origin = Vector2i(0, -6)
15:41/0/y_sort_origin = -6
15:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:41/0/physics_layer_0/angular_velocity = 0.0
16:41/0 = 0
16:41/0/texture_origin = Vector2i(0, -6)
16:41/0/y_sort_origin = -6
16:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:41/0/physics_layer_0/angular_velocity = 0.0
17:41/0 = 0
17:41/0/texture_origin = Vector2i(0, -6)
17:41/0/y_sort_origin = -6
17:41/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:41/0/physics_layer_0/angular_velocity = 0.0
0:42/0 = 0
0:42/0/texture_origin = Vector2i(0, -6)
0:42/0/y_sort_origin = -6
0:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:42/0/physics_layer_0/angular_velocity = 0.0
1:42/0 = 0
1:42/0/texture_origin = Vector2i(0, -6)
1:42/0/y_sort_origin = -6
1:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:42/0/physics_layer_0/angular_velocity = 0.0
2:42/0 = 0
2:42/0/texture_origin = Vector2i(0, -6)
2:42/0/y_sort_origin = -6
2:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:42/0/physics_layer_0/angular_velocity = 0.0
3:42/0 = 0
3:42/0/texture_origin = Vector2i(0, -6)
3:42/0/y_sort_origin = -6
3:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:42/0/physics_layer_0/angular_velocity = 0.0
4:42/0 = 0
4:42/0/texture_origin = Vector2i(0, -6)
4:42/0/y_sort_origin = -6
4:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:42/0/physics_layer_0/angular_velocity = 0.0
5:42/0 = 0
5:42/0/texture_origin = Vector2i(0, -6)
5:42/0/y_sort_origin = -6
5:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:42/0/physics_layer_0/angular_velocity = 0.0
6:42/0 = 0
6:42/0/texture_origin = Vector2i(0, -6)
6:42/0/y_sort_origin = -6
6:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:42/0/physics_layer_0/angular_velocity = 0.0
7:42/0 = 0
7:42/0/texture_origin = Vector2i(0, -6)
7:42/0/y_sort_origin = -6
7:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:42/0/physics_layer_0/angular_velocity = 0.0
8:42/0 = 0
8:42/0/texture_origin = Vector2i(0, -6)
8:42/0/y_sort_origin = -6
8:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:42/0/physics_layer_0/angular_velocity = 0.0
9:42/0 = 0
9:42/0/texture_origin = Vector2i(0, -6)
9:42/0/y_sort_origin = -6
9:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:42/0/physics_layer_0/angular_velocity = 0.0
10:42/0 = 0
10:42/0/texture_origin = Vector2i(0, -6)
10:42/0/y_sort_origin = -6
10:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:42/0/physics_layer_0/angular_velocity = 0.0
11:42/0 = 0
11:42/0/texture_origin = Vector2i(0, -6)
11:42/0/y_sort_origin = -6
11:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:42/0/physics_layer_0/angular_velocity = 0.0
12:42/0 = 0
12:42/0/texture_origin = Vector2i(0, -6)
12:42/0/y_sort_origin = -6
12:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:42/0/physics_layer_0/angular_velocity = 0.0
13:42/0 = 0
13:42/0/texture_origin = Vector2i(0, -6)
13:42/0/y_sort_origin = -6
13:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:42/0/physics_layer_0/angular_velocity = 0.0
14:42/0 = 0
14:42/0/texture_origin = Vector2i(0, -6)
14:42/0/y_sort_origin = -6
14:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:42/0/physics_layer_0/angular_velocity = 0.0
15:42/0 = 0
15:42/0/texture_origin = Vector2i(0, -6)
15:42/0/y_sort_origin = -6
15:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:42/0/physics_layer_0/angular_velocity = 0.0
16:42/0 = 0
16:42/0/texture_origin = Vector2i(0, -6)
16:42/0/y_sort_origin = -6
16:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:42/0/physics_layer_0/angular_velocity = 0.0
17:42/0 = 0
17:42/0/texture_origin = Vector2i(0, -6)
17:42/0/y_sort_origin = -6
17:42/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:42/0/physics_layer_0/angular_velocity = 0.0
0:43/0 = 0
0:43/0/texture_origin = Vector2i(0, -6)
0:43/0/y_sort_origin = -6
0:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:43/0/physics_layer_0/angular_velocity = 0.0
1:43/0 = 0
1:43/0/texture_origin = Vector2i(0, -6)
1:43/0/y_sort_origin = -6
1:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:43/0/physics_layer_0/angular_velocity = 0.0
2:43/0 = 0
2:43/0/texture_origin = Vector2i(0, -6)
2:43/0/y_sort_origin = -6
2:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:43/0/physics_layer_0/angular_velocity = 0.0
3:43/0 = 0
3:43/0/texture_origin = Vector2i(0, -6)
3:43/0/y_sort_origin = -6
3:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:43/0/physics_layer_0/angular_velocity = 0.0
4:43/0 = 0
4:43/0/texture_origin = Vector2i(0, -6)
4:43/0/y_sort_origin = -6
4:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:43/0/physics_layer_0/angular_velocity = 0.0
5:43/0 = 0
5:43/0/texture_origin = Vector2i(0, -6)
5:43/0/y_sort_origin = -6
5:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:43/0/physics_layer_0/angular_velocity = 0.0
6:43/0 = 0
6:43/0/texture_origin = Vector2i(0, -6)
6:43/0/y_sort_origin = -6
6:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:43/0/physics_layer_0/angular_velocity = 0.0
7:43/0 = 0
7:43/0/texture_origin = Vector2i(0, -6)
7:43/0/y_sort_origin = -6
7:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:43/0/physics_layer_0/angular_velocity = 0.0
8:43/0 = 0
8:43/0/texture_origin = Vector2i(0, -6)
8:43/0/y_sort_origin = -6
8:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:43/0/physics_layer_0/angular_velocity = 0.0
9:43/0 = 0
9:43/0/texture_origin = Vector2i(0, -6)
9:43/0/y_sort_origin = -6
9:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:43/0/physics_layer_0/angular_velocity = 0.0
10:43/0 = 0
10:43/0/texture_origin = Vector2i(0, -6)
10:43/0/y_sort_origin = -6
10:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:43/0/physics_layer_0/angular_velocity = 0.0
11:43/0 = 0
11:43/0/texture_origin = Vector2i(0, -6)
11:43/0/y_sort_origin = -6
11:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:43/0/physics_layer_0/angular_velocity = 0.0
12:43/0 = 0
12:43/0/texture_origin = Vector2i(0, -6)
12:43/0/y_sort_origin = -6
12:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:43/0/physics_layer_0/angular_velocity = 0.0
13:43/0 = 0
13:43/0/texture_origin = Vector2i(0, -6)
13:43/0/y_sort_origin = -6
13:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:43/0/physics_layer_0/angular_velocity = 0.0
14:43/0 = 0
14:43/0/texture_origin = Vector2i(0, -6)
14:43/0/y_sort_origin = -6
14:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:43/0/physics_layer_0/angular_velocity = 0.0
15:43/0 = 0
15:43/0/texture_origin = Vector2i(0, -6)
15:43/0/y_sort_origin = -6
15:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:43/0/physics_layer_0/angular_velocity = 0.0
16:43/0 = 0
16:43/0/texture_origin = Vector2i(0, -6)
16:43/0/y_sort_origin = -6
16:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:43/0/physics_layer_0/angular_velocity = 0.0
17:43/0 = 0
17:43/0/texture_origin = Vector2i(0, -6)
17:43/0/y_sort_origin = -6
17:43/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:43/0/physics_layer_0/angular_velocity = 0.0
0:44/0 = 0
0:44/0/texture_origin = Vector2i(0, -6)
0:44/0/y_sort_origin = -6
0:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:44/0/physics_layer_0/angular_velocity = 0.0
1:44/0 = 0
1:44/0/texture_origin = Vector2i(0, -6)
1:44/0/y_sort_origin = -6
1:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:44/0/physics_layer_0/angular_velocity = 0.0
2:44/0 = 0
2:44/0/texture_origin = Vector2i(0, -6)
2:44/0/y_sort_origin = -6
2:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:44/0/physics_layer_0/angular_velocity = 0.0
3:44/0 = 0
3:44/0/texture_origin = Vector2i(0, -6)
3:44/0/y_sort_origin = -6
3:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:44/0/physics_layer_0/angular_velocity = 0.0
4:44/0 = 0
4:44/0/texture_origin = Vector2i(0, -6)
4:44/0/y_sort_origin = -6
4:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:44/0/physics_layer_0/angular_velocity = 0.0
5:44/0 = 0
5:44/0/texture_origin = Vector2i(0, -6)
5:44/0/y_sort_origin = -6
5:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:44/0/physics_layer_0/angular_velocity = 0.0
6:44/0 = 0
6:44/0/texture_origin = Vector2i(0, -6)
6:44/0/y_sort_origin = -6
6:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:44/0/physics_layer_0/angular_velocity = 0.0
7:44/0 = 0
7:44/0/texture_origin = Vector2i(0, -6)
7:44/0/y_sort_origin = -6
7:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:44/0/physics_layer_0/angular_velocity = 0.0
8:44/0 = 0
8:44/0/texture_origin = Vector2i(0, -6)
8:44/0/y_sort_origin = -6
8:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:44/0/physics_layer_0/angular_velocity = 0.0
9:44/0 = 0
9:44/0/texture_origin = Vector2i(0, -6)
9:44/0/y_sort_origin = -6
9:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:44/0/physics_layer_0/angular_velocity = 0.0
10:44/0 = 0
10:44/0/texture_origin = Vector2i(0, -6)
10:44/0/y_sort_origin = -6
10:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:44/0/physics_layer_0/angular_velocity = 0.0
11:44/0 = 0
11:44/0/texture_origin = Vector2i(0, -6)
11:44/0/y_sort_origin = -6
11:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:44/0/physics_layer_0/angular_velocity = 0.0
12:44/0 = 0
12:44/0/texture_origin = Vector2i(0, -6)
12:44/0/y_sort_origin = -6
12:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:44/0/physics_layer_0/angular_velocity = 0.0
13:44/0 = 0
13:44/0/texture_origin = Vector2i(0, -6)
13:44/0/y_sort_origin = -6
13:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:44/0/physics_layer_0/angular_velocity = 0.0
14:44/0 = 0
14:44/0/texture_origin = Vector2i(0, -6)
14:44/0/y_sort_origin = -6
14:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:44/0/physics_layer_0/angular_velocity = 0.0
15:44/0 = 0
15:44/0/texture_origin = Vector2i(0, -6)
15:44/0/y_sort_origin = -6
15:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:44/0/physics_layer_0/angular_velocity = 0.0
16:44/0 = 0
16:44/0/texture_origin = Vector2i(0, -6)
16:44/0/y_sort_origin = -6
16:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:44/0/physics_layer_0/angular_velocity = 0.0
17:44/0 = 0
17:44/0/texture_origin = Vector2i(0, -6)
17:44/0/y_sort_origin = -6
17:44/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:44/0/physics_layer_0/angular_velocity = 0.0
0:45/0 = 0
0:45/0/texture_origin = Vector2i(0, -6)
0:45/0/y_sort_origin = -6
0:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:45/0/physics_layer_0/angular_velocity = 0.0
1:45/0 = 0
1:45/0/texture_origin = Vector2i(0, -6)
1:45/0/y_sort_origin = -6
1:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:45/0/physics_layer_0/angular_velocity = 0.0
2:45/0 = 0
2:45/0/texture_origin = Vector2i(0, -6)
2:45/0/y_sort_origin = -6
2:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:45/0/physics_layer_0/angular_velocity = 0.0
3:45/0 = 0
3:45/0/texture_origin = Vector2i(0, -6)
3:45/0/y_sort_origin = -6
3:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:45/0/physics_layer_0/angular_velocity = 0.0
4:45/0 = 0
4:45/0/texture_origin = Vector2i(0, -6)
4:45/0/y_sort_origin = -6
4:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:45/0/physics_layer_0/angular_velocity = 0.0
5:45/0 = 0
5:45/0/texture_origin = Vector2i(0, -6)
5:45/0/y_sort_origin = -6
5:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:45/0/physics_layer_0/angular_velocity = 0.0
6:45/0 = 0
6:45/0/texture_origin = Vector2i(0, -6)
6:45/0/y_sort_origin = -6
6:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:45/0/physics_layer_0/angular_velocity = 0.0
7:45/0 = 0
7:45/0/texture_origin = Vector2i(0, -6)
7:45/0/y_sort_origin = -6
7:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:45/0/physics_layer_0/angular_velocity = 0.0
8:45/0 = 0
8:45/0/texture_origin = Vector2i(0, -6)
8:45/0/y_sort_origin = -6
8:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:45/0/physics_layer_0/angular_velocity = 0.0
9:45/0 = 0
9:45/0/texture_origin = Vector2i(0, -6)
9:45/0/y_sort_origin = -6
9:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:45/0/physics_layer_0/angular_velocity = 0.0
10:45/0 = 0
10:45/0/texture_origin = Vector2i(0, -6)
10:45/0/y_sort_origin = -6
10:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:45/0/physics_layer_0/angular_velocity = 0.0
