Boss teleporter

This commit is contained in:
Marco 2025-04-29 18:14:09 +02:00
commit a1e87af061
10 changed files with 178 additions and 13 deletions

View file

@ -110,7 +110,7 @@ Controllable = false
Freezable = true
Grazeable = true
GrazeValue = 1.0
TimeModifiers = null
TimeModifiers = []
metadata/_custom_type_script = "uid://dslyrfcej3g2n"
[sub_resource type="Resource" id="Resource_we0cr"]

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="RogueliteMapTheme" load_steps=55 format=3 uid="uid://cw6868vuvuynh"]
[gd_resource type="Resource" script_class="RogueliteMapTheme" load_steps=56 format=3 uid="uid://cw6868vuvuynh"]
[ext_resource type="Script" uid="uid://bwtif3if3ea0u" path="res://Scripts/Resources/RogueliteMapTheme.cs" id="1_2rtdw"]
[ext_resource type="Resource" uid="uid://cltxhkrqp055v" path="res://Resources/Items/Money_Pickup.tres" id="1_ae3bb"]
@ -46,6 +46,7 @@
[ext_resource type="Resource" uid="uid://bdpbekqhuuq4l" path="res://Resources/Items/Shield_Extend_Pickup.tres" id="41_tsgja"]
[ext_resource type="Resource" uid="uid://ciybnocjfpshh" path="res://Resources/Items/Heart_Extend_Pickup.tres" id="42_qo6vk"]
[ext_resource type="PackedScene" uid="uid://c21m7w5ahpsd0" path="res://Scenes/Activable/Shroud.tscn" id="43_3kwn2"]
[ext_resource type="PackedScene" uid="uid://byms2dhliyux0" path="res://Scenes/Actors/teleporter.tscn" id="43_to7mi"]
[ext_resource type="Resource" uid="uid://bgcgeg187vg1h" path="res://Resources/Items/IcicleRepeater.tres" id="45_f7mru"]
[ext_resource type="Resource" uid="uid://dau0s8ob7qnpc" path="res://Resources/Items/IceShotgun.tres" id="46_3kwn2"]
[ext_resource type="Resource" uid="uid://brsukcuyoq364" path="res://Resources/Items/NuclearGunPickup.tres" id="47_to7mi"]
@ -87,6 +88,7 @@ VendingMachinePrefab = ExtResource("30_exyjy")
KeyCardsPrefabs = Array[PackedScene]([ExtResource("5_0lwa1"), ExtResource("6_03ih2"), ExtResource("7_modrh"), ExtResource("8_exyjy")])
ShroudPrefab = ExtResource("43_3kwn2")
PointItemResource = ExtResource("5_ga54h")
TeleporterPrefab = ExtResource("43_to7mi")
ChestChance = 15.0
EnemyDropChance = 40.0
ChestLootTable = SubResource("Resource_nnvxo")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=4 uid="uid://24wh7h2dbljf"]
[gd_scene load_steps=17 format=4 uid="uid://24wh7h2dbljf"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vhsym"]
[ext_resource type="Resource" uid="uid://dn3ai56rrxfnk" path="res://Resources/RogueliteMaps/Beginner1.tres" id="2_vhsym"]
@ -11,10 +11,17 @@
[ext_resource type="Resource" uid="uid://cltxhkrqp055v" path="res://Resources/Items/Money_Pickup.tres" id="9_5yebg"]
[ext_resource type="PackedScene" uid="uid://dt7i3x3g5ktbl" path="res://Scenes/Actors/Roguelite_Boss_1.tscn" id="10_kublc"]
[ext_resource type="PackedScene" uid="uid://crph24e6e0v0q" path="res://Scenes/Interactable/Control_Pad.tscn" id="11_dbn5e"]
[ext_resource type="Script" uid="uid://g6oraxgd87ij" path="res://Scripts/Actors/TeleporterMarker.cs" id="12_f3e1d"]
[ext_resource type="Texture2D" uid="uid://d3e762pxublbt" path="res://Sprites/teleporter.png" id="13_c0yr1"]
[ext_resource type="LabelSettings" uid="uid://buk3e7bbwmnv1" path="res://Resources/Styles/Hud_Text_Style.tres" id="14_c0yr1"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_u3c1h"]
size = Vector2(272, 85)
[sub_resource type="AtlasTexture" id="AtlasTexture_5rt6n"]
atlas = ExtResource("13_c0yr1")
region = Rect2(0, 0, 16, 16)
[node name="Tilemaps" type="Node2D" node_paths=PackedStringArray("RoomClearActivation")]
process_mode = 1
script = ExtResource("1_vhsym")
@ -73,4 +80,20 @@ collision_mask = 2
position = Vector2(162, 94.5)
shape = SubResource("RectangleShape2D_u3c1h")
[node name="Features" type="Node2D" parent="."]
[node name="Teleporter" type="Marker2D" parent="Features"]
position = Vector2(40, 56)
script = ExtResource("12_f3e1d")
Type = 4
MarkerTexture = SubResource("AtlasTexture_5rt6n")
[node name="Label" type="Label" parent="Features/Teleporter"]
offset_left = -20.0
offset_top = -22.0
offset_right = 32.0
offset_bottom = 1.0
text = "Boss Debug"
label_settings = ExtResource("14_c0yr1")
[connection signal="area_entered" from="PlayerEnterDetector" to="." method="OnRoomEntered"]

