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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Explosions for bullets
This commit is contained in:
parent
8e784be1aa
commit
8ab4546579
9 changed files with 58 additions and 11 deletions
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@ -1,7 +1,7 @@
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[gd_resource type="Resource" script_class="BulletResource" load_steps=6 format=3 uid="uid://bopwqpmxoy1rd"]
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[ext_resource type="PackedScene" uid="uid://eqppkegmt562" path="res://Scenes/Weapons/Bullets/Yin_Yan_Bullet.tscn" id="1_5pffv"]
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[ext_resource type="PackedScene" uid="uid://h11o0et1y54v" path="res://Scenes/Weapons/Bullets/explosion.tscn" id="2_26vvh"]
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[ext_resource type="PackedScene" uid="uid://1lowv5ce2poq" path="res://Scenes/Weapons/Bullets/Autoclearing_Explosion_Bullet.tscn" id="2_26vvh"]
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[ext_resource type="Script" uid="uid://dslyrfcej3g2n" path="res://Scripts/Resources/BulletResource.cs" id="2_dbvc7"]
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[ext_resource type="Script" uid="uid://ci2vjo54w7i18" path="res://Scripts/Resources/Modifiers/DelayedSpeedIncreaseModifier.cs" id="2_w7k7r"]
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@ -20,3 +20,4 @@ UiType = 1
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Selectable = true
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InventorySprite = ExtResource("2_5g5j1")
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HudItemScene = ExtResource("1_i6xgq")
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DropScenePath = null
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@ -1,4 +1,4 @@
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[gd_scene load_steps=48 format=4 uid="uid://dqyfnby0t7gu1"]
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[gd_scene load_steps=49 format=4 uid="uid://dqyfnby0t7gu1"]
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[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_c3v4x"]
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[ext_resource type="Resource" uid="uid://cs3ihltcn2166" path="res://Resources/Items/IcicleGun.tres" id="3_6314l"]
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@ -35,6 +35,7 @@
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[ext_resource type="LabelSettings" uid="uid://buk3e7bbwmnv1" path="res://Resources/Styles/Hud_Text_Style.tres" id="27_4rfvg"]
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[ext_resource type="PackedScene" uid="uid://cxjumgf8bhr3l" path="res://Scenes/Elevator.tscn" id="28_3ll5g"]
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[ext_resource type="PackedScene" uid="uid://fxvlaidieiv7" path="res://Scenes/Interactable/ScriptableAreaTrigger.tscn" id="28_fuxq3"]
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[ext_resource type="PackedScene" uid="uid://4q82gggqax87" path="res://Scenes/Items/Cheat_Gun_Pickup.tscn" id="28_pgobb"]
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[ext_resource type="Script" uid="uid://dkihoo85jfec5" path="res://Scripts/Resources/Events/MovePlayerEvent.cs" id="29_3ll5g"]
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[ext_resource type="Script" uid="uid://bgertv72tq1dt" path="res://Scripts/Components/FSM/NewPlayerStateMachine.cs" id="34_2vu2h"]
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[ext_resource type="Script" uid="uid://btwuahxvreivs" path="res://Scripts/Components/FSM/Player/NewInit.cs" id="35_mpb62"]
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@ -106,7 +107,7 @@ tile_set = ExtResource("5_6314l")
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metadata/_edit_lock_ = true
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[node name="Props" type="TileMapLayer" parent="Tilemaps"]
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tile_map_data = PackedByteArray("AAATAAUAAAAKAAwAAAATAAYAAAAKAA0AAAATAAcAAAAKAAwAAAATAAgAAAAKAAwAAAATAAkAAAAKAA0AAAANAAUAAAAJAAwAAAANAAYAAAAJAA0AAAANAAcAAAAJAAwAAAANAAgAAAAJAA0AAAANAAkAAAAJAAwAAAARAAUAAAAJAAwAAAARAAYAAAAJAA0AAAARAAcAAAAJAAwAAAARAAgAAAAJAAwAAAARAAkAAAAJAA0AAAAOAAUAAAAKAAwAAAAOAAYAAAAKAA0AAAAOAAcAAAAKAAwAAAAOAAgAAAAKAAwAAAAOAAkAAAAKAA0AAAAOAAMAAAAGAAMAAAA=")
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tile_map_data = PackedByteArray("AAATAAUAAAAKAAwAAAATAAYAAAAKAA0AAAATAAcAAAAKAAwAAAATAAgAAAAKAAwAAAATAAkAAAAKAA0AAAANAAUAAAAJAAwAAAANAAYAAAAJAA0AAAANAAcAAAAJAAwAAAANAAgAAAAJAA0AAAANAAkAAAAJAAwAAAARAAUAAAAJAAwAAAARAAYAAAAJAA0AAAARAAcAAAAJAAwAAAARAAgAAAAJAAwAAAARAAkAAAAJAA0AAAAOAAUAAAAKAAwAAAAOAAYAAAAKAA0AAAAOAAcAAAAKAAwAAAAOAAgAAAAKAAwAAAAOAAkAAAAKAA0AAAAOAAMAAAAGAAMAAAAKAAsAAQAAAAAAAQALAAsAAQAAAAAAAQALAAwAAQAAAAAAAQAMAAwAAQAAAAAAAQALAAoAAQAAAAAAAgAKAAoAAQAAAAAAAgAJAAoAAQAAAAAAAgAJAAkAAQAAAAAAAgAKAAkAAQAAAAAAAgASAAAAAQAAAAAAAgATAAAAAQAAAAAAAgATAAEAAQAAAAAAAgA=")
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tile_set = ExtResource("5_6314l")
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metadata/_edit_lock_ = true
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@ -217,6 +218,9 @@ offset_bottom = 425.0
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text = "Pools"
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label_settings = ExtResource("27_4rfvg")
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[node name="CheaetGun" parent="Tilemaps/Actors" instance=ExtResource("28_pgobb")]
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position = Vector2(342, 193)
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[node name="ElevatorControlPadBottom" parent="Tilemaps/Actors" node_paths=PackedStringArray("Targets") instance=ExtResource("20_0knpf")]
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position = Vector2(228, 144)
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Targets = [NodePath("../Path2D/Elevator")]
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@ -234,7 +238,7 @@ metadata/_edit_group_ = true
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ElevatorPath = NodePath("..")
