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Fisher-Yates shuffle
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parent
60f755aca5
commit
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6 changed files with 176 additions and 7 deletions
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@ -2,6 +2,7 @@
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using System.Linq;
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using Cirno.Scripts.Enums;
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using Cirno.Scripts.Resources.Roguelite;
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using Cirno.Scripts.Utils;
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using Godot;
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using Godot.Collections;
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@ -79,6 +80,8 @@ public partial class RogueliteRoomManager : Node2D
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var starterRoom = Rooms.Where(r => r.Type == RoomType.Starter).PickRandom();
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SpawnRoom(starterRoom, origin);
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_mainPath.Add(origin);
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var randomRoomsList = RegularRooms.Shuffle(DungeonLength).ToList();
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var currentPos = origin;
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Vector2I nextPos;
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@ -87,13 +90,13 @@ public partial class RogueliteRoomManager : Node2D
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{
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nextPos = currentPos + new Vector2I(0, 1);
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var roomToSpawn = Rooms.Where(x => x.Type == RoomType.Regular).PickRandom();
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//var roomToSpawn = Rooms.Where(x => x.Type == RoomType.Regular).PickRandom();
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var roomToSpawn = randomRoomsList[i];
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if (!SpawnRoom(roomToSpawn, nextPos)) break;
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_mainPath.Add(nextPos);
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if (roomToSpawn.Size.Y > 1)
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{
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nextPos += new Vector2I(0, roomToSpawn.Size.Y - 1);
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@ -328,7 +331,7 @@ public partial class RogueliteRoomManager : Node2D
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// for reference
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//SpawnRoom(room, origin + (room.Size * new Vector2(i, j) * tileSize));
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spawnedScene.Spawn();
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MarkRoom(SpawnOrigin, room.Size, spawnedScene);
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MarkRoom(gridPos, room.Size, spawnedScene);
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return true;
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}
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