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Custom func_godot entities
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8ab7735d17
commit
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360 changed files with 4983 additions and 3944 deletions
24
3D/TrenchBroom/EntityDefinitions/base/globalname_base.tres
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24
3D/TrenchBroom/EntityDefinitions/base/globalname_base.tres
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[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=2 format=3 uid="uid://x4g06004i574"]
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[ext_resource type="Script" uid="uid://6o4wbl0iau0v" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_wlfmo"]
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[resource]
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script = ExtResource("1_wlfmo")
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classname = "Globalname"
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description = ""
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func_godot_internal = false
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base_classes = Array[Resource]([])
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class_properties = {
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"globalname": ""
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}
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class_property_descriptions = {
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"globalname": "Unique name in the Map Scene. When FuncGodot builds the map, this entity will be renamed to entity_ + globalname. This can be a useful alternative to targetname, especially when trying to reparent generated nodes."
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}
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auto_apply_to_matching_node_properties = false
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meta_properties = {
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"color": Color(0.8, 0.8, 0.8, 1),
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"size": AABB(-8, -8, -8, 8, 8, 8)
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}
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node_class = ""
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name_property = ""
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metadata/_custom_type_script = "uid://6o4wbl0iau0v"
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