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=7 format=4 uid="uid://brytwc48xpj78"]
[gd_scene load_steps=10 format=4 uid="uid://brytwc48xpj78"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vm1u7"]
[ext_resource type="Resource" uid="uid://cgac12krx7vbf" path="res://Resources/RogueliteMaps/Boss1.tres" id="2_vm1u7"]
@ -6,6 +6,12 @@
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_vo7cb"]
[ext_resource type="PackedScene" uid="uid://dt7i3x3g5ktbl" path="res://Scenes/Actors/Roguelite_Boss_1.tscn" id="5_wmvx8"]
[ext_resource type="PackedScene" uid="uid://crph24e6e0v0q" path="res://Scenes/Interactable/Control_Pad.tscn" id="6_vo7cb"]
[ext_resource type="Script" uid="uid://g6oraxgd87ij" path="res://Scripts/Actors/TeleporterMarker.cs" id="7_5nx6x"]
[ext_resource type="Texture2D" uid="uid://d3e762pxublbt" path="res://Sprites/teleporter.png" id="8_6d01x"]
[sub_resource type="AtlasTexture" id="AtlasTexture_gh1se"]
atlas = ExtResource("8_6d01x")
region = Rect2(0, 0, 16, 16)
[node name="Tilemaps" type="Node2D" node_paths=PackedStringArray("RoomClearActivation")]
process_mode = 1
@ -44,3 +50,11 @@ position = Vector2(118, 37)
ActivationType = 1
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="Features" type="Node2D" parent="."]
[node name="Teleporter" type="Marker2D" parent="Features"]
position = Vector2(160, 61)
script = ExtResource("7_5nx6x")
Type = 1
MarkerTexture = SubResource("AtlasTexture_gh1se")

View file

@ -15,7 +15,7 @@ public partial class Teleporter : Activable
public bool IsEnabled { get; set; }
[Export]
public bool Invisible { get; private set; } = false;
public bool Invisible { get; set; } = false;
public bool IsPrimed { get; private set; }

View file

@ -0,0 +1,72 @@
using Cirno.Scripts.Activables;
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class TeleporterMarker : FeatureMarker
{
private Texture2D _markerTexture;
private Teleporter _spawnedTeleporter;
public Teleporter SpawnedTeleporter => _spawnedTeleporter;
[Export]
public TeleporterMarkerType Type { get; set; }
[Export]
public Texture2D MarkerTexture
{
get => _markerTexture;
set
{
_markerTexture = value;
if (Engine.IsEditorHint())
{
QueueRedraw();
}
}
}
public override void _Draw()
{
if (!Engine.IsEditorHint()) return;
if (MarkerTexture is null) return;
DrawTexture(MarkerTexture, -new Vector2(MarkerTexture.GetWidth() / 2f, MarkerTexture.GetHeight() / 2f));
}
public TeleporterMarker Spawn(RogueliteMapTheme mapTheme)
{
if (Engine.IsEditorHint()) return null;
if (_spawnedTeleporter is not null) return this;
_spawnedTeleporter = this.CreateSibling<Teleporter>(mapTheme.TeleporterPrefab);
if (Type is TeleporterMarkerType.Receiver or TeleporterMarkerType.Start)
{
_spawnedTeleporter.IsEnabled = false;
}
else
{
_spawnedTeleporter.IsEnabled = true;
}
if (Type is TeleporterMarkerType.InvisibleReceiver)
{
_spawnedTeleporter.Invisible = true;
}
return this;
}
}
public enum TeleporterMarkerType
{
Receiver,
InvisibleReceiver,
Start,
BranchReturn,
Boss,
NextLevel
}

