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Teleporters
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parent
e86e9a2bf7
commit
7db0e8f5b6
12 changed files with 215 additions and 19 deletions
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@ -30,7 +30,7 @@ public partial class DialogueStarter : Activable
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DialogueEndAction();
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}
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public override void Activate()
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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_gameManager.ChangeState(GameState.Dialogue);
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_dialogic.Call("start", _trackName);
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135
Scripts/Activables/Teleporter.cs
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135
Scripts/Activables/Teleporter.cs
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@ -0,0 +1,135 @@
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using System;
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using System.Collections;
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using System.Threading.Tasks;
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using Godot;
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namespace Cirno.Scripts.Activables;
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public partial class Teleporter : Activable
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{
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[Export]
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public bool IsEnabled { get; set; }
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public bool IsPrimed { get; private set; }
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[Export]
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public Teleporter Target { get; set; }
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[Export] public float ParticleEmitTime { get; private set; } = 2f;
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[Export] public float TeleportAnimationLength { get; private set; } = 0.5f;
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[Export] public Vector2 TeleportOffset { get; private set; } = new Vector2(0,-4f);
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private double _particleTimer;
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// [Export]
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// public GpuParticles2D Particles { get; set; }
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private GpuParticles2D _particles;
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public override void _Ready()
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{
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_particles = GetNode<GpuParticles2D>("./Particles");
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IsPrimed = true;
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_particles.Emitting = false;
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_particleTimer = 0;
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}
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public override void _Process(double delta)
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{
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if (!_particles.Emitting) return;
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_particleTimer += delta;
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if (_particleTimer >= ParticleEmitTime)
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{
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_particleTimer = 0;
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_particles.Emitting = false;
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}
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}
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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switch (activationType)
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{
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case ActivationType.Toggle:
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// Enables/Disables teleporter
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break;
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case ActivationType.Enable:
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// Enables Teleporter
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IsEnabled = true;
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break;
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case ActivationType.Disable:
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IsEnabled = false;
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// Disables Teleporter
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break;
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case ActivationType.Use:
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// Teleports
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break;
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case ActivationType.Destroy:
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// Destroys
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break;
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}
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}
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public void PrepareForReceiving()
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{
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IsPrimed = false;
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_particles.Emitting = true;
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}
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public void FireParticles()
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{
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_particles.Emitting = true;
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_particleTimer = 0;
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}
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private void _on_body_entered(CharacterBody2D area)
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{
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if (area is not PlayerMovement player) return;
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if (!IsPrimed)
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{
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IsPrimed = true;
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//_particles.Emitting = false;
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return;
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}
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// Teleport player to target if active
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if (!IsEnabled) return;
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if (Target is null) return;
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// Call Teleport here
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_ = Teleport(player);
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}
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private async Task Teleport(PlayerMovement player)
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{
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player.RequestMovementDisable(true);
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await TweenPlayer(player);
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Target.PrepareForReceiving();
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_particles.Emitting = true;
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await Task.Delay((int)(TeleportAnimationLength * 1000));
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player.GlobalPosition = Target.GlobalPosition + TeleportOffset;
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player.RequestMovementDisable(false);
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}
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private async Task TweenPlayer(PlayerMovement player)
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{
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// Create a Tween for the teleport animation
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Tween tween = GetTree().CreateTween();
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tween.SetEase(Tween.EaseType.InOut);
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tween.SetTrans(Tween.TransitionType.Sine);
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tween.TweenProperty(player, "global_position", GlobalPosition + new Vector2(0,-4f), TeleportAnimationLength);
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// Wait for the tween to finish
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await ToSignal(tween, "finished");
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}
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}
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@ -57,7 +57,7 @@ public partial class Boss : Enemy, IActivable
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_currentHealth -= amount;
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}
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public void Activate()
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public void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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_started = true;
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StartPhase(CurrentPhase);
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@ -44,7 +44,7 @@ public partial class Door : Activable
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}
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public override void Activate()
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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switch (State)
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{
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@ -2,5 +2,14 @@
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public interface IActivable
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{
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void Activate();
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void Activate(ActivationType activationType = ActivationType.Toggle);
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}
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public enum ActivationType
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{
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Toggle,
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Enable,
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Disable,
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Use,
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Destroy
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}
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@ -5,6 +5,8 @@ namespace Cirno.Scripts.Interactables;
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public partial class AreaTrigger : Area2D
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{
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[Export] public Node2D Target { get; set; }
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[Export] public ActivationType ActivationType { get; set; } = Scripts.ActivationType.Toggle;
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[Export] public bool OneTime { get; set; }
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[Export] public bool DoNotActivateOnFirst { get; set; }
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@ -16,7 +16,7 @@ public partial class Pickupper : Activable
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_inventoryManager = GetNode<InventoryManager>("/root/GameScene/InventoryManager");
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}
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public override void Activate()
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public override void Activate(ActivationType activationType = ActivationType.Toggle)
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{
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foreach (var item in LootTable)
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{
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@ -122,6 +122,22 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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}
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}
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/// <summary>
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/// Requests disable movement
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/// </summary>
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/// <param name="disable">true disables false enables</param>
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public void RequestMovementDisable(bool disable)
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{
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if (disable)
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{
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_canMove = false;
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}
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else
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{
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_canMove = true;
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}
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}
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/*public override _Process(float _delta)
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{
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if (Input.IsActionPressed("ui_right"))
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