11:45/0 = 0
11:45/0/texture_origin = Vector2i(0, -6)
11:45/0/y_sort_origin = -6
11:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:45/0/physics_layer_0/angular_velocity = 0.0
12:45/0 = 0
12:45/0/texture_origin = Vector2i(0, -6)
12:45/0/y_sort_origin = -6
12:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:45/0/physics_layer_0/angular_velocity = 0.0
13:45/0 = 0
13:45/0/texture_origin = Vector2i(0, -6)
13:45/0/y_sort_origin = -6
13:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:45/0/physics_layer_0/angular_velocity = 0.0
14:45/0 = 0
14:45/0/texture_origin = Vector2i(0, -6)
14:45/0/y_sort_origin = -6
14:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:45/0/physics_layer_0/angular_velocity = 0.0
15:45/0 = 0
15:45/0/texture_origin = Vector2i(0, -6)
15:45/0/y_sort_origin = -6
15:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:45/0/physics_layer_0/angular_velocity = 0.0
16:45/0 = 0
16:45/0/texture_origin = Vector2i(0, -6)
16:45/0/y_sort_origin = -6
16:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:45/0/physics_layer_0/angular_velocity = 0.0
17:45/0 = 0
17:45/0/texture_origin = Vector2i(0, -6)
17:45/0/y_sort_origin = -6
17:45/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:45/0/physics_layer_0/angular_velocity = 0.0
0:46/0 = 0
0:46/0/texture_origin = Vector2i(0, -6)
0:46/0/y_sort_origin = -6
0:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:46/0/physics_layer_0/angular_velocity = 0.0
1:46/0 = 0
1:46/0/texture_origin = Vector2i(0, -6)
1:46/0/y_sort_origin = -6
1:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:46/0/physics_layer_0/angular_velocity = 0.0
2:46/0 = 0
2:46/0/texture_origin = Vector2i(0, -6)
2:46/0/y_sort_origin = -6
2:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:46/0/physics_layer_0/angular_velocity = 0.0
3:46/0 = 0
3:46/0/texture_origin = Vector2i(0, -6)
3:46/0/y_sort_origin = -6
3:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:46/0/physics_layer_0/angular_velocity = 0.0
4:46/0 = 0
4:46/0/texture_origin = Vector2i(0, -6)
4:46/0/y_sort_origin = -6
4:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:46/0/physics_layer_0/angular_velocity = 0.0
5:46/0 = 0
5:46/0/texture_origin = Vector2i(0, -6)
5:46/0/y_sort_origin = -6
5:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:46/0/physics_layer_0/angular_velocity = 0.0
6:46/0 = 0
6:46/0/texture_origin = Vector2i(0, -6)
6:46/0/y_sort_origin = -6
6:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:46/0/physics_layer_0/angular_velocity = 0.0
7:46/0 = 0
7:46/0/texture_origin = Vector2i(0, -6)
7:46/0/y_sort_origin = -6
7:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:46/0/physics_layer_0/angular_velocity = 0.0
8:46/0 = 0
8:46/0/texture_origin = Vector2i(0, -6)
8:46/0/y_sort_origin = -6
8:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:46/0/physics_layer_0/angular_velocity = 0.0
9:46/0 = 0
9:46/0/texture_origin = Vector2i(0, -6)
9:46/0/y_sort_origin = -6
9:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:46/0/physics_layer_0/angular_velocity = 0.0
10:46/0 = 0
10:46/0/texture_origin = Vector2i(0, -6)
10:46/0/y_sort_origin = -6
10:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:46/0/physics_layer_0/angular_velocity = 0.0
11:46/0 = 0
11:46/0/texture_origin = Vector2i(0, -6)
11:46/0/y_sort_origin = -6
11:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:46/0/physics_layer_0/angular_velocity = 0.0
12:46/0 = 0
12:46/0/texture_origin = Vector2i(0, -6)
12:46/0/y_sort_origin = -6
12:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:46/0/physics_layer_0/angular_velocity = 0.0
13:46/0 = 0
13:46/0/texture_origin = Vector2i(0, -6)
13:46/0/y_sort_origin = -6
13:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:46/0/physics_layer_0/angular_velocity = 0.0
14:46/0 = 0
14:46/0/texture_origin = Vector2i(0, -6)
14:46/0/y_sort_origin = -6
14:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:46/0/physics_layer_0/angular_velocity = 0.0
15:46/0 = 0
15:46/0/texture_origin = Vector2i(0, -6)
15:46/0/y_sort_origin = -6
15:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:46/0/physics_layer_0/angular_velocity = 0.0
16:46/0 = 0
16:46/0/texture_origin = Vector2i(0, -6)
16:46/0/y_sort_origin = -6
16:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:46/0/physics_layer_0/angular_velocity = 0.0
17:46/0 = 0
17:46/0/texture_origin = Vector2i(0, -6)
17:46/0/y_sort_origin = -6
17:46/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:46/0/physics_layer_0/angular_velocity = 0.0
0:47/0 = 0
0:47/0/texture_origin = Vector2i(0, -6)
0:47/0/y_sort_origin = -6
0:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:47/0/physics_layer_0/angular_velocity = 0.0
1:47/0 = 0
1:47/0/texture_origin = Vector2i(0, -6)
1:47/0/y_sort_origin = -6
1:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:47/0/physics_layer_0/angular_velocity = 0.0
2:47/0 = 0
2:47/0/texture_origin = Vector2i(0, -6)
2:47/0/y_sort_origin = -6
2:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:47/0/physics_layer_0/angular_velocity = 0.0
3:47/0 = 0
3:47/0/texture_origin = Vector2i(0, -6)
3:47/0/y_sort_origin = -6
3:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:47/0/physics_layer_0/angular_velocity = 0.0
4:47/0 = 0
4:47/0/texture_origin = Vector2i(0, -6)
4:47/0/y_sort_origin = -6
4:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:47/0/physics_layer_0/angular_velocity = 0.0
5:47/0 = 0
5:47/0/texture_origin = Vector2i(0, -6)
5:47/0/y_sort_origin = -6
5:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:47/0/physics_layer_0/angular_velocity = 0.0
6:47/0 = 0
6:47/0/texture_origin = Vector2i(0, -6)
6:47/0/y_sort_origin = -6
6:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:47/0/physics_layer_0/angular_velocity = 0.0
7:47/0 = 0
7:47/0/texture_origin = Vector2i(0, -6)
7:47/0/y_sort_origin = -6
7:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:47/0/physics_layer_0/angular_velocity = 0.0
8:47/0 = 0
8:47/0/texture_origin = Vector2i(0, -6)
8:47/0/y_sort_origin = -6
8:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:47/0/physics_layer_0/angular_velocity = 0.0
9:47/0 = 0
9:47/0/texture_origin = Vector2i(0, -6)
9:47/0/y_sort_origin = -6
9:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:47/0/physics_layer_0/angular_velocity = 0.0
10:47/0 = 0
10:47/0/texture_origin = Vector2i(0, -6)
10:47/0/y_sort_origin = -6
10:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:47/0/physics_layer_0/angular_velocity = 0.0
11:47/0 = 0
11:47/0/texture_origin = Vector2i(0, -6)
11:47/0/y_sort_origin = -6
11:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:47/0/physics_layer_0/angular_velocity = 0.0
12:47/0 = 0
12:47/0/texture_origin = Vector2i(0, -6)
12:47/0/y_sort_origin = -6
12:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:47/0/physics_layer_0/angular_velocity = 0.0
13:47/0 = 0
13:47/0/texture_origin = Vector2i(0, -6)
13:47/0/y_sort_origin = -6
13:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:47/0/physics_layer_0/angular_velocity = 0.0
14:47/0 = 0
14:47/0/texture_origin = Vector2i(0, -6)
14:47/0/y_sort_origin = -6
14:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:47/0/physics_layer_0/angular_velocity = 0.0
15:47/0 = 0
15:47/0/texture_origin = Vector2i(0, -6)
15:47/0/y_sort_origin = -6
15:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:47/0/physics_layer_0/angular_velocity = 0.0
16:47/0 = 0
16:47/0/texture_origin = Vector2i(0, -6)
16:47/0/y_sort_origin = -6
16:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:47/0/physics_layer_0/angular_velocity = 0.0
17:47/0 = 0
17:47/0/texture_origin = Vector2i(0, -6)
17:47/0/y_sort_origin = -6
17:47/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:47/0/physics_layer_0/angular_velocity = 0.0
0:48/0 = 0
0:48/0/texture_origin = Vector2i(0, -6)
0:48/0/y_sort_origin = -6
0:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:48/0/physics_layer_0/angular_velocity = 0.0
1:48/0 = 0
1:48/0/texture_origin = Vector2i(0, -6)
1:48/0/y_sort_origin = -6
1:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:48/0/physics_layer_0/angular_velocity = 0.0
2:48/0 = 0
2:48/0/texture_origin = Vector2i(0, -6)
2:48/0/y_sort_origin = -6
2:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:48/0/physics_layer_0/angular_velocity = 0.0
3:48/0 = 0
3:48/0/texture_origin = Vector2i(0, -6)
3:48/0/y_sort_origin = -6
3:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:48/0/physics_layer_0/angular_velocity = 0.0
4:48/0 = 0
4:48/0/texture_origin = Vector2i(0, -6)
4:48/0/y_sort_origin = -6
4:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:48/0/physics_layer_0/angular_velocity = 0.0
5:48/0 = 0
5:48/0/texture_origin = Vector2i(0, -6)
5:48/0/y_sort_origin = -6
5:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:48/0/physics_layer_0/angular_velocity = 0.0
6:48/0 = 0
6:48/0/texture_origin = Vector2i(0, -6)
6:48/0/y_sort_origin = -6
6:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:48/0/physics_layer_0/angular_velocity = 0.0
7:48/0 = 0
7:48/0/texture_origin = Vector2i(0, -6)
7:48/0/y_sort_origin = -6
7:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:48/0/physics_layer_0/angular_velocity = 0.0
8:48/0 = 0
8:48/0/texture_origin = Vector2i(0, -6)
8:48/0/y_sort_origin = -6
8:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:48/0/physics_layer_0/angular_velocity = 0.0
9:48/0 = 0
9:48/0/texture_origin = Vector2i(0, -6)
9:48/0/y_sort_origin = -6
9:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:48/0/physics_layer_0/angular_velocity = 0.0
10:48/0 = 0
10:48/0/texture_origin = Vector2i(0, -6)
10:48/0/y_sort_origin = -6
10:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:48/0/physics_layer_0/angular_velocity = 0.0
11:48/0 = 0
11:48/0/texture_origin = Vector2i(0, -6)
11:48/0/y_sort_origin = -6
11:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:48/0/physics_layer_0/angular_velocity = 0.0
12:48/0 = 0
12:48/0/texture_origin = Vector2i(0, -6)
12:48/0/y_sort_origin = -6
12:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:48/0/physics_layer_0/angular_velocity = 0.0
13:48/0 = 0
13:48/0/texture_origin = Vector2i(0, -6)
13:48/0/y_sort_origin = -6
13:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:48/0/physics_layer_0/angular_velocity = 0.0
14:48/0 = 0
14:48/0/texture_origin = Vector2i(0, -6)
14:48/0/y_sort_origin = -6
14:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:48/0/physics_layer_0/angular_velocity = 0.0
15:48/0 = 0
15:48/0/texture_origin = Vector2i(0, -6)
15:48/0/y_sort_origin = -6
15:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:48/0/physics_layer_0/angular_velocity = 0.0
16:48/0 = 0
16:48/0/texture_origin = Vector2i(0, -6)
16:48/0/y_sort_origin = -6
16:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:48/0/physics_layer_0/angular_velocity = 0.0
17:48/0 = 0
17:48/0/texture_origin = Vector2i(0, -6)
17:48/0/y_sort_origin = -6
17:48/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:48/0/physics_layer_0/angular_velocity = 0.0
0:49/0 = 0
0:49/0/texture_origin = Vector2i(0, -6)
0:49/0/y_sort_origin = -6
0:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:49/0/physics_layer_0/angular_velocity = 0.0
1:49/0 = 0
1:49/0/texture_origin = Vector2i(0, -6)
1:49/0/y_sort_origin = -6
1:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:49/0/physics_layer_0/angular_velocity = 0.0
2:49/0 = 0
2:49/0/texture_origin = Vector2i(0, -6)
2:49/0/y_sort_origin = -6
2:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:49/0/physics_layer_0/angular_velocity = 0.0
3:49/0 = 0
3:49/0/texture_origin = Vector2i(0, -6)
3:49/0/y_sort_origin = -6
3:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:49/0/physics_layer_0/angular_velocity = 0.0
4:49/0 = 0
4:49/0/texture_origin = Vector2i(0, -6)
4:49/0/y_sort_origin = -6
4:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:49/0/physics_layer_0/angular_velocity = 0.0
5:49/0 = 0
5:49/0/texture_origin = Vector2i(0, -6)
5:49/0/y_sort_origin = -6
5:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:49/0/physics_layer_0/angular_velocity = 0.0
6:49/0 = 0
6:49/0/texture_origin = Vector2i(0, -6)
