This commit is contained in:
Marco 2025-03-06 15:56:58 +01:00
commit 8e784be1aa
4 changed files with 9 additions and 5 deletions

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@ -72,7 +72,7 @@ public partial class GlobalState : Node
{
// It is now safe to remove the current scene.
CurrentScene.Free();
// Load a new scene.
var nextScene = GD.Load<PackedScene>(path);
@ -120,7 +120,8 @@ public partial class GlobalState : Node
canvas.ProcessMode = ProcessModeEnum.Always;
var rect = new ColorRect();
rect.ZIndex = 2;
rect.ZAsRelative = false;
rect.ZIndex = 100;
rect.SetAnchorsPreset(Control.LayoutPreset.FullRect);
rect.Color = new Color(Colors.Black, 1f);
rect.ProcessMode = ProcessModeEnum.Always;