Changed collisions for pipes

This commit is contained in:
MaddoScientisto 2025-05-04 15:17:17 +02:00
commit 86c63c2382
4 changed files with 10 additions and 10 deletions

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.1"> <Project Sdk="Godot.NET.Sdk/4.4.0">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.4.0"> <Project Sdk="Godot.NET.Sdk/4.4.1">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

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@ -380,7 +380,7 @@ texture = ExtResource("1_u4jco")
3:5/0 = 0 3:5/0 = 0
3:5/0/terrain_set = 0 3:5/0/terrain_set = 0
3:5/0/terrain = 1 3:5/0/terrain = 1
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-3.86473, -4.26112, 8, -8, 8, 8, -8, 8)
3:5/0/terrains_peering_bit/right_side = 1 3:5/0/terrains_peering_bit/right_side = 1
3:5/0/terrains_peering_bit/bottom_side = 1 3:5/0/terrains_peering_bit/bottom_side = 1
4:5/0 = 0 4:5/0 = 0
@ -392,7 +392,7 @@ texture = ExtResource("1_u4jco")
5:5/0 = 0 5:5/0 = 0
5:5/0/terrain_set = 0 5:5/0/terrain_set = 0
5:5/0/terrain = 1 5:5/0/terrain = 1
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 3.96383, -4.45931, 8, 8, -8, 8)
5:5/0/terrains_peering_bit/bottom_side = 1 5:5/0/terrains_peering_bit/bottom_side = 1
5:5/0/terrains_peering_bit/left_side = 1 5:5/0/terrains_peering_bit/left_side = 1
6:5/0 = 0 6:5/0 = 0
@ -528,13 +528,13 @@ texture = ExtResource("1_u4jco")
3:7/0 = 0 3:7/0 = 0
3:7/0/terrain_set = 0 3:7/0/terrain_set = 0
3:7/0/terrain = 1 3:7/0/terrain = 1
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -4.36021, 4.36021)
3:7/0/terrains_peering_bit/right_side = 1 3:7/0/terrains_peering_bit/right_side = 1
3:7/0/terrains_peering_bit/top_side = 1 3:7/0/terrains_peering_bit/top_side = 1
5:7/0 = 0 5:7/0 = 0
5:7/0/terrain_set = 0 5:7/0/terrain_set = 0
5:7/0/terrain = 1 5:7/0/terrain = 1
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 4.26111, 4.16202, -8, 8)
5:7/0/terrains_peering_bit/left_side = 1 5:7/0/terrains_peering_bit/left_side = 1
5:7/0/terrains_peering_bit/top_side = 1 5:7/0/terrains_peering_bit/top_side = 1
6:7/0 = 0 6:7/0 = 0