Chests and Loot Drops

This commit is contained in:
Marco 2025-04-25 18:33:20 +02:00
commit a2a18c69fc
20 changed files with 242 additions and 58 deletions

View file

@ -1,4 +1,5 @@
using Cirno.Scripts.Resources.Roguelite;
using Cirno.Scripts.Resources.Loot;
using Cirno.Scripts.Resources.Roguelite;
using Godot;
using Godot.Collections;
@ -7,12 +8,25 @@ namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class RogueliteMapTheme : Resource
{
[ExportGroup("Prefabs")]
[Export] public PackedScene HorizontalDoorPrefab { get; set; }
[Export] public PackedScene HorizontalWallPrefab { get; set; }
[Export] public PackedScene VerticalDoorPrefab { get; set; }
[Export] public PackedScene VerticalWallPrefab { get; set; }
[Export] public PackedScene DoorLockPrefab { get; set; }
[Export] public PackedScene KeyCardPrefab { get; set; }
[Export] public PackedScene ChestPrefab { get; set; }
[Export] public PackedScene VendingMachinePrefab { get; set; }
[Export] public Array<PackedScene> KeyCardsPrefabs { get; set; }
[Export] public LootItem PointItemResource { get; set; }
[ExportGroup("Chances")]
[Export] public double ChestChance { get; set; }
[Export] public float EnemyDropChance { get; set; }
[Export] public LootTable ChestLootTable { get; set; }
[Export] public LootTable ShopLootTable { get; set; }
[Export] public LootTable EnemiesLootTable { get; set; }
[ExportCategory("Rooms")]
[Export] public Array<RogueliteRoomResource> Rooms { get; set; }
}