mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:25:35 +00:00
Non working procedural generation
This commit is contained in:
parent
5bfffc22ad
commit
794368dde6
10 changed files with 337 additions and 115 deletions
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=17 format=3 uid="uid://bf1kqr3o6r6d4"]
|
||||
[gd_scene load_steps=16 format=3 uid="uid://bf1kqr3o6r6d4"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://doxmbokehw8ci" path="res://Scripts/GameManager.cs" id="1_wbqvu"]
|
||||
[ext_resource type="PackedScene" uid="uid://c4pr2707hbeph" path="res://Scenes/Actors/fsm_player.tscn" id="2_3fyis"]
|
||||
|
|
@ -16,13 +16,6 @@
|
|||
[ext_resource type="Script" uid="uid://cnkipcolyj61w" path="res://Scripts/AlarmManager.cs" id="12_eoca5"]
|
||||
[ext_resource type="PackedScene" uid="uid://b3tyacxxw88lx" path="res://Scenes/Utils/StreamPlayerWithName.tscn" id="13_4n7t6"]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_jtlua"]
|
||||
vertices = PackedVector2Array(-69.1094, 193.477, -146.813, 182.609, -132, 117.898, -69.8906, 117.117)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(-159, 191, -140, 108, -60, 107, -59, 205)])
|
||||
parsed_collision_mask = 353
|
||||
source_geometry_mode = 1
|
||||
|
||||
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("NavigationRegion")]
|
||||
process_mode = 3
|
||||
script = ExtResource("1_wbqvu")
|
||||
|
|
@ -31,7 +24,7 @@ PlayerTemplate = ExtResource("2_3fyis")
|
|||
SpawnMarkers = Dictionary[int, NodePath]({
|
||||
0: NodePath("PlayerStartPosition")
|
||||
})
|
||||
NavigationRegion = NodePath("NavigationRegion2D")
|
||||
NavigationRegion = NodePath("")
|
||||
|
||||
[node name="Maps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
|
||||
process_mode = 1
|
||||
|
|
@ -72,7 +65,4 @@ script = ExtResource("12_eoca5")
|
|||
process_mode = 3
|
||||
autoplay = true
|
||||
|
||||
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
||||
navigation_polygon = SubResource("NavigationPolygon_jtlua")
|
||||
|
||||
[connection signal="ManagerReady" from="." to="Maps" method="InitSpawning"]
|
||||
|
|
|
|||
|
|
@ -1,9 +1,10 @@
|
|||
[gd_scene load_steps=7 format=4 uid="uid://brytwc48xpj78"]
|
||||
[gd_scene load_steps=8 format=4 uid="uid://brytwc48xpj78"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_vm1u7"]
|
||||
[ext_resource type="Resource" uid="uid://cgac12krx7vbf" path="res://Resources/RogueliteMaps/Boss1.tres" id="2_vm1u7"]
|
||||
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_vo7cb"]
|
||||
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_wmvx8"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_5nx6x"]
|
||||
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_vo7cb"]
|
||||
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="5_xjj1f"]
|
||||
|
||||
|
|
@ -12,6 +13,7 @@ process_mode = 1
|
|||
script = ExtResource("1_vm1u7")
|
||||
RoomResource = ExtResource("2_vm1u7")
|
||||
DoorPrefab = ExtResource("3_vo7cb")
|
||||
WallPrefab = ExtResource("4_5nx6x")
|
||||
|
||||
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAAAAAIAAAACAAAAAAAAAAMAAAACAAAAAAAAAAQAAAACAAAAAAAAAAUAAAACAAAAAAAAAAYAAAACAAAAAAAAAAcAAAACAAAAAAAAAAgAAAACAAAAAAAAAAkAAAACAAAAAAABAAIAAAACAAAAAAABAAMAAAACAAAAAAABAAQAAAACAAAAAAABAAUAAAACAAAAAAABAAYAAAACAAAAAAABAAcAAAACAAAAAAABAAgAAAACAAAAAAABAAkAAAACAAAAAAACAAIAAAACAAAAAAACAAMAAAACAAAAAAACAAQAAAAFAAIAAAACAAUAAAAFAAIAAAACAAYAAAAFAAIAAAACAAcAAAAFAAIAAAACAAgAAAAFAAIAAAACAAkAAAACAAAAAAADAAIAAAACAAAAAAADAAMAAAACAAAAAAADAAQAAAAFAAIAAAADAAUAAAACAAAAAAADAAYAAAAFAAIAAAADAAcAAAACAAAAAAADAAgAAAAFAAIAAAADAAkAAAACAAAAAAAEAAIAAAACAAAAAAAEAAMAAAACAAAAAAAEAAQAAAACAAAAAAAEAAUAAAAFAAIAAAAEAAYAAAACAAAAAAAEAAcAAAAFAAIAAAAEAAgAAAACAAAAAAAEAAkAAAACAAAAAAAFAAIAAAACAAAAAAAFAAMAAAACAAAAAAAFAAQAAAACAAAAAAAFAAUAAAACAAAAAAAFAAYAAAACAAAAAAAFAAcAAAACAAAAAAAFAAgAAAACAAAAAAAFAAkAAAACAAAAAAAGAAIAAAACAAAAAAAGAAMAAAACAAAAAAAGAAQAAAAFAAIAAAAGAAUAAAAFAAIAAAAGAAYAAAAFAAIAAAAGAAcAAAAFAAIAAAAGAAgAAAAFAAIAAAAGAAkAAAACAAAAAAAHAAIAAAACAAAAAAAHAAMAAAACAAAAAAAHAAQAAAAFAAIAAAAHAAUAAAACAAAAAAAHAAYAAAACAAAAAAAHAAcAAAACAAAAAAAHAAgAAAAFAAIAAAAHAAkAAAACAAAAAAAIAAIAAAACAAAAAAAIAAMAAAACAAAAAAAIAAQAAAAFAAIAAAAIAAUAAAAFAAIAAAAIAAYAAAAFAAIAAAAIAAcAAAAFAAIAAAAIAAgAAAAFAAIAAAAIAAkAAAACAAAAAAAJAAIAAAACAAAAAAAJAAMAAAACAAAAAAAJAAQAAAACAAAAAAAJAAUAAAACAAAAAAAJAAYAAAACAAAAAAAJAAcAAAACAAAAAAAJAAgAAAACAAAAAAAJAAkAAAACAAAAAAAKAAIAAAACAAAAAAAKAAMAAAACAAAAAAAKAAQAAAAFAAIAAAAKAAUAAAAFAAIAAAAKAAYAAAAFAAIAAAAKAAcAAAACAAAAAAAKAAgAAAAFAAIAAAAKAAkAAAACAAAAAAALAAIAAAACAAAAAAALAAUAAAACAAAAAAALAAYAAAAFAAIAAAALAAcAAAACAAAAAAALAAgAAAAFAAIAAAALAAkAAAACAAAAAAAMAAIAAAACAAAAAAAMAAUAAAACAAAAAAAMAAYAAAAFAAIAAAAMAAcAAAAFAAIAAAAMAAgAAAAFAAIAAAAMAAkAAAACAAAAAAANAAIAAAACAAAAAAANAAMAAAACAAAAAAANAAQAAAACAAAAAAANAAUAAAACAAAAAAANAAYAAAACAAAAAAANAAcAAAACAAAAAAANAAgAAAACAAAAAAANAAkAAAACAAAAAAAOAAIAAAACAAAAAAAOAAMAAAACAAAAAAAOAAQAAAAFAAIAAAAOAAUAAAAFAAIAAAAOAAYAAAAFAAIAAAAOAAcAAAACAAAAAAAOAAgAAAAFAAIAAAAOAAkAAAACAAAAAAAPAAIAAAACAAAAAAAPAAMAAAACAAAAAAAPAAQAAAAFAAIAAAAPAAUAAAACAAAAAAAPAAYAAAAFAAIAAAAPAAcAAAACAAAAAAAPAAgAAAAFAAIAAAAPAAkAAAACAAAAAAAQAAIAAAACAAAAAAAQAAMAAAACAAAAAAAQAAQAAAAFAAIAAAAQAAUAAAACAAAAAAAQAAYAAAAFAAIAAAAQAAcAAAAFAAIAAAAQAAgAAAAFAAIAAAAQAAkAAAACAAAAAAARAAIAAAACAAAAAAARAAMAAAACAAAAAAARAAQAAAACAAAAAAARAAUAAAACAAAAAAARAAYAAAACAAAAAAARAAcAAAACAAAAAAARAAgAAAACAAAAAAARAAkAAAACAAAAAAASAAIAAAACAAAAAAASAAMAAAACAAAAAAASAAQAAAACAAAAAAASAAUAAAACAAAAAAASAAYAAAACAAAAAAASAAcAAAACAAAAAAASAAgAAAACAAAAAAASAAkAAAACAAAAAAATAAIAAAACAAAAAAATAAMAAAACAAAAAAATAAQAAAACAAAAAAATAAUAAAACAAAAAAATAAYAAAACAAAAAAATAAcAAAACAAAAAAATAAgAAAACAAAAAAATAAkAAAACAAAAAAAAAAAAAAACAAAAAAAAAAEAAAACAAAAAAABAAAAAAACAAAAAAABAAEAAAACAAAAAAACAAAAAAACAAAAAAACAAEAAAACAAAAAAADAAAAAAACAAAAAAADAAEAAAACAAAAAAAEAAAAAAACAAAAAAAEAAEAAAACAAAAAAAFAAAAAAACAAAAAAAFAAEAAAACAAAAAAAGAAAAAAACAAAAAAAGAAEAAAACAAAAAAAHAAAAAAACAAAAAAAHAAEAAAACAAAAAAAIAAAAAAACAAAAAAAIAAEAAAACAAAAAAAJAAAAAAACAAAAAAAJAAEAAAACAAAAAAAKAAAAAAACAAAAAAAKAAEAAAACAAAAAAALAAAAAAACAAAAAAALAAEAAAACAAAAAAALAAMAAAACAAAAAAALAAQAAAAFAAIAAAAMAAAAAAACAAAAAAAMAAEAAAACAAAAAAAMAAMAAAACAAAAAAAMAAQAAAAFAAIAAAANAAAAAAACAAAAAAANAAEAAAACAAAAAAAOAAAAAAACAAAAAAAOAAEAAAACAAAAAAAPAAAAAAACAAAAAAAPAAEAAAACAAAAAAAQAAAAAAACAAAAAAAQAAEAAAACAAAAAAARAAAAAAACAAAAAAARAAEAAAACAAAAAAASAAAAAAACAAAAAAASAAEAAAACAAAAAAATAAAAAAACAAAAAAATAAEAAAACAAAAAAA=")
|
||||
|
|
|
|||
|
|
@ -1,19 +1,30 @@
|
|||
[gd_scene load_steps=7 format=4 uid="uid://da7hmajaaiohm"]
|
||||
[gd_scene load_steps=9 format=4 uid="uid://da7hmajaaiohm"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_dm6kf"]
|
||||
[ext_resource type="Resource" uid="uid://b5x83li01qrav" path="res://Resources/RogueliteMaps/TestRGMap.tres" id="2_5s4nm"]
|
||||
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_sid7o"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_rlq0q"]
|
||||
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="5_q5p8k"]
|
||||
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="6_81nvh"]
|
||||
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="6_b5lqw"]
|
||||
|
||||
[node name="Tilemaps" type="Node2D"]
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_rlq0q"]
|
||||
vertices = PackedVector2Array(166, 58, 294, 58, 294, 134, 166, 134, 166, 150, 154, 150, 154, 134, 154, 58, 26, 134, 26, 58, 166, 10, 154, 10)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(3, 4, 5, 6), PackedInt32Array(0, 3, 6, 7), PackedInt32Array(6, 8, 9, 7), PackedInt32Array(10, 0, 7, 11)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
|
||||
parsed_collision_mask = 353
|
||||
source_geometry_mode = 1
|
||||
|
||||
[node name="Map" type="Node2D"]
|
||||
process_mode = 1
|
||||
script = ExtResource("1_dm6kf")
|
||||
RoomResource = ExtResource("2_5s4nm")
|
||||
DoorPrefab = ExtResource("3_sid7o")
|
||||
WallPrefab = ExtResource("4_rlq0q")
|
||||
|
||||
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
|
||||
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
|
||||
|
||||
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("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")
|
||||
tile_set = ExtResource("5_q5p8k")
|
||||
navigation_enabled = false
|
||||
|
|
@ -21,18 +32,18 @@ script = ExtResource("6_81nvh")
|
|||
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Solid" type="TileMapLayer" parent="." groups=["Solid"]]
|
||||
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAKAAgAAAATAAQAAAAKAAkAAAALAAEAAAAKAAgAAAALAAIAAAAKAAkAAAAMAAEAAAAKAAgAAAAMAAIAAAAKAAkAAAANAAEAAAAKAAgAAAANAAIAAAAKAAkAAAAOAAEAAAAKAAgAAAAOAAIAAAAKAAkAAAAPAAEAAAAKAAgAAAAPAAIAAAAKAAkAAAAQAAEAAAAKAAgAAAAQAAIAAAAKAAkAAAARAAEAAAAKAAgAAAARAAIAAAAKAAkAAAASAAEAAAAKAAgAAAASAAIAAAAKAAkAAAABAAEAAAAKAAgAAAABAAIAAAAKAAkAAAACAAEAAAAKAAgAAAACAAIAAAAKAAkAAAADAAEAAAAKAAgAAAADAAIAAAAKAAkAAAAEAAEAAAAKAAgAAAAEAAIAAAAKAAkAAAAFAAEAAAAKAAgAAAAFAAIAAAAKAAkAAAAGAAEAAAAKAAgAAAAGAAIAAAAKAAkAAAAHAAEAAAAKAAgAAAAHAAIAAAAKAAkAAAAIAAEAAAAKAAgAAAAIAAIAAAAKAAkAAAAAAAMAAAAKAAgAAAAAAAQAAAAKAAkAAAA=")
|
||||
tile_set = ExtResource("5_q5p8k")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Props" type="TileMapLayer" parent="." groups=["Solid"]]
|
||||
[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_set = ExtResource("5_q5p8k")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Actors" type="Node2D" parent="."]
