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Alarm detection
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60dad2d002
commit
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4 changed files with 16 additions and 18 deletions
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@ -18,11 +18,11 @@ public partial class GameManager : Node2D
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private InventoryManager _inventoryManager { get; set; }
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private AlarmManager _alarmManager { get; set; }
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//private AlarmManager _alarmManager { get; set; }
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public InventoryManager Inventory => _inventoryManager;
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//public InventoryManager Inventory => _inventoryManager;
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public AlarmManager AlarmManager => _alarmManager;
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//public AlarmManager AlarmManager => _alarmManager;
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private Node2D _bulletsContainer;
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public Node2D BulletsContainer => _bulletsContainer;
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@ -35,7 +35,7 @@ public partial class GameManager : Node2D
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_inventoryManager = GetNode<InventoryManager>("InventoryManager");
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_alarmManager = GetNode<AlarmManager>("AlarmManager");
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//_alarmManager = GetNode<AlarmManager>("AlarmManager");
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SpawnBulletsContainer();
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@ -48,8 +48,8 @@ public partial class GameManager : Node2D
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_player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
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Inventory.ItemAdded += (item) => _hud.AddInventoryItem(item);
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Inventory.ItemRemoved += (item) => _hud.RemoveInventoryItem(item);
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_inventoryManager.ItemAdded += (item) => _hud.AddInventoryItem(item);
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_inventoryManager.ItemRemoved += (item) => _hud.RemoveInventoryItem(item);
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//_player.Connect(nameof(_player.HealthChanged), _hud, nameof(_hud.UpdateHealth));
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