6:49/0/y_sort_origin = -6
6:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:49/0/physics_layer_0/angular_velocity = 0.0
7:49/0 = 0
7:49/0/texture_origin = Vector2i(0, -6)
7:49/0/y_sort_origin = -6
7:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:49/0/physics_layer_0/angular_velocity = 0.0
8:49/0 = 0
8:49/0/texture_origin = Vector2i(0, -6)
8:49/0/y_sort_origin = -6
8:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:49/0/physics_layer_0/angular_velocity = 0.0
9:49/0 = 0
9:49/0/texture_origin = Vector2i(0, -6)
9:49/0/y_sort_origin = -6
9:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:49/0/physics_layer_0/angular_velocity = 0.0
10:49/0 = 0
10:49/0/texture_origin = Vector2i(0, -6)
10:49/0/y_sort_origin = -6
10:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:49/0/physics_layer_0/angular_velocity = 0.0
11:49/0 = 0
11:49/0/texture_origin = Vector2i(0, -6)
11:49/0/y_sort_origin = -6
11:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:49/0/physics_layer_0/angular_velocity = 0.0
12:49/0 = 0
12:49/0/texture_origin = Vector2i(0, -6)
12:49/0/y_sort_origin = -6
12:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:49/0/physics_layer_0/angular_velocity = 0.0
13:49/0 = 0
13:49/0/texture_origin = Vector2i(0, -6)
13:49/0/y_sort_origin = -6
13:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:49/0/physics_layer_0/angular_velocity = 0.0
14:49/0 = 0
14:49/0/texture_origin = Vector2i(0, -6)
14:49/0/y_sort_origin = -6
14:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:49/0/physics_layer_0/angular_velocity = 0.0
15:49/0 = 0
15:49/0/texture_origin = Vector2i(0, -6)
15:49/0/y_sort_origin = -6
15:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:49/0/physics_layer_0/angular_velocity = 0.0
16:49/0 = 0
16:49/0/texture_origin = Vector2i(0, -6)
16:49/0/y_sort_origin = -6
16:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:49/0/physics_layer_0/angular_velocity = 0.0
17:49/0 = 0
17:49/0/texture_origin = Vector2i(0, -6)
17:49/0/y_sort_origin = -6
17:49/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:49/0/physics_layer_0/angular_velocity = 0.0
0:50/0 = 0
0:50/0/texture_origin = Vector2i(0, -6)
0:50/0/y_sort_origin = -6
0:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:50/0/physics_layer_0/angular_velocity = 0.0
1:50/0 = 0
1:50/0/texture_origin = Vector2i(0, -6)
1:50/0/y_sort_origin = -6
1:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:50/0/physics_layer_0/angular_velocity = 0.0
2:50/0 = 0
2:50/0/texture_origin = Vector2i(0, -6)
2:50/0/y_sort_origin = -6
2:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:50/0/physics_layer_0/angular_velocity = 0.0
3:50/0 = 0
3:50/0/texture_origin = Vector2i(0, -6)
3:50/0/y_sort_origin = -6
3:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:50/0/physics_layer_0/angular_velocity = 0.0
4:50/0 = 0
4:50/0/texture_origin = Vector2i(0, -6)
4:50/0/y_sort_origin = -6
4:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:50/0/physics_layer_0/angular_velocity = 0.0
5:50/0 = 0
5:50/0/texture_origin = Vector2i(0, -6)
5:50/0/y_sort_origin = -6
5:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:50/0/physics_layer_0/angular_velocity = 0.0
6:50/0 = 0
6:50/0/texture_origin = Vector2i(0, -6)
6:50/0/y_sort_origin = -6
6:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:50/0/physics_layer_0/angular_velocity = 0.0
7:50/0 = 0
7:50/0/texture_origin = Vector2i(0, -6)
7:50/0/y_sort_origin = -6
7:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:50/0/physics_layer_0/angular_velocity = 0.0
8:50/0 = 0
8:50/0/texture_origin = Vector2i(0, -6)
8:50/0/y_sort_origin = -6
8:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:50/0/physics_layer_0/angular_velocity = 0.0
9:50/0 = 0
9:50/0/texture_origin = Vector2i(0, -6)
9:50/0/y_sort_origin = -6
9:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:50/0/physics_layer_0/angular_velocity = 0.0
10:50/0 = 0
10:50/0/texture_origin = Vector2i(0, -6)
10:50/0/y_sort_origin = -6
10:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:50/0/physics_layer_0/angular_velocity = 0.0
11:50/0 = 0
11:50/0/texture_origin = Vector2i(0, -6)
11:50/0/y_sort_origin = -6
11:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:50/0/physics_layer_0/angular_velocity = 0.0
12:50/0 = 0
12:50/0/texture_origin = Vector2i(0, -6)
12:50/0/y_sort_origin = -6
12:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:50/0/physics_layer_0/angular_velocity = 0.0
13:50/0 = 0
13:50/0/texture_origin = Vector2i(0, -6)
13:50/0/y_sort_origin = -6
13:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:50/0/physics_layer_0/angular_velocity = 0.0
14:50/0 = 0
14:50/0/texture_origin = Vector2i(0, -6)
14:50/0/y_sort_origin = -6
14:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:50/0/physics_layer_0/angular_velocity = 0.0
15:50/0 = 0
15:50/0/texture_origin = Vector2i(0, -6)
15:50/0/y_sort_origin = -6
15:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:50/0/physics_layer_0/angular_velocity = 0.0
16:50/0 = 0
16:50/0/texture_origin = Vector2i(0, -6)
16:50/0/y_sort_origin = -6
16:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:50/0/physics_layer_0/angular_velocity = 0.0
17:50/0 = 0
17:50/0/texture_origin = Vector2i(0, -6)
17:50/0/y_sort_origin = -6
17:50/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:50/0/physics_layer_0/angular_velocity = 0.0
0:51/0 = 0
0:51/0/texture_origin = Vector2i(0, -6)
0:51/0/y_sort_origin = -6
0:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:51/0/physics_layer_0/angular_velocity = 0.0
1:51/0 = 0
1:51/0/texture_origin = Vector2i(0, -6)
1:51/0/y_sort_origin = -6
1:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:51/0/physics_layer_0/angular_velocity = 0.0
2:51/0 = 0
2:51/0/texture_origin = Vector2i(0, -6)
2:51/0/y_sort_origin = -6
2:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:51/0/physics_layer_0/angular_velocity = 0.0
3:51/0 = 0
3:51/0/texture_origin = Vector2i(0, -6)
3:51/0/y_sort_origin = -6
3:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:51/0/physics_layer_0/angular_velocity = 0.0
4:51/0 = 0
4:51/0/texture_origin = Vector2i(0, -6)
4:51/0/y_sort_origin = -6
4:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:51/0/physics_layer_0/angular_velocity = 0.0
5:51/0 = 0
5:51/0/texture_origin = Vector2i(0, -6)
5:51/0/y_sort_origin = -6
5:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:51/0/physics_layer_0/angular_velocity = 0.0
6:51/0 = 0
6:51/0/texture_origin = Vector2i(0, -6)
6:51/0/y_sort_origin = -6
6:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:51/0/physics_layer_0/angular_velocity = 0.0
7:51/0 = 0
7:51/0/texture_origin = Vector2i(0, -6)
7:51/0/y_sort_origin = -6
7:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:51/0/physics_layer_0/angular_velocity = 0.0
8:51/0 = 0
8:51/0/texture_origin = Vector2i(0, -6)
8:51/0/y_sort_origin = -6
8:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:51/0/physics_layer_0/angular_velocity = 0.0
9:51/0 = 0
9:51/0/texture_origin = Vector2i(0, -6)
9:51/0/y_sort_origin = -6
9:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:51/0/physics_layer_0/angular_velocity = 0.0
10:51/0 = 0
10:51/0/texture_origin = Vector2i(0, -6)
10:51/0/y_sort_origin = -6
10:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:51/0/physics_layer_0/angular_velocity = 0.0
11:51/0 = 0
11:51/0/texture_origin = Vector2i(0, -6)
11:51/0/y_sort_origin = -6
11:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:51/0/physics_layer_0/angular_velocity = 0.0
12:51/0 = 0
12:51/0/texture_origin = Vector2i(0, -6)
12:51/0/y_sort_origin = -6
12:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:51/0/physics_layer_0/angular_velocity = 0.0
13:51/0 = 0
13:51/0/texture_origin = Vector2i(0, -6)
13:51/0/y_sort_origin = -6
13:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:51/0/physics_layer_0/angular_velocity = 0.0
14:51/0 = 0
14:51/0/texture_origin = Vector2i(0, -6)
14:51/0/y_sort_origin = -6
14:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:51/0/physics_layer_0/angular_velocity = 0.0
15:51/0 = 0
15:51/0/texture_origin = Vector2i(0, -6)
15:51/0/y_sort_origin = -6
15:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:51/0/physics_layer_0/angular_velocity = 0.0
16:51/0 = 0
16:51/0/texture_origin = Vector2i(0, -6)
16:51/0/y_sort_origin = -6
16:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:51/0/physics_layer_0/angular_velocity = 0.0
17:51/0 = 0
17:51/0/texture_origin = Vector2i(0, -6)
17:51/0/y_sort_origin = -6
17:51/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:51/0/physics_layer_0/angular_velocity = 0.0
0:52/0 = 0
0:52/0/texture_origin = Vector2i(0, -6)
0:52/0/y_sort_origin = -6
0:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:52/0/physics_layer_0/angular_velocity = 0.0
1:52/0 = 0
1:52/0/texture_origin = Vector2i(0, -6)
1:52/0/y_sort_origin = -6
1:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:52/0/physics_layer_0/angular_velocity = 0.0
2:52/0 = 0
2:52/0/texture_origin = Vector2i(0, -6)
2:52/0/y_sort_origin = -6
2:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:52/0/physics_layer_0/angular_velocity = 0.0
3:52/0 = 0
3:52/0/texture_origin = Vector2i(0, -6)
3:52/0/y_sort_origin = -6
3:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:52/0/physics_layer_0/angular_velocity = 0.0
4:52/0 = 0
4:52/0/texture_origin = Vector2i(0, -6)
4:52/0/y_sort_origin = -6
4:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:52/0/physics_layer_0/angular_velocity = 0.0
5:52/0 = 0
5:52/0/texture_origin = Vector2i(0, -6)
5:52/0/y_sort_origin = -6
5:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:52/0/physics_layer_0/angular_velocity = 0.0
6:52/0 = 0
6:52/0/texture_origin = Vector2i(0, -6)
6:52/0/y_sort_origin = -6
6:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:52/0/physics_layer_0/angular_velocity = 0.0
7:52/0 = 0
7:52/0/texture_origin = Vector2i(0, -6)
7:52/0/y_sort_origin = -6
7:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:52/0/physics_layer_0/angular_velocity = 0.0
8:52/0 = 0
8:52/0/texture_origin = Vector2i(0, -6)
8:52/0/y_sort_origin = -6
8:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:52/0/physics_layer_0/angular_velocity = 0.0
9:52/0 = 0
9:52/0/texture_origin = Vector2i(0, -6)
9:52/0/y_sort_origin = -6
9:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:52/0/physics_layer_0/angular_velocity = 0.0
10:52/0 = 0
10:52/0/texture_origin = Vector2i(0, -6)
10:52/0/y_sort_origin = -6
10:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:52/0/physics_layer_0/angular_velocity = 0.0
11:52/0 = 0
11:52/0/texture_origin = Vector2i(0, -6)
11:52/0/y_sort_origin = -6
11:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:52/0/physics_layer_0/angular_velocity = 0.0
12:52/0 = 0
12:52/0/texture_origin = Vector2i(0, -6)
12:52/0/y_sort_origin = -6
12:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:52/0/physics_layer_0/angular_velocity = 0.0
13:52/0 = 0
13:52/0/texture_origin = Vector2i(0, -6)
13:52/0/y_sort_origin = -6
13:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:52/0/physics_layer_0/angular_velocity = 0.0
14:52/0 = 0
14:52/0/texture_origin = Vector2i(0, -6)
14:52/0/y_sort_origin = -6
14:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:52/0/physics_layer_0/angular_velocity = 0.0
15:52/0 = 0
15:52/0/texture_origin = Vector2i(0, -6)
15:52/0/y_sort_origin = -6
15:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:52/0/physics_layer_0/angular_velocity = 0.0
16:52/0 = 0
16:52/0/texture_origin = Vector2i(0, -6)
16:52/0/y_sort_origin = -6
16:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:52/0/physics_layer_0/angular_velocity = 0.0
17:52/0 = 0
17:52/0/texture_origin = Vector2i(0, -6)
17:52/0/y_sort_origin = -6
17:52/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:52/0/physics_layer_0/angular_velocity = 0.0
0:53/0 = 0
0:53/0/texture_origin = Vector2i(0, -6)
0:53/0/y_sort_origin = -6
0:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:53/0/physics_layer_0/angular_velocity = 0.0
1:53/0 = 0
1:53/0/texture_origin = Vector2i(0, -6)
1:53/0/y_sort_origin = -6
1:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:53/0/physics_layer_0/angular_velocity = 0.0
