Non working procedural generation

This commit is contained in:
Marco 2025-04-14 16:50:58 +02:00
commit 794368dde6
10 changed files with 337 additions and 115 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=3 uid="uid://bf1kqr3o6r6d4"]
[gd_scene load_steps=16 format=3 uid="uid://bf1kqr3o6r6d4"]
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_wbqvu"]
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_3fyis"]
@ -16,13 +16,6 @@
[ext_resource type="Script" uid="uid://cnkipcolyj61w" path="res://Scripts/AlarmManager.cs" id="12_eoca5"]
[ext_resource type="PackedScene" uid="uid://b3tyacxxw88lx" path="res://Scenes/Utils/StreamPlayerWithName.tscn" id="13_4n7t6"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_jtlua"]
vertices = PackedVector2Array(-69.1094, 193.477, -146.813, 182.609, -132, 117.898, -69.8906, 117.117)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
outlines = Array[PackedVector2Array]([PackedVector2Array(-159, 191, -140, 108, -60, 107, -59, 205)])
parsed_collision_mask = 353
source_geometry_mode = 1
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("NavigationRegion")]
process_mode = 3
script = ExtResource("1_wbqvu")
@ -31,7 +24,7 @@ PlayerTemplate = ExtResource("2_3fyis")
SpawnMarkers = Dictionary[int, NodePath]({
0: NodePath("PlayerStartPosition")
})
NavigationRegion = NodePath("NavigationRegion2D")
NavigationRegion = NodePath("")
[node name="Maps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
process_mode = 1
@ -72,7 +65,4 @@ script = ExtResource("12_eoca5")
process_mode = 3
autoplay = true
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_jtlua")
[connection signal="ManagerReady" from="." to="Maps" method="InitSpawning"]

