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Patterns tweaks
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4be64cf7ec
commit
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7 changed files with 69 additions and 22 deletions
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@ -112,11 +112,26 @@ public partial class GameManager : Node2D
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_player.GlobalPosition = PlayerSpawnMarker.Position;
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if (_cameraTarget != null)
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{
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_cameraTarget.Reparent(_player, true);
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_cameraTarget.GlobalPosition = _player.Position;
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}
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CameraTargetPlayer();
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//
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// if (_cameraTarget != null)
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// {
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// _cameraTarget.Reparent(_player, true);
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// _cameraTarget.GlobalPosition = _player.Position;
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// }
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}
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public void CameraTargetPlayer()
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{
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if (_player is null) return;
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CameraTargetObject(_player);
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}
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public void CameraTargetObject(Node2D target)
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{
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if (_cameraTarget is null) return;
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_cameraTarget.Reparent(target, true);
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_cameraTarget.GlobalPosition = target.GlobalPosition;
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}
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private void SpawnWeapons()
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