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Enemy Control
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parent
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commit
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8 changed files with 184 additions and 17 deletions
50
Scripts/Resources/Events/ControlEnemyEvent.cs
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50
Scripts/Resources/Events/ControlEnemyEvent.cs
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using Godot;
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namespace Cirno.Scripts.Resources.Events;
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[GlobalClass]
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public partial class ControlEnemyEvent : EventResource
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{
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[Export]
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public NodePath Target { get; set; }
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private Node2D _parent;
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private GameManager _gameManager;
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private bool _isComplete = false;
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public override bool IsComplete()
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{
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return _isComplete;
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}
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public override void Init(Node2D parent)
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{
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_gameManager = parent.GetGameManager();
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_parent = parent;
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}
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public override void Start(Node2D parentNode)
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{
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_isComplete = false;
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if (_parent.GetNode<Node2D>(Target) is Enemy enemy)
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{
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_gameManager.CameraTargetObject(enemy);
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_gameManager.Player.RequestMovementDisable(true);
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enemy.AssumeControl();
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if (_gameManager.Player.WingsSprite != null)
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{
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var sprite = new Sprite2D();
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sprite.SetTexture(_gameManager.Player.WingsSprite);
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//sprite.GlobalPosition = enemy.GlobalPosition;
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sprite.SetZIndex(1);
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enemy.CallDeferred("add_child", sprite);
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}
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}
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_isComplete = true;
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}
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public override void UpdateEvent(double delta) { }
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}
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