View file

@ -1,9 +1,10 @@
[gd_scene load_steps=7 format=4 uid="uid://brytwc48xpj78"]
[gd_scene load_steps=8 format=4 uid="uid://brytwc48xpj78"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vm1u7"]
[ext_resource type="Resource" uid="uid://cgac12krx7vbf" path="res://Resources/RogueliteMaps/Boss1.tres" id="2_vm1u7"]
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_vo7cb"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_wmvx8"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_5nx6x"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_vo7cb"]
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="5_xjj1f"]
@ -12,6 +13,7 @@ process_mode = 1
script = ExtResource("1_vm1u7")
RoomResource = ExtResource("2_vm1u7")
DoorPrefab = ExtResource("3_vo7cb")
WallPrefab = ExtResource("4_5nx6x")
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
tile_map_data = PackedByteArray("AAAAAAIAAAACAAAAAAAAAAMAAAACAAAAAAAAAAQAAAACAAAAAAAAAAUAAAACAAAAAAAAAAYAAAACAAAAAAAAAAcAAAACAAAAAAAAAAgAAAACAAAAAAAAAAkAAAACAAAAAAABAAIAAAACAAAAAAABAAMAAAACAAAAAAABAAQAAAACAAAAAAABAAUAAAACAAAAAAABAAYAAAACAAAAAAABAAcAAAACAAAAAAABAAgAAAACAAAAAAABAAkAAAACAAAAAAACAAIAAAACAAAAAAACAAMAAAACAAAAAAACAAQAAAAFAAIAAAACAAUAAAAFAAIAAAACAAYAAAAFAAIAAAACAAcAAAAFAAIAAAACAAgAAAAFAAIAAAACAAkAAAACAAAAAAADAAIAAAACAAAAAAADAAMAAAACAAAAAAADAAQAAAAFAAIAAAADAAUAAAACAAAAAAADAAYAAAAFAAIAAAADAAcAAAACAAAAAAADAAgAAAAFAAIAAAADAAkAAAACAAAAAAAEAAIAAAACAAAAAAAEAAMAAAACAAAAAAAEAAQAAAACAAAAAAAEAAUAAAAFAAIAAAAEAAYAAAACAAAAAAAEAAcAAAAFAAIAAAAEAAgAAAACAAAAAAAEAAkAAAACAAAAAAAFAAIAAAACAAAAAAAFAAMAAAACAAAAAAAFAAQAAAACAAAAAAAFAAUAAAACAAAAAAAFAAYAAAACAAAAAAAFAAcAAAACAAAAAAAFAAgAAAACAAAAAAAFAAkAAAACAAAAAAAGAAIAAAACAAAAAAAGAAMAAAACAAAAAAAGAAQAAAAFAAIAAAAGAAUAAAAFAAIAAAAGAAYAAAAFAAIAAAAGAAcAAAAFAAIAAAAGAAgAAAAFAAIAAAAGAAkAAAACAAAAAAAHAAIAAAACAAAAAAAHAAMAAAACAAAAAAAHAAQAAAAFAAIAAAAHAAUAAAACAAAAAAAHAAYAAAACAAAAAAAHAAcAAAACAAAAAAAHAAgAAAAFAAIAAAAHAAkAAAACAAAAAAAIAAIAAAACAAAAAAAIAAMAAAACAAAAAAAIAAQAAAAFAAIAAAAIAAUAAAAFAAIAAAAIAAYAAAAFAAIAAAAIAAcAAAAFAAIAAAAIAAgAAAAFAAIAAAAIAAkAAAACAAAAAAAJAAIAAAACAAAAAAAJAAMAAAACAAAAAAAJAAQAAAACAAAAAAAJAAUAAAACAAAAAAAJAAYAAAACAAAAAAAJAAcAAAACAAAAAAAJAAgAAAACAAAAAAAJAAkAAAACAAAAAAAKAAIAAAACAAAAAAAKAAMAAAACAAAAAAAKAAQAAAAFAAIAAAAKAAUAAAAFAAIAAAAKAAYAAAAFAAIAAAAKAAcAAAACAAAAAAAKAAgAAAAFAAIAAAAKAAkAAAACAAAAAAALAAIAAAACAAAAAAALAAUAAAACAAAAAAALAAYAAAAFAAIAAAALAAcAAAACAAAAAAALAAgAAAAFAAIAAAALAAkAAAACAAAAAAAMAAIAAAACAAAAAAAMAAUAAAACAAAAAAAMAAYAAAAFAAIAAAAMAAcAAAAFAAIAAAAMAAgAAAAFAAIAAAAMAAkAAAACAAAAAAANAAIAAAACAAAAAAANAAMAAAACAAAAAAANAAQAAAACAAAAAAANAAUAAAACAAAAAAANAAYAAAACAAAAAAANAAcAAAACAAAAAAANAAgAAAACAAAAAAANAAkAAAACAAAAAAAOAAIAAAACAAAAAAAOAAMAAAACAAAAAAAOAAQAAAAFAAIAAAAOAAUAAAAFAAIAAAAOAAYAAAAFAAIAAAAOAAcAAAACAAAAAAAOAAgAAAAFAAIAAAAOAAkAAAACAAAAAAAPAAIAAAACAAAAAAAPAAMAAAACAAAAAAAPAAQAAAAFAAIAAAAPAAUAAAACAAAAAAAPAAYAAAAFAAIAAAAPAAcAAAACAAAAAAAPAAgAAAAFAAIAAAAPAAkAAAACAAAAAAAQAAIAAAACAAAAAAAQAAMAAAACAAAAAAAQAAQAAAAFAAIAAAAQAAUAAAACAAAAAAAQAAYAAAAFAAIAAAAQAAcAAAAFAAIAAAAQAAgAAAAFAAIAAAAQAAkAAAACAAAAAAARAAIAAAACAAAAAAARAAMAAAACAAAAAAARAAQAAAACAAAAAAARAAUAAAACAAAAAAARAAYAAAACAAAAAAARAAcAAAACAAAAAAARAAgAAAACAAAAAAARAAkAAAACAAAAAAASAAIAAAACAAAAAAASAAMAAAACAAAAAAASAAQAAAACAAAAAAASAAUAAAACAAAAAAASAAYAAAACAAAAAAASAAcAAAACAAAAAAASAAgAAAACAAAAAAASAAkAAAACAAAAAAATAAIAAAACAAAAAAATAAMAAAACAAAAAAATAAQAAAACAAAAAAATAAUAAAACAAAAAAATAAYAAAACAAAAAAATAAcAAAACAAAAAAATAAgAAAACAAAAAAATAAkAAAACAAAAAAAAAAAAAAACAAAAAAAAAAEAAAACAAAAAAABAAAAAAACAAAAAAABAAEAAAACAAAAAAACAAAAAAACAAAAAAACAAEAAAACAAAAAAADAAAAAAACAAAAAAADAAEAAAACAAAAAAAEAAAAAAACAAAAAAAEAAEAAAACAAAAAAAFAAAAAAACAAAAAAAFAAEAAAACAAAAAAAGAAAAAAACAAAAAAAGAAEAAAACAAAAAAAHAAAAAAACAAAAAAAHAAEAAAACAAAAAAAIAAAAAAACAAAAAAAIAAEAAAACAAAAAAAJAAAAAAACAAAAAAAJAAEAAAACAAAAAAAKAAAAAAACAAAAAAAKAAEAAAACAAAAAAALAAAAAAACAAAAAAALAAEAAAACAAAAAAALAAMAAAACAAAAAAALAAQAAAAFAAIAAAAMAAAAAAACAAAAAAAMAAEAAAACAAAAAAAMAAMAAAACAAAAAAAMAAQAAAAFAAIAAAANAAAAAAACAAAAAAANAAEAAAACAAAAAAAOAAAAAAACAAAAAAAOAAEAAAACAAAAAAAPAAAAAAACAAAAAAAPAAEAAAACAAAAAAAQAAAAAAACAAAAAAAQAAEAAAACAAAAAAARAAAAAAACAAAAAAARAAEAAAACAAAAAAASAAAAAAACAAAAAAASAAEAAAACAAAAAAATAAAAAAACAAAAAAATAAEAAAACAAAAAAA=")

