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https://gitlab.com/MaddoScientisto/cirnogodot.git
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Ammo UI system
This commit is contained in:
parent
70c514f1a9
commit
5eb7b578bc
22 changed files with 238 additions and 87 deletions
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@ -1,19 +1,21 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://ct1fa2huvy34n"]
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[gd_resource type="Resource" script_class="LootItem" load_steps=5 format=3 uid="uid://ct1fa2huvy34n"]
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[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="1_31o2l"]
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[ext_resource type="Texture2D" uid="uid://c5g0qg6u2gm6f" path="res://Sprites/Items/Ammo1.png" id="1_bpftr"]
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[ext_resource type="PackedScene" uid="uid://cjv4yahpb0h2l" path="res://Scenes/HUD/Items/ammo.tscn" id="1_qkp4b"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_3y0hf"]
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atlas = ExtResource("1_bpftr")
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[resource]
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script = ExtResource("1_31o2l")
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ItemName = ""
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ItemKey = ""
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ItemName = "Ammo 1"
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ItemKey = "Ammo1"
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Item = 3
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Amount = 100
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Max = 800
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PickupIfMaxed = false
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ConsumeOnUse = true
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UiType = 0
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UiType = 2
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InventorySprite = SubResource("AtlasTexture_3y0hf")
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HudItemScene = ExtResource("1_qkp4b")
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@ -1,11 +0,0 @@
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[gd_scene load_steps=4 format=3 uid="uid://j1pbuvw2kduo"]
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[ext_resource type="PackedScene" uid="uid://dxs3ks2ucaxl4" path="res://Scenes/Items/Red_Keycard.tscn" id="1_v0ux4"]
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[ext_resource type="Resource" uid="uid://ct1fa2huvy34n" path="res://Resources/Items/Ammo1.tres" id="2_2eoli"]
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[ext_resource type="SpriteFrames" uid="uid://pmwatoyt2ase" path="res://Resources/Sprites/Ammo_Inventory_Sprite.tres" id="2_8g7mw"]
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[node name="Ammo1" instance=ExtResource("1_v0ux4")]
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LootTable = [ExtResource("2_2eoli")]
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[node name="AnimatedSprite2D" parent="." index="1"]
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sprite_frames = ExtResource("2_8g7mw")
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18
Resources/Items/IceShotgun.tres
Normal file
18
Resources/Items/IceShotgun.tres
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@ -0,0 +1,18 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://dau0s8ob7qnpc"]
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[ext_resource type="PackedScene" uid="uid://bqb3gbnrkqewt" path="res://Scenes/HUD/Items/ice_shotgun_huditem.tscn" id="1_13ven"]
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[ext_resource type="Resource" uid="uid://cyntngidhcbkc" path="res://Resources/Weapons/Ice_Shotgun_Weapon.tres" id="2_3le6e"]
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[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="3_cjfxs"]
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[resource]
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script = ExtResource("3_cjfxs")
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ItemName = "Ice Shotgun"
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ItemKey = "IceShotgun"
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Item = 9
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WeaponData = ExtResource("2_3le6e")
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Amount = 1
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Max = 1
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PickupIfMaxed = false
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ConsumeOnUse = false
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UiType = 1
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HudItemScene = ExtResource("1_13ven")
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18
Resources/Items/IcicleGun.tres
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18
Resources/Items/IcicleGun.tres
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@ -0,0 +1,18 @@
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[gd_resource type="Resource" script_class="LootItem" load_steps=4 format=3 uid="uid://cs3ihltcn2166"]
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[ext_resource type="Resource" uid="uid://b8apu0l5fm4k" path="res://Resources/Weapons/IcicleGun.tres" id="1_itajb"]
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[ext_resource type="PackedScene" uid="uid://cicthr1v5v4s2" path="res://Scenes/HUD/Items/icicle_gun.tscn" id="1_lfbsh"]
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[ext_resource type="Script" path="res://Scripts/Resources/LootItem.cs" id="2_hy2hk"]
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[resource]
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script = ExtResource("2_hy2hk")
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ItemName = "Icicle Gun"
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ItemKey = "IcicleGun"
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Item = 9
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WeaponData = ExtResource("1_itajb")
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Amount = 1
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Max = 1
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PickupIfMaxed = false
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ConsumeOnUse = false
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UiType = 1
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HudItemScene = ExtResource("1_lfbsh")
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23
Resources/Weapons/Ice_Shotgun_Weapon.tres
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23
Resources/Weapons/Ice_Shotgun_Weapon.tres
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@ -0,0 +1,23 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://cyntngidhcbkc"]
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[ext_resource type="PackedScene" uid="uid://b1qnfiuokpvsr" path="res://Scenes/Weapons/bullet.tscn" id="1_puh43"]
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[ext_resource type="Script" path="res://Scripts/Resources/WeaponResource.cs" id="2_utbbo"]
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[resource]
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script = ExtResource("2_utbbo")
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Name = "Ice Shotgun"
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BulletScene = ExtResource("1_puh43")
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RateOfFire = 0.1
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BulletCapacity = 4
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ReloadTime = 0.8
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AutoReload = true
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InfiniteAmmo = false
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BulletsPerShot = 3
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SpreadAngle = 45.0
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RandomSpread = 0.0
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AmmoKey = "Ammo1"
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BulletSpeed = 300.0
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BulletDamage = 1.0
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_rotationOffset = 0.0
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owner = 1
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_timeModifiers = null
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@ -15,9 +15,9 @@ InfiniteAmmo = true
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BulletsPerShot = 1
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SpreadAngle = 0.0
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RandomSpread = 0.0
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AmmoKey = ""
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BulletSpeed = 300.0
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bulletPerShotCount = 1
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BulletDamage = 1.0
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_rotationOffset = 0.0
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spread = 0.0
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owner = 1
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_timeModifiers = null
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