2:53/0 = 0
2:53/0/texture_origin = Vector2i(0, -6)
2:53/0/y_sort_origin = -6
2:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:53/0/physics_layer_0/angular_velocity = 0.0
3:53/0 = 0
3:53/0/texture_origin = Vector2i(0, -6)
3:53/0/y_sort_origin = -6
3:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:53/0/physics_layer_0/angular_velocity = 0.0
4:53/0 = 0
4:53/0/texture_origin = Vector2i(0, -6)
4:53/0/y_sort_origin = -6
4:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:53/0/physics_layer_0/angular_velocity = 0.0
5:53/0 = 0
5:53/0/texture_origin = Vector2i(0, -6)
5:53/0/y_sort_origin = -6
5:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:53/0/physics_layer_0/angular_velocity = 0.0
6:53/0 = 0
6:53/0/texture_origin = Vector2i(0, -6)
6:53/0/y_sort_origin = -6
6:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:53/0/physics_layer_0/angular_velocity = 0.0
7:53/0 = 0
7:53/0/texture_origin = Vector2i(0, -6)
7:53/0/y_sort_origin = -6
7:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:53/0/physics_layer_0/angular_velocity = 0.0
8:53/0 = 0
8:53/0/texture_origin = Vector2i(0, -6)
8:53/0/y_sort_origin = -6
8:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:53/0/physics_layer_0/angular_velocity = 0.0
9:53/0 = 0
9:53/0/texture_origin = Vector2i(0, -6)
9:53/0/y_sort_origin = -6
9:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:53/0/physics_layer_0/angular_velocity = 0.0
10:53/0 = 0
10:53/0/texture_origin = Vector2i(0, -6)
10:53/0/y_sort_origin = -6
10:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:53/0/physics_layer_0/angular_velocity = 0.0
11:53/0 = 0
11:53/0/texture_origin = Vector2i(0, -6)
11:53/0/y_sort_origin = -6
11:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:53/0/physics_layer_0/angular_velocity = 0.0
12:53/0 = 0
12:53/0/texture_origin = Vector2i(0, -6)
12:53/0/y_sort_origin = -6
12:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:53/0/physics_layer_0/angular_velocity = 0.0
13:53/0 = 0
13:53/0/texture_origin = Vector2i(0, -6)
13:53/0/y_sort_origin = -6
13:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:53/0/physics_layer_0/angular_velocity = 0.0
14:53/0 = 0
14:53/0/texture_origin = Vector2i(0, -6)
14:53/0/y_sort_origin = -6
14:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:53/0/physics_layer_0/angular_velocity = 0.0
15:53/0 = 0
15:53/0/texture_origin = Vector2i(0, -6)
15:53/0/y_sort_origin = -6
15:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:53/0/physics_layer_0/angular_velocity = 0.0
16:53/0 = 0
16:53/0/texture_origin = Vector2i(0, -6)
16:53/0/y_sort_origin = -6
16:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:53/0/physics_layer_0/angular_velocity = 0.0
17:53/0 = 0
17:53/0/texture_origin = Vector2i(0, -6)
17:53/0/y_sort_origin = -6
17:53/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:53/0/physics_layer_0/angular_velocity = 0.0
0:54/0 = 0
0:54/0/texture_origin = Vector2i(0, -6)
0:54/0/y_sort_origin = -6
0:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:54/0/physics_layer_0/angular_velocity = 0.0
1:54/0 = 0
1:54/0/texture_origin = Vector2i(0, -6)
1:54/0/y_sort_origin = -6
1:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:54/0/physics_layer_0/angular_velocity = 0.0
2:54/0 = 0
2:54/0/texture_origin = Vector2i(0, -6)
2:54/0/y_sort_origin = -6
2:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:54/0/physics_layer_0/angular_velocity = 0.0
3:54/0 = 0
3:54/0/texture_origin = Vector2i(0, -6)
3:54/0/y_sort_origin = -6
3:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:54/0/physics_layer_0/angular_velocity = 0.0
4:54/0 = 0
4:54/0/texture_origin = Vector2i(0, -6)
4:54/0/y_sort_origin = -6
4:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:54/0/physics_layer_0/angular_velocity = 0.0
5:54/0 = 0
5:54/0/texture_origin = Vector2i(0, -6)
5:54/0/y_sort_origin = -6
5:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:54/0/physics_layer_0/angular_velocity = 0.0
6:54/0 = 0
6:54/0/texture_origin = Vector2i(0, -6)
6:54/0/y_sort_origin = -6
6:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:54/0/physics_layer_0/angular_velocity = 0.0
7:54/0 = 0
7:54/0/texture_origin = Vector2i(0, -6)
7:54/0/y_sort_origin = -6
7:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:54/0/physics_layer_0/angular_velocity = 0.0
8:54/0 = 0
8:54/0/texture_origin = Vector2i(0, -6)
8:54/0/y_sort_origin = -6
8:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:54/0/physics_layer_0/angular_velocity = 0.0
9:54/0 = 0
9:54/0/texture_origin = Vector2i(0, -6)
9:54/0/y_sort_origin = -6
9:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:54/0/physics_layer_0/angular_velocity = 0.0
10:54/0 = 0
10:54/0/texture_origin = Vector2i(0, -6)
10:54/0/y_sort_origin = -6
10:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:54/0/physics_layer_0/angular_velocity = 0.0
11:54/0 = 0
11:54/0/texture_origin = Vector2i(0, -6)
11:54/0/y_sort_origin = -6
11:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:54/0/physics_layer_0/angular_velocity = 0.0
12:54/0 = 0
12:54/0/texture_origin = Vector2i(0, -6)
12:54/0/y_sort_origin = -6
12:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:54/0/physics_layer_0/angular_velocity = 0.0
13:54/0 = 0
13:54/0/texture_origin = Vector2i(0, -6)
13:54/0/y_sort_origin = -6
13:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:54/0/physics_layer_0/angular_velocity = 0.0
14:54/0 = 0
14:54/0/texture_origin = Vector2i(0, -6)
14:54/0/y_sort_origin = -6
14:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:54/0/physics_layer_0/angular_velocity = 0.0
15:54/0 = 0
15:54/0/texture_origin = Vector2i(0, -6)
15:54/0/y_sort_origin = -6
15:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:54/0/physics_layer_0/angular_velocity = 0.0
16:54/0 = 0
16:54/0/texture_origin = Vector2i(0, -6)
16:54/0/y_sort_origin = -6
16:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:54/0/physics_layer_0/angular_velocity = 0.0
17:54/0 = 0
17:54/0/texture_origin = Vector2i(0, -6)
17:54/0/y_sort_origin = -6
17:54/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:54/0/physics_layer_0/angular_velocity = 0.0
0:55/0 = 0
0:55/0/texture_origin = Vector2i(0, -6)
0:55/0/y_sort_origin = -6
0:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:55/0/physics_layer_0/angular_velocity = 0.0
1:55/0 = 0
1:55/0/texture_origin = Vector2i(0, -6)
1:55/0/y_sort_origin = -6
1:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:55/0/physics_layer_0/angular_velocity = 0.0
2:55/0 = 0
2:55/0/texture_origin = Vector2i(0, -6)
2:55/0/y_sort_origin = -6
2:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:55/0/physics_layer_0/angular_velocity = 0.0
3:55/0 = 0
3:55/0/texture_origin = Vector2i(0, -6)
3:55/0/y_sort_origin = -6
3:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:55/0/physics_layer_0/angular_velocity = 0.0
4:55/0 = 0
4:55/0/texture_origin = Vector2i(0, -6)
4:55/0/y_sort_origin = -6
4:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:55/0/physics_layer_0/angular_velocity = 0.0
5:55/0 = 0
5:55/0/texture_origin = Vector2i(0, -6)
5:55/0/y_sort_origin = -6
5:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:55/0/physics_layer_0/angular_velocity = 0.0
6:55/0 = 0
6:55/0/texture_origin = Vector2i(0, -6)
6:55/0/y_sort_origin = -6
6:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:55/0/physics_layer_0/angular_velocity = 0.0
7:55/0 = 0
7:55/0/texture_origin = Vector2i(0, -6)
7:55/0/y_sort_origin = -6
7:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:55/0/physics_layer_0/angular_velocity = 0.0
8:55/0 = 0
8:55/0/texture_origin = Vector2i(0, -6)
8:55/0/y_sort_origin = -6
8:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:55/0/physics_layer_0/angular_velocity = 0.0
9:55/0 = 0
9:55/0/texture_origin = Vector2i(0, -6)
9:55/0/y_sort_origin = -6
9:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:55/0/physics_layer_0/angular_velocity = 0.0
10:55/0 = 0
10:55/0/texture_origin = Vector2i(0, -6)
10:55/0/y_sort_origin = -6
10:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:55/0/physics_layer_0/angular_velocity = 0.0
11:55/0 = 0
11:55/0/texture_origin = Vector2i(0, -6)
11:55/0/y_sort_origin = -6
11:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:55/0/physics_layer_0/angular_velocity = 0.0
12:55/0 = 0
12:55/0/texture_origin = Vector2i(0, -6)
12:55/0/y_sort_origin = -6
12:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:55/0/physics_layer_0/angular_velocity = 0.0
13:55/0 = 0
13:55/0/texture_origin = Vector2i(0, -6)
13:55/0/y_sort_origin = -6
13:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:55/0/physics_layer_0/angular_velocity = 0.0
14:55/0 = 0
14:55/0/texture_origin = Vector2i(0, -6)
14:55/0/y_sort_origin = -6
14:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:55/0/physics_layer_0/angular_velocity = 0.0
15:55/0 = 0
15:55/0/texture_origin = Vector2i(0, -6)
15:55/0/y_sort_origin = -6
15:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:55/0/physics_layer_0/angular_velocity = 0.0
16:55/0 = 0
16:55/0/texture_origin = Vector2i(0, -6)
16:55/0/y_sort_origin = -6
16:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:55/0/physics_layer_0/angular_velocity = 0.0
17:55/0 = 0
17:55/0/texture_origin = Vector2i(0, -6)
17:55/0/y_sort_origin = -6
17:55/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:55/0/physics_layer_0/angular_velocity = 0.0
0:56/0 = 0
0:56/0/texture_origin = Vector2i(0, -6)
0:56/0/y_sort_origin = -6
0:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:56/0/physics_layer_0/angular_velocity = 0.0
1:56/0 = 0
1:56/0/texture_origin = Vector2i(0, -6)
1:56/0/y_sort_origin = -6
1:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:56/0/physics_layer_0/angular_velocity = 0.0
2:56/0 = 0
2:56/0/texture_origin = Vector2i(0, -6)
2:56/0/y_sort_origin = -6
2:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:56/0/physics_layer_0/angular_velocity = 0.0
3:56/0 = 0
3:56/0/texture_origin = Vector2i(0, -6)
3:56/0/y_sort_origin = -6
3:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:56/0/physics_layer_0/angular_velocity = 0.0
4:56/0 = 0
4:56/0/texture_origin = Vector2i(0, -6)
4:56/0/y_sort_origin = -6
4:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:56/0/physics_layer_0/angular_velocity = 0.0
5:56/0 = 0
5:56/0/texture_origin = Vector2i(0, -6)
5:56/0/y_sort_origin = -6
5:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:56/0/physics_layer_0/angular_velocity = 0.0
6:56/0 = 0
6:56/0/texture_origin = Vector2i(0, -6)
6:56/0/y_sort_origin = -6
6:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:56/0/physics_layer_0/angular_velocity = 0.0
7:56/0 = 0
7:56/0/texture_origin = Vector2i(0, -6)
7:56/0/y_sort_origin = -6
7:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:56/0/physics_layer_0/angular_velocity = 0.0
8:56/0 = 0
8:56/0/texture_origin = Vector2i(0, -6)
8:56/0/y_sort_origin = -6
8:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:56/0/physics_layer_0/angular_velocity = 0.0
9:56/0 = 0
9:56/0/texture_origin = Vector2i(0, -6)
9:56/0/y_sort_origin = -6
9:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:56/0/physics_layer_0/angular_velocity = 0.0
10:56/0 = 0
10:56/0/texture_origin = Vector2i(0, -6)
10:56/0/y_sort_origin = -6
10:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:56/0/physics_layer_0/angular_velocity = 0.0
11:56/0 = 0
11:56/0/texture_origin = Vector2i(0, -6)
11:56/0/y_sort_origin = -6
11:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:56/0/physics_layer_0/angular_velocity = 0.0
12:56/0 = 0
12:56/0/texture_origin = Vector2i(0, -6)
12:56/0/y_sort_origin = -6
12:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:56/0/physics_layer_0/angular_velocity = 0.0
13:56/0 = 0
13:56/0/texture_origin = Vector2i(0, -6)
13:56/0/y_sort_origin = -6
13:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:56/0/physics_layer_0/angular_velocity = 0.0
14:56/0 = 0
14:56/0/texture_origin = Vector2i(0, -6)
14:56/0/y_sort_origin = -6
14:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:56/0/physics_layer_0/angular_velocity = 0.0
15:56/0 = 0
15:56/0/texture_origin = Vector2i(0, -6)
15:56/0/y_sort_origin = -6
15:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:56/0/physics_layer_0/angular_velocity = 0.0
16:56/0 = 0
16:56/0/texture_origin = Vector2i(0, -6)
16:56/0/y_sort_origin = -6
16:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:56/0/physics_layer_0/angular_velocity = 0.0
17:56/0 = 0
17:56/0/texture_origin = Vector2i(0, -6)
17:56/0/y_sort_origin = -6
17:56/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:56/0/physics_layer_0/angular_velocity = 0.0
0:57/0 = 0
0:57/0/texture_origin = Vector2i(0, -6)
0:57/0/y_sort_origin = -6
0:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:57/0/physics_layer_0/angular_velocity = 0.0
1:57/0 = 0
1:57/0/texture_origin = Vector2i(0, -6)
1:57/0/y_sort_origin = -6
1:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:57/0/physics_layer_0/angular_velocity = 0.0
2:57/0 = 0
2:57/0/texture_origin = Vector2i(0, -6)
2:57/0/y_sort_origin = -6
2:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:57/0/physics_layer_0/angular_velocity = 0.0
3:57/0 = 0
3:57/0/texture_origin = Vector2i(0, -6)
3:57/0/y_sort_origin = -6
3:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:57/0/physics_layer_0/angular_velocity = 0.0
4:57/0 = 0
4:57/0/texture_origin = Vector2i(0, -6)
4:57/0/y_sort_origin = -6
4:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:57/0/physics_layer_0/angular_velocity = 0.0
5:57/0 = 0
5:57/0/texture_origin = Vector2i(0, -6)
5:57/0/y_sort_origin = -6
5:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:57/0/physics_layer_0/angular_velocity = 0.0
6:57/0 = 0
6:57/0/texture_origin = Vector2i(0, -6)
6:57/0/y_sort_origin = -6
6:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:57/0/physics_layer_0/angular_velocity = 0.0
7:57/0 = 0
7:57/0/texture_origin = Vector2i(0, -6)
7:57/0/y_sort_origin = -6
7:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:57/0/physics_layer_0/angular_velocity = 0.0
8:57/0 = 0
8:57/0/texture_origin = Vector2i(0, -6)
8:57/0/y_sort_origin = -6
8:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:57/0/physics_layer_0/angular_velocity = 0.0
9:57/0 = 0
9:57/0/texture_origin = Vector2i(0, -6)
9:57/0/y_sort_origin = -6
9:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:57/0/physics_layer_0/angular_velocity = 0.0
10:57/0 = 0
10:57/0/texture_origin = Vector2i(0, -6)
10:57/0/y_sort_origin = -6
10:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:57/0/physics_layer_0/angular_velocity = 0.0
11:57/0 = 0
11:57/0/texture_origin = Vector2i(0, -6)
11:57/0/y_sort_origin = -6
11:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:57/0/physics_layer_0/angular_velocity = 0.0
12:57/0 = 0
12:57/0/texture_origin = Vector2i(0, -6)
12:57/0/y_sort_origin = -6
12:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:57/0/physics_layer_0/angular_velocity = 0.0
13:57/0 = 0
13:57/0/texture_origin = Vector2i(0, -6)
13:57/0/y_sort_origin = -6
13:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:57/0/physics_layer_0/angular_velocity = 0.0
14:57/0 = 0
14:57/0/texture_origin = Vector2i(0, -6)
14:57/0/y_sort_origin = -6
14:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:57/0/physics_layer_0/angular_velocity = 0.0
15:57/0 = 0
15:57/0/texture_origin = Vector2i(0, -6)
15:57/0/y_sort_origin = -6
15:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:57/0/physics_layer_0/angular_velocity = 0.0
16:57/0 = 0
16:57/0/texture_origin = Vector2i(0, -6)
16:57/0/y_sort_origin = -6
16:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:57/0/physics_layer_0/angular_velocity = 0.0
17:57/0 = 0
17:57/0/texture_origin = Vector2i(0, -6)
17:57/0/y_sort_origin = -6
17:57/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:57/0/physics_layer_0/angular_velocity = 0.0
0:58/0 = 0
0:58/0/texture_origin = Vector2i(0, -6)
0:58/0/y_sort_origin = -6
0:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:58/0/physics_layer_0/angular_velocity = 0.0
1:58/0 = 0
1:58/0/texture_origin = Vector2i(0, -6)
1:58/0/y_sort_origin = -6
1:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:58/0/physics_layer_0/angular_velocity = 0.0
2:58/0 = 0
2:58/0/texture_origin = Vector2i(0, -6)
2:58/0/y_sort_origin = -6
2:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:58/0/physics_layer_0/angular_velocity = 0.0
3:58/0 = 0
3:58/0/texture_origin = Vector2i(0, -6)
3:58/0/y_sort_origin = -6
3:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:58/0/physics_layer_0/angular_velocity = 0.0
4:58/0 = 0
4:58/0/texture_origin = Vector2i(0, -6)
4:58/0/y_sort_origin = -6
4:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:58/0/physics_layer_0/angular_velocity = 0.0
5:58/0 = 0
5:58/0/texture_origin = Vector2i(0, -6)
5:58/0/y_sort_origin = -6
5:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:58/0/physics_layer_0/angular_velocity = 0.0
6:58/0 = 0
6:58/0/texture_origin = Vector2i(0, -6)
6:58/0/y_sort_origin = -6
6:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:58/0/physics_layer_0/angular_velocity = 0.0
7:58/0 = 0
7:58/0/texture_origin = Vector2i(0, -6)
7:58/0/y_sort_origin = -6
7:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:58/0/physics_layer_0/angular_velocity = 0.0
8:58/0 = 0
8:58/0/texture_origin = Vector2i(0, -6)
8:58/0/y_sort_origin = -6
8:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:58/0/physics_layer_0/angular_velocity = 0.0
9:58/0 = 0
9:58/0/texture_origin = Vector2i(0, -6)
9:58/0/y_sort_origin = -6
9:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:58/0/physics_layer_0/angular_velocity = 0.0
10:58/0 = 0
10:58/0/texture_origin = Vector2i(0, -6)
10:58/0/y_sort_origin = -6
10:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:58/0/physics_layer_0/angular_velocity = 0.0
11:58/0 = 0
11:58/0/texture_origin = Vector2i(0, -6)
11:58/0/y_sort_origin = -6
11:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:58/0/physics_layer_0/angular_velocity = 0.0
12:58/0 = 0
12:58/0/texture_origin = Vector2i(0, -6)
12:58/0/y_sort_origin = -6
12:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:58/0/physics_layer_0/angular_velocity = 0.0
13:58/0 = 0
13:58/0/texture_origin = Vector2i(0, -6)
13:58/0/y_sort_origin = -6
13:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:58/0/physics_layer_0/angular_velocity = 0.0
14:58/0 = 0
14:58/0/texture_origin = Vector2i(0, -6)
14:58/0/y_sort_origin = -6
14:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:58/0/physics_layer_0/angular_velocity = 0.0
15:58/0 = 0
15:58/0/texture_origin = Vector2i(0, -6)
15:58/0/y_sort_origin = -6
15:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:58/0/physics_layer_0/angular_velocity = 0.0
16:58/0 = 0
16:58/0/texture_origin = Vector2i(0, -6)
16:58/0/y_sort_origin = -6
16:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:58/0/physics_layer_0/angular_velocity = 0.0
17:58/0 = 0
17:58/0/texture_origin = Vector2i(0, -6)
17:58/0/y_sort_origin = -6
17:58/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:58/0/physics_layer_0/angular_velocity = 0.0
0:59/0 = 0
0:59/0/texture_origin = Vector2i(0, -6)
0:59/0/y_sort_origin = -6
0:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:59/0/physics_layer_0/angular_velocity = 0.0
1:59/0 = 0
1:59/0/texture_origin = Vector2i(0, -6)
1:59/0/y_sort_origin = -6
1:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:59/0/physics_layer_0/angular_velocity = 0.0
2:59/0 = 0
2:59/0/texture_origin = Vector2i(0, -6)
2:59/0/y_sort_origin = -6
2:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:59/0/physics_layer_0/angular_velocity = 0.0
3:59/0 = 0
3:59/0/texture_origin = Vector2i(0, -6)
3:59/0/y_sort_origin = -6
3:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:59/0/physics_layer_0/angular_velocity = 0.0
4:59/0 = 0
4:59/0/texture_origin = Vector2i(0, -6)
4:59/0/y_sort_origin = -6
4:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:59/0/physics_layer_0/angular_velocity = 0.0
5:59/0 = 0
5:59/0/texture_origin = Vector2i(0, -6)
5:59/0/y_sort_origin = -6
5:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:59/0/physics_layer_0/angular_velocity = 0.0
6:59/0 = 0
6:59/0/texture_origin = Vector2i(0, -6)
6:59/0/y_sort_origin = -6
6:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:59/0/physics_layer_0/angular_velocity = 0.0
7:59/0 = 0
7:59/0/texture_origin = Vector2i(0, -6)
7:59/0/y_sort_origin = -6
7:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:59/0/physics_layer_0/angular_velocity = 0.0
8:59/0 = 0
8:59/0/texture_origin = Vector2i(0, -6)
8:59/0/y_sort_origin = -6
8:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:59/0/physics_layer_0/angular_velocity = 0.0
9:59/0 = 0
9:59/0/texture_origin = Vector2i(0, -6)
9:59/0/y_sort_origin = -6
9:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:59/0/physics_layer_0/angular_velocity = 0.0
10:59/0 = 0
10:59/0/texture_origin = Vector2i(0, -6)
10:59/0/y_sort_origin = -6
10:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:59/0/physics_layer_0/angular_velocity = 0.0
11:59/0 = 0
11:59/0/texture_origin = Vector2i(0, -6)
11:59/0/y_sort_origin = -6
11:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:59/0/physics_layer_0/angular_velocity = 0.0
12:59/0 = 0
12:59/0/texture_origin = Vector2i(0, -6)
12:59/0/y_sort_origin = -6
12:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:59/0/physics_layer_0/angular_velocity = 0.0
13:59/0 = 0
13:59/0/texture_origin = Vector2i(0, -6)
13:59/0/y_sort_origin = -6
13:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:59/0/physics_layer_0/angular_velocity = 0.0
14:59/0 = 0
14:59/0/texture_origin = Vector2i(0, -6)
14:59/0/y_sort_origin = -6
14:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:59/0/physics_layer_0/angular_velocity = 0.0
15:59/0 = 0
15:59/0/texture_origin = Vector2i(0, -6)
15:59/0/y_sort_origin = -6
15:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:59/0/physics_layer_0/angular_velocity = 0.0
16:59/0 = 0
16:59/0/texture_origin = Vector2i(0, -6)
16:59/0/y_sort_origin = -6
16:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:59/0/physics_layer_0/angular_velocity = 0.0
17:59/0 = 0
17:59/0/texture_origin = Vector2i(0, -6)
17:59/0/y_sort_origin = -6
17:59/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:59/0/physics_layer_0/angular_velocity = 0.0
0:60/0 = 0
0:60/0/texture_origin = Vector2i(0, -6)
0:60/0/y_sort_origin = -6
0:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:60/0/physics_layer_0/angular_velocity = 0.0
1:60/0 = 0
1:60/0/texture_origin = Vector2i(0, -6)
1:60/0/y_sort_origin = -6
1:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:60/0/physics_layer_0/angular_velocity = 0.0
2:60/0 = 0
2:60/0/texture_origin = Vector2i(0, -6)
2:60/0/y_sort_origin = -6
2:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:60/0/physics_layer_0/angular_velocity = 0.0
3:60/0 = 0
3:60/0/texture_origin = Vector2i(0, -6)
3:60/0/y_sort_origin = -6
3:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:60/0/physics_layer_0/angular_velocity = 0.0
4:60/0 = 0
4:60/0/texture_origin = Vector2i(0, -6)
4:60/0/y_sort_origin = -6
4:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:60/0/physics_layer_0/angular_velocity = 0.0
5:60/0 = 0
5:60/0/texture_origin = Vector2i(0, -6)
5:60/0/y_sort_origin = -6
5:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:60/0/physics_layer_0/angular_velocity = 0.0
6:60/0 = 0
6:60/0/texture_origin = Vector2i(0, -6)
6:60/0/y_sort_origin = -6
6:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:60/0/physics_layer_0/angular_velocity = 0.0
7:60/0 = 0
7:60/0/texture_origin = Vector2i(0, -6)
7:60/0/y_sort_origin = -6
7:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:60/0/physics_layer_0/angular_velocity = 0.0
8:60/0 = 0
8:60/0/texture_origin = Vector2i(0, -6)
8:60/0/y_sort_origin = -6
8:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:60/0/physics_layer_0/angular_velocity = 0.0
9:60/0 = 0
9:60/0/texture_origin = Vector2i(0, -6)
9:60/0/y_sort_origin = -6
9:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:60/0/physics_layer_0/angular_velocity = 0.0
10:60/0 = 0
10:60/0/texture_origin = Vector2i(0, -6)
10:60/0/y_sort_origin = -6
10:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:60/0/physics_layer_0/angular_velocity = 0.0
11:60/0 = 0
