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7 changed files with 143 additions and 6 deletions
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@ -66,7 +66,9 @@ public partial class GameManager : Node2D
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GameState = GameState.Playing;
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_ = DelayPlayerSpawn();
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//_ = DelayPlayerSpawn();
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CallDeferred(nameof(DelayPlayerSpawn));
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -78,9 +80,9 @@ public partial class GameManager : Node2D
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}
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}
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private async Task DelayPlayerSpawn()
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private void DelayPlayerSpawn()
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{
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await Task.Delay(500);
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//await Task.Delay(500);
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if (PlayerSpawnMarker != null)
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{
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