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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-22 10:43:47 +00:00
Delay start for animation
This commit is contained in:
parent
1005796e13
commit
a9a7b234fb
9 changed files with 108 additions and 23 deletions
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@ -115,13 +115,13 @@ collision_layer = 2
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collision_mask = 97
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collision_mask = 97
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platform_wall_layers = 97
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platform_wall_layers = 97
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script = ExtResource("1_mpmil")
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script = ExtResource("1_mpmil")
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InitialState = 1
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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[node name="Init" type="Node2D" parent="."]
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[node name="Init" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
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script = ExtResource("2_i6wc8")
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script = ExtResource("2_i6wc8")
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_animationProvider = NodePath("../AnimationProvider")
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[node name="Active" type="Node2D" parent="." node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider")]
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[node name="Active" type="Node2D" parent="." node_paths=PackedStringArray("_weaponProvider", "_animationProvider", "_crosshairProvider", "_hitboxSpriteProvider", "_inputProvider", "_damageReceiver", "_activationProvider", "_interactionController")]
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script = ExtResource("3_3tuio")
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script = ExtResource("3_3tuio")
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_weaponProvider = NodePath("../WeaponProvider")
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_weaponProvider = NodePath("../WeaponProvider")
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_animationProvider = NodePath("../AnimationProvider")
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_animationProvider = NodePath("../AnimationProvider")
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@ -130,6 +130,7 @@ _hitboxSpriteProvider = NodePath("../StrafeSpriteProvider")
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_inputProvider = NodePath("../InputProvider")
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_inputProvider = NodePath("../InputProvider")
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_damageReceiver = NodePath("../DamageReceiver")
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_damageReceiver = NodePath("../DamageReceiver")
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_activationProvider = NodePath("../InteractionProvider")
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_activationProvider = NodePath("../InteractionProvider")
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_interactionController = NodePath("../InteractionController")
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State = 1
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State = 1
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[node name="Cutscene" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
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[node name="Cutscene" type="Node2D" parent="." node_paths=PackedStringArray("_animationProvider")]
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@ -44,10 +44,12 @@ lifetime = 0.8
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process_material = SubResource("ParticleProcessMaterial_we5sc")
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process_material = SubResource("ParticleProcessMaterial_we5sc")
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[node name="TeleportStart" type="AudioStreamPlayer2D" parent="."]
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[node name="TeleportStart" type="AudioStreamPlayer2D" parent="."]
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process_mode = 3
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stream = ExtResource("3_ox1iw")
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stream = ExtResource("3_ox1iw")
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max_distance = 100.0
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max_distance = 100.0
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[node name="TeleportEnd" type="AudioStreamPlayer2D" parent="."]
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[node name="TeleportEnd" type="AudioStreamPlayer2D" parent="."]
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process_mode = 3
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stream = ExtResource("4_ildd2")
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stream = ExtResource("4_ildd2")
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max_distance = 100.0
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max_distance = 100.0
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@ -3,6 +3,25 @@ using System;
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public partial class InteractionController : Area2D
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public partial class InteractionController : Area2D
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{
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{
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private bool _enabled = false;
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public bool Enabled
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{
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get => _enabled;
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set
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{
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if (_enabled == value) return;
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_enabled = value;
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if (_enabled)
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{
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EmitSignal(SignalName.InteractionStarted);
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}
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}
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}
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[Signal]
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public delegate void InteractionStartedEventHandler();
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// Called when the node enters the scene tree for the first time.
