mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-07-01 16:51:17 +00:00
Enemy Control
This commit is contained in:
parent
85f0ae95d7
commit
6e8031da10
8 changed files with 184 additions and 17 deletions
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@ -1,9 +1,10 @@
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[gd_scene load_steps=33 format=3 uid="uid://bghghp5ep4w2j"]
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[gd_scene load_steps=34 format=3 uid="uid://bghghp5ep4w2j"]
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[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
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[ext_resource type="Script" path="res://Scripts/PlayerMovement.cs" id="1_m27vu"]
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[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
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[ext_resource type="Texture2D" uid="uid://la06powu57hu" path="res://Sprites/Cirno_Big.png" id="2_bwf6x"]
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[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="2_ov36d"]
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[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="2_ov36d"]
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[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="3_8wt6s"]
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[ext_resource type="PackedScene" uid="uid://chkpk7erlqajg" path="res://Scenes/Selector.tscn" id="3_8wt6s"]
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[ext_resource type="Texture2D" uid="uid://b2v6j7lsyltrc" path="res://Sprites/Actors/CirnoWings.png" id="3_ul15q"]
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[ext_resource type="Script" path="res://addons/smoothing/smoothing_2d.gd" id="4_j4xhu"]
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[ext_resource type="Script" path="res://addons/smoothing/smoothing_2d.gd" id="4_j4xhu"]
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[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="5_hq878"]
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[ext_resource type="Texture2D" uid="uid://ddwhrlrgj6i00" path="res://Sprites/Actors/Cirno.png" id="5_hq878"]
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[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"]
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[ext_resource type="PackedScene" uid="uid://cfb3nsay84xdb" path="res://Scenes/Weapons/crosshair.tscn" id="6_l43rf"]
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@ -170,6 +171,7 @@ StrafeSpeed = 35
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CrosshairDistance = 35.0
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CrosshairDistance = 35.0
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SelectorScene = ExtResource("3_8wt6s")
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SelectorScene = ExtResource("3_8wt6s")
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GameOverScene = "res://Scenes/GameOver.tscn"
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GameOverScene = "res://Scenes/GameOver.tscn"
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WingsSprite = ExtResource("3_ul15q")
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Muzzle = NodePath("Muzzle")
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Muzzle = NodePath("Muzzle")
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HitboxSprite = NodePath("Smoothing2D/HitboxSprite")
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HitboxSprite = NodePath("Smoothing2D/HitboxSprite")
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metadata/_edit_group_ = true
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metadata/_edit_group_ = true
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@ -1,4 +1,4 @@
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[gd_scene load_steps=65 format=4 uid="uid://bv451a8wgty4u"]
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[gd_scene load_steps=67 format=4 uid="uid://bv451a8wgty4u"]
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[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
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[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
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[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
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[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
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@ -57,9 +57,15 @@
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[ext_resource type="PackedScene" uid="uid://b0pb078xylxy" path="res://Scenes/Interactable/Valve.tscn" id="48_8usll"]
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[ext_resource type="PackedScene" uid="uid://b0pb078xylxy" path="res://Scenes/Interactable/Valve.tscn" id="48_8usll"]
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[ext_resource type="PackedScene" uid="uid://cd36ch65jijg0" path="res://Scenes/Activable/BulletEmitter.tscn" id="49_64oga"]
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[ext_resource type="PackedScene" uid="uid://cd36ch65jijg0" path="res://Scenes/Activable/BulletEmitter.tscn" id="49_64oga"]
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[ext_resource type="PackedScene" uid="uid://c5fiv1nioghfb" path="res://Scenes/Actors/Marisa.tscn" id="50_mp5ma"]
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[ext_resource type="PackedScene" uid="uid://c5fiv1nioghfb" path="res://Scenes/Actors/Marisa.tscn" id="50_mp5ma"]
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[ext_resource type="Script" path="res://Scripts/Resources/Events/ControlEnemyEvent.cs" id="52_5m7td"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_8wuck"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_8wuck"]
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[sub_resource type="Resource" id="Resource_hdht4"]
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script = ExtResource("52_5m7td")
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Target = NodePath("../../Enemy15")
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_068l7"]
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[sub_resource type="Resource" id="Resource_068l7"]
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script = ExtResource("46_i0omr")
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script = ExtResource("46_i0omr")
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TimelineName = "rumia_defeat"
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TimelineName = "rumia_defeat"
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@ -396,7 +402,11 @@ position = Vector2(-1239.5, 10.9699)
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position = Vector2(-1432, 12)
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position = Vector2(-1432, 12)
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[node name="Enemy7" parent="." instance=ExtResource("18_ixcwn")]
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[node name="Enemy7" parent="." instance=ExtResource("18_ixcwn")]
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position = Vector2(-1506, -167)
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position = Vector2(-1539, -148)
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[node name="Enemy15" parent="." instance=ExtResource("18_ixcwn")]
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position = Vector2(-580.856, -351.801)
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Ai = 1
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[node name="Elevator" parent="." instance=ExtResource("16_n40rt")]
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[node name="Elevator" parent="." instance=ExtResource("16_n40rt")]
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position = Vector2(-914, -611)
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position = Vector2(-914, -611)
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@ -472,6 +482,14 @@ Target = NodePath("DialogueStarter")
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position = Vector2(16.0001, -22)
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position = Vector2(16.0001, -22)
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_trackName = "computer2"
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_trackName = "computer2"
