Map start system

This commit is contained in:
Marco 2025-02-21 11:39:22 +01:00
commit 7acc344986
11 changed files with 323 additions and 41 deletions

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=3 format=3 uid="uid://bemu3l6b1e84y"]
[gd_scene load_steps=4 format=3 uid="uid://bemu3l6b1e84y"]
[ext_resource type="Script" path="res://Scripts/UI/DebugMenu.cs" id="1_5vtnj"]
[ext_resource type="Theme" uid="uid://dnsadvmunm76k" path="res://Resources/Styles/MainMenuButtons.tres" id="2_wqb8e"]
[ext_resource type="Resource" uid="uid://d1lc8lhq1b05p" path="res://Resources/Debug/DebugLevels.tres" id="3_cvgqx"]
[node name="DebugMenu" type="VBoxContainer" node_paths=PackedStringArray("ButtonsContainer")]
anchors_preset = 15
@ -11,8 +12,8 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_5vtnj")
ButtonTheme = ExtResource("2_wqb8e")
Levels = Array[String](["res://Scenes/test.tscn", "res://Scenes/naviogation_test.tscn", "res://Scenes/Actors/ActorEnemyTest.tscn", "res://Scenes/Maps/BossTestArena.tscn", "res://Scenes/Maps/RebelBase.tscn", "res://Scenes/Cutscenes/Intro.tscn"])
ButtonsContainer = NodePath("Level Select")
Levels = ExtResource("3_cvgqx")
ButtonsContainer = NodePath("ScrollContainer/Level Select")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
@ -30,12 +31,18 @@ theme_override_font_sizes/font_size = 14
text = "God Mode
"
[node name="Level Select" type="FlowContainer" parent="."]
[node name="ScrollContainer" type="ScrollContainer" parent="."]
layout_mode = 2
size_flags_vertical = 3
[node name="BackButton" type="Button" parent="Level Select"]
[node name="Level Select" type="FlowContainer" parent="ScrollContainer"]
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="BackButton" type="Button" parent="ScrollContainer/Level Select"]
layout_mode = 2
theme = ExtResource("2_wqb8e")
text = "Back"
[connection signal="pressed" from="Level Select/BackButton" to="." method="_on_back_button_pressed"]
[connection signal="pressed" from="ScrollContainer/Level Select/BackButton" to="." method="_on_back_button_pressed"]

View file

@ -0,0 +1,66 @@
[gd_scene load_steps=11 format=4 uid="uid://prgabjxh44lf"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_4uv21"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_j0vja"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_a16tm"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="4_em3f4"]
[ext_resource type="Script" path="res://Scripts/TilemapAvoidance.cs" id="5_75e1c"]
[ext_resource type="Script" path="res://Scenes/CameraController.gd" id="11_uct4d"]
[ext_resource type="Script" path="res://Scripts/InventoryManager.cs" id="12_hibtc"]
[ext_resource type="PackedScene" uid="uid://dkwi1hu1bixoe" path="res://Scenes/HUD/HUD.tscn" id="13_66bei"]
[ext_resource type="Script" path="res://Scenes/CameraTarget.gd" id="14_2aa7w"]
[ext_resource type="Script" path="res://Scripts/AlarmManager.cs" id="15_d7e3u"]
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
script = ExtResource("1_4uv21")
PlayerTemplate = ExtResource("2_j0vja")
PlayerSpawnMarker = NodePath("PlayerStartPosition")
WeaponTemplate = ExtResource("3_a16tm")
StartingEquipment = Array[Object]([])
[node name="Tilemaps" type="Node2D" parent="."]