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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public override void _Ready()
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{
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{
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@ -477,7 +477,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
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2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
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2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
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255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
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255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
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})
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})
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StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
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StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")]
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MapStartData = SubResource("Resource_6sau4")
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MapStartData = SubResource("Resource_6sau4")
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metadata/_edit_lock_ = true
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metadata/_edit_lock_ = true
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@ -923,7 +923,7 @@ position = Vector2(-1506, -188)
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Events = Array[Object]([SubResource("Resource_hppa0")])
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Events = Array[Object]([SubResource("Resource_hppa0")])
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[node name="LevelStartTrigger" parent="Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
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[node name="LevelStartTrigger" parent="Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
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position = Vector2(-776, -160)
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position = Vector2(-808, -166)
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scale = Vector2(1.455, 1.455)
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scale = Vector2(1.455, 1.455)
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Events = Array[Object]([SubResource("Resource_5er5x"), SubResource("Resource_b25hy")])
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Events = Array[Object]([SubResource("Resource_5er5x"), SubResource("Resource_b25hy")])
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@ -15,6 +15,12 @@ public partial class ActorResourceProvider : Node2D
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[Signal]
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[Signal]
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public delegate void ResourceChangedEventHandler(float newValue, float maxValue);
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public delegate void ResourceChangedEventHandler(float newValue, float maxValue);
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[Signal]
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public delegate void ResourceIncreasedEventHandler(float oldValue, float newValue, float maxValue);
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[Signal]
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public delegate void ResourceDecreasedEventHandler(float oldValue, float newValue, float maxValue);
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[Signal]
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[Signal]
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public delegate void ResourceMaxedEventHandler(float maxValue);
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public delegate void ResourceMaxedEventHandler(float maxValue);
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@ -26,21 +32,29 @@ public partial class ActorResourceProvider : Node2D
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get => _currentResource;
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get => _currentResource;
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set
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set
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{
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{
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if (_currentResource != value)
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if (_currentResource == value) return;
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if (value > _currentResource)
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{
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{
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_currentResource = value;
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EmitSignal(SignalName.ResourceIncreased, _currentResource, value, MaxResource);
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if (_currentResource >= MaxResource) {
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_currentResource = MaxResource;
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EmitSignal(SignalName.ResourceMaxed, MaxResource);
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}
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else if (_currentResource <= 0)
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{
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EmitSignal(SignalName.ResourceDepleted);
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}
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EmitSignal(SignalName.ResourceChanged, _currentResource, MaxResource);
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}
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}
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else if (value < _currentResource)
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{
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EmitSignal(SignalName.ResourceDecreased, _currentResource, value, MaxResource);
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}
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_currentResource = value;
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if (_currentResource >= MaxResource) {
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_currentResource = MaxResource;
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EmitSignal(SignalName.ResourceMaxed, MaxResource);
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}
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else if (_currentResource <= 0)
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{
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EmitSignal(SignalName.ResourceDepleted);
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}
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EmitSignal(SignalName.ResourceChanged, _currentResource, MaxResource);
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}
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}
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}
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}
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@ -18,9 +18,13 @@ public partial class PlayerDamageReceiver : Area2D
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[Signal]
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[Signal]
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public delegate void HealthChangedEventHandler(float newValue, float maxValue);
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public delegate void HealthChangedEventHandler(float newValue, float maxValue);
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[Signal]
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public delegate void HealthDecreasedEventHandler(float value, float newValue, float maxValue);
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[Signal]
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[Signal]
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public delegate void ShieldChangedEventHandler(float newValue, float maxValue);
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public delegate void ShieldChangedEventHandler(float newValue, float maxValue);
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[Signal]
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public delegate void ShieldDecreasedEventHandler(float value, float newValue, float maxValue);
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[Signal]
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[Signal]
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public delegate void DeathEventHandler();
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public delegate void DeathEventHandler();
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@ -42,12 +46,24 @@ public partial class PlayerDamageReceiver : Area2D
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_healthProvider.ResourceChanged += ((value, maxValue) =>
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_healthProvider.ResourceChanged += ((value, maxValue) =>
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{
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{
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//if (!Enabled) return;
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//if (!Enabled) return;
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Hud.Instance?.UpdateHealth(value, maxValue);
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EmitSignal(SignalName.HealthChanged, value, maxValue);
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EmitSignal(SignalName.HealthChanged, value, maxValue);
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});
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});
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_healthProvider.ResourceDecreased += (value, newValue, maxValue) =>
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{
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EmitSignal(SignalName.HealthDecreased, value, newValue, maxValue);
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};
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_shieldProvider.ResourceDecreased += (value, newValue, maxValue) =>
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{
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EmitSignal(SignalName.ShieldDecreased, value, newValue, maxValue);
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};
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_shieldProvider.ResourceChanged += ((value, maxValue) =>
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_shieldProvider.ResourceChanged += ((value, maxValue) =>
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{
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{
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//if (!Enabled) return;
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//if (!Enabled) return;
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Hud.Instance?.UpdateShield(value, maxValue);
