Debug menu

This commit is contained in:
Marco 2025-02-19 13:34:15 +01:00
commit 778dc10d9a
7 changed files with 143 additions and 6 deletions

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@ -10,5 +10,6 @@
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@ -0,0 +1,45 @@
[gd_scene load_steps=7 format=3 uid="uid://bemu3l6b1e84y"]
[ext_resource type="Script" path="res://Scripts/UI/DebugMenu.cs" id="1_5vtnj"]
[ext_resource type="Theme" uid="uid://dnsadvmunm76k" path="res://Resources/Styles/MainMenuButtons.tres" id="2_wqb8e"]
[ext_resource type="PackedScene" uid="uid://bv451a8wgty4u" path="res://Scenes/test.tscn" id="3_nd4do"]
[ext_resource type="PackedScene" uid="uid://c4yvclwjr2g3s" path="res://Scenes/naviogation_test.tscn" id="4_sxmbn"]
[ext_resource type="PackedScene" uid="uid://bu5fvatj2j08j" path="res://Scenes/Maps/BossTestArena.tscn" id="5_jms4h"]
[ext_resource type="PackedScene" uid="uid://bx31ou6tw3kd1" path="res://Scenes/Maps/RebelBase.tscn" id="6_4c6m4"]
[node name="DebugMenu" type="VBoxContainer" node_paths=PackedStringArray("ButtonsContainer")]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_5vtnj")
ButtonTheme = ExtResource("2_wqb8e")
Levels = Array[PackedScene]([ExtResource("3_nd4do"), ExtResource("4_sxmbn"), ExtResource("5_jms4h"), ExtResource("6_4c6m4")])
ButtonsContainer = NodePath("Level Select")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
layout_mode = 2
[node name="CheckBox" type="CheckBox" parent="HBoxContainer"]
layout_mode = 2
theme = ExtResource("2_wqb8e")
theme_override_font_sizes/font_size = 14
text = "Skip Dialogues"
[node name="God Mode" type="CheckBox" parent="HBoxContainer"]
layout_mode = 2
theme = ExtResource("2_wqb8e")
theme_override_font_sizes/font_size = 14
text = "God Mode
"
[node name="Level Select" type="FlowContainer" parent="."]
layout_mode = 2
[node name="BackButton" type="Button" parent="Level Select"]
layout_mode = 2
theme = ExtResource("2_wqb8e")
text = "Back"
[connection signal="pressed" from="Level Select/BackButton" to="." method="_on_back_button_pressed"]

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@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://5xajclchk3my"]
[gd_scene load_steps=13 format=3 uid="uid://5xajclchk3my"]
[ext_resource type="Script" path="res://Scripts/MainMenu.cs" id="1_702nk"]
[ext_resource type="PackedScene" uid="uid://bv451a8wgty4u" path="res://Scenes/test.tscn" id="2_6rjfu"]
@ -8,6 +8,7 @@
[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="3_bl0se"]
[ext_resource type="AudioStream" uid="uid://di416g5wgx6j0" path="res://Music/Title.mp3" id="4_i6ku4"]
[ext_resource type="Theme" uid="uid://dnsadvmunm76k" path="res://Resources/Styles/MainMenuButtons.tres" id="4_nk7wn"]
[ext_resource type="PackedScene" uid="uid://bemu3l6b1e84y" path="res://Scenes/HUD/debug_menu.tscn" id="9_nwlsr"]
[sub_resource type="Theme" id="Theme_c7h4d"]
@ -27,7 +28,7 @@ font_size = 12
outline_size = 4
outline_color = Color(0, 0, 0, 1)
[node name="Control" type="Control"]
[node name="Control" type="Control" node_paths=PackedStringArray("DebugMenuHolder")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -39,6 +40,8 @@ grow_vertical = 2
script = ExtResource("1_702nk")
GameScene = ExtResource("2_6rjfu")
MainMenuScene = "res://Scenes/MainMenu.tscn"
DebugMenuTemplate = ExtResource("9_nwlsr")
DebugMenuHolder = NodePath("Panel")
[node name="TextureRect2" type="TextureRect" parent="."]
layout_mode = 0
@ -134,6 +137,14 @@ text = "Options"
stream = ExtResource("4_i6ku4")
autoplay = true
[node name="Panel" type="PanelContainer" parent="."]
visible = false
layout_mode = 0
offset_left = 66.0
offset_top = 45.0
offset_right = 259.0
offset_bottom = 156.0
[connection signal="pressed" from="MarginContainer/GridContainer/GameButtons/StartButton" to="." method="_on_start_button_pressed"]
[connection signal="pressed" from="MarginContainer/GridContainer/GameButtons/DebugButton" to="." method="_on_debug_button_pressed"]
[connection signal="pressed" from="MarginContainer/GridContainer/GameButtons/ExitButton" to="." method="_on_exit_button_pressed"]

View file

@ -66,7 +66,9 @@ public partial class GameManager : Node2D
GameState = GameState.Playing;
_ = DelayPlayerSpawn();
//_ = DelayPlayerSpawn();
CallDeferred(nameof(DelayPlayerSpawn));
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
@ -78,9 +80,9 @@ public partial class GameManager : Node2D
}
}
private async Task DelayPlayerSpawn()
private void DelayPlayerSpawn()
{
await Task.Delay(500);
//await Task.Delay(500);
if (PlayerSpawnMarker != null)
{

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@ -10,6 +10,12 @@ public partial class MainMenu : Control
[Export]
public string MainMenuScene { get; set; }
[Export]
public PackedScene DebugMenuTemplate { get; set; }
[Export]
public Control DebugMenuHolder { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
@ -29,7 +35,26 @@ public partial class MainMenu : Control
private void _on_debug_button_pressed()
{
if (DebugMenuTemplate is not null && DebugMenuHolder is not null)
{
DebugMenuHolder.Visible = true;
var children = DebugMenuHolder.GetChildren();
foreach (var child in children)
{
child.QueueFree();
}
var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
DebugMenuHolder.CallDeferred("add_child", menu);
menu.DebugMenuClosed += () =>
{
DebugMenuHolder.Visible = false;
};
}
}
private void _on_mainmenu_button_pressed()

53
Scripts/UI/DebugMenu.cs Normal file
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@ -0,0 +1,53 @@
using Godot;
using System;
using Godot.Collections;
public partial class DebugMenu : Control
{
[Export]
public Theme ButtonTheme { get; private set; }
[Export]
public Array<PackedScene> Levels { get; private set; }
[Export]
public Container ButtonsContainer { get; private set; }
[Signal]
public delegate void DebugMenuClosedEventHandler();
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
foreach (var level in Levels)
{
var button = new Button();
button.Text = level.ResourcePath.Split("/")[^1].Split(".")[0];
button.Theme = ButtonTheme;
ButtonsContainer.CallDeferred("add_child", button);
button.Pressed += () => ButtonOnPressed(level);
}
}
private void ButtonOnPressed(PackedScene scene)
{
GD.Print("Button was pressed, now what");
GetTree().ChangeSceneToFile(scene.ResourcePath);
}
private void _on_back_button_pressed()
{
this.QueueFree();
EmitSignal(SignalName.DebugMenuClosed);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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@ -21,7 +21,7 @@ Settings/temporaryLogLifetime=5.0
[application]
config/name="Cirno"
run/main_scene="res://Scenes/test.tscn"
run/main_scene="res://Scenes/MainMenu.tscn"
config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
config/icon="res://icon.svg"