View file

@ -1,19 +1,30 @@
[gd_scene load_steps=7 format=4 uid="uid://da7hmajaaiohm"]
[gd_scene load_steps=9 format=4 uid="uid://da7hmajaaiohm"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_dm6kf"]
[ext_resource type="Resource" uid="uid://b5x83li01qrav" path="res://Resources/RogueliteMaps/TestRGMap.tres" id="2_5s4nm"]
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_sid7o"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_rlq0q"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_q5p8k"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_81nvh"]
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="6_b5lqw"]
[node name="Tilemaps" type="Node2D"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
vertices = PackedVector2Array(166, 58, 294, 58, 294, 134, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)])
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
parsed_collision_mask = 353
source_geometry_mode = 1
[node name="Map" type="Node2D"]
process_mode = 1
script = ExtResource("1_dm6kf")
RoomResource = ExtResource("2_5s4nm")
DoorPrefab = ExtResource("3_sid7o")
WallPrefab = ExtResource("4_rlq0q")
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
tile_map_data = PackedByteArray("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")
tile_set = ExtResource("5_q5p8k")
navigation_enabled = false
@ -21,18 +32,18 @@ script = ExtResource("6_81nvh")
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
metadata/_edit_lock_ = true
[node name="Solid" type="TileMapLayer" parent="." groups=["Solid"]]
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAKAAgAAAATAAQAAAAKAAkAAAALAAEAAAAKAAgAAAALAAIAAAAKAAkAAAAMAAEAAAAKAAgAAAAMAAIAAAAKAAkAAAANAAEAAAAKAAgAAAANAAIAAAAKAAkAAAAOAAEAAAAKAAgAAAAOAAIAAAAKAAkAAAAPAAEAAAAKAAgAAAAPAAIAAAAKAAkAAAAQAAEAAAAKAAgAAAAQAAIAAAAKAAkAAAARAAEAAAAKAAgAAAARAAIAAAAKAAkAAAASAAEAAAAKAAgAAAASAAIAAAAKAAkAAAABAAEAAAAKAAgAAAABAAIAAAAKAAkAAAACAAEAAAAKAAgAAAACAAIAAAAKAAkAAAADAAEAAAAKAAgAAAADAAIAAAAKAAkAAAAEAAEAAAAKAAgAAAAEAAIAAAAKAAkAAAAFAAEAAAAKAAgAAAAFAAIAAAAKAAkAAAAGAAEAAAAKAAgAAAAGAAIAAAAKAAkAAAAHAAEAAAAKAAgAAAAHAAIAAAAKAAkAAAAIAAEAAAAKAAgAAAAIAAIAAAAKAAkAAAAAAAMAAAAKAAgAAAAAAAQAAAAKAAkAAAA=")
tile_set = ExtResource("5_q5p8k")
navigation_enabled = false
metadata/_edit_lock_ = true
[node name="Props" type="TileMapLayer" parent="." groups=["Solid"]]
[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_set = ExtResource("5_q5p8k")
navigation_enabled = false
metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="."]
[node name="Actors" type="Node2D" parent="Tilemaps"]
metadata/_edit_lock_ = true
[node name="EnemySpawners" type="Node2D" parent="."]
@ -66,3 +77,6 @@ Direction = 2
position = Vector2(8.1806, 87.7693)
script = ExtResource("6_b5lqw")
Direction = 3
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_rlq0q")

