Simplified actor modules

This commit is contained in:
Marco 2025-02-20 18:26:53 +01:00
commit a7f4f4eb28
8 changed files with 57 additions and 34 deletions

View file

@ -64,6 +64,11 @@ public partial class EnemyNavigationMovement : MovementHandler
}
}
public override void Update(double delta)
{
}
private void AlarmManagerOnAlarmEnabled(Vector2 location)
{
if (NavigationEnabled && location.DistanceTo(this.GlobalPosition) <= AlarmReactRange)
@ -74,7 +79,7 @@ public partial class EnemyNavigationMovement : MovementHandler
}
}
public override void Move(double delta)
public override void PhysicsUpdate(double delta)
{
if (_actorAi.Ai is not AiState.Enabled)
return;