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[node name="Computer3" parent="." node_paths=PackedStringArray("Target") instance=ExtResource("31_243ec")]
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position = Vector2(-612.57, -358.528)
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Target = NodePath("Node2D")
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[node name="Node2D" type="Node2D" parent="Computer3"]
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script = ExtResource("42_wigyb")
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Events = Array[Object]([SubResource("Resource_hdht4")])
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[node name="Ammo1" parent="." instance=ExtResource("34_17pjh")]
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[node name="Ammo1" parent="." instance=ExtResource("34_17pjh")]
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position = Vector2(-792, -396)
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position = Vector2(-792, -396)
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@ -27,6 +27,8 @@ public partial class Enemy : CharacterBody2D
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[Export] public Weapon EquippedWeapon;
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[Export] public Weapon EquippedWeapon;
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[Export] public Node2D DefeatScript;
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[Export] public Node2D DefeatScript;
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[Export] public AiState Ai { get; private set; }
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protected float _currentHealth = 0f;
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protected float _currentHealth = 0f;
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private bool _isDestroyed = false;
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private bool _isDestroyed = false;
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@ -35,6 +37,13 @@ public partial class Enemy : CharacterBody2D
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protected bool _invulnerable = false;
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protected bool _invulnerable = false;
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#region Manual Movement
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private Vector2 _movementDirection { get; set; } = Vector2.Zero;
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private Vector2 _facingDirection { get; set; } = Vector2.Right;
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#endregion
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private bool IsPlayerInRange => _playerDetection is { IsPlayerInRange: true };
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private bool IsPlayerInRange => _playerDetection is { IsPlayerInRange: true };
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private bool IsPlayerInSight => _playerDetection is not null && _playerDetection.IsPlayerInSight(CollisionMask);
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private bool IsPlayerInSight => _playerDetection is not null && _playerDetection.IsPlayerInSight(CollisionMask);
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@ -50,7 +59,7 @@ public partial class Enemy : CharacterBody2D
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private AlarmManager _alarmManager;
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private AlarmManager _alarmManager;
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public bool NavigationEnabled
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public bool NavigationEnabled
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{
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{
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get => _navigationEnabled && _navigationAgent != null;
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get => Ai is AiState.Enabled && _navigationEnabled && _navigationAgent != null;
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set => _navigationEnabled = value;
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set => _navigationEnabled = value;
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}
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}
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@ -95,23 +104,55 @@ public partial class Enemy : CharacterBody2D
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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public override void _Process(double delta)
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{
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{
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switch (_currentState)
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// switch (_currentState)
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// {
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// case EnemyState.Idle:
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//
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// break;
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// case EnemyState.Alert:
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// break;
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//
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// //case EnemyState.Shooting:
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// // Shoot
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// //break;
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// default:
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// break;
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// }
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if (Ai is AiState.Controlled && !_isDestroyed)
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{
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{
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case EnemyState.Idle:
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_movementDirection = GetInput();
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_facingDirection = _movementDirection;
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}
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}
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break;
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private Vector2 GetInput()
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case EnemyState.Alert:
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{
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break;
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return Input.GetVector("left", "right", "up", "down");
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}
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//case EnemyState.Shooting:
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public override void _PhysicsProcess(double delta)
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// Shoot
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{
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//break;
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if (_isDestroyed) return;
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default:
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switch (Ai)
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{
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case AiState.Enabled:
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HandleAi(delta);
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return;
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case AiState.Controlled:
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HandleManualControl(delta);
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break;
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break;
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}
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}
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}
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}
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public override void _PhysicsProcess(double delta)
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private void HandleManualControl(double delta)
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{
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Velocity = _movementDirection * (float)(WalkSpeed * delta);
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MoveAndSlide();
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}
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private void HandleAi(double delta)
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{
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{
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switch (_currentState)
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switch (_currentState)
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{
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{
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@ -261,10 +302,23 @@ public partial class Enemy : CharacterBody2D
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return _isDestroyed;
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return _isDestroyed;
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}
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}
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private enum EnemyState
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public void AssumeControl()
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{
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GD.Print("Assuming direct control");
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Ai = AiState.Controlled;
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}
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protected enum EnemyState
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{
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{
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Idle,
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Idle,
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Alert,
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Alert,
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Patrolling
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Patrolling
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}
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}
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public enum AiState
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{
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Enabled,
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Disabled,
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Controlled
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}
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}
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}
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@ -25,6 +25,9 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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[Export]
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[Export]
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public string GameOverScene { get; set; }
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public string GameOverScene { get; set; }
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[Export]
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public Texture2D WingsSprite { get; set; }
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private Selector _selector;
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private Selector _selector;
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//private Interactable _lastInteractable;
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//private Interactable _lastInteractable;
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@ -332,7 +335,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
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{
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{
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if (!_canMove) return;
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if (!_canMove) return;
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Velocity = _movementDirection * (float)( MovementSpeed/* * delta*/);
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Velocity = _movementDirection * MovementSpeed;
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MoveAndSlide();
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MoveAndSlide();
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}
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}
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50
Scripts/Resources/Events/ControlEnemyEvent.cs
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50
Scripts/Resources/Events/ControlEnemyEvent.cs
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@ -0,0 +1,50 @@
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using Godot;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public partial class ControlEnemyEvent : EventResource
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{
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[Export]
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public NodePath Target { get; set; }
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private Node2D _parent;
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private GameManager _gameManager;
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private bool _isComplete = false;
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public override bool IsComplete()
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{
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return _isComplete;
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}
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public override void Init(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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_parent = parent;
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}
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public override void Start(Node2D parentNode)
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{
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_isComplete = false;
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if (_parent.GetNode<Node2D>(Target) is Enemy enemy)
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{
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_gameManager.CameraTargetObject(enemy);
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_gameManager.Player.RequestMovementDisable(true);
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enemy.AssumeControl();
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if (_gameManager.Player.WingsSprite != null)
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{
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var sprite = new Sprite2D();
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sprite.SetTexture(_gameManager.Player.WingsSprite);
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//sprite.GlobalPosition = enemy.GlobalPosition;
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sprite.SetZIndex(1);
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enemy.CallDeferred("add_child", sprite);
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}
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}
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_isComplete = true;
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}
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public override void UpdateEvent(double delta) { }
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}
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BIN
Sprites/Actors/CirnoWings.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/Actors/CirnoWings.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/Actors/CirnoWings.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Actors/CirnoWings.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Actors/CirnoWings.png.import
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34
Sprites/Actors/CirnoWings.png.import
Normal file
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b2v6j7lsyltrc"
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path="res://.godot/imported/CirnoWings.png-e2f6353e3a9fef485751400a507180c1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Sprites/Actors/CirnoWings.png"
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dest_files=["res://.godot/imported/CirnoWings.png-e2f6353e3a9fef485751400a507180c1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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