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7 changed files with 225 additions and 160 deletions
18
Scripts/Bullet.cs
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18
Scripts/Bullet.cs
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using Godot;
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using System;
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using System.Diagnostics;
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public partial class Bullet : RigidBody2D
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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Debug.WriteLine("Bullet Shot");
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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