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Enemy sounds
This commit is contained in:
parent
280af2fcfa
commit
585befb932
7 changed files with 84 additions and 10 deletions
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@ -1,22 +1,15 @@
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=3 format=3 uid="uid://co6x2jq0fslql"]
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[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://co6x2jq0fslql"]
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[ext_resource type="Resource" uid="uid://qrqsywgiij7i" path="res://Resources/Bullets/3D/simple_enemy_bullet_small_3D.tres" id="1_mw07s"]
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[ext_resource type="Resource" uid="uid://qrqsywgiij7i" path="res://Resources/Bullets/3D/simple_enemy_bullet_small_3D.tres" id="1_mw07s"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_gpx82"]
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[ext_resource type="Script" uid="uid://b6fmrnipv88bk" path="res://Scripts/Resources/WeaponResource.cs" id="2_gpx82"]
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[ext_resource type="AudioStream" uid="uid://bosubfbro8gyk" path="res://SFX/enemy_shoot.wav" id="2_rrgkn"]
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[resource]
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[resource]
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script = ExtResource("2_gpx82")
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script = ExtResource("2_gpx82")
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Name = &"Enemy weapon with big bullets"
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Name = &"Enemy weapon with big bullets"
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BulletData = ExtResource("1_mw07s")
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BulletData = ExtResource("1_mw07s")
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Priority = 0
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AmmoPerShot = 1
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RateOfFire = 0.6
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RateOfFire = 0.6
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BulletCapacity = 4
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BulletCapacity = 4
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ReloadTime = 1.0
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AutoReload = true
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InfiniteAmmo = true
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ItemKey = &""
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ItemKey = &""
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AmmoKey = &""
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AmmoKey = &""
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BulletsPerShot = 1
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ShootSound = ExtResource("2_rrgkn")
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SpreadAngle = 0.0
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RandomSpread = 0.0
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_rotationOffset = 0.0
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BIN
SFX/chop.wav
(Stored with Git LFS)
Normal file
BIN
SFX/chop.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
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SFX/chop.wav.import
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SFX/chop.wav.import
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@ -0,0 +1,24 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://o1y8j5l2l2es"
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path="res://.godot/imported/chop.wav-b824026650d13a927af6ce74cf8c438d.sample"
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[deps]
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source_file="res://SFX/chop.wav"
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dest_files=["res://.godot/imported/chop.wav-b824026650d13a927af6ce74cf8c438d.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
SFX/enemy_hit.wav
(Stored with Git LFS)
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BIN
SFX/enemy_hit.wav
(Stored with Git LFS)
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SFX/enemy_hit.wav.import
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SFX/enemy_hit.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bwr26ypv2rg6c"
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path="res://.godot/imported/enemy_hit.wav-11f742b445af422e79b5ae63e5201646.sample"
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[deps]
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source_file="res://SFX/enemy_hit.wav"
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dest_files=["res://.godot/imported/enemy_hit.wav-11f742b445af422e79b5ae63e5201646.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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BIN
SFX/enemy_shoot.wav
(Stored with Git LFS)
Normal file
BIN
SFX/enemy_shoot.wav
(Stored with Git LFS)
Normal file
Binary file not shown.
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SFX/enemy_shoot.wav.import
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SFX/enemy_shoot.wav.import
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://bosubfbro8gyk"
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path="res://.godot/imported/enemy_shoot.wav-73bc6840b19f925ce9e6c9f1c92e7503.sample"
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[deps]
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source_file="res://SFX/enemy_shoot.wav"
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dest_files=["res://.godot/imported/enemy_shoot.wav-73bc6840b19f925ce9e6c9f1c92e7503.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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