Explosions for bullets

This commit is contained in:
Marco 2025-03-06 17:05:45 +01:00
commit 8ab4546579
9 changed files with 58 additions and 11 deletions

View file

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[gd_scene load_steps=4 format=3 uid="uid://1lowv5ce2poq"]
[ext_resource type="Script" uid="uid://df81kn4u8yigu" path="res://Scripts/Weapons/AutoclearingBulletEmitter.cs" id="1_5c773"]
[ext_resource type="Resource" uid="uid://ncukdupc7hbm" path="res://Resources/Bullets/Explosion.tres" id="2_d2d24"]
[ext_resource type="Script" uid="uid://c6467d6yx50qh" path="res://Scripts/Components/BulletSpawner.cs" id="3_d2d24"]
[node name="AutoclearingExplosionBullet" type="Node2D"]
script = ExtResource("1_5c773")
BulletResource = ExtResource("2_d2d24")
EmitOnStart = true
EmitCoolDown = 10.0
[node name="BulletSpawner" type="Node2D" parent="."]
script = ExtResource("3_d2d24")