Fix for phase switch animation

This commit is contained in:
Marco 2025-02-14 09:33:10 +01:00
commit 95979bd3b8
7 changed files with 21 additions and 14 deletions

View file

@ -29,10 +29,10 @@ collision_layer = 16
collision_mask = 9
script = ExtResource("1_na4uq")
BossName = "Rumia"
Phases = Array[Resource]([ExtResource("2_eyxw4"), ExtResource("2_1rhf6"), ExtResource("3_j7lbl")])
Phases = Array[Resource]([ExtResource("2_1rhf6"), ExtResource("3_j7lbl"), ExtResource("2_eyxw4")])
BossHudPrefab = ExtResource("4_ehp8q")
_bossPortraitTexture = ExtResource("4_at5iq")
Health = 1000.0
Health = 400.0
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]