Ammo UI system

This commit is contained in:
Marco 2025-02-11 11:50:45 +01:00
commit 5eb7b578bc
22 changed files with 238 additions and 87 deletions

View file

@ -9,8 +9,6 @@ public partial class InventoryManager : Node2D
{
public bool RedKeycard { get; set; }
private List<LootItem> _items = new List<LootItem>();
private Dictionary<string, ItemContainer> _itemsDict = new Dictionary<string, ItemContainer>();
public Dictionary<string, ItemContainer> Items => _itemsDict;
@ -19,7 +17,7 @@ public partial class InventoryManager : Node2D
public delegate void ItemAddedEventHandler(LootItem item, int currentAmount);
[Signal]
public delegate void ItemRemovedEventHandler(LootItem item, int currentAmount);
public delegate void ItemRemovedEventHandler(string itemKey, int currentAmount);
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@ -30,38 +28,34 @@ public partial class InventoryManager : Node2D
public override void _Process(double delta)
{
}
public bool HasItems(List<ItemTypes> items)
public bool HasItems(List<string> itemKeys)
{
return items.Aggregate(false, (current, item) => current || HasItem(item));
return itemKeys.Aggregate(false, (current, item) => current || GetItemCount(item) > 0);
}
public bool HasItem(ItemTypes type)
public int GetItemCount(string itemKey)
{
return _items.Any(x => x.Item == type && x.Amount > 0);
return _itemsDict.TryGetValue(itemKey, out var itm) ? itm.Count : 0;
}
public int RemoveItem(LootItem item, int amount)
public int RemoveItem(string itemKey, int amount)
{
if (_itemsDict.ContainsKey(item.ItemKey))
if (!_itemsDict.TryGetValue(itemKey, out var itm)) return 0;
int removed = Math.Min(itm.Count, amount);
itm.Count -= amount;
if (itm.Count <= 0)
{
var itm = _itemsDict[item.ItemKey];
int removed = 0;
itm.Count -= amount;
if (itm.Count <= 0)
{
_itemsDict.Remove(item.ItemKey);
}
EmitSignal(nameof(ItemRemoved), item, item.Amount);
return itm.Count;
_itemsDict.Remove(itemKey);
}
EmitSignal(nameof(ItemRemoved), itemKey, itm.Count);
return removed;
return 0;
}
public bool AddItem(LootItem item)
@ -81,7 +75,7 @@ public partial class InventoryManager : Node2D
}
else
{
if (itm.Count < item.Amount)
if (itm.Count < item.Max)
{
itm.Count += item.Amount;
}
@ -96,7 +90,7 @@ public partial class InventoryManager : Node2D
return false;
}
}
EmitSignal(nameof(ItemAdded), item, itm.Count, item.Amount);
EmitSignal(nameof(ItemAdded), item, itm.Count);
}
return true;