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayer")]
tile_map_data = PackedByteArray("AAAEABAAAAAEAAIAAAAEABEAAAAEAAIAAAAEABIAAAAEAAIAAAAEABMAAAAEAAIAAAAEABQAAAAEAAIAAAAEABUAAAAEAAIAAAAEABYAAAAEAAIAAAAFABAAAAAEAAIAAAAFABEAAAAEAAIAAAAFABIAAAAEAAIAAAAFABMAAAAEAAIAAAAFABQAAAAEAAIAAAAFABUAAAAEAAIAAAAFABYAAAAEAAIAAAAGABAAAAAEAAIAAAAGABEAAAAEAAIAAAAGABIAAAAEAAIAAAAGABMAAAAEAAIAAAAGABQAAAAEAAIAAAAGABUAAAAEAAIAAAAGABYAAAAEAAIAAAAHABAAAAAEAAIAAAAHABEAAAAEAAIAAAAHABIAAAAEAAIAAAAHABMAAAAEAAIAAAAHABQAAAAEAAIAAAAHABUAAAAEAAIAAAAHABYAAAAEAAIAAAAIABAAAAAEAAIAAAAIABEAAAAEAAIAAAAIABIAAAAEAAIAAAAIABMAAAAEAAIAAAAIABQAAAAEAAIAAAAIABUAAAAEAAIAAAAIABYAAAAEAAIAAAAJABAAAAAEAAIAAAAJABEAAAAEAAIAAAAJABIAAAAEAAIAAAAJABMAAAAEAAIAAAAJABQAAAAEAAIAAAAJABUAAAAEAAIAAAAJABYAAAAEAAIAAAAKABAAAAAEAAIAAAAKABEAAAAEAAIAAAAKABIAAAAEAAIAAAAKABMAAAAEAAIAAAAKABQAAAAEAAIAAAAKABUAAAAEAAIAAAAKABYAAAAEAAIAAAADABAAAAAEAAIAAAADABEAAAAEAAIAAAADABIAAAAEAAIAAAADABMAAAAEAAIAAAADABQAAAAEAAIAAAADABUAAAAEAAIAAAADABYAAAAEAAIAAAADABcAAAAEAAIAAAADABgAAAAEAAIAAAAEABcAAAAEAAIAAAAEABgAAAAEAAIAAAAFABcAAAAEAAIAAAAFABgAAAAEAAIAAAAGABcAAAAEAAIAAAAGABgAAAAEAAIAAAAHABcAAAAEAAIAAAAHABgAAAAEAAIAAAAIABcAAAAEAAIAAAAIABgAAAAEAAIAAAAJABcAAAAEAAIAAAAJABgAAAAEAAIAAAAKABcAAAAEAAIAAAAKABgAAAAEAAIAAAALABAAAAAEAAIAAAALABEAAAAEAAIAAAALABIAAAAEAAIAAAALABMAAAAEAAIAAAALABQAAAAEAAIAAAALABUAAAAEAAIAAAALABYAAAAEAAIAAAALABcAAAAEAAIAAAALABgAAAAEAAIAAAA=")
tile_set = ExtResource("4_em3f4")
script = ExtResource("5_75e1c")
_solidLayer = NodePath("../Solid")
metadata/_edit_lock_ = true
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_map_data = PackedByteArray("AAACAA0AAAAAAAsAAAADAA0AAAABAAQAAAAEAA0AAAABAAQAAAAFAA0AAAABAAQAAAAGAA0AAAABAAQAAAAHAA0AAAABAAQAAAAIAA0AAAABAAQAAAAJAA0AAAABAAQAAAAKAA0AAAABAAQAAAALAA0AAAABAAQAAAAMAA0AAAABAAsAAAAMAA4AAAAAAAQAAAAMAA8AAAAAAAQAAAAMABAAAAAAAAQAAAAMABEAAAAAAAQAAAAMABMAAAAAAAQAAAAMABIAAAAAAAQAAAAMABQAAAAAAAQAAAAMABUAAAAAAAQAAAAMABYAAAAAAAQAAAAMABcAAAAAAAQAAAAMABgAAAAAAAQAAAAMABkAAAABAAwAAAALABkAAAABAAQAAAAKABkAAAABAAQAAAAJABkAAAABAAQAAAAIABkAAAABAAQAAAAHABkAAAABAAQAAAAGABkAAAABAAQAAAAFABkAAAABAAQAAAAEABkAAAABAAQAAAADABkAAAABAAQAAAACABkAAAAAAAwAAAACABgAAAAAAAQAAAACABYAAAAAAAQAAAACABcAAAAAAAQAAAACABUAAAAAAAQAAAACABQAAAAAAAQAAAACABIAAAAAAAQAAAACABMAAAAAAAQAAAACABEAAAAAAAQAAAACABAAAAAAAAQAAAACAA8AAAAAAAQAAAACAA4AAAAAAAQAAAADAA4AAAABAAEAAAADAA8AAAABAAEAAAAEAA4AAAABAAEAAAAEAA8AAAABAAEAAAAFAA4AAAABAAEAAAAFAA8AAAABAAEAAAAGAA4AAAABAAEAAAAGAA8AAAABAAEAAAAHAA4AAAABAAEAAAAHAA8AAAABAAEAAAAIAA4AAAABAAEAAAAIAA8AAAABAAEAAAAJAA4AAAABAAEAAAAJAA8AAAABAAEAAAAKAA4AAAABAAEAAAAKAA8AAAABAAEAAAALAA4AAAABAAEAAAALAA8AAAABAAEAAAA=")
tile_set = ExtResource("4_em3f4")
metadata/_edit_lock_ = true
[node name="Props" type="TileMapLayer" parent="Tilemaps"]
