Enemy sounds

This commit is contained in:
Marco 2025-09-11 11:01:36 +02:00
commit 585befb932
7 changed files with 84 additions and 10 deletions

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@ -1,22 +1,15 @@
[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://co6x2jq0fslql"]
[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://co6x2jq0fslql"]
[ext_resource type="Resource" uid="uid://qrqsywgiij7i" path="res://Resources/Bullets/3D/simple_enemy_bullet_small_3D.tres" id="1_mw07s"]
[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_gpx82"]
[ext_resource type="AudioStream" uid="uid://bosubfbro8gyk" path="res://SFX/enemy_shoot.wav" id="2_rrgkn"]
[resource]
script = ExtResource("2_gpx82")
Name = &"Enemy weapon with big bullets"
BulletData = ExtResource("1_mw07s")
Priority = 0
AmmoPerShot = 1
RateOfFire = 0.6
BulletCapacity = 4
ReloadTime = 1.0
AutoReload = true
InfiniteAmmo = true
ItemKey = &""
AmmoKey = &""
BulletsPerShot = 1
SpreadAngle = 0.0
RandomSpread = 0.0
_rotationOffset = 0.0
ShootSound = ExtResource("2_rrgkn")

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SFX/chop.wav (Stored with Git LFS) Normal file

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SFX/chop.wav.import Normal file
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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://o1y8j5l2l2es"
path="res://.godot/imported/chop.wav-b824026650d13a927af6ce74cf8c438d.sample"
[deps]
source_file="res://SFX/chop.wav"
dest_files=["res://.godot/imported/chop.wav-b824026650d13a927af6ce74cf8c438d.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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SFX/enemy_hit.wav (Stored with Git LFS) Normal file

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SFX/enemy_hit.wav.import Normal file
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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bwr26ypv2rg6c"
path="res://.godot/imported/enemy_hit.wav-11f742b445af422e79b5ae63e5201646.sample"
[deps]
source_file="res://SFX/enemy_hit.wav"
dest_files=["res://.godot/imported/enemy_hit.wav-11f742b445af422e79b5ae63e5201646.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2

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SFX/enemy_shoot.wav (Stored with Git LFS) Normal file

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@ -0,0 +1,24 @@
[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://bosubfbro8gyk"
path="res://.godot/imported/enemy_shoot.wav-73bc6840b19f925ce9e6c9f1c92e7503.sample"
[deps]
source_file="res://SFX/enemy_shoot.wav"
dest_files=["res://.godot/imported/enemy_shoot.wav-73bc6840b19f925ce9e6c9f1c92e7503.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2