11:60/0/texture_origin = Vector2i(0, -6)
11:60/0/y_sort_origin = -6
11:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:60/0/physics_layer_0/angular_velocity = 0.0
12:60/0 = 0
12:60/0/texture_origin = Vector2i(0, -6)
12:60/0/y_sort_origin = -6
12:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:60/0/physics_layer_0/angular_velocity = 0.0
13:60/0 = 0
13:60/0/texture_origin = Vector2i(0, -6)
13:60/0/y_sort_origin = -6
13:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:60/0/physics_layer_0/angular_velocity = 0.0
14:60/0 = 0
14:60/0/texture_origin = Vector2i(0, -6)
14:60/0/y_sort_origin = -6
14:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:60/0/physics_layer_0/angular_velocity = 0.0
15:60/0 = 0
15:60/0/texture_origin = Vector2i(0, -6)
15:60/0/y_sort_origin = -6
15:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:60/0/physics_layer_0/angular_velocity = 0.0
16:60/0 = 0
16:60/0/texture_origin = Vector2i(0, -6)
16:60/0/y_sort_origin = -6
16:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:60/0/physics_layer_0/angular_velocity = 0.0
17:60/0 = 0
17:60/0/texture_origin = Vector2i(0, -6)
17:60/0/y_sort_origin = -6
17:60/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:60/0/physics_layer_0/angular_velocity = 0.0
0:61/0 = 0
0:61/0/texture_origin = Vector2i(0, -6)
0:61/0/y_sort_origin = -6
0:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:61/0/physics_layer_0/angular_velocity = 0.0
1:61/0 = 0
1:61/0/texture_origin = Vector2i(0, -6)
1:61/0/y_sort_origin = -6
1:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:61/0/physics_layer_0/angular_velocity = 0.0
2:61/0 = 0
2:61/0/texture_origin = Vector2i(0, -6)
2:61/0/y_sort_origin = -6
2:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:61/0/physics_layer_0/angular_velocity = 0.0
3:61/0 = 0
3:61/0/texture_origin = Vector2i(0, -6)
3:61/0/y_sort_origin = -6
3:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:61/0/physics_layer_0/angular_velocity = 0.0
4:61/0 = 0
4:61/0/texture_origin = Vector2i(0, -6)
4:61/0/y_sort_origin = -6
4:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:61/0/physics_layer_0/angular_velocity = 0.0
5:61/0 = 0
5:61/0/texture_origin = Vector2i(0, -6)
5:61/0/y_sort_origin = -6
5:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:61/0/physics_layer_0/angular_velocity = 0.0
6:61/0 = 0
6:61/0/texture_origin = Vector2i(0, -6)
6:61/0/y_sort_origin = -6
6:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:61/0/physics_layer_0/angular_velocity = 0.0
7:61/0 = 0
7:61/0/texture_origin = Vector2i(0, -6)
7:61/0/y_sort_origin = -6
7:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:61/0/physics_layer_0/angular_velocity = 0.0
8:61/0 = 0
8:61/0/texture_origin = Vector2i(0, -6)
8:61/0/y_sort_origin = -6
8:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:61/0/physics_layer_0/angular_velocity = 0.0
9:61/0 = 0
9:61/0/texture_origin = Vector2i(0, -6)
9:61/0/y_sort_origin = -6
9:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:61/0/physics_layer_0/angular_velocity = 0.0
10:61/0 = 0
10:61/0/texture_origin = Vector2i(0, -6)
10:61/0/y_sort_origin = -6
10:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:61/0/physics_layer_0/angular_velocity = 0.0
11:61/0 = 0
11:61/0/texture_origin = Vector2i(0, -6)
11:61/0/y_sort_origin = -6
11:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:61/0/physics_layer_0/angular_velocity = 0.0
12:61/0 = 0
12:61/0/texture_origin = Vector2i(0, -6)
12:61/0/y_sort_origin = -6
12:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:61/0/physics_layer_0/angular_velocity = 0.0
13:61/0 = 0
13:61/0/texture_origin = Vector2i(0, -6)
13:61/0/y_sort_origin = -6
13:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:61/0/physics_layer_0/angular_velocity = 0.0
14:61/0 = 0
14:61/0/texture_origin = Vector2i(0, -6)
14:61/0/y_sort_origin = -6
14:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:61/0/physics_layer_0/angular_velocity = 0.0
15:61/0 = 0
15:61/0/texture_origin = Vector2i(0, -6)
15:61/0/y_sort_origin = -6
15:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:61/0/physics_layer_0/angular_velocity = 0.0
16:61/0 = 0
16:61/0/texture_origin = Vector2i(0, -6)
16:61/0/y_sort_origin = -6
16:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:61/0/physics_layer_0/angular_velocity = 0.0
17:61/0 = 0
17:61/0/texture_origin = Vector2i(0, -6)
17:61/0/y_sort_origin = -6
17:61/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:61/0/physics_layer_0/angular_velocity = 0.0
0:62/0 = 0
0:62/0/texture_origin = Vector2i(0, -6)
0:62/0/y_sort_origin = -6
0:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:62/0/physics_layer_0/angular_velocity = 0.0
1:62/0 = 0
1:62/0/texture_origin = Vector2i(0, -6)
1:62/0/y_sort_origin = -6
1:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:62/0/physics_layer_0/angular_velocity = 0.0
2:62/0 = 0
2:62/0/texture_origin = Vector2i(0, -6)
2:62/0/y_sort_origin = -6
2:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:62/0/physics_layer_0/angular_velocity = 0.0
3:62/0 = 0
3:62/0/texture_origin = Vector2i(0, -6)
3:62/0/y_sort_origin = -6
3:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:62/0/physics_layer_0/angular_velocity = 0.0
4:62/0 = 0
4:62/0/texture_origin = Vector2i(0, -6)
4:62/0/y_sort_origin = -6
4:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:62/0/physics_layer_0/angular_velocity = 0.0
5:62/0 = 0
5:62/0/texture_origin = Vector2i(0, -6)
5:62/0/y_sort_origin = -6
5:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:62/0/physics_layer_0/angular_velocity = 0.0
6:62/0 = 0
6:62/0/texture_origin = Vector2i(0, -6)
6:62/0/y_sort_origin = -6
6:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:62/0/physics_layer_0/angular_velocity = 0.0
7:62/0 = 0
7:62/0/texture_origin = Vector2i(0, -6)
7:62/0/y_sort_origin = -6
7:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:62/0/physics_layer_0/angular_velocity = 0.0
8:62/0 = 0
8:62/0/texture_origin = Vector2i(0, -6)
8:62/0/y_sort_origin = -6
8:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:62/0/physics_layer_0/angular_velocity = 0.0
9:62/0 = 0
9:62/0/texture_origin = Vector2i(0, -6)
9:62/0/y_sort_origin = -6
9:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:62/0/physics_layer_0/angular_velocity = 0.0
10:62/0 = 0
10:62/0/texture_origin = Vector2i(0, -6)
10:62/0/y_sort_origin = -6
10:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:62/0/physics_layer_0/angular_velocity = 0.0
11:62/0 = 0
11:62/0/texture_origin = Vector2i(0, -6)
11:62/0/y_sort_origin = -6
11:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:62/0/physics_layer_0/angular_velocity = 0.0
12:62/0 = 0
12:62/0/texture_origin = Vector2i(0, -6)
12:62/0/y_sort_origin = -6
12:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:62/0/physics_layer_0/angular_velocity = 0.0
13:62/0 = 0
13:62/0/texture_origin = Vector2i(0, -6)
13:62/0/y_sort_origin = -6
13:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:62/0/physics_layer_0/angular_velocity = 0.0
14:62/0 = 0
14:62/0/texture_origin = Vector2i(0, -6)
14:62/0/y_sort_origin = -6
14:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:62/0/physics_layer_0/angular_velocity = 0.0
15:62/0 = 0
15:62/0/texture_origin = Vector2i(0, -6)
15:62/0/y_sort_origin = -6
15:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:62/0/physics_layer_0/angular_velocity = 0.0
16:62/0 = 0
16:62/0/texture_origin = Vector2i(0, -6)
16:62/0/y_sort_origin = -6
16:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:62/0/physics_layer_0/angular_velocity = 0.0
17:62/0 = 0
17:62/0/texture_origin = Vector2i(0, -6)
17:62/0/y_sort_origin = -6
17:62/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:62/0/physics_layer_0/angular_velocity = 0.0
0:63/0 = 0
0:63/0/texture_origin = Vector2i(0, -6)
0:63/0/y_sort_origin = -6
0:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:63/0/physics_layer_0/angular_velocity = 0.0
1:63/0 = 0
1:63/0/texture_origin = Vector2i(0, -6)
1:63/0/y_sort_origin = -6
1:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:63/0/physics_layer_0/angular_velocity = 0.0
2:63/0 = 0
2:63/0/texture_origin = Vector2i(0, -6)
2:63/0/y_sort_origin = -6
2:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:63/0/physics_layer_0/angular_velocity = 0.0
3:63/0 = 0
3:63/0/texture_origin = Vector2i(0, -6)
3:63/0/y_sort_origin = -6
3:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:63/0/physics_layer_0/angular_velocity = 0.0
4:63/0 = 0
4:63/0/texture_origin = Vector2i(0, -6)
4:63/0/y_sort_origin = -6
4:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:63/0/physics_layer_0/angular_velocity = 0.0
5:63/0 = 0
5:63/0/texture_origin = Vector2i(0, -6)
5:63/0/y_sort_origin = -6
5:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:63/0/physics_layer_0/angular_velocity = 0.0
6:63/0 = 0
6:63/0/texture_origin = Vector2i(0, -6)
6:63/0/y_sort_origin = -6
6:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:63/0/physics_layer_0/angular_velocity = 0.0
7:63/0 = 0
7:63/0/texture_origin = Vector2i(0, -6)
7:63/0/y_sort_origin = -6
7:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:63/0/physics_layer_0/angular_velocity = 0.0
8:63/0 = 0
8:63/0/texture_origin = Vector2i(0, -6)
8:63/0/y_sort_origin = -6
8:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:63/0/physics_layer_0/angular_velocity = 0.0
9:63/0 = 0
9:63/0/texture_origin = Vector2i(0, -6)
9:63/0/y_sort_origin = -6
9:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:63/0/physics_layer_0/angular_velocity = 0.0
10:63/0 = 0
10:63/0/texture_origin = Vector2i(0, -6)
10:63/0/y_sort_origin = -6
10:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
10:63/0/physics_layer_0/angular_velocity = 0.0
11:63/0 = 0
11:63/0/texture_origin = Vector2i(0, -6)
11:63/0/y_sort_origin = -6
11:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
11:63/0/physics_layer_0/angular_velocity = 0.0
12:63/0 = 0
12:63/0/texture_origin = Vector2i(0, -6)
12:63/0/y_sort_origin = -6
12:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
12:63/0/physics_layer_0/angular_velocity = 0.0
13:63/0 = 0
13:63/0/texture_origin = Vector2i(0, -6)
13:63/0/y_sort_origin = -6
13:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
13:63/0/physics_layer_0/angular_velocity = 0.0
14:63/0 = 0
14:63/0/texture_origin = Vector2i(0, -6)
14:63/0/y_sort_origin = -6
14:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
14:63/0/physics_layer_0/angular_velocity = 0.0
15:63/0 = 0
15:63/0/texture_origin = Vector2i(0, -6)
15:63/0/y_sort_origin = -6
15:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
15:63/0/physics_layer_0/angular_velocity = 0.0
16:63/0 = 0
16:63/0/texture_origin = Vector2i(0, -6)
16:63/0/y_sort_origin = -6
16:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
16:63/0/physics_layer_0/angular_velocity = 0.0
17:63/0 = 0
17:63/0/texture_origin = Vector2i(0, -6)
17:63/0/y_sort_origin = -6
17:63/0/physics_layer_0/linear_velocity = Vector2(0, 0)
17:63/0/physics_layer_0/angular_velocity = 0.0
0:64/0 = 0
0:64/0/texture_origin = Vector2i(0, -6)
0:64/0/y_sort_origin = -6
0:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:64/0/physics_layer_0/angular_velocity = 0.0
1:64/0 = 0
1:64/0/texture_origin = Vector2i(0, -6)
1:64/0/y_sort_origin = -6
1:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:64/0/physics_layer_0/angular_velocity = 0.0
2:64/0 = 0
2:64/0/texture_origin = Vector2i(0, -6)
2:64/0/y_sort_origin = -6
2:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:64/0/physics_layer_0/angular_velocity = 0.0
3:64/0 = 0
3:64/0/texture_origin = Vector2i(0, -6)
3:64/0/y_sort_origin = -6
3:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:64/0/physics_layer_0/angular_velocity = 0.0
4:64/0 = 0
4:64/0/texture_origin = Vector2i(0, -6)
4:64/0/y_sort_origin = -6
4:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:64/0/physics_layer_0/angular_velocity = 0.0
5:64/0 = 0
5:64/0/texture_origin = Vector2i(0, -6)
5:64/0/y_sort_origin = -6
5:64/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:64/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_7o1eb"]
tile_shape = 1
tile_size = Vector2i(24, 12)
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 2
