From 585befb932f1d91fdb5f4116cfeabf99ad326e03 Mon Sep 17 00:00:00 2001 From: Marco Date: Thu, 11 Sep 2025 11:01:36 +0200 Subject: [PATCH] Enemy sounds --- Resources/Weapons/EnemyWeapon_Small_3D.tres | 13 +++-------- SFX/chop.wav | 3 +++ SFX/chop.wav.import | 24 +++++++++++++++++++++ SFX/enemy_hit.wav | 3 +++ SFX/enemy_hit.wav.import | 24 +++++++++++++++++++++ SFX/enemy_shoot.wav | 3 +++ SFX/enemy_shoot.wav.import | 24 +++++++++++++++++++++ 7 files changed, 84 insertions(+), 10 deletions(-) create mode 100644 SFX/chop.wav create mode 100644 SFX/chop.wav.import create mode 100644 SFX/enemy_hit.wav create mode 100644 SFX/enemy_hit.wav.import create mode 100644 SFX/enemy_shoot.wav create mode 100644 SFX/enemy_shoot.wav.import diff --git a/Resources/Weapons/EnemyWeapon_Small_3D.tres b/Resources/Weapons/EnemyWeapon_Small_3D.tres index 026d6e3d..9bf84f02 100644 --- a/Resources/Weapons/EnemyWeapon_Small_3D.tres +++ b/Resources/Weapons/EnemyWeapon_Small_3D.tres @@ -1,22 +1,15 @@ -[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://co6x2jq0fslql"] +[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://co6x2jq0fslql"] [ext_resource type="Resource" uid="uid://qrqsywgiij7i" path="res://Resources/Bullets/3D/simple_enemy_bullet_small_3D.tres" id="1_mw07s"] [ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_gpx82"] +[ext_resource type="AudioStream" uid="uid://bosubfbro8gyk" path="res://SFX/enemy_shoot.wav" id="2_rrgkn"] [resource] script = ExtResource("2_gpx82") Name = &"Enemy weapon with big bullets" BulletData = ExtResource("1_mw07s") -Priority = 0 -AmmoPerShot = 1 RateOfFire = 0.6 BulletCapacity = 4 -ReloadTime = 1.0 -AutoReload = true -InfiniteAmmo = true ItemKey = &"" AmmoKey = &"" -BulletsPerShot = 1 -SpreadAngle = 0.0 -RandomSpread = 0.0 -_rotationOffset = 0.0 +ShootSound = ExtResource("2_rrgkn") diff --git a/SFX/chop.wav b/SFX/chop.wav new file mode 100644 index 00000000..ca6d8325 --- /dev/null +++ b/SFX/chop.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:28bcc02327706d1faa3ac60de90ff289143f743bb7f6682e7ee04c0d644b5633 +size 2888 diff --git a/SFX/chop.wav.import b/SFX/chop.wav.import new file mode 100644 index 00000000..c7e40839 --- /dev/null +++ b/SFX/chop.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://o1y8j5l2l2es" +path="res://.godot/imported/chop.wav-b824026650d13a927af6ce74cf8c438d.sample" + +[deps] + +source_file="res://SFX/chop.wav" +dest_files=["res://.godot/imported/chop.wav-b824026650d13a927af6ce74cf8c438d.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=2 diff --git a/SFX/enemy_hit.wav b/SFX/enemy_hit.wav new file mode 100644 index 00000000..97f0db05 --- /dev/null +++ b/SFX/enemy_hit.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:8f127cc944c350692bc5cc5e1e302647b7db107d5e5617461e64595ee8559390 +size 1240 diff --git a/SFX/enemy_hit.wav.import b/SFX/enemy_hit.wav.import new file mode 100644 index 00000000..514565a9 --- /dev/null +++ b/SFX/enemy_hit.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://bwr26ypv2rg6c" +path="res://.godot/imported/enemy_hit.wav-11f742b445af422e79b5ae63e5201646.sample" + +[deps] + +source_file="res://SFX/enemy_hit.wav" +dest_files=["res://.godot/imported/enemy_hit.wav-11f742b445af422e79b5ae63e5201646.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=2 diff --git a/SFX/enemy_shoot.wav b/SFX/enemy_shoot.wav new file mode 100644 index 00000000..dedadb7e --- /dev/null +++ b/SFX/enemy_shoot.wav @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:4021584373fc139dc63539c24562de8a0e05aa3e758ffc4432d8e5dabf48200a +size 3719 diff --git a/SFX/enemy_shoot.wav.import b/SFX/enemy_shoot.wav.import new file mode 100644 index 00000000..e2075b8c --- /dev/null +++ b/SFX/enemy_shoot.wav.import @@ -0,0 +1,24 @@ +[remap] + +importer="wav" +type="AudioStreamWAV" +uid="uid://bosubfbro8gyk" +path="res://.godot/imported/enemy_shoot.wav-73bc6840b19f925ce9e6c9f1c92e7503.sample" + +[deps] + +source_file="res://SFX/enemy_shoot.wav" +dest_files=["res://.godot/imported/enemy_shoot.wav-73bc6840b19f925ce9e6c9f1c92e7503.sample"] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=2