diff --git a/Cirno.sln.DotSettings.user b/Cirno.sln.DotSettings.user
index 55102c91..0be9c13e 100644
--- a/Cirno.sln.DotSettings.user
+++ b/Cirno.sln.DotSettings.user
@@ -3,7 +3,9 @@
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
ForceIncluded
ForceIncluded
+ ForceIncluded
ForceIncluded
\ No newline at end of file
diff --git a/Resources/Items/Ammo1.tres b/Resources/Items/Ammo1.tres
index 2812043a..0a991c18 100644
--- a/Resources/Items/Ammo1.tres
+++ b/Resources/Items/Ammo1.tres
@@ -1,19 +1,21 @@
-[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ct1fa2huvy34n"]
+[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://ct1fa2huvy34n"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="1_31o2l"]
[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_bpftr"]
+[ext_resource type="PackedScene" uid="uid://cjv4yahpb0h2l" path="res://Scenes/HUD/Items/ammo.tscn" id="1_qkp4b"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3y0hf"]
atlas = ExtResource("1_bpftr")
[resource]
script = ExtResource("1_31o2l")
-ItemName = ""
-ItemKey = ""
+ItemName = "Ammo 1"
+ItemKey = "Ammo1"
Item = 3
Amount = 100
Max = 800
PickupIfMaxed = false
ConsumeOnUse = true
-UiType = 0
+UiType = 2
InventorySprite = SubResource("AtlasTexture_3y0hf")
+HudItemScene = ExtResource("1_qkp4b")
diff --git a/Resources/Items/Ammo1.tscn b/Resources/Items/Ammo1.tscn
deleted file mode 100644
index 401314f7..00000000
--- a/Resources/Items/Ammo1.tscn
+++ /dev/null
@@ -1,11 +0,0 @@
-[gd_scene load_steps=4 format=3 uid="uid://j1pbuvw2kduo"]
-
-[ext_resource type="PackedScene" uid="uid://dxs3ks2ucaxl4" path="res://Scenes/Items/Red_Keycard.tscn" id="1_v0ux4"]
-[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="2_2eoli"]
-[ext_resource type="SpriteFrames" uid="uid://pmwatoyt2ase" path="res://Resources/Sprites/Ammo_Inventory_Sprite.tres" id="2_8g7mw"]
-
-[node name="Ammo1" instance=ExtResource("1_v0ux4")]
-LootTable = [ExtResource("2_2eoli")]
-
-[node name="AnimatedSprite2D" parent="." index="1"]
-sprite_frames = ExtResource("2_8g7mw")
diff --git a/Resources/Items/IceShotgun.tres b/Resources/Items/IceShotgun.tres
new file mode 100644
index 00000000..a4d00203
--- /dev/null
+++ b/Resources/Items/IceShotgun.tres
@@ -0,0 +1,18 @@
+[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://dau0s8ob7qnpc"]
+
+[ext_resource type="PackedScene" uid="uid://bqb3gbnrkqewt" path="res://Scenes/HUD/Items/ice_shotgun_huditem.tscn" id="1_13ven"]
+[ext_resource type="Resource" uid="uid://cyntngidhcbkc" path="res://Resources/Weapons/Ice_Shotgun_Weapon.tres" id="2_3le6e"]
+[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="3_cjfxs"]
+
+[resource]
+script = ExtResource("3_cjfxs")
+ItemName = "Ice Shotgun"
+ItemKey = "IceShotgun"
+Item = 9
+WeaponData = ExtResource("2_3le6e")
+Amount = 1
+Max = 1
+PickupIfMaxed = false
+ConsumeOnUse = false
+UiType = 1
+HudItemScene = ExtResource("1_13ven")
diff --git a/Resources/Items/IcicleGun.tres b/Resources/Items/IcicleGun.tres
