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Autoequip start weapon
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1 changed files with 2 additions and 0 deletions
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@ -49,6 +49,8 @@ public partial class PlayerWeaponProvider : Node2D
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_inventoryManager.WeaponEquip += this.OnInventoryWeaponEquipped;
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_inventoryManager.WeaponEquip += this.OnInventoryWeaponEquipped;
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_inventoryManager.ItemAdded += OnInventoryWeaponAdded;
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_inventoryManager.ItemAdded += OnInventoryWeaponAdded;
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EquipStartupWeapon();
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}
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}
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private void OnInventoryWeaponEquipped(string itemKey)
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private void OnInventoryWeaponEquipped(string itemKey)
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