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EmitSignal(SignalName.ShieldChanged, value, maxValue);
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EmitSignal(SignalName.ShieldChanged, value, maxValue);
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});
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});
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@ -30,6 +30,8 @@ public partial class Active : PlayerFSMState
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[Export] private PlayerDamageReceiver _damageReceiver;
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[Export] private PlayerDamageReceiver _damageReceiver;
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[Export] private ActivationProvider _activationProvider;
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[Export] private ActivationProvider _activationProvider;
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[Export] private InteractionController _interactionController;
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private bool _isStrafing;
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private bool _isStrafing;
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public int MovementSpeed => _isStrafing ? StrafeSpeed : Speed;
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public int MovementSpeed => _isStrafing ? StrafeSpeed : Speed;
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@ -51,16 +53,16 @@ public partial class Active : PlayerFSMState
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ChangeState(PlayerState.Dead);
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ChangeState(PlayerState.Dead);
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};
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};
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_damageReceiver.HealthChanged += (value, maxValue) =>
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_damageReceiver.HealthDecreased += (value, newValue, maxValue) =>
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{
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{
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_animationProvider.Blink();
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_animationProvider.Blink();
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_hud.UpdateHealth(value, maxValue);
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//_hud.UpdateHealth(value, maxValue);
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};
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};
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_damageReceiver.ShieldChanged += (value, maxValue) =>
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_damageReceiver.ShieldDecreased += (value, newValue, maxValue) =>
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{
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{
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_animationProvider.PlayShieldAnimation();
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_animationProvider.PlayShieldAnimation();
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_hud.UpdateShield(value, maxValue);
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//_hud.UpdateShield(value, maxValue);
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};
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};
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_damageReceiver.Init();
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_damageReceiver.Init();
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@ -84,6 +86,7 @@ public partial class Active : PlayerFSMState
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_animationProvider.ShowSprite();
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_animationProvider.ShowSprite();
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_damageReceiver.Enabled = true;
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_damageReceiver.Enabled = true;
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_activationProvider.Enabled = true;
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_activationProvider.Enabled = true;
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_interactionController.Enabled = true;
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}
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}
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public override void ExitState()
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public override void ExitState()
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@ -94,6 +97,7 @@ public partial class Active : PlayerFSMState
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_damageReceiver.Enabled = false;
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_damageReceiver.Enabled = false;
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_activationProvider.Enabled = false;
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_activationProvider.Enabled = false;
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_interactionController.Enabled = false;
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}
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}
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public override void PhysicsProcessState(double delta)
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public override void PhysicsProcessState(double delta)
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@ -1,13 +1,17 @@
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using System;
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using System;
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using System.Threading.Tasks;
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using Godot;
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using Godot;
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namespace Cirno.Scripts.Components.FSM.Player;
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namespace Cirno.Scripts.Components.FSM.Player;
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public partial class Init : PlayerFSMState
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public partial class Init : PlayerFSMState
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{
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{
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[Export]
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private PlayerAnimationProvider _animationProvider;
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public override void EnterState()
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public override void EnterState()
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{
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{
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GD.Print(this.State.ToString());
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_animationProvider.PlayUnteleportAnimation();
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_ = AutoSwitchToStart();
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}
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}
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public override void ExitState()
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public override void ExitState()
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@ -24,4 +28,10 @@ public partial class Init : PlayerFSMState
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{
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{
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}
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}
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private async Task AutoSwitchToStart()
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{
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await Task.Delay(500);
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_stateMachine.SetState((int)PlayerState.Active);
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}
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}
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}
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@ -16,6 +16,8 @@ public partial class AreaTrigger : Area2D
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[Signal]
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[Signal]
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public delegate void ActivatedEventHandler();
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public delegate void ActivatedEventHandler();
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private InteractionController _cachedPlayer;
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private bool Activate()
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private bool Activate()
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{
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{
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if (_activations == 0 && DoNotActivateOnFirst)
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if (_activations == 0 && DoNotActivateOnFirst)
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@ -47,6 +49,23 @@ public partial class AreaTrigger : Area2D
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private void _on_area_entered(Area2D area)
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private void _on_area_entered(Area2D area)
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{
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{
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if (area is not InteractionController player) return;
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if (area is not InteractionController player) return;
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if (player.Enabled)
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{
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Activate();
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}
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else
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{
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_cachedPlayer = player;
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_cachedPlayer.InteractionStarted += PlayerOnInteractionStarted;
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}
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}
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private void PlayerOnInteractionStarted()
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{
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Activate();
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Activate();
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if (_cachedPlayer != null)
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{
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_cachedPlayer.InteractionStarted -= PlayerOnInteractionStarted;
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}
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}
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}
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}
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}
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