cirnogodot/Shaders/ursc/canvas_item/fade.gdshader
2025-12-26 23:05:59 +01:00

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Text

#pragma disable_preprocessor
shader_type canvas_item;
uniform sampler2D SCREEN_TEXTURE: hint_screen_texture, filter_nearest, repeat_disable;
// 1: white
// -1: black
uniform int mode: hint_range(-1, 1, 2) = -1;
void fragment()
{
vec3 screen_color = texture(SCREEN_TEXTURE, SCREEN_UV).rgb;
COLOR.rgb = screen_color + COLOR.a * float(mode);
COLOR.a = 1.0;
}