cirnogodot/Scripts/Bullet.cs
Marco Giacomelli 6fbbe7ee4c Parenting changes
2024-02-27 17:16:55 +01:00

18 lines
369 B
C#

using Godot;
using System;
using System.Diagnostics;
public partial class Bullet : RigidBody2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
Debug.WriteLine("Bullet Shot");
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}