Added shaders

This commit is contained in:
MaddoScientisto 2025-12-26 23:05:59 +01:00
commit 7414ff51c8
106 changed files with 2642 additions and 0 deletions

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#pragma disable_preprocessor
shader_type canvas_item;
// 0: bypass
uniform float color_depth: hint_range(0, 32, 8) = 24;
uniform sampler2D dithering_pattern_texture:
hint_default_white, repeat_enable, filter_nearest;
void fragment()
{
vec3 base_color = texture(TEXTURE, UV).rgb;
if (color_depth > 0.0)
{
vec2 dpt_size = vec2(textureSize(dithering_pattern_texture, 0));
vec2 texture_size = vec2(textureSize(TEXTURE, 0));
vec3 dithering = texture(
dithering_pattern_texture, UV * (texture_size / dpt_size)).rgb - 0.5;
COLOR.rgb = round(
base_color.rgb * color_depth + dithering) / color_depth;
}
else
{
COLOR.rgb = base_color;
}
}

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uid://di7y6sooqe3t4

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#pragma disable_preprocessor
shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_nearest, repeat_disable;
// 1: white
// -1: black
uniform int mode: hint_range(-1, 1, 2) = -1;
void fragment()
{
vec3 screen_color = texture(SCREEN_TEXTURE, SCREEN_UV).rgb;
COLOR.rgb = screen_color + COLOR.a * float(mode);
COLOR.a = 1.0;
}

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uid://ddas7a15ugrdn