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Alarm detection
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parent
60dad2d002
commit
b25207f2cc
4 changed files with 16 additions and 18 deletions
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@ -5,19 +5,19 @@ namespace Cirno.Scripts.Interactables;
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public partial class AlarmBox : Interactable
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{
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private GameManager _gameManager;
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private AlarmManager _alarmManager;
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private AnimatedSprite2D _sprite;
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public override void _Ready()
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{
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base._Ready();
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_gameManager = GetNode<GameManager>("/root/GameScene");
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_alarmManager = GetNode<AlarmManager>("/root/GameScene/AlarmManager");
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_gameManager.AlarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
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_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
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_gameManager.AlarmManager.AlarmDisabled += AlarmManagerOnAlarmDisabled;
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_alarmManager.AlarmDisabled += AlarmManagerOnAlarmDisabled;
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}
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@ -35,9 +35,9 @@ public partial class AlarmBox : Interactable
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public override bool Activate()
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{
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if (MeetsRequirements() && _gameManager.AlarmManager.IsAlarmOn)
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if (MeetsRequirements() && _alarmManager.IsAlarmOn)
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{
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_gameManager.AlarmManager.DisableAlarm();
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_alarmManager.DisableAlarm();
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// disable alarm
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GD.Print("Alarm disabled");
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