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Chests and Loot Drops
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parent
8ec057faf7
commit
a2a18c69fc
20 changed files with 242 additions and 58 deletions
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@ -1,11 +1,8 @@
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[gd_scene load_steps=10 format=4 uid="uid://dcxrdhq1yw5c7"]
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[gd_scene load_steps=7 format=4 uid="uid://dcxrdhq1yw5c7"]
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[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_cak6m"]
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[ext_resource type="Resource" uid="uid://ly8l7asedjpx" path="res://Resources/RogueliteMaps/TestRGMap2.tres" id="2_cak6m"]
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_f7qjl"]
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[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_wtdf1"]
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[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_hgeju"]
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[ext_resource type="PackedScene" uid="uid://bc64lr3vlwchq" path="res://Scenes/Door_Vertical.tscn" id="4_qe4tn"]
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[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_wtdf1"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_f7qjl"]
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@ -22,9 +19,6 @@ size = Vector2(272, 85)
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process_mode = 1
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script = ExtResource("1_cak6m")
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RoomResource = ExtResource("2_cak6m")
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DoorPrefab = ExtResource("3_wtdf1")
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VerticalDoorPrefab = ExtResource("4_qe4tn")
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WallPrefab = ExtResource("4_hgeju")
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metadata/test_scene = "res://Scenes/Maps/Roguelike.tscn"
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[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
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@ -74,4 +68,18 @@ collision_mask = 2
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position = Vector2(162, 94.5)
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shape = SubResource("RectangleShape2D_wtdf1")
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[node name="Features" type="Node2D" parent="."]
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[node name="Marker2D" type="Marker2D" parent="Features"]
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position = Vector2(293, 56)
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[node name="Marker2D2" type="Marker2D" parent="Features"]
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position = Vector2(25, 135)
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[node name="Marker2D3" type="Marker2D" parent="Features"]
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position = Vector2(24.4554, 57.8303)
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[node name="Marker2D4" type="Marker2D" parent="Features"]
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position = Vector2(292, 134)
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[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]
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