|
||||
[node name="Actors" type="Node2D" parent="Tilemaps"]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="EnemySpawners" type="Node2D" parent="."]
|
||||
|
|
@ -66,3 +77,6 @@ Direction = 2
|
|||
position = Vector2(8.1806, 87.7693)
|
||||
script = ExtResource("6_b5lqw")
|
||||
Direction = 3
|
||||
|
||||
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
||||
navigation_polygon = SubResource("NavigationPolygon_rlq0q")
|
||||
|
|
|
|||
|
|
@ -1,19 +1,30 @@
|
|||
[gd_scene load_steps=7 format=4 uid="uid://dcxrdhq1yw5c7"]
|
||||
[gd_scene load_steps=9 format=4 uid="uid://dcxrdhq1yw5c7"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b2j00riayxkit" path="res://Scripts/Controllers/RogueliteRoom.cs" id="1_cak6m"]
|
||||
[ext_resource type="Resource" uid="uid://ly8l7asedjpx" path="res://Resources/RogueliteMaps/TestRGMap2.tres" id="2_cak6m"]
|
||||
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_f7qjl"]
|
||||
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="3_wtdf1"]
|
||||
[ext_resource type="PackedScene" uid="uid://b0k2grrc8xp1l" path="res://Scenes/Props/BigTank.tscn" id="4_hgeju"]
|
||||
[ext_resource type="Script" uid="uid://krean0uywtms" path="res://Scripts/TilemapAvoidance.cs" id="4_wtdf1"]
|
||||
[ext_resource type="Script" uid="uid://ddry5kjj3fr6c" path="res://Scripts/Controllers/DoorMarker.cs" id="5_2djm0"]
|
||||
|
||||
[node name="Tilemaps" type="Node2D"]
|
||||
[sub_resource type="NavigationPolygon" id="NavigationPolygon_f7qjl"]
|
||||
vertices = PackedVector2Array(186, 122, 186, 58, 294, 58, 294, 134, 166, 134, 134, 122, 166, 150, 154, 150, 154, 134, 26, 134, 26, 58, 134, 58, 166, 54, 154, 54, 154, 10, 166, 10)
|
||||
polygons = Array[PackedInt32Array]([PackedInt32Array(0, 1, 2, 3), PackedInt32Array(0, 3, 4, 5), PackedInt32Array(4, 6, 7, 8), PackedInt32Array(5, 4, 8), PackedInt32Array(5, 8, 9, 10), PackedInt32Array(11, 5, 10), PackedInt32Array(12, 13, 14, 15)])
|
||||
outlines = Array[PackedVector2Array]([PackedVector2Array(17, 36, 14, 12, 47, 15, 49, 34)])
|
||||
parsed_collision_mask = 353
|
||||
source_geometry_mode = 1
|
||||
|
||||
[node name="Map" type="Node2D"]
|
||||
process_mode = 1
|
||||
script = ExtResource("1_cak6m")
|
||||
RoomResource = ExtResource("2_cak6m")
|
||||
DoorPrefab = ExtResource("3_wtdf1")
|
||||
WallPrefab = ExtResource("4_hgeju")
|
||||
|
||||
[node name="Floor" type="TileMapLayer" parent="." node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
|
||||
[node name="Tilemaps" type="Node2D" parent="." groups=["navigation_polygon_source_geometry_group"]]
|
||||
|
||||