View file

@ -0,0 +1 @@
uid://g6oraxgd87ij

View file

@ -67,6 +67,8 @@ public partial class RogueliteRoom : Node2D
private List<RoomConnection> _connections = [];
private List<EnemyFSMProxy> _enemies = [];
public List<TeleporterMarker> Teleporters { get; private set; } = [];
private Array<EnemyResource> SpawnableEnemies => RoomResource.SpawnableEnemies;
private BlackCover _shroud;
@ -340,7 +342,7 @@ public partial class RogueliteRoom : Node2D
if (!hasLoot)
{
GD.Print("Ran out of loot to spawn");
return;
continue;
}
var chest = marker.CreateChild<Chest>(MapTheme.ChestPrefab);
@ -348,8 +350,13 @@ public partial class RogueliteRoom : Node2D
chest.LootTable.Add(loot);
}
}
else if (markerNode is TeleporterMarker teleporterMarker)
{
var tp = teleporterMarker.Spawn(MapTheme);
MapTheme.TeleportersList.Add(tp);
Teleporters.Add(tp);
}
}
}

View file

@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Actors;
using Cirno.Scripts.Enums;
using Cirno.Scripts.Resources;
using Cirno.Scripts.Resources.Roguelite;
@ -41,8 +42,10 @@ public partial class RogueliteRoomManager : Node2D
[Export] public int MaxTreasures = 2;
[Export] public int MinShops = 1;
[Export] public int MaxShops = 1;
[Export] public ulong Seed = 0;
[Export] public string ManualSeed { get; private set; }
private ulong _seed;
[Export] public Vector2I TileSize { get; set; } = new Vector2I(16, 16);
[Export] public Vector2I RoomSizeInTiles { get; set; } = new Vector2I(20, 10);
@ -93,12 +96,27 @@ public partial class RogueliteRoomManager : Node2D
public List<RoomConnection> Connections => _connections;
private void SetSeed()
{
if (!string.IsNullOrWhiteSpace(ManualSeed) && ulong.TryParse(ManualSeed, out var seed))
{
_seed = seed;
}
else
{
var rng = new RandomNumberGenerator();
_seed = rng.GetSeed();
rng.Dispose();
}
GD.Print($"Seed: {_seed}");
}
private void GenerateStraightLineDungeon()
{
if (Seed > 0)
{
GD.Seed(Seed);
}
SetSeed();
MapTheme.MakeChestLootQueue();
MapTheme.TeleportersList = [];
Vector2I origin = Vector2I.Zero;
var starterRoom = MapTheme.Rooms.Where(r => r.Type == RoomType.Starter).PickRandom();
@ -121,7 +139,7 @@ public partial class RogueliteRoomManager : Node2D
var shuffledOffshoots = offshoots.Shuffle().ToList();
MapTheme.MakeChestLootQueue();
// var offshootsQueue = new Queue<RoomType>();
// offshootsQueue.EnqueueRange(shuffledOffshoots);
@ -235,12 +253,34 @@ public partial class RogueliteRoomManager : Node2D
//return _roomGrid.ContainsKey(neighborPos);
});
}
// Debug teleporter matching
MatchBossTeleporter();
EmitSignalMapCreated();
//CallDeferred(MethodName.OpenStartDoorsDeferred, spawnedBeginRoom);
}
private void MatchBossTeleporter()
{
var bossTeleporters = MapTheme.TeleportersList.Where(x => x.Type is TeleporterMarkerType.Boss);
foreach (var teleporterMarker in bossTeleporters)
{
var bossRoom = SpawnedRooms.FirstOrDefault(x => x.RoomResource.Type is RoomType.Boss);
if (bossRoom is null) return;
var teleporter = bossRoom.Teleporters.FirstOrDefault(x =>
x.Type is TeleporterMarkerType.Receiver or TeleporterMarkerType.InvisibleReceiver);
if (teleporter is null) return;
teleporterMarker.SpawnedTeleporter.Target = teleporter.SpawnedTeleporter;
}
}
private RogueliteRoom TrySpawnRoom(List<RogueliteRoomResource> roomsList, RogueliteRoom lastRoom,
Direction direction)
{

View file

@ -1,6 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Activables;
using Cirno.Scripts.Actors;
using Cirno.Scripts.Resources.Loot;
using Cirno.Scripts.Resources.Roguelite;
using Cirno.Scripts.Utils;
@ -31,6 +32,8 @@ public partial class RogueliteMapTheme : Resource
[Export] public PackedScene ShroudPrefab { get; set; }
[Export] public LootItem PointItemResource { get; set; }
[Export] public PackedScene TeleporterPrefab { get; set; }
[ExportGroup("Chances")]
[Export] public double ChestChance { get; set; }
@ -53,4 +56,7 @@ public partial class RogueliteMapTheme : Resource
return ChestLootQueue;
}
public List<TeleporterMarker> TeleportersList { get; set; } = [];
}