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Random rooms
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13 changed files with 121 additions and 29 deletions
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@ -1,4 +1,5 @@
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Resources.Roguelite;
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@ -8,4 +9,6 @@ public partial class RogueliteRoomResource : Resource
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[Export] public StringName RoomName { get; set; }
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[Export] public StringName ScenePath { get; set; }
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[Export] public Vector2 Size { get; set; } = new(20, 10);
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[Export] public Array<EnemyResource> SpawnableEnemies { get; set; }
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}
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