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https://gitlab.com/MaddoScientisto/cirnogodot.git
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health station
This commit is contained in:
parent
cc1fa2cdc6
commit
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8 changed files with 268 additions and 11 deletions
81
Scenes/Actors/HealthStation.tscn
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81
Scenes/Actors/HealthStation.tscn
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[gd_scene load_steps=10 format=3 uid="uid://c8lgk4wnyi1e6"]
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[ext_resource type="Script" path="res://Scripts/Activables/HealthStation.cs" id="1_bvrbs"]
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[ext_resource type="SpriteFrames" uid="uid://w4jlaryen3we" path="res://Resources/Sprites/teleporter.tres" id="2_vd40s"]
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[ext_resource type="Texture2D" uid="uid://doy352j5hb51l" path="res://Sprites/Actors/HealthStation.png" id="3_761ef"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_kwj8m"]
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radius = 4.12311
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[sub_resource type="AtlasTexture" id="AtlasTexture_dsfb4"]
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atlas = ExtResource("3_761ef")
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region = Rect2(16, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_mwkkm"]
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atlas = ExtResource("3_761ef")
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region = Rect2(32, 0, 16, 16)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bu57s"]
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atlas = ExtResource("3_761ef")
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region = Rect2(0, 0, 16, 16)
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[sub_resource type="SpriteFrames" id="SpriteFrames_nmfjk"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_dsfb4")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_mwkkm")
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}],
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"loop": true,
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"name": &"Active",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_bu57s")
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}],
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"loop": true,
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"name": &"Default",
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"speed": 5.0
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}]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_we5sc"]
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particle_flag_disable_z = true
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emission_shape = 2
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emission_sphere_radius = 8.85
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orbit_velocity_min = -0.2
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orbit_velocity_max = 0.2
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gravity = Vector3(0, -98, 0)
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color = Color(0.819608, 0, 0, 1)
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[node name="HealthStation" type="Area2D"]
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collision_mask = 2
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script = ExtResource("1_bvrbs")
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IsEnabled = true
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HealthPerSecond = 5.0
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ShieldPerSecond = 5.0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_kwj8m")
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[node name="ParticleSprite" type="AnimatedSprite2D" parent="."]
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visible = false
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position = Vector2(0, -9)
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sprite_frames = ExtResource("2_vd40s")
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animation = &"Teleporting"
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_nmfjk")
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animation = &"Default"
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[node name="Particles" type="GPUParticles2D" parent="."]
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z_index = 2
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emitting = false
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amount = 50
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process_material = SubResource("ParticleProcessMaterial_we5sc")
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lifetime = 0.8
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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[connection signal="body_exited" from="." to="." method="_on_body_exited"]
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@ -29,15 +29,16 @@ position = Vector2(0, -9)
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sprite_frames = ExtResource("2_k58t7")
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animation = &"Teleporting"
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[node name="Particles" type="GPUParticles2D" parent="."]
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emitting = false
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amount = 50
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process_material = SubResource("ParticleProcessMaterial_we5sc")
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lifetime = 0.8
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = ExtResource("2_k58t7")
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animation = &"Default"
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frame_progress = 0.462812
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[node name="Particles" type="GPUParticles2D" parent="."]
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z_index = 2
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emitting = false
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amount = 50
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process_material = SubResource("ParticleProcessMaterial_we5sc")
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lifetime = 0.8
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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File diff suppressed because one or more lines are too long
117
Scripts/Activables/HealthStation.cs
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117
Scripts/Activables/HealthStation.cs
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using System;
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using System.Collections;
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using System.Threading.Tasks;
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using Godot;
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namespace Cirno.Scripts.Activables;
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public partial class HealthStation : Activable
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{
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[Export]
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public bool IsEnabled { get; set; }
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[Export]
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public float HealthPerSecond { get; private set; } = 10f;
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[Export]
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public float ShieldPerSecond { get; private set; } = 10f;
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private AnimatedSprite2D _animatedSprite;
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private GpuParticles2D _particles;
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private bool _isHealing = false;
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private PlayerMovement _cachedPlayer;
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private double _healingTimer = 0;
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public override void _Ready()
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{
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_particles = GetNode<GpuParticles2D>("./Particles");
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_animatedSprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_particles.Emitting = false;
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if (IsEnabled)
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{
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_animatedSprite.Play("Active");
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}
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else
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{
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_animatedSprite.Play("Default");
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}
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_healingTimer = 0;
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}
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public override void _Process(double delta)
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{
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base._Process(delta);
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if (_isHealing && _cachedPlayer != null)
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{
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_healingTimer += delta;
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if (_healingTimer >= 1)
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{
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_cachedPlayer.CurrentHealth += HealthPerSecond;
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_cachedPlayer.CurrentShield += ShieldPerSecond;
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_healingTimer = 0;
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}
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}
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}
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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switch (activationType)
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{
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case ActivationType.Toggle:
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// Enables/Disables teleporter
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break;
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case ActivationType.Enable:
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// Enables Teleporter
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IsEnabled = true;
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_animatedSprite.Play("Active");
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break;
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case ActivationType.Disable:
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IsEnabled = false;
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_animatedSprite.Play("Default");
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// Disables Teleporter
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break;
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case ActivationType.Use:
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// Teleports
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break;
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case ActivationType.Destroy:
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// Destroys
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break;
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}
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}
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private void _on_body_entered(CharacterBody2D area)
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{
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// Heal player if active
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if (!IsEnabled) return;
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if (area is not PlayerMovement player) return;
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_cachedPlayer = player;
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_isHealing = true;
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_particles.Emitting = true;
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}
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private void _on_body_exited(CharacterBody2D area)
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{
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if (!_isHealing) return;
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if (!IsEnabled) return;
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if (area is not PlayerMovement player) return;
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// Stop healing player if active
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_isHealing = false;
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_particles.Emitting = false;
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}
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}
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@ -88,11 +88,16 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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if (_currentHealth != value)
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{
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_currentHealth = value;
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if (_currentHealth > MaxHealth) {
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_currentHealth = MaxHealth;
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}
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EmitSignal(nameof(HealthChanged), _currentHealth, MaxHealth);
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}
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}
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}
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public float CurrentShield
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{
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get => _currentShield;
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@ -101,11 +106,17 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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if (_currentShield != value)
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{
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_currentShield = value;
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if (_currentShield > MaxShield)
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{
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_currentShield = MaxShield;
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}
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EmitSignal(nameof(ShieldChanged), _currentShield, MaxShield);
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}
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}
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}
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}
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//private InventoryManager _inventoryManager;
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public override void _Ready()
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BIN
Sprites/Actors/HealthStation.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/Actors/HealthStation.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/Actors/HealthStation.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Actors/HealthStation.png
(Stored with Git LFS)
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Binary file not shown.
34
Sprites/Actors/HealthStation.png.import
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34
Sprites/Actors/HealthStation.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://doy352j5hb51l"
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path="res://.godot/imported/HealthStation.png-063912324ed0e2bc652421f0f0e75865.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Actors/HealthStation.png"
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dest_files=["res://.godot/imported/HealthStation.png-063912324ed0e2bc652421f0f0e75865.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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