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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Alarm detection
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parent
60dad2d002
commit
b25207f2cc
4 changed files with 16 additions and 18 deletions
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@ -14,7 +14,7 @@ size = Vector2(8, 12)
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[node name="Camera" type="CharacterBody2D" node_paths=PackedStringArray("_playerDetection")]
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[node name="Camera" type="CharacterBody2D" node_paths=PackedStringArray("_playerDetection")]
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collision_layer = 16
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collision_layer = 16
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collision_mask = 8
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collision_mask = 73
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script = ExtResource("1_2qb38")
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script = ExtResource("1_2qb38")
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Health = 1.0
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Health = 1.0
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WalkSpeed = 0.0
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WalkSpeed = 0.0
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@ -7,7 +7,7 @@ public partial class Camera : Enemy
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private AnimatedSprite2D _sprite;
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private AnimatedSprite2D _sprite;
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private GameManager _gameManager;
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private AlarmManager _alarmManager;
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///private AlarmManager _alarmManager;
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///private AlarmManager _alarmManager;
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@ -15,20 +15,18 @@ public partial class Camera : Enemy
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{
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{
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base._Ready();
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base._Ready();
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_gameManager = GetNode<GameManager>("/root/GameScene");
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_alarmManager = GetNode<AlarmManager>("/root/GameScene/AlarmManager");
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//_alarmManager = _gameManager.AlarmManager;
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//_alarmManager = _gameManager.AlarmManager;
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_sprite.Play("full_scan");
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_sprite.Play("full_scan");
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}
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}
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protected override void Shoot()
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protected override void Shoot()
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{
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{
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_gameManager.AlarmManager.SoundAlarm(this.GlobalPosition);
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_alarmManager.SoundAlarm(this.GlobalPosition);
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}
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}
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}
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}
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@ -18,11 +18,11 @@ public partial class GameManager : Node2D
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private InventoryManager _inventoryManager { get; set; }
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private InventoryManager _inventoryManager { get; set; }
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private AlarmManager _alarmManager { get; set; }
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//private AlarmManager _alarmManager { get; set; }
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public InventoryManager Inventory => _inventoryManager;
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//public InventoryManager Inventory => _inventoryManager;
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public AlarmManager AlarmManager => _alarmManager;
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//public AlarmManager AlarmManager => _alarmManager;
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private Node2D _bulletsContainer;
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private Node2D _bulletsContainer;
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public Node2D BulletsContainer => _bulletsContainer;
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public Node2D BulletsContainer => _bulletsContainer;
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@ -35,7 +35,7 @@ public partial class GameManager : Node2D
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_inventoryManager = GetNode<InventoryManager>("InventoryManager");
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_inventoryManager = GetNode<InventoryManager>("InventoryManager");
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_alarmManager = GetNode<AlarmManager>("AlarmManager");
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//_alarmManager = GetNode<AlarmManager>("AlarmManager");
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SpawnBulletsContainer();
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SpawnBulletsContainer();
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@ -48,8 +48,8 @@ public partial class GameManager : Node2D
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_player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
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_player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
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Inventory.ItemAdded += (item) => _hud.AddInventoryItem(item);
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_inventoryManager.ItemAdded += (item) => _hud.AddInventoryItem(item);
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Inventory.ItemRemoved += (item) => _hud.RemoveInventoryItem(item);
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_inventoryManager.ItemRemoved += (item) => _hud.RemoveInventoryItem(item);
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//_player.Connect(nameof(_player.HealthChanged), _hud, nameof(_hud.UpdateHealth));
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//_player.Connect(nameof(_player.HealthChanged), _hud, nameof(_hud.UpdateHealth));
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@ -5,19 +5,19 @@ namespace Cirno.Scripts.Interactables;
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public partial class AlarmBox : Interactable
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public partial class AlarmBox : Interactable
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{
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{
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private GameManager _gameManager;
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private AlarmManager _alarmManager;
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private AnimatedSprite2D _sprite;
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private AnimatedSprite2D _sprite;
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public override void _Ready()
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public override void _Ready()
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{
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{
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base._Ready();
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base._Ready();
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_gameManager = GetNode<GameManager>("/root/GameScene");
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_alarmManager = GetNode<AlarmManager>("/root/GameScene/AlarmManager");
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_gameManager.AlarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
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_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
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_gameManager.AlarmManager.AlarmDisabled += AlarmManagerOnAlarmDisabled;
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_alarmManager.AlarmDisabled += AlarmManagerOnAlarmDisabled;
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}
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}
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@ -35,9 +35,9 @@ public partial class AlarmBox : Interactable
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public override bool Activate()
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public override bool Activate()
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{
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{
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if (MeetsRequirements() && _gameManager.AlarmManager.IsAlarmOn)
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if (MeetsRequirements() && _alarmManager.IsAlarmOn)
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{
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{
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_gameManager.AlarmManager.DisableAlarm();
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_alarmManager.DisableAlarm();
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// disable alarm
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// disable alarm
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GD.Print("Alarm disabled");
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GD.Print("Alarm disabled");
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