sources/0 = SubResource("TileSetAtlasSource_kegq5")
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jwf4b"]
resource_name = "Factory"
texture = ExtResource("8_0km4o")
0:0/0 = 0
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_1/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_1/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_1/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_1/angular_velocity = 0.0
4:0/0 = 0
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_1/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_1/angular_velocity = 0.0
6:0/0 = 0
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_0/angular_velocity = 0.0
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:0/0/physics_layer_1/angular_velocity = 0.0
7:0/0 = 0
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_0/angular_velocity = 0.0
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:0/0/physics_layer_1/angular_velocity = 0.0
8:0/0 = 0
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_0/angular_velocity = 0.0
8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:0/0/physics_layer_1/angular_velocity = 0.0
9:0/0 = 0
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_0/angular_velocity = 0.0
9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:0/0/physics_layer_1/angular_velocity = 0.0
0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_1/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_1/angular_velocity = 0.0
1:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_1/angular_velocity = 0.0
2:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_1/angular_velocity = 0.0
3:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:1/0 = 0
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_0/angular_velocity = 0.0
6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:1/0/physics_layer_1/angular_velocity = 0.0
7:1/0 = 0
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_0/angular_velocity = 0.0
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:1/0/physics_layer_1/angular_velocity = 0.0
8:1/0 = 0
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_0/angular_velocity = 0.0
8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:1/0/physics_layer_1/angular_velocity = 0.0
9:1/0 = 0
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_0/angular_velocity = 0.0
9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:1/0/physics_layer_1/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_1/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_1/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_1/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_1/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_1/angular_velocity = 0.0
9:2/0 = 0
9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_0/angular_velocity = 0.0
9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:2/0/physics_layer_1/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_1/angular_velocity = 0.0
9:3/0 = 0
9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_0/angular_velocity = 0.0
9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_1/angular_velocity = 0.0
0:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_1/angular_velocity = 0.0
1:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_1/angular_velocity = 0.0
6:4/0 = 0
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_0/angular_velocity = 0.0
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:4/0/physics_layer_1/angular_velocity = 0.0
7:4/0 = 0
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_0/angular_velocity = 0.0
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:4/0/physics_layer_1/angular_velocity = 0.0
8:4/0 = 0
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_0/angular_velocity = 0.0
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:4/0/physics_layer_1/angular_velocity = 0.0
9:4/0 = 0
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_0/angular_velocity = 0.0
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:4/0/physics_layer_1/angular_velocity = 0.0
0:5/0 = 0
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_0/angular_velocity = 0.0
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:5/0/physics_layer_1/angular_velocity = 0.0
0:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0 = 0
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_0/angular_velocity = 0.0
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:5/0/physics_layer_1/angular_velocity = 0.0
1:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0 = 0
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_0/angular_velocity = 0.0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:5/0/physics_layer_1/angular_velocity = 0.0
2:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0 = 0
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_0/angular_velocity = 0.0
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:5/0/physics_layer_1/angular_velocity = 0.0
3:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0 = 0
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_0/angular_velocity = 0.0
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:5/0/physics_layer_1/angular_velocity = 0.0
4:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0 = 0
5:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_0/angular_velocity = 0.0
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:5/0/physics_layer_1/angular_velocity = 0.0
5:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:5/0 = 0
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_0/angular_velocity = 0.0
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:5/0/physics_layer_1/angular_velocity = 0.0
7:5/0 = 0
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_0/angular_velocity = 0.0
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:5/0/physics_layer_1/angular_velocity = 0.0
8:5/0 = 0
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_0/angular_velocity = 0.0
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:5/0/physics_layer_1/angular_velocity = 0.0
9:5/0 = 0
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_0/angular_velocity = 0.0
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:5/0/physics_layer_1/angular_velocity = 0.0
0:6/0 = 0
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_0/angular_velocity = 0.0
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:6/0/physics_layer_1/angular_velocity = 0.0
0:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0 = 0
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_0/angular_velocity = 0.0
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:6/0/physics_layer_1/angular_velocity = 0.0
1:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0 = 0
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_0/angular_velocity = 0.0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:6/0/physics_layer_1/angular_velocity = 0.0
2:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_0/angular_velocity = 0.0
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:6/0/physics_layer_1/angular_velocity = 0.0
3:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0 = 0
5:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_0/angular_velocity = 0.0
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:6/0/physics_layer_1/angular_velocity = 0.0
5:6/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:6/0 = 0
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_0/angular_velocity = 0.0
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:6/0/physics_layer_1/angular_velocity = 0.0
7:6/0 = 0
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_0/angular_velocity = 0.0
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:6/0/physics_layer_1/angular_velocity = 0.0
8:6/0 = 0
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_0/angular_velocity = 0.0
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:6/0/physics_layer_1/angular_velocity = 0.0
9:6/0 = 0
9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_0/angular_velocity = 0.0
9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:6/0/physics_layer_1/angular_velocity = 0.0
0:7/0 = 0
0:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_0/angular_velocity = 0.0
0:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:7/0/physics_layer_1/angular_velocity = 0.0
0:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0 = 0
1:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_0/angular_velocity = 0.0
1:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
1:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:7/0/physics_layer_1/angular_velocity = 0.0
1:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0 = 0
2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_0/angular_velocity = 0.0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:7/0/physics_layer_1/angular_velocity = 0.0
2:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0 = 0
3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_0/angular_velocity = 0.0
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:7/0/physics_layer_1/angular_velocity = 0.0
3:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0 = 0
5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_0/angular_velocity = 0.0
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:7/0/physics_layer_1/angular_velocity = 0.0
5:7/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
6:7/0 = 0
6:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_0/angular_velocity = 0.0
6:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:7/0/physics_layer_1/angular_velocity = 0.0
7:7/0 = 0
7:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_0/angular_velocity = 0.0
7:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:7/0/physics_layer_1/angular_velocity = 0.0
8:7/0 = 0
8:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_0/angular_velocity = 0.0
8:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:7/0/physics_layer_1/angular_velocity = 0.0
9:7/0 = 0
9:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_0/angular_velocity = 0.0
9:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:7/0/physics_layer_1/angular_velocity = 0.0
0:8/0 = 0
0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_0/angular_velocity = 0.0
0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:8/0/physics_layer_1/angular_velocity = 0.0
1:8/0 = 0
1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_0/angular_velocity = 0.0
1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:8/0/physics_layer_1/angular_velocity = 0.0
2:8/0 = 0
2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_0/angular_velocity = 0.0
2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:8/0/physics_layer_1/angular_velocity = 0.0
3:8/0 = 0
3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_0/angular_velocity = 0.0
3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:8/0/physics_layer_1/angular_velocity = 0.0
4:8/0 = 0
4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_0/angular_velocity = 0.0
4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:8/0/physics_layer_1/angular_velocity = 0.0
5:8/0 = 0
5:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_0/angular_velocity = 0.0
5:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:8/0/physics_layer_1/angular_velocity = 0.0
6:8/0 = 0
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_0/angular_velocity = 0.0
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:8/0/physics_layer_1/angular_velocity = 0.0
7:8/0 = 0
7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_0/angular_velocity = 0.0
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:8/0/physics_layer_1/angular_velocity = 0.0
8:8/0 = 0
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_0/angular_velocity = 0.0
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:8/0/physics_layer_1/angular_velocity = 0.0
9:8/0 = 0
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_0/angular_velocity = 0.0
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:8/0/physics_layer_1/angular_velocity = 0.0
0:9/0 = 0
0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_0/angular_velocity = 0.0
