Chests and Loot Drops

This commit is contained in:
Marco 2025-04-25 18:33:20 +02:00
commit a2a18c69fc
20 changed files with 242 additions and 58 deletions

View file

@ -1,11 +1,8 @@
[gd_scene load_steps=10 format=4 uid="uid://dcxrdhq1yw5c7"]
[gd_scene load_steps=7 format=4 uid="uid://dcxrdhq1yw5c7"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_cak6m"]
[ext_resource type="Resource" uid="uid://ly8l7asedjpx" path="res://Resources/RogueliteMaps/TestRGMap2.tres" id="2_cak6m"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_f7qjl"]
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_wtdf1"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_hgeju"]
[ext_resource type="PackedScene" uid="uid://bc64lr3vlwchq" path="res://Scenes/Door_Vertical.tscn" id="4_qe4tn"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_wtdf1"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_f7qjl"]
@ -22,9 +19,6 @@ size = Vector2(272, 85)
process_mode = 1
script = ExtResource("1_cak6m")
RoomResource = ExtResource("2_cak6m")
DoorPrefab = ExtResource("3_wtdf1")
VerticalDoorPrefab = ExtResource("4_qe4tn")
WallPrefab = ExtResource("4_hgeju")
metadata/test_scene = "res://Scenes/Maps/Roguelike.tscn"
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
@ -74,4 +68,18 @@ collision_mask = 2
position = Vector2(162, 94.5)
shape = SubResource("RectangleShape2D_wtdf1")
[node name="Features" type="Node2D" parent="."]
[node name="Marker2D" type="Marker2D" parent="Features"]
position = Vector2(293, 56)
[node name="Marker2D2" type="Marker2D" parent="Features"]
position = Vector2(25, 135)
[node name="Marker2D3" type="Marker2D" parent="Features"]
position = Vector2(24.4554, 57.8303)
[node name="Marker2D4" type="Marker2D" parent="Features"]
position = Vector2(292, 134)
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]