tile_set = ExtResource("4_em3f4")
metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="Tilemaps"]
metadata/_edit_lock_ = true
[node name="CameraController" type="Camera2D" parent="."]
script = ExtResource("11_uct4d")
pixel_snap = false
[node name="ReferenceRect" type="ReferenceRect" parent="."]
visible = false
offset_left = -38.0
offset_top = -39.0
offset_right = 124.0
offset_bottom = 44.0
[node name="InventoryManager" type="Node2D" parent="."]
script = ExtResource("12_hibtc")
[node name="HUD" parent="." instance=ExtResource("13_66bei")]
[node name="CameraTarget" type="Node2D" parent="."]
position = Vector2(115, 328)
script = ExtResource("14_2aa7w")
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(111, 305)
[node name="AlarmManager" type="Node2D" parent="."]
script = ExtResource("15_d7e3u")

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=75 format=4 uid="uid://bv451a8wgty4u"]
[gd_scene load_steps=78 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
@ -8,8 +8,10 @@
[ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="4_swym2"]
[ext_resource type="Resource" uid="uid://cs3ihltcn2166" path="res://Resources/Items/IcicleGun.tres" id="5_nqier"]
[ext_resource type="Resource" uid="uid://clr1gln7nxa1o" path="res://Resources/Items/Power_Pickup.tres" id="6_khabp"]
[ext_resource type="PackedScene" uid="uid://uaf5r6cd71hu" path="res://Scenes/Props/LargeTank.tscn" id="6_nkauc"]
[ext_resource type="Script" path="res://Scenes/CameraController.gd" id="6_t8ide"]
[ext_resource type="Script" path="res://Scripts/Resources/MapStartDataResource.cs" id="7_l32kg"]
[ext_resource type="PackedScene" uid="uid://crmwuwhltmdq7" path="res://Scenes/Props/MediumTank.tscn" id="7_lmrl1"]
[ext_resource type="PackedScene" uid="uid://7cpk3c3d8cl7" path="res://Scenes/Props/MediumLiquidTank.tscn" id="8_2wpw7"]
[ext_resource type="PackedScene" uid="uid://q7hau0tl3vsr" path="res://Scenes/Items/IcicleGun.tscn" id="10_iihys"]
@ -63,6 +65,11 @@
[ext_resource type="Script" path="res://Scripts/Resources/Events/ControlEnemyEvent.cs" id="52_5m7td"]
[ext_resource type="PackedScene" uid="uid://bqjcwxene73l2" path="res://Scenes/Actors/ActorEnemyTest.tscn" id="55_chha6"]
[sub_resource type="Resource" id="Resource_6sau4"]
script = ExtResource("7_l32kg")
EggIndex = 0
StartingEquipment = [ExtResource("6_khabp")]
[sub_resource type="Resource" id="Resource_5er5x"]
script = ExtResource("49_0si7g")
Target = NodePath("../Factory Tilemaps/Teleporter")
@ -122,19 +129,24 @@ ActivationType = 0
Targets = Array[NodePath]([NodePath("../Rumia")])
WaitForCompletion = true
[sub_resource type="Resource" id="Resource_o7jyd"]
[sub_resource type="Resource" id="Resource_sl7qj"]
resource_local_to_scene = true
script = ExtResource("49_0si7g")
Target = NodePath(".")