[node name="Floor" type="TileMapLayer" parent="Tilemaps" node_paths=PackedStringArray("_solidLayers") groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAAAAAIAAAAFAAAAAAAAAAMAAAAFAAAAAAAAAAQAAAAFAAAAAAAAAAUAAAAFAAAAAAAAAAYAAAAFAAAAAAAAAAcAAAAFAAAAAAAAAAgAAAAFAAAAAAAAAAkAAAAFAAAAAAABAAIAAAAFAAAAAAABAAMAAAAFAAAAAAABAAQAAAAFAAAAAAABAAUAAAAFAAAAAAABAAYAAAAFAAAAAAABAAcAAAAFAAAAAAABAAgAAAAFAAAAAAABAAkAAAAFAAAAAAACAAIAAAAFAAAAAAACAAMAAAAFAAAAAAACAAQAAAAFAAAAAAACAAUAAAAFAAAAAAACAAYAAAAFAAAAAAACAAcAAAAFAAAAAAACAAgAAAAFAAAAAAACAAkAAAAFAAAAAAADAAIAAAAFAAAAAAADAAMAAAAFAAAAAAADAAQAAAAFAAAAAAADAAUAAAAFAAAAAAADAAYAAAAFAAAAAAADAAcAAAAFAAAAAAADAAgAAAAFAAAAAAADAAkAAAAFAAAAAAAEAAIAAAAFAAAAAAAEAAMAAAAFAAAAAAAEAAQAAAAFAAAAAAAEAAUAAAAFAAAAAAAEAAYAAAAFAAAAAAAEAAcAAAAFAAAAAAAEAAgAAAAFAAAAAAAEAAkAAAAFAAAAAAAFAAIAAAAFAAAAAAAFAAMAAAAFAAAAAAAFAAQAAAAFAAAAAAAFAAUAAAAFAAAAAAAFAAYAAAAFAAAAAAAFAAcAAAAFAAAAAAAFAAgAAAAFAAAAAAAFAAkAAAAFAAAAAAAGAAIAAAAFAAAAAAAGAAMAAAAFAAAAAAAGAAQAAAAFAAAAAAAGAAUAAAAFAAAAAAAGAAYAAAAFAAAAAAAGAAcAAAAFAAAAAAAGAAgAAAAFAAAAAAAGAAkAAAAFAAAAAAAHAAIAAAAFAAAAAAAHAAMAAAAFAAAAAAAHAAQAAAAFAAAAAAAHAAUAAAAFAAAAAAAHAAYAAAAFAAAAAAAHAAcAAAAFAAAAAAAHAAgAAAAFAAAAAAAHAAkAAAAFAAAAAAAIAAIAAAAFAAAAAAAIAAMAAAAFAAAAAAAIAAQAAAAFAAAAAAAIAAUAAAAFAAAAAAAIAAYAAAAFAAAAAAAIAAcAAAAFAAAAAAAIAAgAAAAFAAAAAAAIAAkAAAAFAAAAAAAJAAIAAAAFAAAAAAAJAAMAAAAFAAAAAAAJAAQAAAAFAAAAAAAJAAgAAAAFAAAAAAAJAAkAAAAFAAAAAAAKAAIAAAAFAAAAAAAKAAMAAAAFAAAAAAAKAAQAAAAFAAAAAAAKAAgAAAAFAAAAAAAKAAkAAAAFAAAAAAALAAIAAAAFAAAAAAALAAUAAAAFAAAAAAALAAYAAAAFAAAAAAALAAcAAAAFAAAAAAALAAgAAAAFAAAAAAALAAkAAAAFAAAAAAAMAAIAAAAFAAAAAAAMAAUAAAAFAAAAAAAMAAYAAAAFAAAAAAAMAAcAAAAFAAAAAAAMAAgAAAAFAAAAAAAMAAkAAAAFAAAAAAANAAIAAAAFAAAAAAANAAMAAAAFAAAAAAANAAQAAAAFAAAAAAANAAUAAAAFAAAAAAANAAYAAAAFAAAAAAANAAcAAAAFAAAAAAANAAgAAAAFAAAAAAANAAkAAAAFAAAAAAAOAAIAAAAFAAAAAAAOAAMAAAAFAAAAAAAOAAQAAAAFAAAAAAAOAAUAAAAFAAAAAAAOAAYAAAAFAAAAAAAOAAcAAAAFAAAAAAAOAAgAAAAFAAAAAAAOAAkAAAAFAAAAAAAPAAIAAAAFAAAAAAAPAAMAAAAFAAAAAAAPAAQAAAAFAAAAAAAPAAUAAAAFAAAAAAAPAAYAAAAFAAAAAAAPAAcAAAAFAAAAAAAPAAgAAAAFAAAAAAAPAAkAAAAFAAAAAAAQAAIAAAAFAAAAAAAQAAMAAAAFAAAAAAAQAAQAAAAFAAAAAAAQAAUAAAAFAAAAAAAQAAYAAAAFAAAAAAAQAAcAAAAFAAAAAAAQAAgAAAAFAAAAAAAQAAkAAAAFAAAAAAARAAIAAAAFAAAAAAARAAMAAAAFAAAAAAARAAQAAAAFAAAAAAARAAUAAAAFAAAAAAARAAYAAAAFAAAAAAARAAcAAAAFAAAAAAARAAgAAAAFAAAAAAARAAkAAAAFAAAAAAASAAIAAAAFAAAAAAASAAMAAAAFAAAAAAASAAQAAAAFAAAAAAASAAUAAAAFAAAAAAASAAYAAAAFAAAAAAASAAcAAAAFAAAAAAASAAgAAAAFAAAAAAASAAkAAAAFAAAAAAATAAIAAAAFAAAAAAATAAMAAAAFAAAAAAATAAQAAAAFAAAAAAATAAUAAAAFAAAAAAATAAYAAAAFAAAAAAATAAcAAAAFAAAAAAATAAgAAAAFAAAAAAATAAkAAAAFAAAAAAAAAAAAAAAFAAAAAAAAAAEAAAAFAAAAAAABAAAAAAAFAAAAAAABAAEAAAAFAAAAAAACAAAAAAAFAAAAAAACAAEAAAAFAAAAAAADAAAAAAAFAAAAAAADAAEAAAAFAAAAAAAEAAAAAAAFAAAAAAAEAAEAAAAFAAAAAAAFAAAAAAAFAAAAAAAFAAEAAAAFAAAAAAAGAAAAAAAFAAAAAAAGAAEAAAAFAAAAAAAHAAAAAAAFAAAAAAAHAAEAAAAFAAAAAAAIAAAAAAAFAAAAAAAIAAEAAAAFAAAAAAAJAAAAAAAFAAAAAAAJAAEAAAAFAAAAAAAKAAAAAAAFAAAAAAAKAAEAAAAFAAAAAAALAAAAAAAFAAAAAAALAAEAAAAFAAAAAAALAAMAAAAFAAAAAAALAAQAAAAFAAAAAAAMAAAAAAAFAAAAAAAMAAEAAAAFAAAAAAAMAAMAAAAFAAAAAAAMAAQAAAAFAAAAAAANAAAAAAAFAAAAAAANAAEAAAAFAAAAAAAOAAAAAAAFAAAAAAAOAAEAAAAFAAAAAAAPAAAAAAAFAAAAAAAPAAEAAAAFAAAAAAAQAAAAAAAFAAAAAAAQAAEAAAAFAAAAAAARAAAAAAAFAAAAAAARAAEAAAAFAAAAAAASAAAAAAAFAAAAAAASAAEAAAAFAAAAAAATAAAAAAAFAAAAAAATAAEAAAAFAAAAAAAJAAUAAAAFAAAAAAAJAAYAAAAFAAAAAAAJAAcAAAAFAAAAAAAKAAUAAAAFAAAAAAAKAAYAAAAFAAAAAAAKAAcAAAAFAAAAAAA=")