View file

@ -1,19 +1,30 @@
[gd_scene load_steps=7 format=4 uid="uid://dcxrdhq1yw5c7"]
[gd_scene load_steps=9 format=4 uid="uid://dcxrdhq1yw5c7"]
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_cak6m"]
[ext_resource type="Resource" uid="uid://ly8l7asedjpx" path="res://Resources/RogueliteMaps/TestRGMap2.tres" id="2_cak6m"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_f7qjl"]
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_wtdf1"]
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_hgeju"]
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_wtdf1"]
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="5_2djm0"]
[node name="Tilemaps" type="Node2D"]
[sub_resource type="NavigationPolygon" id="NavigationPolygon_f7qjl"]
vertices = PackedVector2Array(186, 122, 186, 58, 294, 58, 294, 134, 166, 134, 134, 122, 166, 150, 154, 150, 154, 134, 26, 134, 26, 58, 134, 58, 166, 54, 154, 54, 154, 10, 166, 10)
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(0, 3, 4, 5), PackedInt32Array(4, 6, 7, 8), PackedInt32Array(5, 4, 8), PackedInt32Array(5, 8, 9, 10), PackedInt32Array(11, 5, 10), PackedInt32Array(12, 13, 14, 15)])
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
parsed_collision_mask = 353
source_geometry_mode = 1
[node name="Map" type="Node2D"]
process_mode = 1
script = ExtResource("1_cak6m")
RoomResource = ExtResource("2_cak6m")
DoorPrefab = ExtResource("3_wtdf1")
WallPrefab = ExtResource("4_hgeju")
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
tile_map_data = PackedByteArray("AAAAAAIAAAAFAAAAAAAAAAMAAAAFAAAAAAAAAAQAAAAFAAAAAAAAAAUAAAAFAAAAAAAAAAYAAAAFAAAAAAAAAAcAAAAFAAAAAAAAAAgAAAAFAAAAAAAAAAkAAAAFAAAAAAABAAIAAAAFAAAAAAABAAMAAAAFAAAAAAABAAQAAAAFAAAAAAABAAUAAAAFAAAAAAABAAYAAAAFAAAAAAABAAcAAAAFAAAAAAABAAgAAAAFAAAAAAABAAkAAAAFAAAAAAACAAIAAAAFAAAAAAACAAMAAAAFAAAAAAACAAQAAAAFAAAAAAACAAUAAAAFAAAAAAACAAYAAAAFAAAAAAACAAcAAAAFAAAAAAACAAgAAAAFAAAAAAACAAkAAAAFAAAAAAADAAIAAAAFAAAAAAADAAMAAAAFAAAAAAADAAQAAAAFAAAAAAADAAUAAAAFAAAAAAADAAYAAAAFAAAAAAADAAcAAAAFAAAAAAADAAgAAAAFAAAAAAADAAkAAAAFAAAAAAAEAAIAAAAFAAAAAAAEAAMAAAAFAAAAAAAEAAQAAAAFAAAAAAAEAAUAAAAFAAAAAAAEAAYAAAAFAAAAAAAEAAcAAAAFAAAAAAAEAAgAAAAFAAAAAAAEAAkAAAAFAAAAAAAFAAIAAAAFAAAAAAAFAAMAAAAFAAAAAAAFAAQAAAAFAAAAAAAFAAUAAAAFAAAAAAAFAAYAAAAFAAAAAAAFAAcAAAAFAAAAAAAFAAgAAAAFAAAAAAAFAAkAAAAFAAAAAAAGAAIAAAAFAAAAAAAGAAMAAAAFAAAAAAAGAAQAAAAFAAAAAAAGAAUAAAAFAAAAAAAGAAYAAAAFAAAAAAAGAAcAAAAFAAAAAAAGAAgAAAAFAAAAAAAGAAkAAAAFAAAAAAAHAAIAAAAFAAAAAAAHAAMAAAAFAAAAAAAHAAQAAAAFAAAAAAAHAAUAAAAFAAAAAAAHAAYAAAAFAAAAAAAHAAcAAAAFAAAAAAAHAAgAAAAFAAAAAAAHAAkAAAAFAAAAAAAIAAIAAAAFAAAAAAAIAAMAAAAFAAAAAAAIAAQAAAAFAAAAAAAIAAUAAAAFAAAAAAAIAAYAAAAFAAAAAAAIAAcAAAAFAAAAAAAIAAgAAAAFAAAAAAAIAAkAAAAFAAAAAAAJAAIAAAAFAAAAAAAJAAMAAAAFAAAAAAAJAAQAAAAFAAAAAAAJAAgAAAAFAAAAAAAJAAkAAAAFAAAAAAAKAAIAAAAFAAAAAAAKAAMAAAAFAAAAAAAKAAQAAAAFAAAAAAAKAAgAAAAFAAAAAAAKAAkAAAAFAAAAAAALAAIAAAAFAAAAAAALAAUAAAAFAAAAAAALAAYAAAAFAAAAAAALAAcAAAAFAAAAAAALAAgAAAAFAAAAAAALAAkAAAAFAAAAAAAMAAIAAAAFAAAAAAAMAAUAAAAFAAAAAAAMAAYAAAAFAAAAAAAMAAcAAAAFAAAAAAAMAAgAAAAFAAAAAAAMAAkAAAAFAAAAAAANAAIAAAAFAAAAAAANAAMAAAAFAAAAAAANAAQAAAAFAAAAAAANAAUAAAAFAAAAAAANAAYAAAAFAAAAAAANAAcAAAAFAAAAAAANAAgAAAAFAAAAAAANAAkAAAAFAAAAAAAOAAIAAAAFAAAAAAAOAAMAAAAFAAAAAAAOAAQAAAAFAAAAAAAOAAUAAAAFAAAAAAAOAAYAAAAFAAAAAAAOAAcAAAAFAAAAAAAOAAgAAAAFAAAAAAAOAAkAAAAFAAAAAAAPAAIAAAAFAAAAAAAPAAMAAAAFAAAAAAAPAAQAAAAFAAAAAAAPAAUAAAAFAAAAAAAPAAYAAAAFAAAAAAAPAAcAAAAFAAAAAAAPAAgAAAAFAAAAAAAPAAkAAAAFAAAAAAAQAAIAAAAFAAAAAAAQAAMAAAAFAAAAAAAQAAQAAAAFAAAAAAAQAAUAAAAFAAAAAAAQAAYAAAAFAAAAAAAQAAcAAAAFAAAAAAAQAAgAAAAFAAAAAAAQAAkAAAAFAAAAAAARAAIAAAAFAAAAAAARAAMAAAAFAAAAAAARAAQAAAAFAAAAAAARAAUAAAAFAAAAAAARAAYAAAAFAAAAAAARAAcAAAAFAAAAAAARAAgAAAAFAAAAAAARAAkAAAAFAAAAAAASAAIAAAAFAAAAAAASAAMAAAAFAAAAAAASAAQAAAAFAAAAAAASAAUAAAAFAAAAAAASAAYAAAAFAAAAAAASAAcAAAAFAAAAAAASAAgAAAAFAAAAAAASAAkAAAAFAAAAAAATAAIAAAAFAAAAAAATAAMAAAAFAAAAAAATAAQAAAAFAAAAAAATAAUAAAAFAAAAAAATAAYAAAAFAAAAAAATAAcAAAAFAAAAAAATAAgAAAAFAAAAAAATAAkAAAAFAAAAAAAAAAAAAAAFAAAAAAAAAAEAAAAFAAAAAAABAAAAAAAFAAAAAAABAAEAAAAFAAAAAAACAAAAAAAFAAAAAAACAAEAAAAFAAAAAAADAAAAAAAFAAAAAAADAAEAAAAFAAAAAAAEAAAAAAAFAAAAAAAEAAEAAAAFAAAAAAAFAAAAAAAFAAAAAAAFAAEAAAAFAAAAAAAGAAAAAAAFAAAAAAAGAAEAAAAFAAAAAAAHAAAAAAAFAAAAAAAHAAEAAAAFAAAAAAAIAAAAAAAFAAAAAAAIAAEAAAAFAAAAAAAJAAAAAAAFAAAAAAAJAAEAAAAFAAAAAAAKAAAAAAAFAAAAAAAKAAEAAAAFAAAAAAALAAAAAAAFAAAAAAALAAEAAAAFAAAAAAALAAMAAAAFAAAAAAALAAQAAAAFAAAAAAAMAAAAAAAFAAAAAAAMAAEAAAAFAAAAAAAMAAMAAAAFAAAAAAAMAAQAAAAFAAAAAAANAAAAAAAFAAAAAAANAAEAAAAFAAAAAAAOAAAAAAAFAAAAAAAOAAEAAAAFAAAAAAAPAAAAAAAFAAAAAAAPAAEAAAAFAAAAAAAQAAAAAAAFAAAAAAAQAAEAAAAFAAAAAAARAAAAAAAFAAAAAAARAAEAAAAFAAAAAAASAAAAAAAFAAAAAAASAAEAAAAFAAAAAAATAAAAAAAFAAAAAAATAAEAAAAFAAAAAAAJAAUAAAAFAAAAAAAJAAYAAAAFAAAAAAAJAAcAAAAFAAAAAAAKAAUAAAAFAAAAAAAKAAYAAAAFAAAAAAAKAAcAAAAFAAAAAAA=")
tile_set = ExtResource("3_f7qjl")
navigation_enabled = false
@ -21,19 +32,19 @@ script = ExtResource("4_wtdf1")
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
metadata/_edit_lock_ = true
[node name="Solid" type="TileMapLayer" parent="." groups=["Solid"]]
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAMAAAAAAATAAQAAAAMAAEAAAALAAEAAAAMAAAAAAALAAIAAAAMAAEAAAAMAAEAAAAMAAAAAAAMAAIAAAAMAAEAAAANAAEAAAAMAAAAAAANAAIAAAAMAAEAAAAOAAEAAAAMAAAAAAAOAAIAAAAMAAEAAAAPAAEAAAAMAAAAAAAPAAIAAAAMAAEAAAAQAAEAAAAMAAAAAAAQAAIAAAAMAAEAAAARAAEAAAAMAAAAAAARAAIAAAAMAAEAAAASAAEAAAAMAAAAAAASAAIAAAAMAAEAAAABAAEAAAAMAAAAAAABAAIAAAAMAAEAAAACAAEAAAAMAAAAAAACAAIAAAAMAAEAAAADAAEAAAAMAAAAAAADAAIAAAAMAAEAAAAEAAEAAAAMAAAAAAAEAAIAAAAMAAEAAAAFAAEAAAAMAAAAAAAFAAIAAAAMAAEAAAAGAAEAAAAMAAAAAAAGAAIAAAAMAAEAAAAHAAEAAAAMAAAAAAAHAAIAAAAMAAEAAAAIAAEAAAAMAAAAAAAIAAIAAAAMAAEAAAAAAAMAAAAMAAAAAAAAAAQAAAAMAAEAAAAJAAUAAAAMAAAAAAAJAAYAAAAMAAEAAAAKAAUAAAAMAAAAAAAKAAYAAAAMAAEAAAAJAAQAAAACAAQAAAAKAAQAAAADAAQAAAA=")
tile_set = ExtResource("3_f7qjl")
navigation_enabled = false
metadata/_edit_lock_ = true
[node name="Props" type="TileMapLayer" parent="." groups=["Solid"]]
[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
tile_map_data = PackedByteArray("AAAJAAUAAAAJAAwAAAAJAAYAAAAJAA0AAAAKAAUAAAAKAAwAAAAKAAYAAAAKAA0AAAAAAAMAAAAKAAwAAAAAAAQAAAAKAA0AAAAIAAEAAAAKAAwAAAAIAAIAAAAKAA0AAAALAAEAAAAJAAwAAAALAAIAAAAJAA0AAAATAAMAAAAJAAwAAAATAAQAAAAJAA0AAAA=")
tile_set = ExtResource("3_f7qjl")
navigation_enabled = false
metadata/_edit_lock_ = true
[node name="Actors" type="Node2D" parent="."]
[node name="Actors" type="Node2D" parent="Tilemaps"]
metadata/_edit_lock_ = true
[node name="EnemySpawners" type="Node2D" parent="."]
@ -67,3 +78,6 @@ Direction = 2
position = Vector2(8.1806, 87.7693)
script = ExtResource("5_2djm0")
Direction = 3
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_f7qjl")

File diff suppressed because one or more lines are too long

View file

@ -1232,7 +1232,7 @@ position = Vector2(-2000, -736)
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
position = Vector2(-2027, -735)
Targets = [NodePath("../HorizontalForceField")]
Requirements = [ExtResource("84_ma1ta")]
Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
position = Vector2(-872, -220)

View file

@ -14,6 +14,7 @@ public partial class RogueliteRoom : Node2D
public Vector2I GridPosition { get; set; } // Set by dungeon manager
[Export] public PackedScene DoorPrefab { get; private set; }
[Export] public PackedScene WallPrefab { get; private set; }
private static readonly Dictionary<string, Vector2I> DirectionMap = new()
{
@ -25,14 +26,14 @@ public partial class RogueliteRoom : Node2D
private Array<EnemyResource> SpawnableEnemies => RoomResource.SpawnableEnemies;
public RogueliteRoom Spawn(Func<Vector2I, bool> connectionChecker)
public RogueliteRoom Spawn()
{
SpawnEnemies();
HandleDoors(connectionChecker);
//HandleDoors(connectionChecker);
return this;
}
private void HandleDoors(Func<Vector2I, bool> connectionChecker)
public void HandleDoors(Func<Vector2I, bool> connectionChecker)
{
if (!HasNode("Doors")) return;
var doorsNode = GetNode("Doors");
@ -57,11 +58,16 @@ public partial class RogueliteRoom : Node2D
bool connected = connectionChecker.Invoke(neighborPos);
if (!connected) continue;
if (connected)
{
var door = this.CreateChild<Door>(DoorPrefab, marker.GlobalPosition);
door.State = DoorState.Open;
}
else
{
var wall = this.CreateChild<Node2D>(WallPrefab, marker.GlobalPosition);
}
// PackedScene prefab = hasConnection
// ? GD.Load<PackedScene>("res://Prefabs/Door.tscn")
@ -82,7 +88,6 @@ public partial class RogueliteRoom : Node2D
foreach (var spawner in enemySpawners)
{
var index = GD.RandRange(0, SpawnableEnemies.Count - 1);
var e = SpawnableEnemies[index];

View file

@ -13,7 +13,15 @@ public partial class RogueliteRoomManager : Node2D
[Export] public Node2D SceneContainer { get; set; }
private Godot.Collections.Dictionary<Vector2I, RogueliteRoomResource> _grid = new();
//private Godot.Collections.Dictionary<Vector2I, RogueliteRoomResource> _grid = new();
private Godot.Collections.Dictionary<Vector2I, RogueliteRoom> _roomGrid = new();
[Export] public Vector2I SpawnOrigin { get; private set; } = Vector2I.Zero;
[Export] public int DungeonLength { get; set; } = 10;
[Export] public int MaxBranches { get; set; } = 3;
[Export] public int MaxBranchLength { get; set; } = 3;
[Export] public int DungeonWidth = 10;
[Export] public int DungeonHeight = 10;
[Export] public int MaxRooms = 12;
@ -25,12 +33,11 @@ public partial class RogueliteRoomManager : Node2D
public override void _Ready()
{
// Spawn first room
}
public void InitSpawning()
{
SpawnRoomsBinaryTree();
GenerateDungeon();
}
private void SpawnRoomsGrid()
@ -53,63 +60,184 @@ public partial class RogueliteRoomManager : Node2D
//CallDeferred(MethodName.RebakeNavigationDeferred);
}
private void SpawnRoomsBinaryTree()
private IEnumerable<RogueliteRoomResource> StarterRooms => Rooms.Where(x => x.Type is RoomType.Starter);
private IEnumerable<RogueliteRoomResource> RegularRooms => Rooms.Where(x => x.Type is RoomType.Regular);
private IEnumerable<RogueliteRoomResource> BossRooms => Rooms.Where(x => x.Type is RoomType.Boss);
private List<Vector2I> _mainPath = new();
private List<RoomConnection> _connections = new();
private void GenerateDungeon()
{
var directions = new List<Vector2I>
Vector2I origin = Vector2I.Zero;
var starterRoom = Rooms.Where(r => r.Type == RoomType.Starter).PickRandom();
SpawnRoom(starterRoom, origin);
_mainPath.Add(origin);
var currentPos = origin;
// 🔐 Reserve boss room position
var bossRoom = BossRooms.FirstOrDefault();
Vector2I? bossTargetPos = FindValidBossRoomLocation(currentPos);
if (bossRoom == null || bossTargetPos == null)
{
new Vector2I(0, -1), // North
new Vector2I(0, 1), // South
new Vector2I(1, 0), // East
new Vector2I(-1, 0), // West
};
GD.PrintErr("Failed to place boss room!");
return;
}
var origin = Vector2I.Zero;
var tileSize = new Vector2(16, 16);
var gridRoomSizeInTiles = new Vector2(20, 10);
var starterRooms = Rooms.Where(x => x.Type is RoomType.Starter).ToList();
var regularRooms = Rooms.Where(x => x.Type == RoomType.Regular).ToList();
var starterRoom = starterRooms[GD.RandRange(0, starterRooms.Count - 1)];
var spawnedStartRoom = SpawnRoom(starterRoom, origin);
MarkRoom(origin, starterRoom.Size, starterRoom);
Queue<(Vector2I Position, RogueliteRoomResource Room)> queue = new();
queue.Enqueue((origin, starterRoom));
int spawnedRoomCount = 1;
while (spawnedRoomCount < MaxRooms && queue.Count > 0)
// Generate path to boss room
while (currentPos != bossTargetPos.Value)
{
var (currentPos, currentRoom) = queue.Dequeue();
var nextPos = GetNextPosition(currentPos, bossTargetPos.Value);
if (!SpawnRoom(Rooms.Where(x => x.Type == RoomType.Regular).PickRandom(), nextPos)) break;
_mainPath.Add(nextPos);
_connections.Add(new RoomConnection(currentPos, nextPos));
currentPos = nextPos;
}
// Place the boss room
if (SpawnRoom(bossRoom, bossTargetPos.Value))
{
_mainPath.Add(bossTargetPos.Value);
_connections.Add(new RoomConnection(currentPos, bossTargetPos.Value));
}
}
// private void SpawnRoomsBinaryTree()
// {
// var directions = new List<Vector2I>
// {
// new Vector2I(0, -1), // North
// new Vector2I(0, 1), // South
// new Vector2I(1, 0), // East
// new Vector2I(-1, 0), // West
// };
//
// //var origin = Vector2I.Zero;
// var tileSize = new Vector2(16, 16);
// var gridRoomSizeInTiles = new Vector2(20, 10);
//
// var starterRooms = StarterRooms.ToList();
// var regularRooms = RegularRooms.ToList();
// var bossRooms = BossRooms.ToList();
// var starterRoom = starterRooms[GD.RandRange(0, starterRooms.Count - 1)];
//
// var spawnedStartRoom = SpawnRoom(starterRoom, SpawnOrigin);
//
// Vector2I currentPos = SpawnOrigin;
//
// //MarkRoom(SpawnOrigin, starterRoom.Size, starterRoom);
//
// for (int i = 0; i < DungeonLength - 2; i++)
// {
// var nextPos = GetNextPosition(currentPos);
// if (nextPos == currentPos) break;
//
// var room = regularRooms[GD.RandRange(0, regularRooms.Count - 1)];
// if (!SpawnRoom(room, nextPos)) break; // Skip on overlap
//
// _mainPath.Add(nextPos);
// _connections.Add(new RoomConnection(currentPos, nextPos));
// currentPos = nextPos;
// }
//
// // Place Boss Room
//
// var bossRoom = bossRooms[GD.RandRange(0, bossRooms.Count - 1)];
// var bossPos = GetNextPosition(currentPos);
// if (!SpawnRoom(bossRoom, bossPos)) break; // Skip on overlap
// SpawnRoom(bossRoom, bossPos);
// _mainPath.Add(bossPos);
// _connections.Add(new RoomConnection(currentPos, bossPos));
//
// // Place Shop and Secret Rooms
// //PlaceSpecialRoom(RoomType.Shop);
// //PlaceSpecialRoom(RoomType.Secret);
//
// // Optionally, add branches
// for (int i = 0; i < MaxBranches; i++)
// {
// var branchStart = _mainPath[GD.RandRange(0, _mainPath.Count -1)];
// var branchLength = GD.RandRange(1, MaxBranchLength);
// //_random.Next(1, MaxBranchLength + 1);
// var branchPos = branchStart;
//
// for (int j = 0; j < branchLength; j++)
// {
// var nextPos = GetNextPosition(branchPos);
// if (_roomGrid.ContainsKey(nextPos)) break;
//
// var room = regularRooms[GD.RandRange(0,regularRooms.Count -1)];
//
// SpawnRoom(room, nextPos);
// _connections.Add(new RoomConnection(branchPos, nextPos));
// branchPos = nextPos;
// }
// }
//
// // Spawn doors and walls
// foreach (var roomEntry in _roomGrid)
// {
// var room = roomEntry.Value;
// room.HandleDoors(pos =>
// {
// var neighborPos = room.GridPosition + pos;
// return _roomGrid.ContainsKey(neighborPos);
// });
// }
// }
private Vector2I? FindValidBossRoomLocation(Vector2I from, int maxSteps = 10)
{
var directions = new List<Vector2I> { Vector2I.Right, Vector2I.Left, Vector2I.Up, Vector2I.Down };
for (int step = 0; step < maxSteps; step++)
{
directions = directions.OrderBy(_ => GD.Randi()).ToList();
foreach (var dir in directions)
{
var offsetPos = currentPos + dir;
var pos = from + dir;
var bossRoom = Rooms.FirstOrDefault(r => r.Type == RoomType.Boss);
if (bossRoom != null && CanPlaceRoom(pos, bossRoom.Size))
return pos;
// Avoid placing rooms in occupied space
if (_grid.ContainsKey(offsetPos)) continue;
var nextRoom = regularRooms[GD.RandRange(0, regularRooms.Count - 1)];
var roomSize = nextRoom.Size;
// Multi-tile room placement validation
if (!CanPlaceRoom(offsetPos, roomSize)) continue;
SpawnRoom(nextRoom, offsetPos);
MarkRoom(offsetPos, roomSize, nextRoom);
queue.Enqueue((offsetPos, nextRoom));
spawnedRoomCount++;
if (spawnedRoomCount >= MaxRooms)
break;
from += dir;
}
}
//SpawnSpecialRooms(rng);
return null;
}
private Vector2I GetNextPosition(Vector2I current, Vector2I target)
{
var possibleDirs = new List<Vector2I>();
if (target.X > current.X)
possibleDirs.Add(Vector2I.Right);
else if (target.X < current.X)
possibleDirs.Add(Vector2I.Left);
if (target.Y > current.Y)
possibleDirs.Add(Vector2I.Down);
else if (target.Y < current.Y)
possibleDirs.Add(Vector2I.Up);
// Add random noise to allow slightly winding paths
possibleDirs.AddRange(new[] { Vector2I.Right, Vector2I.Left, Vector2I.Up, Vector2I.Down });
possibleDirs = possibleDirs.Distinct().OrderBy(_ => GD.Randi()).ToList();
foreach (var dir in possibleDirs)
{
var nextPos = current + dir;
if (!_roomGrid.ContainsKey(nextPos))
return nextPos;
}
return current; // No valid next position found
}
private void RebakeNavigationDeferred()
@ -117,24 +245,30 @@ public partial class RogueliteRoomManager : Node2D
GameManager.Instance.RebakeNavigation();
}
private RogueliteRoom SpawnRoom(RogueliteRoomResource room, Vector2I gridPos)
private bool SpawnRoom(RogueliteRoomResource room, Vector2I gridPos)
{
if (!CanPlaceRoom(gridPos, room.Size))
return false;
var position = gridPos * TileSize * RoomSizeInTiles;
var roomScene = GD.Load<PackedScene>(room.ScenePath);
var spawnedScene = this.CreateChild<RogueliteRoom>(roomScene, position);
spawnedScene.GridPosition = gridPos;
// for reference
//SpawnRoom(room, origin + (room.Size * new Vector2(i, j) * tileSize));
return spawnedScene.Spawn(CheckConnection);
}
private bool CheckConnection(Vector2I pos)
{
return _grid.ContainsKey(pos); // <- this is your dungeon grid dictionary
spawnedScene.Spawn();
MarkRoom(SpawnOrigin, room.Size, spawnedScene);
return true;
}
// private bool CheckConnection(Vector2I pos)
// {
// return _grid.ContainsKey(pos); // <- this is your dungeon grid dictionary
// }
//
private bool CanPlaceRoom(Vector2I origin, Vector2I size)
{
for (int x = 0; x < size.X; x++)
@ -142,21 +276,38 @@ public partial class RogueliteRoomManager : Node2D
for (int y = 0; y < size.Y; y++)
{
var pos = origin + new Vector2I(x, y);
if (_grid.ContainsKey(pos)) return false;
if (_roomGrid.ContainsKey(pos)) return false;
}
}
return true;
}
private void MarkRoom(Vector2I origin, Vector2I size, RogueliteRoomResource room)
private void MarkRoom(Vector2I origin, Vector2I size, RogueliteRoom room)
{
for (int x = 0; x < size.X; x++)
{
for (int y = 0; y < size.Y; y++)
{
var pos = origin + new Vector2I(x, y);
_grid[pos] = room;
_roomGrid[pos] = room;
}
}
}
}
public class RoomConnection
{
public Vector2I From;
public Vector2I To;
public bool IsLocked;
public bool IsSecret;
public RoomConnection(Vector2I from, Vector2I to, bool isLocked = false, bool isSecret = false)
{
From = from;
To = to;
IsLocked = isLocked;
IsSecret = isSecret;
}
}

View file

@ -0,0 +1 @@
uid://dps60d5h7rill

View file

@ -1,3 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Godot;
namespace Cirno.Scripts;
@ -101,4 +104,10 @@ public static class Tools
return new Vector2(0, Mathf.Sign(input.Y)); // Up or Down
}
}
public static T PickRandom<T>(this IEnumerable<T> list)
{
var arr = list.ToArray();
return arr[GD.RandRange(0, arr.Length -1)];
}
}