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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Minimap
This commit is contained in:
parent
c6a0b73ed2
commit
60f755aca5
5 changed files with 137 additions and 15 deletions
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@ -21,8 +21,8 @@ _name = "Intro"
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[sub_resource type="Resource" id="Resource_cfhv5"]
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script = ExtResource("1_ov731")
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EggIndex = 0
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StartingEquipment = []
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RemoveEquipment = []
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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RemoveEquipment = Array[ExtResource("2_bkci5")]([])
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[sub_resource type="Resource" id="Resource_0k62o"]
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script = ExtResource("2_tnajf")
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@ -34,8 +34,8 @@ StartData = SubResource("Resource_cfhv5")
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[sub_resource type="Resource" id="Resource_tpb7s"]
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script = ExtResource("1_ov731")
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EggIndex = 0
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StartingEquipment = []
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RemoveEquipment = []
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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RemoveEquipment = Array[ExtResource("2_bkci5")]([])
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[sub_resource type="Resource" id="Resource_edoov"]
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script = ExtResource("2_tnajf")
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@ -47,8 +47,8 @@ StartData = SubResource("Resource_tpb7s")
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[sub_resource type="Resource" id="Resource_1sw5g"]
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script = ExtResource("1_ov731")
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EggIndex = 255
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StartingEquipment = []
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RemoveEquipment = []
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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RemoveEquipment = Array[ExtResource("2_bkci5")]([])
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[sub_resource type="Resource" id="Resource_47bot"]
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script = ExtResource("2_tnajf")
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@ -61,7 +61,7 @@ StartData = SubResource("Resource_1sw5g")
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script = ExtResource("1_ov731")
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EggIndex = 2
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StartingEquipment = Array[ExtResource("2_bkci5")]([ExtResource("3_fydgr"), ExtResource("4_38yta"), ExtResource("5_em757"), ExtResource("6_sdmg8")])
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RemoveEquipment = []
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RemoveEquipment = Array[ExtResource("2_bkci5")]([])
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[sub_resource type="Resource" id="Resource_mgdm6"]
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script = ExtResource("2_tnajf")
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@ -79,8 +79,8 @@ _name = "Rebel Base"
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[sub_resource type="Resource" id="Resource_maxpt"]
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script = ExtResource("1_ov731")
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EggIndex = 0
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StartingEquipment = []
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RemoveEquipment = []
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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RemoveEquipment = Array[ExtResource("2_bkci5")]([])
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[sub_resource type="Resource" id="Resource_pein5"]
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script = ExtResource("2_tnajf")
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@ -117,7 +117,7 @@ _name = "Default Scene"
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script = ExtResource("1_ov731")
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EggIndex = 0
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StartingEquipment = Array[ExtResource("2_bkci5")]([ExtResource("7_b3oo5")])
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RemoveEquipment = []
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RemoveEquipment = Array[ExtResource("2_bkci5")]([])
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[sub_resource type="Resource" id="Resource_6ijnv"]
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script = ExtResource("2_tnajf")
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@ -136,8 +136,8 @@ metadata/_custom_type_script = "uid://dnthdjrx78u6m"
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[sub_resource type="Resource" id="Resource_7sue8"]
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script = ExtResource("1_ov731")
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EggIndex = 255
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StartingEquipment = []
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RemoveEquipment = []
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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RemoveEquipment = Array[ExtResource("2_bkci5")]([])
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metadata/_custom_type_script = "uid://mja0rk7n2kln"
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[sub_resource type="Resource" id="Resource_ognca"]
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@ -151,8 +151,8 @@ metadata/_custom_type_script = "uid://dnthdjrx78u6m"
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[sub_resource type="Resource" id="Resource_olpjo"]
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script = ExtResource("1_ov731")
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EggIndex = 0
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StartingEquipment = []
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RemoveEquipment = []
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StartingEquipment = Array[ExtResource("2_bkci5")]([])
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RemoveEquipment = Array[ExtResource("2_bkci5")]([])
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metadata/_custom_type_script = "uid://mja0rk7n2kln"
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[sub_resource type="Resource" id="Resource_nbnej"]
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@ -1,4 +1,4 @@
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[gd_scene load_steps=16 format=3 uid="uid://bf1kqr3o6r6d4"]
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[gd_scene load_steps=17 format=3 uid="uid://bf1kqr3o6r6d4"]
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[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_wbqvu"]
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[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_3fyis"]
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@ -15,6 +15,7 @@
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[ext_resource type="Script" uid="uid://bdshph801ac2i" path="res://Scenes/CameraTarget.gd" id="11_4gy5m"]
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[ext_resource type="Script" uid="uid://cnkipcolyj61w" path="res://Scripts/AlarmManager.cs" id="12_eoca5"]
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[ext_resource type="PackedScene" uid="uid://b3tyacxxw88lx" path="res://Scenes/Utils/StreamPlayerWithName.tscn" id="13_4n7t6"]
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[ext_resource type="Script" uid="uid://3v6q0p5krqn7" path="res://Scripts/UI/Minimap.cs" id="16_pfafs"]
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[node name="GameScene" type="Node2D"]
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process_mode = 3
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@ -65,4 +66,9 @@ script = ExtResource("12_eoca5")
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process_mode = 3
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autoplay = true
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[node name="Minimap" type="CanvasLayer" parent="." node_paths=PackedStringArray("RoomManager")]
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script = ExtResource("16_pfafs")
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RoomManager = NodePath("../Maps")
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CellSize = 4
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[connection signal="ManagerReady" from="." to="Maps" method="InitSpawning"]
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@ -16,6 +16,10 @@ public partial class RogueliteRoomManager : Node2D
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//private Godot.Collections.Dictionary<Vector2I, RogueliteRoomResource> _grid = new();
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private Godot.Collections.Dictionary<Vector2I, RogueliteRoom> _roomGrid = new();
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public Godot.Collections.Dictionary<Vector2I, RogueliteRoom> RoomGrid => _roomGrid;
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public List<RogueliteRoom> SpawnedRooms { get; private set; } = [];
