cirnogodot/Scripts/Resources/Roguelite/RogueliteRoomResource.cs
2025-04-11 15:53:59 +02:00

14 lines
No EOL
407 B
C#

using Godot;
using Godot.Collections;
namespace Cirno.Scripts.Resources.Roguelite;
[GlobalClass]
public partial class RogueliteRoomResource : Resource
{
[Export] public StringName RoomName { get; set; }
[Export] public StringName ScenePath { get; set; }
[Export] public Vector2 Size { get; set; } = new(20, 10);
[Export] public Array<EnemyResource> SpawnableEnemies { get; set; }
}