WaitForCompletion = true
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
[node name="GameScene" type="Node2D"]
position = Vector2(38, 39)
script = ExtResource("1_8tmoj")
PlayerTemplate = ExtResource("2_8mh54")
PlayerSpawnMarker = NodePath("PlayerStartPosition")
SpawnMarkers = {
0: NodePath("StartPosition"),
2: NodePath("Factory Tilemaps/BossDebugTeleporterDestination"),
255: NodePath("Factory Tilemaps/Debug Room/DebugRoomStartPosition")
}
WeaponTemplate = ExtResource("3_2wlhc")
StartingEquipment = Array[Object]([ExtResource("4_swym2"), ExtResource("5_nqier")])
MapStartData = SubResource("Resource_6sau4")
metadata/_edit_lock_ = true
[node name="Factory Tilemaps" type="Node2D" parent="."]
@ -247,6 +259,9 @@ offset_right = 23.0
text = "Boss Test"
label_settings = ExtResource("14_c4c20")
[node name="DebugRoomStartPosition" type="Marker2D" parent="Factory Tilemaps/Debug Room"]
position = Vector2(-741, -380)
[node name="LargeTank" parent="Factory Tilemaps" instance=ExtResource("6_nkauc")]
position = Vector2(-640, 54)
@ -355,7 +370,6 @@ Target = NodePath("../Teleporter7")
[node name="BossDebugTeleporterDestination" parent="Factory Tilemaps" node_paths=PackedStringArray("Target") instance=ExtResource("30_8fdby")]
position = Vector2(-1489, -345)
IsEnabled = true
Invisible = true
Target = NodePath("../Teleporter7")
@ -474,12 +488,9 @@ position = Vector2(-1159, 213)
[node name="HUD" parent="." instance=ExtResource("22_krk0o")]
[node name="CameraTarget" type="Node2D" parent="."]
position = Vector2(-741, -380)
position = Vector2(-808, -169)
script = ExtResource("24_0c2yt")
[node name="PlayerStartPosition" type="Marker2D" parent="."]
position = Vector2(-741, -380)
[node name="AlarmManager" type="Node2D" parent="."]
script = ExtResource("25_rpwvt")
@ -586,7 +597,7 @@ Events = Array[Object]([SubResource("Resource_068l7"), SubResource("Resource_l3n
[node name="BossBattleStartScript" parent="." instance=ExtResource("43_kf3qc")]
position = Vector2(-1487, -396)
Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_o7jyd")])
Events = Array[Object]([SubResource("Resource_4f4id"), SubResource("Resource_s2o7m"), SubResource("Resource_b1dht"), SubResource("Resource_xrgpy"), SubResource("Resource_sl7qj")])
[node name="Enemy8" parent="." instance=ExtResource("47_u1ve6")]
position = Vector2(-968, 206)
@ -615,3 +626,6 @@ Target = NodePath("../BulletEmitter")
[node name="BulletEmitter" parent="." instance=ExtResource("49_64oga")]
position = Vector2(-728, 57)
[node name="StartPosition" type="Marker2D" parent="."]
position = Vector2(-808, -167)