Ammo UI system

This commit is contained in:
Marco 2025-02-11 11:50:45 +01:00
commit 5eb7b578bc
22 changed files with 238 additions and 87 deletions

View file

@ -1,19 +1,21 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ct1fa2huvy34n"]
[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://ct1fa2huvy34n"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="1_31o2l"]
[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_bpftr"]
[ext_resource type="PackedScene" uid="uid://cjv4yahpb0h2l" path="res://Scenes/HUD/Items/ammo.tscn" id="1_qkp4b"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3y0hf"]
atlas = ExtResource("1_bpftr")
[resource]
script = ExtResource("1_31o2l")
ItemName = ""
ItemKey = ""
ItemName = "Ammo 1"
ItemKey = "Ammo1"
Item = 3
Amount = 100
Max = 800
PickupIfMaxed = false
ConsumeOnUse = true
UiType = 0
UiType = 2
InventorySprite = SubResource("AtlasTexture_3y0hf")
HudItemScene = ExtResource("1_qkp4b")