|
||||
tile_set = ExtResource("3_f7qjl")
|
||||
navigation_enabled = false
|
||||
|
|
@ -21,19 +32,19 @@ script = ExtResource("4_wtdf1")
|
|||
_solidLayers = [NodePath("../Solid"), NodePath("../Props")]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Solid" type="TileMapLayer" parent="." groups=["Solid"]]
|
||||
[node name="Solid" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAATAAAAAAABAAsAAAASAAAAAAABAAQAAAARAAAAAAABAAQAAAAQAAAAAAABAAQAAAAPAAAAAAABAAQAAAAOAAAAAAABAAQAAAANAAAAAAABAAQAAAAMAAAAAAABAAQAAAALAAAAAAACAAQAAAAIAAAAAAADAAQAAAAHAAAAAAABAAQAAAAGAAAAAAABAAQAAAAFAAAAAAABAAQAAAAEAAAAAAABAAQAAAADAAAAAAABAAQAAAACAAAAAAABAAQAAAABAAAAAAABAAQAAAAAAAAAAAAAAAsAAAATAAIAAAAEAAQAAAATAAEAAAAAAAQAAAAAAAIAAAAEAAQAAAAAAAEAAAAAAAQAAAAAAAkAAAAAAAwAAAAAAAgAAAAAAAQAAAAAAAcAAAAAAAQAAAAAAAYAAAAFAAQAAAATAAkAAAABAAwAAAASAAkAAAABAAQAAAARAAkAAAABAAQAAAAQAAkAAAABAAQAAAAPAAkAAAABAAQAAAAOAAkAAAABAAQAAAANAAkAAAABAAQAAAAMAAkAAAABAAQAAAALAAkAAAACAAQAAAAIAAkAAAADAAQAAAAHAAkAAAABAAQAAAAGAAkAAAABAAQAAAAFAAkAAAABAAQAAAAEAAkAAAABAAQAAAADAAkAAAABAAQAAAACAAkAAAABAAQAAAABAAkAAAABAAQAAAATAAgAAAAAAAQAAAATAAcAAAAAAAQAAAATAAYAAAAFAAQAAAATAAMAAAAMAAAAAAATAAQAAAAMAAEAAAALAAEAAAAMAAAAAAALAAIAAAAMAAEAAAAMAAEAAAAMAAAAAAAMAAIAAAAMAAEAAAANAAEAAAAMAAAAAAANAAIAAAAMAAEAAAAOAAEAAAAMAAAAAAAOAAIAAAAMAAEAAAAPAAEAAAAMAAAAAAAPAAIAAAAMAAEAAAAQAAEAAAAMAAAAAAAQAAIAAAAMAAEAAAARAAEAAAAMAAAAAAARAAIAAAAMAAEAAAASAAEAAAAMAAAAAAASAAIAAAAMAAEAAAABAAEAAAAMAAAAAAABAAIAAAAMAAEAAAACAAEAAAAMAAAAAAACAAIAAAAMAAEAAAADAAEAAAAMAAAAAAADAAIAAAAMAAEAAAAEAAEAAAAMAAAAAAAEAAIAAAAMAAEAAAAFAAEAAAAMAAAAAAAFAAIAAAAMAAEAAAAGAAEAAAAMAAAAAAAGAAIAAAAMAAEAAAAHAAEAAAAMAAAAAAAHAAIAAAAMAAEAAAAIAAEAAAAMAAAAAAAIAAIAAAAMAAEAAAAAAAMAAAAMAAAAAAAAAAQAAAAMAAEAAAAJAAUAAAAMAAAAAAAJAAYAAAAMAAEAAAAKAAUAAAAMAAAAAAAKAAYAAAAMAAEAAAAJAAQAAAACAAQAAAAKAAQAAAADAAQAAAA=")
|
||||
tile_set = ExtResource("3_f7qjl")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Props" type="TileMapLayer" parent="." groups=["Solid"]]
|
||||
[node name="Props" type="TileMapLayer" parent="Tilemaps" groups=["Solid"]]
|
||||
tile_map_data = PackedByteArray("AAAJAAUAAAAJAAwAAAAJAAYAAAAJAA0AAAAKAAUAAAAKAAwAAAAKAAYAAAAKAA0AAAAAAAMAAAAKAAwAAAAAAAQAAAAKAA0AAAAIAAEAAAAKAAwAAAAIAAIAAAAKAA0AAAALAAEAAAAJAAwAAAALAAIAAAAJAA0AAAATAAMAAAAJAAwAAAATAAQAAAAJAA0AAAA=")
|
||||
tile_set = ExtResource("3_f7qjl")
|
||||
navigation_enabled = false
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="Actors" type="Node2D" parent="."]
|
||||
[node name="Actors" type="Node2D" parent="Tilemaps"]
|
||||
metadata/_edit_lock_ = true
|
||||
|
||||
[node name="EnemySpawners" type="Node2D" parent="."]
