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Alarm detection
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60dad2d002
commit
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4 changed files with 16 additions and 18 deletions
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@ -7,7 +7,7 @@ public partial class Camera : Enemy
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private AnimatedSprite2D _sprite;
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private GameManager _gameManager;
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private AlarmManager _alarmManager;
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///private AlarmManager _alarmManager;
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@ -15,20 +15,18 @@ public partial class Camera : Enemy
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{
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base._Ready();
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_gameManager = GetNode<GameManager>("/root/GameScene");
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_alarmManager = GetNode<AlarmManager>("/root/GameScene/AlarmManager");
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//_alarmManager = _gameManager.AlarmManager;
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_sprite.Play("full_scan");
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}
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protected override void Shoot()
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{
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_gameManager.AlarmManager.SoundAlarm(this.GlobalPosition);
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_alarmManager.SoundAlarm(this.GlobalPosition);
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}
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}
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