cirnogodot/Scripts/Components/FSM/Player/Drowning.cs
2025-03-11 17:58:46 +01:00

31 lines
No EOL
859 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Drowning : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Drowning;
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
_animationProvider.PlayDrowningAnimation();
_animationProvider.OnAnimationEnded += AnimationProviderOnOnAnimationEnded;
// Wait for animation over and switch to death
}
private void AnimationProviderOnOnAnimationEnded(StringName animationName)
{
if (animationName != _animationProvider.DrowningAnimationName) return;
_animationProvider.OnAnimationEnded -= AnimationProviderOnOnAnimationEnded;
StateMachine.SetState(PlayerState.Dead);
}
}