|
||||
|
|
@ -67,3 +78,6 @@ Direction = 2
|
|||
position = Vector2(8.1806, 87.7693)
|
||||
script = ExtResource("5_2djm0")
|
||||
Direction = 3
|
||||
|
||||
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
|
||||
navigation_polygon = SubResource("NavigationPolygon_f7qjl")
|
||||
|
|
|
|||
File diff suppressed because one or more lines are too long
|
|
@ -1232,7 +1232,7 @@ position = Vector2(-2000, -736)
|
|||
[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
|
||||
position = Vector2(-2027, -735)
|
||||
Targets = [NodePath("../HorizontalForceField")]
|
||||
Requirements = [ExtResource("84_ma1ta")]
|
||||
Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
|
||||
|
||||
[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
|
||||
position = Vector2(-872, -220)
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@ public partial class RogueliteRoom : Node2D
|
|||
public Vector2I GridPosition { get; set; } // Set by dungeon manager
|
||||
|
||||
[Export] public PackedScene DoorPrefab { get; private set; }
|
||||
[Export] public PackedScene WallPrefab { get; private set; }
|
||||
|
||||
private static readonly Dictionary<string, Vector2I> DirectionMap = new()
|
||||
{
|
||||
|
|
@ -25,14 +26,14 @@ public partial class RogueliteRoom : Node2D
|
|||
|
||||
private Array<EnemyResource> SpawnableEnemies => RoomResource.SpawnableEnemies;
|
||||
|
||||
public RogueliteRoom Spawn(Func<Vector2I, bool> connectionChecker)
|
||||
public RogueliteRoom Spawn()
|
||||
{
|
||||
SpawnEnemies();
|
||||
HandleDoors(connectionChecker);
|
||||
//HandleDoors(connectionChecker);
|
||||
return this;
|
||||
}
|
||||
|
||||
private void HandleDoors(Func<Vector2I, bool> connectionChecker)
|
||||
public void HandleDoors(Func<Vector2I, bool> connectionChecker)
|
||||
{
|
||||
if (!HasNode("Doors")) return;
|
||||
var doorsNode = GetNode("Doors");
|
||||
|
|
@ -57,11 +58,16 @@ public partial class RogueliteRoom : Node2D
|
|||
|
||||
bool connected = connectionChecker.Invoke(neighborPos);
|
||||
|
||||
if (!connected) continue;
|
||||
|
||||
if (connected)
|
||||
{
|
||||
var door = this.CreateChild<Door>(DoorPrefab, marker.GlobalPosition);
|
||||
|
||||
door.State = DoorState.Open;
|
||||
}
|
||||
else
|
||||
{
|
||||
var wall = this.CreateChild<Node2D>(WallPrefab, marker.GlobalPosition);
|
||||
}
|
||||
|
||||
// PackedScene prefab = hasConnection
|
||||
// ? GD.Load<PackedScene>("res://Prefabs/Door.tscn")
|
||||
|
|
@ -82,7 +88,6 @@ public partial class RogueliteRoom : Node2D
|
|||
|
||||
foreach (var spawner in enemySpawners)
|
||||
{
|
||||
|
||||
var index = GD.RandRange(0, SpawnableEnemies.Count - 1);
|
||||
|
||||
var e = SpawnableEnemies[index];
|
||||
|
|
|
|||
|
|
@ -13,7 +13,15 @@ public partial class RogueliteRoomManager : Node2D
|
|||
|
||||
[Export] public Node2D SceneContainer { get; set; }
|
||||
|
||||
private Godot.Collections.Dictionary<Vector2I, RogueliteRoomResource> _grid = new();
|
||||
//private Godot.Collections.Dictionary<Vector2I, RogueliteRoomResource> _grid = new();
|
||||
private Godot.Collections.Dictionary<Vector2I, RogueliteRoom> _roomGrid = new();
|
||||
|
||||
[Export] public Vector2I SpawnOrigin { get; private set; } = Vector2I.Zero;
|
||||
|
||||
[Export] public int DungeonLength { get; set; } = 10;
|
||||
[Export] public int MaxBranches { get; set; } = 3;
|
||||
[Export] public int MaxBranchLength { get; set; } = 3;
|
||||
|
||||
[Export] public int DungeonWidth = 10;
|
||||
[Export] public int DungeonHeight = 10;
|
||||
[Export] public int MaxRooms = 12;
|
||||
|
|
@ -25,12 +33,11 @@ public partial class RogueliteRoomManager : Node2D
|
|||
public override void _Ready()
|
||||
{
|
||||
// Spawn first room
|
||||
|
||||
}
|
||||
|
||||
public void InitSpawning()
|
||||
{
|
||||
SpawnRoomsBinaryTree();
|
||||
GenerateDungeon();
|
||||
}
|
||||
|
||||
private void SpawnRoomsGrid()
|
||||
|
|
@ -53,63 +60,184 @@ public partial class RogueliteRoomManager : Node2D
|
|||
//CallDeferred(MethodName.RebakeNavigationDeferred);
|
||||
}
|
||||
|
||||
private void SpawnRoomsBinaryTree()
|
||||
private IEnumerable<RogueliteRoomResource> StarterRooms => Rooms.Where(x => x.Type is RoomType.Starter);
|
||||
private IEnumerable<RogueliteRoomResource> RegularRooms => Rooms.Where(x => x.Type is RoomType.Regular);
|
||||
private IEnumerable<RogueliteRoomResource> BossRooms => Rooms.Where(x => x.Type is RoomType.Boss);
|
||||
|
||||
private List<Vector2I> _mainPath = new();
|
||||
private List<RoomConnection> _connections = new();
|
||||
|
||||
private void GenerateDungeon()
|
||||
{
|
||||
var directions = new List<Vector2I>
|
||||
Vector2I origin = Vector2I.Zero;
|
||||
var starterRoom = Rooms.Where(r => r.Type == RoomType.Starter).PickRandom();
|
||||
SpawnRoom(starterRoom, origin);
|
||||
_mainPath.Add(origin);
|
||||
|
||||
var currentPos = origin;
|
||||
|
||||
// 🔐 Reserve boss room position
|
||||
var bossRoom = BossRooms.FirstOrDefault();
|
||||
Vector2I? bossTargetPos = FindValidBossRoomLocation(currentPos);
|
||||
|
||||
if (bossRoom == null || bossTargetPos == null)