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[Export] public Vector2I SpawnOrigin { get; private set; } = Vector2I.Zero;
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[Export] public int DungeonLength { get; set; } = 10;
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@ -29,6 +33,8 @@ public partial class RogueliteRoomManager : Node2D
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[Export] public Vector2I TileSize { get; set; } = new Vector2I(16, 16);
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[Export] public Vector2I RoomSizeInTiles { get; set; } = new Vector2I(20, 10);
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[Signal] public delegate void MapCreatedEventHandler();
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public override void _Ready()
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{
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@ -123,6 +129,8 @@ public partial class RogueliteRoomManager : Node2D
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return _roomGrid.ContainsKey(neighborPos);
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});
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}
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EmitSignalMapCreated();
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}
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private void GenerateDungeon()
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@ -315,6 +323,8 @@ public partial class RogueliteRoomManager : Node2D
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spawnedScene.GridPosition = gridPos;
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SpawnedRooms.Add(spawnedScene);
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// for reference
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//SpawnRoom(room, origin + (room.Size * new Vector2(i, j) * tileSize));
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spawnedScene.Spawn();
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105
Scripts/UI/Minimap.cs
Normal file
105
Scripts/UI/Minimap.cs
Normal file
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@ -0,0 +1,105 @@
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using Godot;
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using System;
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using System.Collections.Generic;
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using Cirno.Scripts.Controllers;
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using Cirno.Scripts.Enums;
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public partial class Minimap : CanvasLayer
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{
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[Export] public RogueliteRoomManager RoomManager { get; private set; }
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private Rid _canvasItemRid;
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private Rid _parentCanvas;
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private Godot.Collections.Dictionary<Vector2I, RogueliteRoom> RoomGrid => RoomManager.RoomGrid;
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private List<RogueliteRoom> SpawnedRooms => RoomManager.SpawnedRooms;
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[Export] public int CellSize { get; private set; } = 16;
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[Export] public Vector2 Padding { get; private set; } = new Vector2(20, 20);
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[Export] public float Separation = 2f;
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private Vector2 _viewportSize;
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public override void _Ready()
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{
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RoomManager.MapCreated += RoomManagerOnMapCreated;
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_canvasItemRid = RenderingServer.CanvasItemCreate();
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_parentCanvas = this.GetCanvas(); //GetCanvasItem(); // Gets the RID of this Node2D's canvas
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RenderingServer.CanvasItemSetParent(_canvasItemRid, _parentCanvas);
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RenderingServer.CanvasItemSetVisible(_canvasItemRid, true);
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}
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public override void _EnterTree()
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{
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// Get current window size to position minimap in top-right
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_viewportSize = GetViewport().GetVisibleRect().Size;
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}
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private void RoomManagerOnMapCreated()
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{
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RedrawMinimap();
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}
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// public void SetRoomGrid(Dictionary<Vector2I, RogueliteRoom> roomGrid)
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// {
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// _roomGrid = roomGrid;
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// RedrawMinimap();
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// }
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private void RedrawMinimap()
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{
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// Clear previous draw commands
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RenderingServer.CanvasItemClear(_canvasItemRid);
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if (SpawnedRooms == null)
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return;
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// Find bounds
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Vector2I min = new(int.MaxValue, int.MaxValue);
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Vector2I max = new(int.MinValue, int.MinValue);
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foreach (var room in SpawnedRooms)
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{
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min = new Vector2I(Math.Min(min.X, room.GridPosition.X), Math.Min(min.Y, room.GridPosition.Y));
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max = new Vector2I(Math.Max(max.X, room.GridPosition.X + room.RoomResource.Size.X),
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Math.Max(max.Y, room.GridPosition.Y + room.RoomResource.Size.Y));
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}
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Vector2 mapSize = (max - min) * CellSize;
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Vector2 offset = new Vector2(
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_viewportSize.X - mapSize.X - Padding.X, // padding from right
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Padding.Y // Top padding
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);
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//Vector2 offset = Padding; // Padding
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foreach (var room in SpawnedRooms)
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{
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Vector2I pos = room.GridPosition;
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Vector2I size = room.RoomResource.Size;
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Vector2 drawPos = offset + (new Vector2((pos.X - min.X), (pos.Y - min.Y))) * (CellSize + Separation);
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Vector2 drawSize = new Vector2(size.X, size.Y) * CellSize +
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new Vector2((size.X - 1), (size.Y - 1)) * Separation;
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//Vector2 drawSize = new Vector2(size.X, size.Y) * CellSize;
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Color color = GetColorForRoomType(room.RoomResource.Type);
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RenderingServer.CanvasItemAddRect(_canvasItemRid, new Rect2(drawPos, drawSize), color);
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}
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}
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private Color GetColorForRoomType(RoomType type)
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{
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return type switch
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{
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RoomType.Boss => Colors.Red,
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RoomType.Shop => Colors.Gold,
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RoomType.Regular => Colors.Blue,
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RoomType.Starter => Colors.Green,
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_ => Colors.DimGray
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};
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}
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}
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1
Scripts/UI/Minimap.cs.uid
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1
Scripts/UI/Minimap.cs.uid
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@ -0,0 +1 @@
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uid://3v6q0p5krqn7
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