Debug menu

This commit is contained in:
Marco 2025-02-19 13:34:15 +01:00
commit 778dc10d9a
7 changed files with 143 additions and 6 deletions

View file

@ -10,6 +10,12 @@ public partial class MainMenu : Control
[Export]
public string MainMenuScene { get; set; }
[Export]
public PackedScene DebugMenuTemplate { get; set; }
[Export]
public Control DebugMenuHolder { get; set; }
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
@ -29,7 +35,26 @@ public partial class MainMenu : Control
private void _on_debug_button_pressed()
{
if (DebugMenuTemplate is not null && DebugMenuHolder is not null)
{
DebugMenuHolder.Visible = true;
var children = DebugMenuHolder.GetChildren();
foreach (var child in children)
{
child.QueueFree();
}
var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
DebugMenuHolder.CallDeferred("add_child", menu);
menu.DebugMenuClosed += () =>
{
DebugMenuHolder.Visible = false;
};
}
}
private void _on_mainmenu_button_pressed()