|
||||
{
|
||||
new Vector2I(0, -1), // North
|
||||
new Vector2I(0, 1), // South
|
||||
new Vector2I(1, 0), // East
|
||||
new Vector2I(-1, 0), // West
|
||||
};
|
||||
GD.PrintErr("Failed to place boss room!");
|
||||
return;
|
||||
}
|
||||
|
||||
var origin = Vector2I.Zero;
|
||||
var tileSize = new Vector2(16, 16);
|
||||
var gridRoomSizeInTiles = new Vector2(20, 10);
|
||||
|
||||
var starterRooms = Rooms.Where(x => x.Type is RoomType.Starter).ToList();
|
||||
var regularRooms = Rooms.Where(x => x.Type == RoomType.Regular).ToList();
|
||||
|
||||
var starterRoom = starterRooms[GD.RandRange(0, starterRooms.Count - 1)];
|
||||
|
||||
var spawnedStartRoom = SpawnRoom(starterRoom, origin);
|
||||
MarkRoom(origin, starterRoom.Size, starterRoom);
|
||||
|
||||
Queue<(Vector2I Position, RogueliteRoomResource Room)> queue = new();
|
||||
queue.Enqueue((origin, starterRoom));
|
||||
|
||||
int spawnedRoomCount = 1;
|
||||
|
||||
while (spawnedRoomCount < MaxRooms && queue.Count > 0)
|
||||
// Generate path to boss room
|
||||
while (currentPos != bossTargetPos.Value)
|
||||
{
|
||||
var (currentPos, currentRoom) = queue.Dequeue();
|
||||
var nextPos = GetNextPosition(currentPos, bossTargetPos.Value);
|
||||
if (!SpawnRoom(Rooms.Where(x => x.Type == RoomType.Regular).PickRandom(), nextPos)) break;
|
||||
|
||||
_mainPath.Add(nextPos);
|
||||
_connections.Add(new RoomConnection(currentPos, nextPos));
|
||||
currentPos = nextPos;
|
||||
}
|
||||
|
||||
// Place the boss room
|
||||
if (SpawnRoom(bossRoom, bossTargetPos.Value))
|
||||
{
|
||||
_mainPath.Add(bossTargetPos.Value);
|
||||
_connections.Add(new RoomConnection(currentPos, bossTargetPos.Value));
|
||||
}
|
||||
}
|
||||
|
||||
// private void SpawnRoomsBinaryTree()
|
||||
// {
|
||||
// var directions = new List<Vector2I>
|
||||
// {
|
||||
// new Vector2I(0, -1), // North
|
||||
// new Vector2I(0, 1), // South
|
||||
// new Vector2I(1, 0), // East
|
||||
// new Vector2I(-1, 0), // West
|
||||
// };
|
||||
//
|
||||
// //var origin = Vector2I.Zero;
|
||||
// var tileSize = new Vector2(16, 16);
|
||||
// var gridRoomSizeInTiles = new Vector2(20, 10);
|
||||
//
|
||||
// var starterRooms = StarterRooms.ToList();
|
||||
// var regularRooms = RegularRooms.ToList();
|
||||
// var bossRooms = BossRooms.ToList();
|
||||
// var starterRoom = starterRooms[GD.RandRange(0, starterRooms.Count - 1)];
|
||||
//
|
||||
// var spawnedStartRoom = SpawnRoom(starterRoom, SpawnOrigin);
|
||||
//
|
||||
// Vector2I currentPos = SpawnOrigin;
|
||||
//
|
||||
// //MarkRoom(SpawnOrigin, starterRoom.Size, starterRoom);
|
||||
//
|
||||
// for (int i = 0; i < DungeonLength - 2; i++)
|
||||
// {
|
||||
// var nextPos = GetNextPosition(currentPos);
|
||||
// if (nextPos == currentPos) break;
|
||||
//
|
||||
// var room = regularRooms[GD.RandRange(0, regularRooms.Count - 1)];
|
||||
// if (!SpawnRoom(room, nextPos)) break; // Skip on overlap
|
||||
//
|
||||
// _mainPath.Add(nextPos);
|
||||
// _connections.Add(new RoomConnection(currentPos, nextPos));
|
||||
// currentPos = nextPos;
|
||||
// }
|
||||
//
|
||||
// // Place Boss Room
|
||||
//
|
||||
// var bossRoom = bossRooms[GD.RandRange(0, bossRooms.Count - 1)];
|
||||
// var bossPos = GetNextPosition(currentPos);
|
||||
// if (!SpawnRoom(bossRoom, bossPos)) break; // Skip on overlap
|
||||
// SpawnRoom(bossRoom, bossPos);
|
||||
// _mainPath.Add(bossPos);
|
||||
// _connections.Add(new RoomConnection(currentPos, bossPos));
|
||||
//
|
||||
// // Place Shop and Secret Rooms
|
||||
// //PlaceSpecialRoom(RoomType.Shop);
|
||||
// //PlaceSpecialRoom(RoomType.Secret);
|
||||
//
|
||||
// // Optionally, add branches
|
||||
// for (int i = 0; i < MaxBranches; i++)
|
||||
// {
|
||||
// var branchStart = _mainPath[GD.RandRange(0, _mainPath.Count -1)];
|
||||
// var branchLength = GD.RandRange(1, MaxBranchLength);
|
||||
// //_random.Next(1, MaxBranchLength + 1);
|
||||
// var branchPos = branchStart;
|
||||
//
|
||||
// for (int j = 0; j < branchLength; j++)
|
||||
// {
|
||||
// var nextPos = GetNextPosition(branchPos);
|
||||
// if (_roomGrid.ContainsKey(nextPos)) break;
|
||||
//
|
||||
// var room = regularRooms[GD.RandRange(0,regularRooms.Count -1)];
|
||||
//
|
||||
// SpawnRoom(room, nextPos);
|
||||
// _connections.Add(new RoomConnection(branchPos, nextPos));
|
||||
// branchPos = nextPos;
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // Spawn doors and walls
|
||||
// foreach (var roomEntry in _roomGrid)
|
||||
// {
|
||||
// var room = roomEntry.Value;
|
||||
// room.HandleDoors(pos =>
|
||||
// {
|
||||
// var neighborPos = room.GridPosition + pos;
|
||||
// return _roomGrid.ContainsKey(neighborPos);
|
||||
// });
|
||||
// }
|
||||
// }
|
||||
|
||||
private Vector2I? FindValidBossRoomLocation(Vector2I from, int maxSteps = 10)
|
||||
{
|
||||
var directions = new List<Vector2I> { Vector2I.Right, Vector2I.Left, Vector2I.Up, Vector2I.Down };
|
||||
|
||||
for (int step = 0; step < maxSteps; step++)
|
||||
{
|
||||
directions = directions.OrderBy(_ => GD.Randi()).ToList();