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[node name="ScriptableAreaTrigger" parent="Tilemaps" instance=ExtResource("28_fuxq3")]
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position = Vector2(197, 177)
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position = Vector2(230, 250)
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Events = Array[Object]([SubResource("Resource_pgobb")])
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[node name="CameraController" type="Camera2D" parent="."]
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14
Scenes/Weapons/Bullets/Autoclearing_Explosion_Bullet.tscn
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14
Scenes/Weapons/Bullets/Autoclearing_Explosion_Bullet.tscn
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@ -0,0 +1,14 @@
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[gd_scene load_steps=4 format=3 uid="uid://1lowv5ce2poq"]
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[ext_resource type="Script" uid="uid://df81kn4u8yigu" path="res://Scripts/Weapons/AutoclearingBulletEmitter.cs" id="1_5c773"]
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[ext_resource type="Resource" uid="uid://ncukdupc7hbm" path="res://Resources/Bullets/Explosion.tres" id="2_d2d24"]
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[ext_resource type="Script" uid="uid://c6467d6yx50qh" path="res://Scripts/Components/BulletSpawner.cs" id="3_d2d24"]
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[node name="AutoclearingExplosionBullet" type="Node2D"]
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script = ExtResource("1_5c773")
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BulletResource = ExtResource("2_d2d24")
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EmitOnStart = true
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EmitCoolDown = 10.0
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[node name="BulletSpawner" type="Node2D" parent="."]
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script = ExtResource("3_d2d24")
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@ -221,7 +221,7 @@ SpawnMarkers = Dictionary[int, NodePath]({
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2: NodePath("Factory Tilemaps/LevelProps/BossDebugTeleporterDestination"),
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255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
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})
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StartingEquipment = [ExtResource("4_swym2"), ExtResource("5_nqier")]
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StartingEquipment = Array[ExtResource("6_8tdlb")]([ExtResource("4_swym2"), ExtResource("5_nqier")])
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MapStartData = SubResource("Resource_6sau4")
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metadata/_edit_lock_ = true
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@ -24,7 +24,7 @@ public partial class BulletEmitter : Node2D, IActivable
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private BulletSpawner _bulletSpawner;
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private bool _isEmitting = false;
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protected bool IsEmitting = false;
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private double _emitTimer = 0f;
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@ -33,13 +33,14 @@ public partial class BulletEmitter : Node2D, IActivable
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_bulletSpawner = GetNode<BulletSpawner>("BulletSpawner");
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if (EmitOnStart)
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{
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_isEmitting = true;
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IsEmitting = true;
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CallDeferred(MethodName.Shoot);
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}
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}
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public override void _Process(double delta)
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{
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if (!_isEmitting) return;
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if (!IsEmitting) return;
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_emitTimer += delta;
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if (_emitTimer >= EmitCoolDown)
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@ -60,17 +61,17 @@ public partial class BulletEmitter : Node2D, IActivable
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{
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case ActivationType.Open:
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case ActivationType.Enable:
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_isEmitting = true;
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IsEmitting = true;
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_emitTimer = 0;
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break;
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case ActivationType.Close:
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case ActivationType.Disable:
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_isEmitting = false;
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IsEmitting = false;
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_emitTimer = 0;
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break;
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case ActivationType.Use:
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case ActivationType.Toggle:
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_isEmitting = !_isEmitting;
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IsEmitting = !IsEmitting;
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_emitTimer = 0;
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break;
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case ActivationType.Destroy:
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@ -22,6 +22,8 @@ public partial class WeaponAmmoCounter : Container
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{
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Item = item;
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Icon.Texture = item.InventorySprite;
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InventoryManager.Instance.LoadedAmmoChanged += (weaponKey, count) =>
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{
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if (weaponKey != Item.WeaponData.ItemKey) return;
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24
Scripts/Weapons/AutoclearingBulletEmitter.cs
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24
Scripts/Weapons/AutoclearingBulletEmitter.cs
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@ -0,0 +1,24 @@
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using Cirno.Scripts.Activables;
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using Godot;
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namespace Cirno.Scripts.Weapons;
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public partial class AutoclearingBulletEmitter : BulletEmitter
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{
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[Export]
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public float Timeout { get; private set; } = 5f;
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private double _timeoutTimer = 0f;
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public override void _Process(double delta)
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{
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base._Process(delta);
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if (!IsEmitting) return;
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_timeoutTimer += delta;
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if (_timeoutTimer >= Timeout)
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{
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QueueFree();
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}
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}
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}
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1
Scripts/Weapons/AutoclearingBulletEmitter.cs.uid
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1
Scripts/Weapons/AutoclearingBulletEmitter.cs.uid
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@ -0,0 +1 @@
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uid://df81kn4u8yigu
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