0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:9/0/physics_layer_1/angular_velocity = 0.0
1:9/0 = 0
1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_0/angular_velocity = 0.0
1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:9/0/physics_layer_1/angular_velocity = 0.0
2:9/0 = 0
2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_0/angular_velocity = 0.0
2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:9/0/physics_layer_1/angular_velocity = 0.0
3:9/0 = 0
3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_0/angular_velocity = 0.0
3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:9/0/physics_layer_1/angular_velocity = 0.0
4:9/0 = 0
4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_0/angular_velocity = 0.0
4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:9/0/physics_layer_1/angular_velocity = 0.0
5:9/0 = 0
5:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_0/angular_velocity = 0.0
5:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:9/0/physics_layer_1/angular_velocity = 0.0
6:9/0 = 0
6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_0/angular_velocity = 0.0
6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:9/0/physics_layer_1/angular_velocity = 0.0
7:9/0 = 0
7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_0/angular_velocity = 0.0
7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:9/0/physics_layer_1/angular_velocity = 0.0
8:9/0 = 0
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_0/angular_velocity = 0.0
8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:9/0/physics_layer_1/angular_velocity = 0.0
9:9/0 = 0
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_0/angular_velocity = 0.0
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:9/0/physics_layer_1/angular_velocity = 0.0
0:10/0 = 0
0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_0/angular_velocity = 0.0
0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:10/0/physics_layer_1/angular_velocity = 0.0
1:10/0 = 0
1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_0/angular_velocity = 0.0
1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:10/0/physics_layer_1/angular_velocity = 0.0
2:10/0 = 0
2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_0/angular_velocity = 0.0
2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:10/0/physics_layer_1/angular_velocity = 0.0
3:10/0 = 0
3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_0/angular_velocity = 0.0
3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:10/0/physics_layer_1/angular_velocity = 0.0
4:10/0 = 0
4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_0/angular_velocity = 0.0
4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:10/0/physics_layer_1/angular_velocity = 0.0
5:10/0 = 0
5:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_0/angular_velocity = 0.0
5:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:10/0/physics_layer_1/angular_velocity = 0.0
6:10/0 = 0
6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_0/angular_velocity = 0.0
6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:10/0/physics_layer_1/angular_velocity = 0.0
7:10/0 = 0
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_0/angular_velocity = 0.0
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:10/0/physics_layer_1/angular_velocity = 0.0
8:10/0 = 0
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_0/angular_velocity = 0.0
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:10/0/physics_layer_1/angular_velocity = 0.0
9:10/0 = 0
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_0/angular_velocity = 0.0
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:10/0/physics_layer_1/angular_velocity = 0.0
0:11/0 = 0
0:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_0/angular_velocity = 0.0
0:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:11/0/physics_layer_1/angular_velocity = 0.0
1:11/0 = 0
1:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_0/angular_velocity = 0.0
1:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:11/0/physics_layer_1/angular_velocity = 0.0
2:11/0 = 0
2:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_0/angular_velocity = 0.0
2:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:11/0/physics_layer_1/angular_velocity = 0.0
3:11/0 = 0
3:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_0/angular_velocity = 0.0
3:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:11/0/physics_layer_1/angular_velocity = 0.0
4:11/0 = 0
4:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_0/angular_velocity = 0.0
4:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:11/0/physics_layer_1/angular_velocity = 0.0
5:11/0 = 0
5:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_0/angular_velocity = 0.0
5:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:11/0/physics_layer_1/angular_velocity = 0.0
6:11/0 = 0
6:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_0/angular_velocity = 0.0
6:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:11/0/physics_layer_1/angular_velocity = 0.0
7:11/0 = 0
7:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_0/angular_velocity = 0.0
7:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:11/0/physics_layer_1/angular_velocity = 0.0
8:11/0 = 0
8:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_0/angular_velocity = 0.0
8:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:11/0/physics_layer_1/angular_velocity = 0.0
9:11/0 = 0
9:11/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_0/angular_velocity = 0.0
9:11/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:11/0/physics_layer_1/angular_velocity = 0.0
0:12/0 = 0
0:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_0/angular_velocity = 0.0
0:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:12/0/physics_layer_1/angular_velocity = 0.0
1:12/0 = 0
1:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_0/angular_velocity = 0.0
1:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:12/0/physics_layer_1/angular_velocity = 0.0
2:12/0 = 0
2:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_0/angular_velocity = 0.0
2:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:12/0/physics_layer_1/angular_velocity = 0.0
3:12/0 = 0
3:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_0/angular_velocity = 0.0
3:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:12/0/physics_layer_1/angular_velocity = 0.0
4:12/0 = 0
4:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_0/angular_velocity = 0.0
4:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:12/0/physics_layer_1/angular_velocity = 0.0
5:12/0 = 0
5:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_0/angular_velocity = 0.0
5:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:12/0/physics_layer_1/angular_velocity = 0.0
6:12/0 = 0
6:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_0/angular_velocity = 0.0
6:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:12/0/physics_layer_1/angular_velocity = 0.0
7:12/0 = 0
7:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_0/angular_velocity = 0.0
7:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:12/0/physics_layer_1/angular_velocity = 0.0
8:12/0 = 0
8:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_0/angular_velocity = 0.0
8:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:12/0/physics_layer_1/angular_velocity = 0.0
9:12/0 = 0
9:12/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_0/angular_velocity = 0.0
9:12/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:12/0/physics_layer_1/angular_velocity = 0.0
0:13/0 = 0
0:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_0/angular_velocity = 0.0
0:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:13/0/physics_layer_1/angular_velocity = 0.0
1:13/0 = 0
1:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_0/angular_velocity = 0.0
1:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:13/0/physics_layer_1/angular_velocity = 0.0
2:13/0 = 0
2:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_0/angular_velocity = 0.0
2:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:13/0/physics_layer_1/angular_velocity = 0.0
3:13/0 = 0
3:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_0/angular_velocity = 0.0
3:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:13/0/physics_layer_1/angular_velocity = 0.0
4:13/0 = 0
4:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_0/angular_velocity = 0.0
4:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:13/0/physics_layer_1/angular_velocity = 0.0
5:13/0 = 0
5:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_0/angular_velocity = 0.0
5:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:13/0/physics_layer_1/angular_velocity = 0.0
6:13/0 = 0
6:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_0/angular_velocity = 0.0
6:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:13/0/physics_layer_1/angular_velocity = 0.0
7:13/0 = 0
7:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_0/angular_velocity = 0.0
7:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:13/0/physics_layer_1/angular_velocity = 0.0
8:13/0 = 0
8:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_0/angular_velocity = 0.0
8:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:13/0/physics_layer_1/angular_velocity = 0.0
9:13/0 = 0
9:13/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_0/angular_velocity = 0.0
9:13/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:13/0/physics_layer_1/angular_velocity = 0.0
0:14/0 = 0
0:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_0/angular_velocity = 0.0
0:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:14/0/physics_layer_1/angular_velocity = 0.0
1:14/0 = 0
1:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_0/angular_velocity = 0.0
1:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:14/0/physics_layer_1/angular_velocity = 0.0
2:14/0 = 0
2:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_0/angular_velocity = 0.0
2:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:14/0/physics_layer_1/angular_velocity = 0.0
3:14/0 = 0
3:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_0/angular_velocity = 0.0
3:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:14/0/physics_layer_1/angular_velocity = 0.0
4:14/0 = 0
4:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_0/angular_velocity = 0.0
4:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:14/0/physics_layer_1/angular_velocity = 0.0
5:14/0 = 0
5:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_0/angular_velocity = 0.0
5:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:14/0/physics_layer_1/angular_velocity = 0.0
6:14/0 = 0
6:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_0/angular_velocity = 0.0
6:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:14/0/physics_layer_1/angular_velocity = 0.0
7:14/0 = 0
7:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_0/angular_velocity = 0.0
7:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:14/0/physics_layer_1/angular_velocity = 0.0
8:14/0 = 0
8:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_0/angular_velocity = 0.0
8:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:14/0/physics_layer_1/angular_velocity = 0.0
9:14/0 = 0
9:14/0/physics_layer_0/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_0/angular_velocity = 0.0
9:14/0/physics_layer_1/linear_velocity = Vector2(0, 0)
9:14/0/physics_layer_1/angular_velocity = 0.0
[sub_resource type="TileSet" id="TileSet_d7en2"]
physics_layer_0/collision_layer = 1
physics_layer_0/collision_mask = 26
physics_layer_1/collision_layer = 1
physics_layer_1/collision_mask = 2
sources/0 = SubResource("TileSetAtlasSource_jwf4b")
[node name="GameScene" type="Node2D"]
position = Vector2(38, 39)
[node name="Tm2" type="TileMap" parent="."]
y_sort_enabled = true
tile_set = SubResource("TileSet_aganr")
format = 2
layer_0/y_sort_enabled = true
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y_sort_enabled = true
tile_set = ExtResource("1_k3ie3")
format = 2
layer_0/name = "Layer 0"
layer_0/y_sort_enabled = true
layer_0/navigation_enabled = false
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