Drown animation

This commit is contained in:
Marco 2025-03-11 17:58:46 +01:00
commit aa2de85f9a
16 changed files with 264 additions and 14 deletions

View file

@ -64,7 +64,7 @@ public partial class Active : PlayerStateBase
//_hud.UpdateShield(value, maxValue);
};
_damageReceiver.Init();
_damageReceiver.Init(StateMachine);
_damageReceiver.RefillHealth();
_damageReceiver.RefillShield();

View file

@ -0,0 +1,31 @@
using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Drowning : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Drowning;
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
_animationProvider.PlayDrowningAnimation();
_animationProvider.OnAnimationEnded += AnimationProviderOnOnAnimationEnded;
// Wait for animation over and switch to death
}
private void AnimationProviderOnOnAnimationEnded(StringName animationName)
{
if (animationName != _animationProvider.DrowningAnimationName) return;
_animationProvider.OnAnimationEnded -= AnimationProviderOnOnAnimationEnded;
StateMachine.SetState(PlayerState.Dead);
}
}

View file

@ -0,0 +1 @@
uid://bgve2lktony00