new file mode 100644
index 00000000..ee925646
--- /dev/null
+++ b/Resources/Items/IcicleGun.tres
@@ -0,0 +1,18 @@
+[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://cs3ihltcn2166"]
+
+[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="1_itajb"]
+[ext_resource type="PackedScene" uid="uid://cicthr1v5v4s2" path="res://Scenes/HUD/Items/icicle_gun.tscn" id="1_lfbsh"]
+[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="2_hy2hk"]
+
+[resource]
+script = ExtResource("2_hy2hk")
+ItemName = "Icicle Gun"
+ItemKey = "IcicleGun"
+Item = 9
+WeaponData = ExtResource("1_itajb")
+Amount = 1
+Max = 1
+PickupIfMaxed = false
+ConsumeOnUse = false
+UiType = 1
+HudItemScene = ExtResource("1_lfbsh")
diff --git a/Resources/Weapons/Ice_Shotgun_Weapon.tres b/Resources/Weapons/Ice_Shotgun_Weapon.tres
new file mode 100644
index 00000000..fdc0efec
--- /dev/null
+++ b/Resources/Weapons/Ice_Shotgun_Weapon.tres
@@ -0,0 +1,23 @@
+[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://cyntngidhcbkc"]
+
+[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="1_puh43"]
+[ext_resource type="Script" path="res://Scripts/Resources/WeaponResource.cs" id="2_utbbo"]
+
+[resource]
+script = ExtResource("2_utbbo")
+Name = "Ice Shotgun"
+BulletScene = ExtResource("1_puh43")
+RateOfFire = 0.1
+BulletCapacity = 4
+ReloadTime = 0.8
+AutoReload = true
+InfiniteAmmo = false
+BulletsPerShot = 3
+SpreadAngle = 45.0
+RandomSpread = 0.0
+AmmoKey = "Ammo1"
+BulletSpeed = 300.0
+BulletDamage = 1.0
+_rotationOffset = 0.0
+owner = 1
+_timeModifiers = null
diff --git a/Resources/Weapons/IcicleGun.tres b/Resources/Weapons/IcicleGun.tres
index 544a3bb1..60a71c14 100644
--- a/Resources/Weapons/IcicleGun.tres
+++ b/Resources/Weapons/IcicleGun.tres
@@ -15,9 +15,9 @@ InfiniteAmmo = true
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
+AmmoKey = ""
BulletSpeed = 300.0
-bulletPerShotCount = 1
+BulletDamage = 1.0
_rotationOffset = 0.0
-spread = 0.0
owner = 1
_timeModifiers = null
diff --git a/Scenes/HUD/HUD.tscn b/Scenes/HUD/HUD.tscn
index 2bf86c8d..163dc9b7 100644
--- a/Scenes/HUD/HUD.tscn
+++ b/Scenes/HUD/HUD.tscn
@@ -1,9 +1,8 @@
-[gd_scene load_steps=8 format=3 uid="uid://dkwi1hu1bixoe"]
+[gd_scene load_steps=7 format=3 uid="uid://dkwi1hu1bixoe"]
[ext_resource type="Script" path="res://Scripts/Hud.cs" id="1_m0hb0"]
[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="2_0xmx2"]
[ext_resource type="Texture2D" uid="uid://dde36pgb8fbwc" path="res://Sprites/selector_big.png" id="3_hee3i"]
-[ext_resource type="PackedScene" uid="uid://cicthr1v5v4s2" path="res://Scenes/HUD/Items/icicle_gun.tscn" id="4_m333p"]
[sub_resource type="AtlasTexture" id="AtlasTexture_h626b"]
atlas = ExtResource("3_hee3i")
@@ -81,14 +80,3 @@ text = "100/100"
[node name="ItemsContainer" type="VBoxContainer" parent="VBoxContainer"]
layout_mode = 2
-
-[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/ItemsContainer"]
-layout_mode = 2
-
-[node name="IcicleGun" parent="VBoxContainer/ItemsContainer/HBoxContainer" instance=ExtResource("4_m333p")]
-layout_mode = 2
-
-[node name="Label" type="Label" parent="VBoxContainer/ItemsContainer/HBoxContainer"]
-layout_mode = 2
-theme_override_font_sizes/font_size = 10
-text = "100/300"
diff --git a/Scenes/HUD/Items/ice_shotgun_huditem.tscn b/Scenes/HUD/Items/ice_shotgun_huditem.tscn
new file mode 100644
index 00000000..1098961e
--- /dev/null
+++ b/Scenes/HUD/Items/ice_shotgun_huditem.tscn
@@ -0,0 +1,7 @@
+[gd_scene load_steps=2 format=3 uid="uid://bqb3gbnrkqewt"]
+
+[ext_resource type="Texture2D" uid="uid://b46usr10jhmev" path="res://Sprites/Items/Ice_Shotgun.png" id="1_1dd2l"]
+
+[node name="IceShotgun" type="TextureRect"]
+texture = ExtResource("1_1dd2l")
+stretch_mode = 2
diff --git a/Scenes/Interactable.cs b/Scenes/Interactable.cs
index 8c32f22a..45ba1c67 100644
--- a/Scenes/Interactable.cs
+++ b/Scenes/Interactable.cs
@@ -21,7 +21,7 @@ public partial class Interactable : Area2D
{
if (Requirements.Any())
{
- if (_inventoryManager.HasItems(Requirements.Select(x => x.Item).ToList()))
+ if (_inventoryManager.HasItems(Requirements.Select(x => x.ItemKey).ToList()))
{
GD.Print($"Requirements for activation of {this.Name} successfully met: {string.Join(",", Requirements.Select(x => x.Item))} ");
return true;
diff --git a/Scenes/Items/IcicleGun.tscn b/Scenes/Items/IcicleGun.tscn
index a5e7835f..4f594498 100644
--- a/Scenes/Items/IcicleGun.tscn
+++ b/Scenes/Items/IcicleGun.tscn
@@ -1,10 +1,14 @@
-[gd_scene load_steps=3 format=3 uid="uid://q7hau0tl3vsr"]
+[gd_scene load_steps=5 format=3 uid="uid://q7hau0tl3vsr"]
[ext_resource type="Texture2D" uid="uid://duwiasewxvcb5" path="res://Sprites/Items/Icicle_Gun.png" id="1_exv8g"]
+[ext_resource type="Script" path="res://Scripts/Interactables/ItemPickup.cs" id="1_rdvi1"]
+[ext_resource type="Resource" uid="uid://cs3ihltcn2166" path="res://Resources/Items/IcicleGun.tres" id="2_6qt07"]
[sub_resource type="CircleShape2D" id="CircleShape2D_jtwy2"]
[node name="IcicleGun" type="Area2D"]
+script = ExtResource("1_rdvi1")
+LootTable = [ExtResource("2_6qt07")]
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_exv8g")
diff --git a/Scenes/Weapons/enemy_weapon_base.tscn b/Scenes/Weapons/enemy_weapon_base.tscn
index 60b626e6..8e60b216 100644
--- a/Scenes/Weapons/enemy_weapon_base.tscn
+++ b/Scenes/Weapons/enemy_weapon_base.tscn
@@ -5,5 +5,3 @@
[node name="EnemyWeapon" instance=ExtResource("1_60orr")]
BulletScene = ExtResource("2_dyoou")
-BulletCapacity = 4
-BulletSpeed = 50.0
diff --git a/Scenes/player.tscn b/Scenes/player.tscn
index a87c0546..dc455591 100644
--- a/Scenes/player.tscn
+++ b/Scenes/player.tscn
@@ -143,7 +143,7 @@ radius = 17.2627
[sub_resource type="CircleShape2D" id="CircleShape2D_e6woi"]
radius = 1.0
-[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle", "EquippedWeapon") groups=["Destroyable", "player"]]
+[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Muzzle") groups=["Destroyable", "player"]]
y_sort_enabled = true
collision_layer = 2
collision_mask = 99
@@ -154,7 +154,6 @@ CrosshairDistance = 20.0
SelectorScene = ExtResource("3_8wt6s")
GameOverScene = "res://Scenes/GameOver.tscn"
Muzzle = NodePath("Muzzle")
-EquippedWeapon = NodePath("Weapon")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
diff --git a/Scenes/test.tscn b/Scenes/test.tscn
index b4170faa..ee8560a6 100644
--- a/Scenes/test.tscn
+++ b/Scenes/test.tscn
@@ -1,10 +1,14 @@
-[gd_scene load_steps=40 format=4 uid="uid://bv451a8wgty4u"]
+[gd_scene load_steps=44 format=4 uid="uid://bv451a8wgty4u"]
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_8tmoj"]
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_8mh54"]
+[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="3_2wlhc"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="3_kgs2x"]
[ext_resource type="Script" path="res://Scripts/TilemapAvoidance.cs" id="4_p1fl3"]
[ext_resource type="PackedScene" uid="uid://rp4jhx0tuh24" path="res://Scenes/fragola.tscn" id="4_s7wq6"]
+[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="4_swym2"]
+[ext_resource type="Resource" uid="uid://dau0s8ob7qnpc" path="res://Resources/Items/IceShotgun.tres" id="5_frf65"]
+[ext_resource type="Resource" uid="uid://cs3ihltcn2166" path="res://Resources/Items/IcicleGun.tres" id="5_nqier"]
[ext_resource type="PackedScene" uid="uid://uaf5r6cd71hu" path="res://Scenes/Props/LargeTank.tscn" id="6_nkauc"]
[ext_resource type="Script" path="res://Scenes/CameraController.gd" id="6_t8ide"]
[ext_resource type="PackedScene" uid="uid://crmwuwhltmdq7" path="res://Scenes/Props/MediumTank.tscn" id="7_lmrl1"]
@@ -47,6 +51,8 @@ position = Vector2(38, 39)
script = ExtResource("1_8tmoj")
PlayerTemplate = ExtResource("2_8mh54")
PlayerSpawnMarker = NodePath("PlayerStartPosition")
+WeaponTemplate = ExtResource("3_2wlhc")
+StartingEquipment = Array[Object]([ExtResource("4_swym2"), ExtResource("5_frf65"), ExtResource("5_nqier")])
[node name="Factory Tilemaps" type="Node2D" parent="."]
@@ -333,3 +339,12 @@ _trackName = "computer2"
[node name="Ammo1" parent="." instance=ExtResource("34_17pjh")]
position = Vector2(-792, -378)
+
+[node name="Ammo2" parent="." instance=ExtResource("34_17pjh")]
+position = Vector2(-808, -378)
+
+[node name="Ammo3" parent="." instance=ExtResource("34_17pjh")]
+position = Vector2(-808, -400)
+
+[node name="Ammo4" parent="." instance=ExtResource("34_17pjh")]
+position = Vector2(-791, -401)
diff --git a/Scripts/GameManager.cs b/Scripts/GameManager.cs
index 14104f1c..41e85487 100644
--- a/Scripts/GameManager.cs
+++ b/Scripts/GameManager.cs
@@ -1,6 +1,10 @@
using Godot;
using System;
+using System.Linq;
+using System.Threading.Tasks;
using Cirno.Scripts;
+using Cirno.Scripts.Resources;
+using Godot.Collections;
public partial class GameManager : Node2D
{
@@ -22,6 +26,10 @@ public partial class GameManager : Node2D
[Export]
public Marker2D PlayerSpawnMarker { get; set; }
+ [Export] public PackedScene WeaponTemplate { get; private set; }
+
+ [Export] public Array StartingEquipment { get; private set; }
+
private InventoryManager _inventoryManager { get; set; }
//private AlarmManager _alarmManager { get; set; }
@@ -52,25 +60,15 @@ public partial class GameManager : Node2D
SpawnBulletsContainer();
- if (PlayerSpawnMarker != null)
- {
- SpawnPlayer();
- }
-
if (_inventoryManager != null && _hud != null)
{
_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);
_inventoryManager.ItemRemoved += (item, currentAmount) => _hud.RemoveInventoryItem(item, currentAmount);
}
- if (_player != null && _hud != null)
- {
- _player.HealthChanged += (newHealth, maxHealth) => _hud.UpdateHealth(newHealth, maxHealth);
-
- _player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
- }
-
GameState = GameState.Playing;
+
+ _ = DelayPlayerSpawn();
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
@@ -82,6 +80,25 @@ public partial class GameManager : Node2D
}
}
+ private async Task DelayPlayerSpawn()
+ {
+ await Task.Delay(500);
+
+ if (PlayerSpawnMarker != null)
+ {
+ SpawnPlayer();
+
+ SpawnWeapons();
+ }
+
+ if (_player != null && _hud != null)
+ {
+ _player.HealthChanged += (newHealth, maxHealth) => _hud.UpdateHealth(newHealth, maxHealth);
+
+ _player.InteractableAreaEntered += (interactable) => _hud.UpdateInteractable(interactable);
+ }
+ }
+
public void SpawnPlayer()
{
if (_player != null) return;
@@ -99,6 +116,35 @@ public partial class GameManager : Node2D
_cameraTarget.GlobalPosition = _player.Position;
}
}
+
+ private void SpawnWeapons()
+ {
+ if (!StartingEquipment.Any())
+ {
+ GD.Print("No items to spawn on Player");
+ return;
+ }
+
+ foreach (var startingItem in StartingEquipment)
+ {
+ switch (startingItem.Item)
+ {
+ case ItemTypes.Weapon:
+ if (WeaponTemplate == null)
+ {
+ GD.Print("Could not spawn weapon because template is null");
+ break;
+ }
+ var weapon = _player.CreateChild(WeaponTemplate);
+ weapon.WeaponData = startingItem.WeaponData;
+
+ _player.EquippedWeapon ??= weapon;
+ break;
+ }
+
+ _inventoryManager.AddItem(startingItem);
+ }
+ }
private void SpawnBulletsContainer()
{
diff --git a/Scripts/Hud.cs b/Scripts/Hud.cs
index d3cb5b98..9a434df0 100644
--- a/Scripts/Hud.cs
+++ b/Scripts/Hud.cs
@@ -2,6 +2,7 @@ using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
+using Cirno.Scripts;
using Cirno.Scripts.Resources;
public partial class Hud : CanvasLayer
@@ -82,12 +83,33 @@ public partial class Hud : CanvasLayer
{
Item = item,
Container = hbox,
+ //Amount = currentAmount
};
if (item.UiType == UiItemType.IconText)
{
var label = new Label();
label.Text = currentAmount.ToString();
+ // if (item.Item == ItemTypes.Weapon && item.WeaponData != null)
+ // {
+ // // Show ammo instead of item count
+ // var ammoItem = _items.GetValueOrDefault(item.WeaponData.AmmoKey);
+ //
+ // if (ammoItem != null)
+ // {
+ // label.Text = "0";
+ // }
+ // else
+ // {
+ // label.Text = ammoItem.
+ // }
+ //
+ // }
+ // else
+ // {
+ // label.Text = currentAmount.ToString();
+ // }
+
label.LabelSettings = new LabelSettings()
{
FontSize = 8
@@ -116,24 +138,26 @@ public partial class Hud : CanvasLayer
// _itemsContainer.AddChild(texture);
}
- public void RemoveInventoryItem(LootItem item, int currentAmount)
+ public void RemoveInventoryItem(string itemKey, int currentAmount)
{
-
- if (_items.TryGetValue(item.ItemKey, out var itm))
+ if (_items.TryGetValue(itemKey, out var itm))
{
if (currentAmount <= 0)
{
itm.Container.QueueFree();
- _items.Remove(item.ItemKey);
+ _items.Remove(itemKey);
}
else
{
- itm.Label.Text = currentAmount.ToString();
+ if (itm.Item.UiType == UiItemType.IconText)
+ {
+ itm.Label.Text = currentAmount.ToString();
+ }
}
}
else
{
- GD.Print($"Tried to remove item {item.ItemName} {item.ItemKey} but it was not found");
+ GD.Print($"Tried to remove item {itemKey} but it was not found");
}
// var containerItem = _items.FirstOrDefault(x => x.Item == item);
@@ -152,5 +176,7 @@ public partial class Hud : CanvasLayer
public LootItem Item { get; set; }
public HBoxContainer Container { get; set; }
public Label Label { get; set; }
+
+ //public int Amount { get; set; }
}
}
diff --git a/Scripts/InventoryManager.cs b/Scripts/InventoryManager.cs
index b193adfa..f9f988f8 100644
--- a/Scripts/InventoryManager.cs
+++ b/Scripts/InventoryManager.cs
@@ -9,8 +9,6 @@ public partial class InventoryManager : Node2D
{
public bool RedKeycard { get; set; }
- private List _items = new List();
-
private Dictionary _itemsDict = new Dictionary();
public Dictionary Items => _itemsDict;
@@ -19,7 +17,7 @@ public partial class InventoryManager : Node2D
public delegate void ItemAddedEventHandler(LootItem item, int currentAmount);
[Signal]
- public delegate void ItemRemovedEventHandler(LootItem item, int currentAmount);
+ public delegate void ItemRemovedEventHandler(string itemKey, int currentAmount);
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@@ -30,38 +28,34 @@ public partial class InventoryManager : Node2D
public override void _Process(double delta)
{
}
-
- public bool HasItems(List items)
+
+ public bool HasItems(List itemKeys)
{
- return items.Aggregate(false, (current, item) => current || HasItem(item));
+ return itemKeys.Aggregate(false, (current, item) => current || GetItemCount(item) > 0);
}
- public bool HasItem(ItemTypes type)
+ public int GetItemCount(string itemKey)
{
- return _items.Any(x => x.Item == type && x.Amount > 0);
+ return _itemsDict.TryGetValue(itemKey, out var itm) ? itm.Count : 0;
}
- public int RemoveItem(LootItem item, int amount)
+ public int RemoveItem(string itemKey, int amount)
{
- if (_itemsDict.ContainsKey(item.ItemKey))
+ if (!_itemsDict.TryGetValue(itemKey, out var itm)) return 0;
+
+ int removed = Math.Min(itm.Count, amount);
+
+ itm.Count -= amount;
+
+ if (itm.Count <= 0)
{
- var itm = _itemsDict[item.ItemKey];
-
- int removed = 0;
-
- itm.Count -= amount;
-
- if (itm.Count <= 0)
- {
- _itemsDict.Remove(item.ItemKey);
- }
-
- EmitSignal(nameof(ItemRemoved), item, item.Amount);
-
- return itm.Count;
+ _itemsDict.Remove(itemKey);
}
+
+ EmitSignal(nameof(ItemRemoved), itemKey, itm.Count);
+
+ return removed;
- return 0;
}
public bool AddItem(LootItem item)
@@ -81,7 +75,7 @@ public partial class InventoryManager : Node2D
}
else
{
- if (itm.Count < item.Amount)
+ if (itm.Count < item.Max)
{
itm.Count += item.Amount;
}
@@ -96,7 +90,7 @@ public partial class InventoryManager : Node2D
return false;
}
}
- EmitSignal(nameof(ItemAdded), item, itm.Count, item.Amount);
+ EmitSignal(nameof(ItemAdded), item, itm.Count);
}
return true;
diff --git a/Scripts/ItemTypes.cs b/Scripts/ItemTypes.cs
index 1c8c8dbe..a63ae28e 100644
--- a/Scripts/ItemTypes.cs
+++ b/Scripts/ItemTypes.cs
@@ -7,8 +7,9 @@ public enum ItemTypes
KeycardGreen,
Ammo,
Medkit,
- CrabBomb,
+ FrogBomb,
Bomb,
Mine,
- Battery
+ Battery,
+ Weapon
}
\ No newline at end of file
diff --git a/Scripts/PlayerMovement.cs b/Scripts/PlayerMovement.cs
index 60b50cbd..11aaeb97 100644
--- a/Scripts/PlayerMovement.cs
+++ b/Scripts/PlayerMovement.cs
@@ -1,7 +1,10 @@
using Godot;
using System;
using System.Diagnostics;
+using System.Linq;
using Cirno.Scripts;
+using Cirno.Scripts.Resources;
+using Godot.Collections;
public partial class PlayerMovement : CharacterBody2D, IDestructible
{
@@ -41,13 +44,15 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
[Export] public float MaxHealth = 32f;
- [Export] public Weapon EquippedWeapon;
+ public Weapon EquippedWeapon { get; set; }
private float _currentHealth = 0f;
private bool _isDestroyed = false;
private GameManager _gameManager;
+
+ private InventoryManager _inventoryManager;
[Export] public Sprite2D HitboxSprite { get; set; }
@@ -94,6 +99,8 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
_gameManager = this.GetGameManager(); //GetNode("/root/GameScene");
+ _inventoryManager = this.GetInventoryManager();
+
_gameManager.GameStateChange += GameManagerOnGameStateChange;
if (SelectorScene != null)
@@ -102,7 +109,7 @@ public partial class PlayerMovement : CharacterBody2D, IDestructible
_selector.Visible = false;
}
}
-
+
private void GameManagerOnGameStateChange(GameState state)
{
switch (state)
diff --git a/Scripts/Resources/LootItem.cs b/Scripts/Resources/LootItem.cs
index 92671364..e4bf7481 100644
--- a/Scripts/Resources/LootItem.cs
+++ b/Scripts/Resources/LootItem.cs
@@ -8,6 +8,7 @@ public partial class LootItem : Resource
[Export] public string ItemName { get; set; }
[Export] public string ItemKey { get; set; }
[Export] public ItemTypes Item;
+ [Export] public WeaponResource WeaponData { get; set; }
[Export] public int Amount;
[Export] public int Max;
[Export] public bool PickupIfMaxed;
diff --git a/Scripts/Resources/WeaponResource.cs b/Scripts/Resources/WeaponResource.cs
index fd11012e..4946f95b 100644
--- a/Scripts/Resources/WeaponResource.cs
+++ b/Scripts/Resources/WeaponResource.cs
@@ -30,6 +30,7 @@ public partial class WeaponResource : Resource
#region Bullet spawn data
+ [Export] public string AmmoKey;
[Export] public float BulletSpeed = 100f;
[Export] public float BulletDamage = 1;
[Export] private float _rotationOffset = 0f;
diff --git a/Scripts/Weapon.cs b/Scripts/Weapon.cs
index ab36e988..8cd4cf25 100644
--- a/Scripts/Weapon.cs
+++ b/Scripts/Weapon.cs
@@ -30,6 +30,8 @@ public partial class Weapon : Node2D
private Node2D _bulletsContainer;
private GameManager _gameManager;
+
+ private InventoryManager _inventoryManager;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@@ -37,21 +39,31 @@ public partial class Weapon : Node2D
_muzzle = GetNode("./Muzzle");
_cooldownTimer = GetNode("./ShootTimer");
- _gameManager = GetNode("/root/GameScene");
+ _gameManager = this.GetGameManager();
+ _inventoryManager = this.GetInventoryManager();
}
public void Reload()
{
_cooldownTimer.Start(WeaponData.ReloadTime);
- if (WeaponData.InfiniteAmmo)
+ if (WeaponData.InfiniteAmmo || string.IsNullOrWhiteSpace(WeaponData.AmmoKey))
{
LoadedAmmo = WeaponData.BulletCapacity;
}
else
{
- // TODO: Calculate subtraction, etc
- LoadedAmmo = WeaponData.BulletCapacity;
+ // if (_inventoryManager.GetItemCount(WeaponData.AmmoKey) <= 0) return;
+ var ammoToLoad = _inventoryManager.RemoveItem(WeaponData.AmmoKey, WeaponData.BulletCapacity);
+
+ if (ammoToLoad > 0)
+ {
+ LoadedAmmo = ammoToLoad;
+ }
+ else
+ {
+ GD.Print("Out of ammo");
+ }
}
}