Ammo UI system

This commit is contained in:
Marco 2025-02-11 11:50:45 +01:00
commit 5eb7b578bc
22 changed files with 238 additions and 87 deletions

View file

@ -1,19 +1,21 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ct1fa2huvy34n"]
[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://ct1fa2huvy34n"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="1_31o2l"]
[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_bpftr"]
[ext_resource type="PackedScene" uid="uid://cjv4yahpb0h2l" path="res://Scenes/HUD/Items/ammo.tscn" id="1_qkp4b"]
[sub_resource type="AtlasTexture" id="AtlasTexture_3y0hf"]
atlas = ExtResource("1_bpftr")
[resource]
script = ExtResource("1_31o2l")
ItemName = ""
ItemKey = ""
ItemName = "Ammo 1"
ItemKey = "Ammo1"
Item = 3
Amount = 100
Max = 800
PickupIfMaxed = false
ConsumeOnUse = true
UiType = 0
UiType = 2
InventorySprite = SubResource("AtlasTexture_3y0hf")
HudItemScene = ExtResource("1_qkp4b")

View file

@ -1,11 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://j1pbuvw2kduo"]
[ext_resource type="PackedScene" uid="uid://dxs3ks2ucaxl4" path="res://Scenes/Items/Red_Keycard.tscn" id="1_v0ux4"]
[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="2_2eoli"]
[ext_resource type="SpriteFrames" uid="uid://pmwatoyt2ase" path="res://Resources/Sprites/Ammo_Inventory_Sprite.tres" id="2_8g7mw"]
[node name="Ammo1" instance=ExtResource("1_v0ux4")]
LootTable = [ExtResource("2_2eoli")]
[node name="AnimatedSprite2D" parent="." index="1"]
sprite_frames = ExtResource("2_8g7mw")

View file

@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://dau0s8ob7qnpc"]
[ext_resource type="PackedScene" uid="uid://bqb3gbnrkqewt" path="res://Scenes/HUD/Items/ice_shotgun_huditem.tscn" id="1_13ven"]
[ext_resource type="Resource" uid="uid://cyntngidhcbkc" path="res://Resources/Weapons/Ice_Shotgun_Weapon.tres" id="2_3le6e"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="3_cjfxs"]
[resource]
script = ExtResource("3_cjfxs")
ItemName = "Ice Shotgun"
ItemKey = "IceShotgun"
Item = 9
WeaponData = ExtResource("2_3le6e")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
HudItemScene = ExtResource("1_13ven")

View file

@ -0,0 +1,18 @@
[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://cs3ihltcn2166"]
[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="1_itajb"]
[ext_resource type="PackedScene" uid="uid://cicthr1v5v4s2" path="res://Scenes/HUD/Items/icicle_gun.tscn" id="1_lfbsh"]
[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="2_hy2hk"]
[resource]
script = ExtResource("2_hy2hk")
ItemName = "Icicle Gun"
ItemKey = "IcicleGun"
Item = 9
WeaponData = ExtResource("1_itajb")
Amount = 1
Max = 1
PickupIfMaxed = false
ConsumeOnUse = false
UiType = 1
HudItemScene = ExtResource("1_lfbsh")