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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Z indexs
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parent
313f773fc9
commit
8e784be1aa
4 changed files with 9 additions and 5 deletions
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@ -33,7 +33,8 @@ animations = [{
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}]
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}]
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[node name="LoadingPlaque" type="VBoxContainer"]
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[node name="LoadingPlaque" type="VBoxContainer"]
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z_index = 4
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z_index = 110
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z_as_relative = false
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anchors_preset = 3
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anchors_preset = 3
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anchor_left = 1.0
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_top = 1.0
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@ -197,7 +197,7 @@ ActivationType = 0
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Targets = Array[NodePath]([NodePath("../Rumia")])
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Targets = Array[NodePath]([NodePath("../Rumia")])
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WaitForCompletion = true
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_ati1v"]
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[sub_resource type="Resource" id="Resource_ma1ta"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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script = ExtResource("49_0si7g")
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script = ExtResource("49_0si7g")
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Target = NodePath(".")
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Target = NodePath(".")
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@ -797,7 +797,7 @@ Events = Array[Object]([SubResource("Resource_068l7"), SubResource("Resource_l3n
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[node name="BossBattleStartScript" parent="Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
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[node name="BossBattleStartScript" parent="Factory Tilemaps/LevelProps" instance=ExtResource("43_kf3qc")]
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position = Vector2(-1487, -396)
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position = Vector2(-1487, -396)
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Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_ati1v")])
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Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_ma1ta")])
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[node name="Enemy13" parent="Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
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[node name="Enemy13" parent="Factory Tilemaps/LevelProps" instance=ExtResource("47_u1ve6")]
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position = Vector2(-1657, -788)
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position = Vector2(-1657, -788)
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@ -72,7 +72,7 @@ public partial class GlobalState : Node
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{
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{
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// It is now safe to remove the current scene.
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// It is now safe to remove the current scene.
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CurrentScene.Free();
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CurrentScene.Free();
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// Load a new scene.
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// Load a new scene.
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var nextScene = GD.Load<PackedScene>(path);
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var nextScene = GD.Load<PackedScene>(path);
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@ -120,7 +120,8 @@ public partial class GlobalState : Node
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canvas.ProcessMode = ProcessModeEnum.Always;
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canvas.ProcessMode = ProcessModeEnum.Always;
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var rect = new ColorRect();
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var rect = new ColorRect();
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rect.ZIndex = 2;
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rect.ZAsRelative = false;
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rect.ZIndex = 100;
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rect.SetAnchorsPreset(Control.LayoutPreset.FullRect);
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rect.SetAnchorsPreset(Control.LayoutPreset.FullRect);
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rect.Color = new Color(Colors.Black, 1f);
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rect.Color = new Color(Colors.Black, 1f);
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rect.ProcessMode = ProcessModeEnum.Always;
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rect.ProcessMode = ProcessModeEnum.Always;
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@ -8,6 +8,8 @@
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script = ExtResource("1_2rpsr")
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script = ExtResource("1_2rpsr")
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[node name="Title" type="Label" parent="."]
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[node name="Title" type="Label" parent="."]
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z_index = 50
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z_as_relative = false
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anchors_preset = 3
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anchors_preset = 3
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anchor_left = 1.0
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anchor_left = 1.0
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anchor_top = 1.0
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anchor_top = 1.0
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