mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 09:55:35 +00:00
113 lines
3.3 KiB
C#
113 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Godot;
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namespace Cirno.Scripts;
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public static class Tools
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{
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public static T CreateChild<T>(this Node2D node, PackedScene prefab) where T : Node2D
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{
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return CreateChild<T>(node, prefab, node.GlobalPosition);
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}
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public static T CreateChild<T>(this Node2D node, PackedScene prefab, Vector2 position) where T : Node2D
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{
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return CreateChildOf<T>(node, node, prefab, position);
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// if (prefab == null) return null;
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// var newInstance = prefab.Instantiate<T>();
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// node.GetParent().CallDeferred("add_child", newInstance);
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// // Need to use parent instead of owner because tilemap scenes have no owner
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// //node.Owner.CallDeferred("add_child", newInstance);
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// newInstance.Transform = node.GlobalTransform;
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// newInstance.Position = position;
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//
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// return newInstance;
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}
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public static T CreateSibling<T>(this Node2D node, PackedScene prefab) where T : Node2D
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{
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return CreateChildOf<T>(node, node.GetParent<Node2D>(), prefab, node.GlobalPosition);
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}
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public static T CreateSibling<T>(this Node2D node, PackedScene prefab, Vector2 position) where T : Node2D
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{
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return CreateChildOf<T>(node, node.GetParent<Node2D>(), prefab, position);
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}
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public static T CreateChildOf<T>(this Node2D node, Node2D parentNode, PackedScene prefab) where T : Node2D
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{
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return CreateChildOf<T>(node, parentNode, prefab, node.GlobalPosition);
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}
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public static T CreateChildOf<T>(this Node2D node, Node2D parentNode, PackedScene prefab, Vector2 position) where T : Node2D
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{
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if (prefab == null)
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{
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GD.PrintErr("Tried to instantiate a null prefab");
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return null;
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}
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if (parentNode == null)
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{
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GD.PrintErr("Tried to instantiate child of a null parent");
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return null;
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}
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var newInstance = prefab.Instantiate<T>();
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//node.GetParent().CallDeferred("add_child", newInstance);
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parentNode.CallDeferred("add_child", newInstance);
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//newInstance.Transform = node.GlobalTransform;
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newInstance.Position = parentNode.ToLocal(position);
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return newInstance;
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}
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public static GameManager GetGameManager(this Node2D node)
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{
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return node.GetTree().Root.GetNode<GameManager>("GameScene");
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// node.GetNode<GameManager>("/root/GameScene");
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}
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public static AlarmManager GetAlarmManager(this Node2D node)
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{
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return node.GetNodeOrNull<AlarmManager>("/root/GameScene/AlarmManager");
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}
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public static InventoryManager GetInventoryManager(this Node2D node)
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{
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return node.GetNodeOrNull<InventoryManager>("/root/GameScene/InventoryManager");
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}
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public static Vector2 GetSnappedDirection(Vector2 direction)
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{
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// Snap to one of 8 directions
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var angles = new[]
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{
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Vector2.Up, Vector2.Up + Vector2.Right, Vector2.Right, Vector2.Right + Vector2.Down,
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Vector2.Down, Vector2.Down + Vector2.Left, Vector2.Left, Vector2.Left + Vector2.Up
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};
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return angles[Mathf.PosMod((int)(direction.X + 4), 8)].Normalized();
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}
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public static Vector2 SnapToCardinal(this Vector2 input)
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{
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if (Mathf.Abs(input.X) > Mathf.Abs(input.Y))
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{
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return new Vector2(Mathf.Sign(input.X), 0); // Left or Right
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}
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else
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{
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return new Vector2(0, Mathf.Sign(input.Y)); // Up or Down
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}
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}
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public static T PickRandom<T>(this IEnumerable<T> list)
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{
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var arr = list.ToArray();
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return arr[GD.RandRange(0, arr.Length -1)];
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}
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}
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