|
||||
|
||||
foreach (var dir in directions)
|
||||
{
|
||||
var offsetPos = currentPos + dir;
|
||||
var pos = from + dir;
|
||||
var bossRoom = Rooms.FirstOrDefault(r => r.Type == RoomType.Boss);
|
||||
if (bossRoom != null && CanPlaceRoom(pos, bossRoom.Size))
|
||||
return pos;
|
||||
|
||||
// Avoid placing rooms in occupied space
|
||||
if (_grid.ContainsKey(offsetPos)) continue;
|
||||
|
||||
var nextRoom = regularRooms[GD.RandRange(0, regularRooms.Count - 1)];
|
||||
var roomSize = nextRoom.Size;
|
||||
|
||||
// Multi-tile room placement validation
|
||||
if (!CanPlaceRoom(offsetPos, roomSize)) continue;
|
||||
|
||||
SpawnRoom(nextRoom, offsetPos);
|
||||
MarkRoom(offsetPos, roomSize, nextRoom);
|
||||
queue.Enqueue((offsetPos, nextRoom));
|
||||
spawnedRoomCount++;
|
||||
|
||||
if (spawnedRoomCount >= MaxRooms)
|
||||
break;
|
||||
from += dir;
|
||||
}
|
||||
}
|
||||
|
||||
//SpawnSpecialRooms(rng);
|
||||
return null;
|
||||
}
|
||||
|
||||
private Vector2I GetNextPosition(Vector2I current, Vector2I target)
|
||||
{
|
||||
var possibleDirs = new List<Vector2I>();
|
||||
|
||||
if (target.X > current.X)
|
||||
possibleDirs.Add(Vector2I.Right);
|
||||
else if (target.X < current.X)
|
||||
possibleDirs.Add(Vector2I.Left);
|
||||
|
||||
if (target.Y > current.Y)
|
||||
possibleDirs.Add(Vector2I.Down);
|
||||
else if (target.Y < current.Y)
|
||||
possibleDirs.Add(Vector2I.Up);
|
||||
|
||||
// Add random noise to allow slightly winding paths
|
||||
possibleDirs.AddRange(new[] { Vector2I.Right, Vector2I.Left, Vector2I.Up, Vector2I.Down });
|
||||
|
||||
possibleDirs = possibleDirs.Distinct().OrderBy(_ => GD.Randi()).ToList();
|
||||
|
||||
foreach (var dir in possibleDirs)
|
||||
{
|
||||
var nextPos = current + dir;
|
||||
if (!_roomGrid.ContainsKey(nextPos))
|
||||
return nextPos;
|
||||
}
|
||||
|
||||
return current; // No valid next position found
|
||||
}
|
||||
|
||||
private void RebakeNavigationDeferred()
|
||||
|
|
@ -117,24 +245,30 @@ public partial class RogueliteRoomManager : Node2D
|
|||
GameManager.Instance.RebakeNavigation();
|
||||
}
|
||||
|
||||
private RogueliteRoom SpawnRoom(RogueliteRoomResource room, Vector2I gridPos)
|
||||
private bool SpawnRoom(RogueliteRoomResource room, Vector2I gridPos)
|
||||
{
|
||||
if (!CanPlaceRoom(gridPos, room.Size))
|
||||
return false;
|
||||
|
||||
var position = gridPos * TileSize * RoomSizeInTiles;
|
||||
|
||||
var roomScene = GD.Load<PackedScene>(room.ScenePath);
|
||||
var spawnedScene = this.CreateChild<RogueliteRoom>(roomScene, position);
|
||||
|
||||
spawnedScene.GridPosition = gridPos;
|
||||
|
||||
// for reference
|
||||
//SpawnRoom(room, origin + (room.Size * new Vector2(i, j) * tileSize));
|
||||
|
||||
return spawnedScene.Spawn(CheckConnection);
|
||||
}
|
||||
|
||||
private bool CheckConnection(Vector2I pos)
|
||||
{
|
||||
return _grid.ContainsKey(pos); // <- this is your dungeon grid dictionary
|
||||
spawnedScene.Spawn();
|
||||
MarkRoom(SpawnOrigin, room.Size, spawnedScene);
|
||||
return true;
|
||||
}
|
||||
|
||||
// private bool CheckConnection(Vector2I pos)
|
||||
// {
|
||||
// return _grid.ContainsKey(pos); // <- this is your dungeon grid dictionary
|
||||
// }
|
||||
//
|
||||
private bool CanPlaceRoom(Vector2I origin, Vector2I size)
|
||||
{
|
||||
for (int x = 0; x < size.X; x++)
|
||||
|
|
@ -142,21 +276,38 @@ public partial class RogueliteRoomManager : Node2D
|
|||
for (int y = 0; y < size.Y; y++)
|
||||
{
|
||||
var pos = origin + new Vector2I(x, y);
|
||||
if (_grid.ContainsKey(pos)) return false;
|
||||
if (_roomGrid.ContainsKey(pos)) return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private void MarkRoom(Vector2I origin, Vector2I size, RogueliteRoomResource room)
|
||||
private void MarkRoom(Vector2I origin, Vector2I size, RogueliteRoom room)
|
||||
{
|
||||
for (int x = 0; x < size.X; x++)
|
||||
{
|
||||
for (int y = 0; y < size.Y; y++)
|
||||
{
|
||||
var pos = origin + new Vector2I(x, y);
|
||||
_grid[pos] = room;
|
||||
_roomGrid[pos] = room;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RoomConnection
|
||||
{
|
||||
public Vector2I From;
|
||||
public Vector2I To;
|
||||
public bool IsLocked;
|
||||
public bool IsSecret;
|
||||
|
||||
public RoomConnection(Vector2I from, Vector2I to, bool isLocked = false, bool isSecret = false)
|
||||
{
|
||||
From = from;
|
||||
To = to;
|
||||
IsLocked = isLocked;
|
||||
IsSecret = isSecret;
|
||||
}
|
||||
}
|
||||
1
Scripts/Enums/DoorDirections.cs.uid
Normal file
1
Scripts/Enums/DoorDirections.cs.uid
Normal file
|
|
@ -0,0 +1 @@
|
|||
uid://dps60d5h7rill
|
||||
|
|
@ -1,3 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts;
|
||||
|
|
@ -101,4 +104,10 @@ public static class Tools
|
|||
return new Vector2(0, Mathf.Sign(input.Y)); // Up or Down
|
||||
}
|
||||
}
|
||||
|
||||
public static T PickRandom<T>(this IEnumerable<T> list)
|
||||
{
|
||||
var arr = list.ToArray();
|
||||
return arr[GD.RandRange(0, arr.Length -1)];
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue