cirnogodot/3D/TrenchBroom/EntityDefinitions/base/globalname_base.tres
2025-06-12 11:50:22 +02:00

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[gd_resource type="Resource" script_class="FuncGodotFGDBaseClass" load_steps=2 format=3 uid="uid://x4g06004i574"]
[ext_resource type="Script" uid="uid://6o4wbl0iau0v" path="res://addons/func_godot/src/fgd/func_godot_fgd_base_class.gd" id="1_wlfmo"]
[resource]
script = ExtResource("1_wlfmo")
classname = "Globalname"
description = ""
func_godot_internal = false
base_classes = Array[Resource]([])
class_properties = {
"globalname": ""
}
class_property_descriptions = {
"globalname": "Unique name in the Map Scene. When FuncGodot builds the map, this entity will be renamed to entity_ + globalname. This can be a useful alternative to targetname, especially when trying to reparent generated nodes."
}
auto_apply_to_matching_node_properties = false
meta_properties = {
"color": Color(0.8, 0.8, 0.8, 1),
"size": AABB(-8, -8, -8, 8, 8, 8)
}
node_class = ""
name_property = ""
metadata/_custom_type_script = "uid://6o4wbl0iau0v"