Explosions for bullets

This commit is contained in:
Marco 2025-03-06 17:05:45 +01:00
commit 8ab4546579
9 changed files with 58 additions and 11 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=48 format=4 uid="uid://dqyfnby0t7gu1"]
[gd_scene load_steps=49 format=4 uid="uid://dqyfnby0t7gu1"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_c3v4x"]
[ext_resource type="Resource" uid="uid://cs3ihltcn2166" path="res://Resources/Items/IcicleGun.tres" id="3_6314l"]
@ -35,6 +35,7 @@
[ext_resource type="LabelSettings" uid="uid://buk3e7bbwmnv1" path="res://Resources/Styles/Hud_Text_Style.tres" id="27_4rfvg"]
[ext_resource type="PackedScene" uid="uid://cxjumgf8bhr3l" path="res://Scenes/Elevator.tscn" id="28_3ll5g"]
[ext_resource type="PackedScene" uid="uid://fxvlaidieiv7" path="res://Scenes/Interactable/ScriptableAreaTrigger.tscn" id="28_fuxq3"]
[ext_resource type="PackedScene" uid="uid://4q82gggqax87" path="res://Scenes/Items/Cheat_Gun_Pickup.tscn" id="28_pgobb"]
[ext_resource type="Script" uid="uid://dkihoo85jfec5" path="res://Scripts/Resources/Events/MovePlayerEvent.cs" id="29_3ll5g"]
[ext_resource type="Script" uid="uid://bgertv72tq1dt" path="res://Scripts/Components/FSM/NewPlayerStateMachine.cs" id="34_2vu2h"]
[ext_resource type="Script" uid="uid://btwuahxvreivs" path="res://Scripts/Components/FSM/Player/NewInit.cs" id="35_mpb62"]
@ -106,7 +107,7 @@ tile_set = ExtResource("5_6314l")
metadata/_edit_lock_ = true
[node name="Props" type="TileMapLayer" parent="Tilemaps"]
tile_map_data = PackedByteArray("AAATAAUAAAAKAAwAAAATAAYAAAAKAA0AAAATAAcAAAAKAAwAAAATAAgAAAAKAAwAAAATAAkAAAAKAA0AAAANAAUAAAAJAAwAAAANAAYAAAAJAA0AAAANAAcAAAAJAAwAAAANAAgAAAAJAA0AAAANAAkAAAAJAAwAAAARAAUAAAAJAAwAAAARAAYAAAAJAA0AAAARAAcAAAAJAAwAAAARAAgAAAAJAAwAAAARAAkAAAAJAA0AAAAOAAUAAAAKAAwAAAAOAAYAAAAKAA0AAAAOAAcAAAAKAAwAAAAOAAgAAAAKAAwAAAAOAAkAAAAKAA0AAAAOAAMAAAAGAAMAAAA=")
tile_map_data = PackedByteArray("AAATAAUAAAAKAAwAAAATAAYAAAAKAA0AAAATAAcAAAAKAAwAAAATAAgAAAAKAAwAAAATAAkAAAAKAA0AAAANAAUAAAAJAAwAAAANAAYAAAAJAA0AAAANAAcAAAAJAAwAAAANAAgAAAAJAA0AAAANAAkAAAAJAAwAAAARAAUAAAAJAAwAAAARAAYAAAAJAA0AAAARAAcAAAAJAAwAAAARAAgAAAAJAAwAAAARAAkAAAAJAA0AAAAOAAUAAAAKAAwAAAAOAAYAAAAKAA0AAAAOAAcAAAAKAAwAAAAOAAgAAAAKAAwAAAAOAAkAAAAKAA0AAAAOAAMAAAAGAAMAAAAKAAsAAQAAAAAAAQALAAsAAQAAAAAAAQALAAwAAQAAAAAAAQAMAAwAAQAAAAAAAQALAAoAAQAAAAAAAgAKAAoAAQAAAAAAAgAJAAoAAQAAAAAAAgAJAAkAAQAAAAAAAgAKAAkAAQAAAAAAAgASAAAAAQAAAAAAAgATAAAAAQAAAAAAAgATAAEAAQAAAAAAAgA=")
tile_set = ExtResource("5_6314l")
metadata/_edit_lock_ = true
@ -217,6 +218,9 @@ offset_bottom = 425.0
text = "Pools"
label_settings = ExtResource("27_4rfvg")
[node name="CheaetGun" parent="Tilemaps/Actors" instance=ExtResource("28_pgobb")]
position = Vector2(342, 193)
[node name="ElevatorControlPadBottom" parent="Tilemaps/Actors" node_paths=PackedStringArray("Targets") instance=ExtResource("20_0knpf")]
position = Vector2(228, 144)
Targets = [NodePath("../Path2D/Elevator")]
@ -234,7 +238,7 @@ metadata/_edit_group_ = true
ElevatorPath = NodePath("..")
[node name="ScriptableAreaTrigger" parent="Tilemaps" instance=ExtResource("28_fuxq3")]
position = Vector2(197, 177)
position = Vector2(230, 250)
Events = Array[Object]([SubResource("Resource_pgobb")])
[node name="CameraController" type="Camera2D" parent="."]